Daraku Tenshi: The Fallen Angels/Yuiran: Difference between revisions

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===Super Deadly Skill===
===Super Deadly Skill===

Revision as of 20:51, 21 December 2024

Introduction

Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.

Gameplay

Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.

Strengths Weaknesses
  • Strong Preassure: Her j.2HK have a pretty good hitbox and will mantain her oponents grounded.
  • 1f Reversal: A command grab with a flash kick input that can get you out some ( not all ) preasure.
  • TBA: tba.
  • Akwards inputs: A grappler with most of the inputs being charge.
  • TBA: tba.
  • TBA: tba.
MOTW Yuiran Art.png

Attributes

Forward Walk Speed Back Walk Speed Forward Dash Back Dash Prejump Neutral Jump Forward Jump Back Jump Forward Super Jump Back Super Jump
2.4 1.5 21f 23f 4f 34f 34f 34f 34f 34f


Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 3 5 11/5
On Hit On Block Guard Properties
-+3/+8 +10/+15 Low/High -

TBA

5LPx2
LP>LP
Damage Startup Active Recovery
- 3 6 11/5
On Hit On Block Guard Properties
+2 +9 Low/High
  • Cancelling any L to 5LP gives this

TBA

5HP
HP
Damage Startup Active Recovery
- 8, 11 3, 4 32/10
On Hit On Block Guard Properties
-7, -4/+15, +18 -13, -8/+9, +14 Low/High
  • Hit 2 can whiff if spaced

TBA

5LK
LK
Damage Startup Active Recovery
- 12 6/5 18/8
On Hit On Block Guard Properties
-5/+4 +2 Low/High -

TBA

5HK
HK
Damage Startup Active Recovery
- 6, 11 3, (2), 6 34/4, 8
On Hit On Block Guard Properties
-8/+25 -14/+19 Low/High
  • Invul f41> feet

TBA

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 5 6 9/5
On Hit On Block Guard Properties
+5/+8 +12/+15 Low/High -

TBA

2HP
2HP
Damage Startup Active Recovery
- 9, 14 5, 5 25/4, 13
On Hit On Block Guard Properties
-3, +2/+23, +14 -4/+17, +8 Low/High
  • Invul f14-27 low-profile
  • not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol

TBA

2LK
2LK
Damage Startup Active Recovery
- 6 5 15/5
On Hit On Block Guard Properties
-6/+3 +3/+15 Low -

TBA

2HK
2HK
Damage Startup Active Recovery
- 9 12 16/5
On Hit On Block Guard Properties
+4/+14 -9/+9 Low
  • f1> low-profile
  • Techable launch on air hit

TBA

Comand Normals

6HP
6HP
Damage Startup Active Recovery
- 9, 29, 34 5, (15), 5, 5 26/9, 7
On Hit On Block Guard Properties
-4, +1/+19 -10, -5/+13 Low/High, High, High
  • Invul f55> feet
  • Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced
  • It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2

TBA

6HK
6HK
Damage Startup Active Recovery
- 25 5 31
On Hit On Block Guard Properties
-4 -10 High
  • Invul f11-29 high-profile
  • Causes st.sitstun if spaced

TBA

3HK
3HK
Damage Startup Active Recovery
- 6 17 32
On Hit On Block Guard Properties
+27 KD, -13 or +15 st.sitstun -23 Low
  • Invul f6-46 low-profile
  • F6-9 causes KD

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 11 8 until landing
On Hit On Block Guard Properties
- - High
  • Can hit some standing chars when done late

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 9 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 9 8 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Leg hurtbox out f5

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Drop Knee
j.2HK
Damage Startup Active Recovery
- 6 20 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Can hit some standing chars rising

TBA


Throws

Foward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+24 SpKD - Throw
  • Opponent lands on back
  • 8f tech window. If teched at the last frame, opponent ends up behind Yuiran. Inputting w/ 4 has poor range, only works inside opponent

