Fighting Layer/Jigjid Bartol: Difference between revisions

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{{Infobox Character FTL
|name=Jig Jid Bartol
|image=FTL Jig Jid Art.JPG
|health=??
|fDash=??
|bDash=??
|nJump=??
|bJump=??
|fJump=??
|nSuperJump=??
|bSuperJump=??
|fSuperJump=??
|wakeupNormal=??
}}
=Introduction=
=Introduction=


=Move List=
=Move List=
==== Standing Normals ====
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input={{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input={{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input={{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input={{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input={{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input={{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
==== Crouching Normals ====
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input={{d}} + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input={{d}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input={{d}} + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input={{d}} + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input={{d}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input={{d}} + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
====Jump Normals ====
{{MoveData
|image=
|caption=
|name= Jumping Light Punch
|linkname= 8LP
|input=Jump + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Medium Punch
|linkname= 8MP
|input=Jump + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Heavy Punch
|linkname= 8HP
|input=Jump  + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Target Combos==
{{MoveData
特殊技
|image=
イージーコンビネーション 小P・小P・小P・小P
|caption=
|name= Jumping Light Kick
|linkname= 8LK
|input=Jump + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


==Throws==
{{MoveData
|image=  
|caption=
|name= Jumping Medium Kick
|linkname= 8MK
|input=Jump  + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Command Moves==
{{MoveData
|image=  
|caption=
|name= Jumping Heavy Kick
|linkname= 8HK
|input=Jump + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Special Moves==
===Universal Mechanics===
必殺技
{{MoveData
キルザベア 236+P
|image=
ガイアソウル 236+K
|caption=
クロスソル 214+P
|name= Punch Throw
クロステラ 214+K
|linkname= 4/6MP
|input={{b}} or {{f}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Super Moves==
{{MoveData
バレッジブロウ
|image=
テラドライブ 236236+P
|caption=
デイブレイク 236236+K
|name= Kick Throw
グレイトメイカー 214214+P(タメ可能)
|linkname= 4/6MK
=The Basics=
|input={{b}} or {{f}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


==Combos==
{{MoveData
|image=  
|caption=  
|name= Hard Attack
|linkname= 5P+5K
|input={{p}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中P>キルザベア
{{MoveData
全ての基本。中足はダウンしてしまうので
|image=
ジグジットは基本的に中P、立ち中Kをコンボパーツに使う。
|caption=
|name= Hard Reversal
|linkname= kd.P+K
|input={{p}} + {{k}} (When knocked down)
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ小P×2>キルザベア
キルザベアは出が速く、小技からも余裕で繋がる。


しゃがみ小P×2>しゃがみ中P>キルザベア
目押しで繋がり、チェーンコンボ並みに繋がりやすいので
慣れたらジグジットはこの構成を基礎にしたい。


EC(3段目キャンセル)>テラドライブ>各種追撃
==Special Moves==
キルザベアの最大の欠点はSCテラドライブに繋がらない事。
{{MoveData
上記のしゃがみ小P×2>中P>テラドライブの構成でも繋がるが
|image=
間合いの都合で、最速キャンセルでないと繋がらない為
|caption=
テラドライブに繋げるならこれが一番簡単だろう。
|name= Kill The Bear
各種追撃は後述で。
|linkname= 236P
|input={{qcf}} + {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


スイッチ>しゃがみ小P>登りジャンプ大K
{{MoveData
スイッチから安定のコンボ。
|image=
ジグジットはジャンプ大Kのリーチが長く、繋げやすい。
|caption=
|name= Gaia Sol
|linkname= 236K
|input={{qcf}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Cross Sol
|linkname= 214P
|input={{qcb}} + {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


◼︎テラドライブ・デイブレイク後の追撃
{{MoveData
どちらもヒット後に追撃できるが
|image=
テラドライブは浮きが低く、デイブレイクは高く打ち上げるので追撃に猶予がある。
|caption=
|name= Cross Terra
|linkname= 214K
|input={{qcb}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ小P>立ち中K>キルザベア
ゲージが無い時はこれで。


立ち大P>デイブレイク
==Barrage Blows==
ゲージがある限り繋がっていく
{{MoveData
立ち大Pは出が遅いので当てるタイミングには注意。
|image=
|caption=
|name= Terra Drive
|linkname= 236236P
|input={{qcf}}{{qcf}} + {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


小ガイアソウル>立ちorしゃがみ小P>立ち中K>デイブレイク
{{MoveData
テラドライブからは繋がらないが、デイブレイクの浮きなら
|image=
ガイアソウルがギリギリ間に合う。
|caption=
岩に当たった後は小Pで浮き調整し、中Kから再びデイブレイクへ繋げば
|name= Daybreak
ループコンボとしてゲージある限り繋がり続ける。
|linkname= 236236K
ゲージ回収効率は難易度が高いだけあって、流石に前述の大P>デイブレイクより上。
|input={{qcf}}{{qcf}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Great Maker
|linkname= 214214P
|input={{qcb}}{{qcb}} + {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
==Combos==


=Advanced Strategies=


{{Navbox-Fgtlayer}}
[[Category:Fighting Layer]]
[[Category:Fighting Layer]]

Latest revision as of 20:19, 9 November 2024

FTL Jig Jid Art.JPG
Vitals
Life Points ??
Ground Movement
Forward Dash duration/distance ??
Back Dash duration/distance ??
Jumping
Back Jump duration ??
Neutral Jump duration ??
Forward Jump duration ??
Back Super Jump duration ??
Neutral Super Jump duration ??
Forward Super Jump duration ??
Wake up
Wake up duration ??

Introduction

Move List

Standing Normals

Light Punch
Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Punch
Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Punch
Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Light Kick
Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Kick
Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Kick
Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Normals

Crouching Light Punch
D.png + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Punch
D.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Punch
D.png + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Light Kick
D.png + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Kick
D.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Kick
D.png + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jump Normals

Jumping Light Punch
Jump + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Punch
Jump + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Punch
Jump + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Light Kick
Jump + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Kick
Jump + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Kick
Jump + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Universal Mechanics

Punch Throw
B.png or F.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kick Throw
B.png or F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Attack
P.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Reversal
P.png + K.png (When knocked down)
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?



Special Moves

Kill The Bear
Qcf.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Gaia Sol
Qcf.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Cross Sol
Qcb.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Cross Terra
Qcb.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?



Barrage Blows

Terra Drive
Qcf.pngQcf.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Daybreak
Qcf.pngQcf.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Great Maker
Qcb.pngQcb.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Combos

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