(Created page with "==Movelist== ===Chain=== ===Super Moves=== ===Bread N Butter Combos=== ===Playstyle=== {{stub}} Category:Daraku Tenshi") |
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== | {{MOTW Character Intro |char=Yuiren |content= | ||
==Introduction== | |||
Yuiren is the manager of a bar called the Wind Fish, but is more well known as its beautiful and equally talented singer. Unbeknownst to its patrons, Yuiren is actually a man who uses his features and musical talent to help attract customers to the bar, which he operates with his twin sister, Yuiran. Despite his gentle demeanour, he is quite strong and a very skilled fighter, with a deep protectiveness of his sister. | |||
== | == Gameplay == | ||
{{Content Box|content= | |||
Widely regarded as the strongest character in the game. Extremely strong pressure thanks to insane frame data on 5LP/2LP, as well as the unique and very strong feature of having a forward run instead of a normal front step, putting Yuiren’s movement leagues above everyone else’s. The jab loop during MAX mode is also incredibly easy and leads to absurd damage. | |||
{{ProConTable | |||
|pros= | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
|cons= | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
}} | |||
}} | |||
}} | |||
== | == Attributes == | ||
{| class="wikitable" | |||
|- | |||
! Forward Walk Speed !! Back Walk Speed !! Run Speed !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump | |||
|- | |||
| 3 || 2 || 9 || 22f || 4f || 40f || 38f || 38f || 38f || 38f | |||
|} | |||
== | ==Move List== | ||
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing | |||
===Standing Normals=== | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=5LP | |||
|input=LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=3 | |||
|active=4 | |||
|recovery=11/4 | |||
|onhit=+4 | |||
|onblock=+11 | |||
|properties= | |||
|description= | |||
TBA | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LPx2 | |||
|input=LP>LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=3 | |||
|active=4 | |||
|recovery=12/4 | |||
|onhit=+3 | |||
|onblock=+10 | |||
|properties= *Cancelling any L to 5LP gives this | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=6, 8, 10, 12 | |||
|active=2, 2, 2, 3 | |||
|recovery=26 | 7 | |||
|onhit=-3, -1, +1, +3 | |||
|onblock=-9, -7, -5, -3 | |||
|properties= *Has a 4th hit that rarely comes into play | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK | |||
|input=LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=5 | |||
|recovery=16/5 | |||
|onhit=--2 | |||
|onblock=+5 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HK | |||
|input=HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=4, 9 | |||
|active=3, (2), 6 | |||
|recovery=37 | 4, 9 | |||
|onhit=-11 | |||
|onblock=-17 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Crouch Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|input=LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5 | |||
|active=5 | |||
|recovery9/4= | |||
|onhit=+5 | |||
|onblock=+12 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=4, 9, 12 | |||
|active=5, 3, 4 | |||
|recovery=26 | 3, 8 | |||
|onhit=+2 | |||
|onblock=-4 | |||
|properties= *Invul f12-25 low-profile | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|input=LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=3 | |||
|active=5 | |||
|recovery=14/5 | |||
|onhit=-5 | |||
|onblock=+7 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HK | |||
|input=HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=7 | |||
|active=12 | |||
|recovery=16/5 | |||
|onhit=+4 | |||
|onblock=-2 | |||
|properties= *Invul f1-29 low-profile | |||
*Techable launch on air hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Comand Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HP | |||
|input=6HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High>High>High | |||
|startup=9, 28, 33 | |||
|active=6, (13), 5, 5 | |||
|recovery=30 | 6 | |||
|onhit=-8, -3 | |||
|onblock=-14, -9 | |||
|properties= *Hit 3 whiffs if spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HK | |||
|input=6HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=18 | |||
|active=3 | |||
|recovery=29 | |||
|onhit=-1 | |||
|onblock=-7 | |||
|properties= *Invul f7-21 high-profile | |||
*Causes st.sitstun if spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=3HK | |||
|input=3HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=11 | |||
|active=4 | |||
|recovery=23/9 | |||
|onhit=+49 KD | |||
|onblock=-1 | |||
|properties= *Invul f5> low-profile | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Rising Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=15 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=15 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=6 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Falling Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=15 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=10 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=8HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7, 14 | |||
|active=4, (3), 4 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= *Hit 2 OTGs on Cool, Taro and Carlos | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Foward Throw | |||
|input=4/6+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+14 SpKD | |||
|onblock= | |||
|properties= *11f tech window | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Back Throw | |||
|input=4/6+HK (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+44 SpKD | |||
|onblock= | |||
|properties= *15f tech window | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Throw | |||
|input=j.2HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery=Until landing | |||
|onhit=Variable KD | |||
|onblock= | |||
|properties= *Opponent lands on back | |||
*Untechable. Throws behind | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Stance Switch and Reverse Stance Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Stance Switch | |||
|input=LK+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Air Throw | |||
|startup= | |||
|active= | |||
|recovery=23 | |||
|onhit= | |||
|onblock= | |||
|properties= *2HP still accessible | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=r.5P | |||
|input=r.5P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7, 14 | |||
|active=7, 6 | |||
|recovery=35 | 18, 12 | |||
|onhit=-9 | |||
|onblock=-15 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=r.5K | |||
|input=r.5K | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low High | |||
|startup=8 | |||
|active=6 | |||
|recovery=28/8 | |||
|onhit=-2 | |||
|onblock=-8 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=r.2K | |||
|input=r.2K | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low High | |||
|startup=6, 17 | |||
|active=5, (6), 5 | |||
|recovery=33 | |||
|onhit=-6/+22 st.sitstun | |||
|onblock=-12 | |||
|properties= *Invul f15-47 low-profile | |||
*Stays in reverse stance, hits OTG, hit 1 techable on air hit, causes st.sitstun if spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Escape Dash and Escape Attack=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Dash | |||
|input=LP+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=19 | |||
|active= | |||
|recovery=3 | |||
|onhit= | |||
|onblock= | |||
|properties= *19f Earliest possible input for EA | |||
*Invul f1-34 strike, 64 if held, f35/65> throw | |||
*Throw hurtbox appears for 6 frames before the vuln then disappears lol | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Attack Punch | |||
|input=Punch while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=12 | |||
|active=6 | |||
|recovery=24 | |||
|onhit=+2 | |||
|onblock=-4 | |||
|properties= *Invul f1> throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Attack Kick | |||
|input=Kick while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=10 | |||
|active=5 | |||
|recovery=20 | |||
|onhit=+7 | |||
|onblock=+1 | |||
|properties= *Invul f1> throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Deadly Skills=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Knuckle Straight | |||
|input=236+P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=11 | |||
|active=4 | |||
|recovery=25 | |||
|onhit= | |||
|onblock=-3 | |||
|properties= *Techable launch | |||
*HP version goes farther | |||
|description= | |||
TBA | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Knuckle Straight | |||
|input=236+P ( hold ) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=29 | |||
|active=4 | |||
|recovery=25 | |||
|onhit= | |||
|onblock=-3 | |||
|properties= *Data taken from latest possible release (f20) | |||
*Holding as long as possible has no hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dodge a Blow ( light ) | |||
|input=214+LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=3 | |||
|active=10 | |||
|recovery=6, 39 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f1> upper body on success | |||
*High parry | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dodge a Blow ( heavy ) | |||
|input=214+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup4= | |||
|active=20 | |||
|recovery=10, 39 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f1> upper body on success | |||
*High parry | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crescent Kick ( light ) | |||
|input= 214+LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=14 (23) | |||
|active=13 | |||
|recovery=25 | |||
|onhit=+3 | |||
|onblock=-2 | |||
|properties= *Brackets are for front hit | |||
*Invul f10-26 airborne | |||
*Techable on air hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crescent Kick ( heavy ) | |||
|input=214+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=18 (32) | |||
|active=20 | |||
|recovery=28 | |||
|onhit=-2 | |||
|onblock=-8 | |||
|properties= *Brackets are for front hit | |||
*Invul f10-40 airborne | |||
*Techable on air hit | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Rising Toe Kick ( light ) | |||
|input=623+LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5 | |||
|active=19 | |||
|recovery=33 | |||
|onhit= | |||
|onblock=-26 | |||
|properties= *Invul f1-4 strike, f5-9 low-profile | |||
*Techable launch | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Rising Toe Kick ( heavy ) | |||
|input=623+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=6, 11 | |||
|active=5, 18 | |||
|recovery=33 | |||
|onhit=-24 | |||
|onblock=-25 | |||
|properties= *Invul f2-3 low-profile | |||
*Hit 2 is a techable launch and whiffs at far range or in MAX | |||
|description= | |||
}} | |||
}} | |||
===Super Deadly Skill=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Starlight Dance | |||
|input=236236+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=36 + 11 | |||
|active=12 | |||
|recovery=25 | |||
|onhit= | |||
|onblock=0 | |||
|properties= *invul f1-10 strike | |||
*Always 0f on block no matter when you hit it | |||
*Techable launch | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Moonlight Kick | |||
|input=214214+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=36 + 12, 13, 14, 15, 17, 19, 21, 23, 24, 42, 43, 44, 45, 47, 49, 51, 53, 54, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94 | |||
|active=1, 1, 1, 2, 2, 2, 2, 1, 1, (17), 1, 1, 1, 2, 2, 2, 2, 1, 1, (21), 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | |||
|recovery=29 | |||
|onhit=+9 | |||
|onblock=-5 | |||
|properties= *Invul f1-13, 38-43 strike, f27-34, 57-64, 104-115 low-profile | |||
*Front hits are 21, 51 and 92 | |||
*istg if theres like a random overhead or unblockable or something here im gonna lose it especially if its one of the very high hitboxes | |||
*All techable on air hit; there's enough time between each flip to tech out. Can hit OTG with hits closest to ground | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{stub}} | |||
[[Category:Daraku Tenshi]] | |||
{{stub}} | {{stub}} | ||
[[Category:Daraku Tenshi]] | [[Category:Daraku Tenshi]] |
Revision as of 01:45, 15 December 2024
Introduction
Yuiren is the manager of a bar called the Wind Fish, but is more well known as its beautiful and equally talented singer. Unbeknownst to its patrons, Yuiren is actually a man who uses his features and musical talent to help attract customers to the bar, which he operates with his twin sister, Yuiran. Despite his gentle demeanour, he is quite strong and a very skilled fighter, with a deep protectiveness of his sister.