TBA

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+43 SpKD - Throw
  • Opponent lands on back
  • 12f tech window. Inputting w/ 4 has poor range, only works inside opponent, ends in reverse stance

TBA

Secret Throw
7/9+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+35 SpKD - Throw
  • Opponent lands on back
  • Untechable

TBA

Air Throw
j.2+HP (close)
Damage Startup Active Recovery
- 2 1 until landing
On Hit On Block Guard Properties
Variable KD - Air Throw
  • Opponent lands on back
  • Untechable. Throws behind

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- 23 - -
On Hit On Block Guard Properties
- - -
  • Invul f1> feet

TBA

r.5X
Damage Startup Active Recovery
- 5, 10 5, 5 55/12, 11
On Hit On Block Guard Properties
-28/+15 -34/+8, +9 Low/High
  • 2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw

TBA

r.2K
Damage Startup Active Recovery
- 8, 19 5, (6), 5 34/9
On Hit On Block Guard Properties
-7/+18 -13/+12 Low/High
  • Invul f17> low-profile
  • Leg hurtbox out f4
  • While hit 2 allows a special cancel, it's endlag doesn't change at all

TBA

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 16 - 4
On Hit On Block Guard Properties
- - -
  • Invul f1-30 strike, 60 if held, f31/61> throw

TBA

Escape Attack
Kick while holding ED
Damage Startup Active Recovery
- 13 6 24/6
On Hit On Block Guard Properties
+2/+20 -4/+14 Low/High
  • Invul f1> throw

TBA

Deadly Skills

Dodge a Blow (light)
214+LP
Damage Startup Active Recovery
- 4 10 6,42
On Hit On Block Guard Properties
- - -
  • Invul f6> upper body
  • High parry

TBA

Dodge a Blow (heavy)
214+HP
Damage Startup Active Recovery
- 5 20 8, 42
On Hit On Block Guard Properties
- - -
  • Invul f6> upper body
  • High parry

TBA

Arm Lock (light)
[4]6+LP
Damage Startup Active Recovery
- 14 1 7/*20
On Hit On Block Guard Properties
+36 KD +1 Low/High
  • Extra recovery on block
  • 34f charge
  • Opponent lands on front

TBA

Arm Lock (heavy)
[4]6HP
Damage Startup Active Recovery
- 14 7 7/*21
On Hit On Block Guard Properties
+36 KD 0 Low/High
  • Extra recovery on block
  • 34f charge
  • Opponent lands on front

TBA

Drop Kick (light)
[4]6+LK
Damage Startup Active Recovery
- 15 9 62/*49
On Hit On Block Guard Properties
+51 SKD -36 Low/High
  • Invul f33-69 low-profile
Drop Kick (heavy)
[4]6+HK
Damage Startup Active Recovery
- 19 9 60/*45
On Hit On Block Guard Properties
+55 SKD -32 Low/High
  • Invul f35-71 low-profile
Cross Hold
[2]8+HP (close)
Damage Startup Active Recovery
- 1 1 -
On Hit On Block Guard Properties
+9 HKD - Throw
  • 2f tech window
  • No whiff animation
  • 34f charge

Super Deadly Skill

Yuiran Especial close
41236+HP
Damage Startup Active Recovery
- 16 + 5 5 9
On Hit On Block Guard Properties
+36 KD +8 Low/High
  • Startup 1st number is superflash
  • Opponent lands on front

The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure.

[1]46+HP
Damage Startup Active Recovery
- 16 + 18 16 7/*21
On Hit On Block Guard Properties
+57 KD 0 Low/High
  • Invul f1-15 strike
  • Extra recovery on block
  • 60f charge
  • Opponent lands on back

This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out.

Diving Tornado
[3]46+HP
Damage Startup Active Recovery
- 1 1 -
On Hit On Block Guard Properties
+35 KD - Throw
  • Untechable
  • No whiff animation
  • 60f charge
  • First 2 hits inherit the damage of the most recent hitbox used on the side Yuiran's on (including from a previous character)

Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage.