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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input =5A | |input =Close 5A | ||
|image =jimmyleeCLa.png | |image =jimmyleeCLa.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input= | |input=5A | ||
|damage= | |damage=1520 | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|guard= | |guard=H/L | ||
|cancel= | |cancel=Yes | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Itty bitty elbow. Not super useful, Close 5C is barely slower with much better properties. Whiffs on crouch. | ||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Far 5B | |||
|image =jimmylee5b.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=5B | |||
|damage=3040 | |||
|startup=5 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Strong right straight punch. Decent damage and cancellable, decent button to throw out as a counterpoke since it can cancel into anything. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Close 5B | |||
|image =jimmyleeCLb.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=5B | |||
|damage=3040 | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Somehow an even worse button than Billy's. Even slower at 8 frames, please for the love of god just use Close 5C instead. Whiffs on all crouchers. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Far 5C | |||
|image =jimmylee5c.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=5C | |||
|damage=4560 | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=No | |||
|onhit= | |||
|onblock= | |||
|description=Big stop sign button, a push kick with great range and respectable damage. Good on roundstart if your opponent likes to throw specials impatiently. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Close 5C | |||
|image =jimmyleeCLc.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=5C | |||
|damage=4560 | |||
|startup=5 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Strong and super-quick uppercut. Without a doubt Jimmy's best close button, and a valuable abare tool. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Far 5D | |||
|image =jimmylee5d1.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=5D | |||
|damage=6080 | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=No | |||
|onhit= | |||
|onblock= | |||
|description=High-angled straight kick. Lots of damage and good range, but slow and doesn't cancel. Not the worst thing in the world, but Jimmy has better options. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Close 5D | |||
|image =jimmyleeCLd1.png | |||
|image2 =jimmyleeCLd2.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=5D | |||
|damage=6496 (3040+3456) | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|guard=H/L, H/L | |||
|cancel=Yes (1st hit) | |||
|onhit= | |||
|onblock= | |||
|description=2 hits, both hit high. Not particularly useful, but looks kind of neat. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
==Crouching Normals== | ==Crouching Normals== | ||
==Aerial Normals== | ==Aerial Normals== | ||
==Command Normals== | ==Command Normals== | ||
=Transformed Normals= | =Transformed Normals= | ||
==Standing Normals== | ==Standing Normals== |
Revision as of 15:55, 10 November 2024
Introduction
Birthplace - Los Angeles
Height - 5' 9"
Weight - 161 lbs
Fighting Style - Sousetsuken
Interests - Training
POW: 4
SPD: 3
DEF: 3
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | 2 | - | - | H/L | Yes | - | - |
Extremely fast jab, nearly identical to Billy's but with higher damage. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | 3 | - | - | H/L | Yes | - | - |
Itty bitty elbow. Not super useful, Close 5C is barely slower with much better properties. Whiffs on crouch. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3040 | 5 | - | - | H/L | Yes | - | - |
Strong right straight punch. Decent damage and cancellable, decent button to throw out as a counterpoke since it can cancel into anything. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3040 | 8 | - | - | H/L | Yes | - | - |
Somehow an even worse button than Billy's. Even slower at 8 frames, please for the love of god just use Close 5C instead. Whiffs on all crouchers. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 4560 | 9 | - | - | H/L | No | - | - |
Big stop sign button, a push kick with great range and respectable damage. Good on roundstart if your opponent likes to throw specials impatiently. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 4560 | 5 | - | - | H/L | Yes | - | - |
Strong and super-quick uppercut. Without a doubt Jimmy's best close button, and a valuable abare tool. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 6080 | 15 | - | - | H/L | No | - | - |
High-angled straight kick. Lots of damage and good range, but slow and doesn't cancel. Not the worst thing in the world, but Jimmy has better options. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 6496 (3040+3456) | 7 | - | - | H/L, H/L | Yes (1st hit) | - | - |
2 hits, both hit high. Not particularly useful, but looks kind of neat. |
Crouching Normals
Aerial Normals
Command Normals
Transformed Normals
Standing Normals
Crouching Normals
Aerial Normals
Command Normals
Throws
Special Moves
Transformed Specials
Super Moves
The Basics
Overheads: hop B, hop D
Lows: cr.A, cr.D
Combos
Jump in/hop attack, cr.A, cr.A, cr.B xx qcf+A
Against Abobo, standing A xx qcb+D forms a TOD block string