Gameplay
Widely regarded as the strongest character in the game. Extremely strong pressure thanks to insane frame data on 5LP/2LP, as well as the unique and very strong feature of having a forward run instead of a normal front step, putting Yuiren’s movement leagues above everyone else’s. The jab loop during MAX mode is also incredibly easy and leads to absurd damage.
Strengths | Weaknesses |
---|---|
|
|
Attributes
Forward Walk Speed | Back Walk Speed | Run Speed | Back Dash | Prejump | Neutral Jump | Forward Jump | Back Jump | Forward Super Jump | Back Super Jump |
---|---|---|---|---|---|---|---|---|---|
3 | 2 | 9 | 22f | 4f | 40f | 38f | 38f | 38f | 38f |
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 3 | 4 | 11/4 | ||||||||||||||||||||
On Hit | On Block | Guard | Properties | ||||||||||||||||||||
+4 | +11 | Low/High | - | ||||||||||||||||||||
TBA
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 8, 10, 12 | 2, 2, 2, 3 | 26 |
On Hit | On Block | Guard | Properties |
-3, -1, +1, +3 | -9, -7, -5, -3 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 5 | 16/5 |
On Hit | On Block | Guard | Properties |
--2 | +5 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4, 9 | 3, (2), 6 | 37 |
On Hit | On Block | Guard | Properties |
-11 | -17 | Low/High | - |
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 5 | - |
On Hit | On Block | Guard | Properties |
+5 | +12 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4, 9, 12 | 5, 3, 4 | 26 |
On Hit | On Block | Guard | Properties |
+2 | -4 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 5 | 14/5 |
On Hit | On Block | Guard | Properties |
-5 | +7 | Low | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 12 | 16/5 |
On Hit | On Block | Guard | Properties |
+4 | -2 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 28, 33 | 6, (13), 5, 5 | 30 |
On Hit | On Block | Guard | Properties |
-8, -3 | -14, -9 | Low/High>High>High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 18 | 3 | 29 |
On Hit | On Block | Guard | Properties |
-1 | -7 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 4 | 23/9 |
On Hit | On Block | Guard | Properties |
+49 KD | -1 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 10 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7, 14 | 4, (3), 4 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+14 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+44 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | Until landing |
On Hit | On Block | Guard | Properties |
Variable KD | - | Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | 23 |
On Hit | On Block | Guard | Properties |
- | - | Air Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7, 14 | 7, 6 | 35 |
On Hit | On Block | Guard | Properties |
-9 | -15 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 6 | 28/8 |
On Hit | On Block | Guard | Properties |
-2 | -8 | Low High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 17 | 5, (6), 5 | 33 |
On Hit | On Block | Guard | Properties |
-6/+22 st.sitstun | -12 | Low High |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | - | 3 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 6 | 24 |
On Hit | On Block | Guard | Properties |
+2 | -4 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 10 | 5 | 20 |
On Hit | On Block | Guard | Properties |
+7 | +1 | High |
|
TBA |
Deadly Skills
Damage | Startup | Active | Recovery | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 11 | 4 | 25 | ||||||||||||||||||||
On Hit | On Block | Guard | Properties | ||||||||||||||||||||
- | -3 | Low/High |
| ||||||||||||||||||||
TBA
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 10 | 6, 39 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | 20 | 10, 39 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 (23) | 13 | 25 |
On Hit | On Block | Guard | Properties |
+3 | -2 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 18 (32) | 20 | 28 |
On Hit | On Block | Guard | Properties |
-2 | -8 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 19 | 33 |
On Hit | On Block | Guard | Properties |
- | -26 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 11 | 5, 18 | 33 |
On Hit | On Block | Guard | Properties |
-24 | -25 | Low/High |
|
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 36 + 11 | 12 | 25 |
On Hit | On Block | Guard | Properties |
- | 0 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 36 + 12, 13, 14, 15, 17, 19, 21, 23, 24, 42, 43, 44, 45, 47, 49, 51, 53, 54, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94 | 1, 1, 1, 2, 2, 2, 2, 1, 1, (17), 1, 1, 1, 2, 2, 2, 2, 1, 1, (21), 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | 29 |
On Hit | On Block | Guard | Properties |
+9 | -5 | Low/High |
|
TBA |