Fighting Layer/Lan Yinghua: Difference between revisions

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=Introduction=
=Introduction=
Carry's on the tradition of the Chinese martial artist being top tier.
Carry's on the tradition of the female Chinese martial artist being top tier.
=Move List=
=Move List=
==== Standing Normals ====
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input={{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Target Combos==
{{MoveData
イージーコンビネーション 小P・小P・小P・小P・小P
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input={{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input={{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input={{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input={{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input={{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
==== Crouching Normals ====
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input={{d}} + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input={{d}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input={{d}} + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input={{d}} + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input={{d}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input={{d}} + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
====Jump Normals ====
{{MoveData
|image=
|caption=
|name= Jumping Light Punch
|linkname= 8LP
|input=Jump + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Medium Punch
|linkname= 8MP
|input=Jump + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Heavy Punch
|linkname= 8HP
|input=Jump  + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Light Kick
|linkname= 8LK
|input=Jump + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Medium Kick
|linkname= 8MK
|input=Jump  + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Heavy Kick
|linkname= 8HK
|input=Jump + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
====Command Normals====
{{MoveData
|image=
|caption=
|name= Dakai
|linkname= 6MP
|input={{f}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Fukyaku
|linkname= 4HK
|input={{b}} + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Rakutai
|linkname= j.2MK
|input= air {{d}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
===Universal Mechanics===
{{MoveData
|image=
|caption=
|name= Punch Throw
|linkname= 4/6MP
|input={{b}} or {{f}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Kick Throw
|linkname= 4/6MK
|input={{b}} or {{f}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Hard Attack
|linkname= 5P+5K
|input={{p}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Hard Reversal
|linkname= kd.P+K
|input={{p}} + {{k}} (When knocked down)
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Throws==
特殊技
打開 6+中P
訃脚 4+大K
==Command Moves==
落腿 空中で2+中K
伏躰 2+PPP(P3つ同時押し)
瞬躍 4+PPP(P3つ同時押し)
==Special Moves==
==Special Moves==
必殺技
{{MoveData
躰鎚掌 236+P
|image=
蓮鎚掌 躰鎚掌中6+P
|caption=
睡蓮腿 躰鎚掌中6+K
|name= Teitsuisho
華散蹴 623+K(躰鎚掌後も可能)
|linkname= 236P
浴踵 214+K(躰鎚掌後も可能)
|input={{qcf}} + {{p}}
閃瞳 421+P(躰鎚掌後も可能)
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Super Moves==
{{MoveData
バレッジブロウ
|image=
桜花藍舞 236236+P
|caption=
巴散蓮腿 214214+PorK(空中からも可・レバーで移動方向指定)
|name= Rentsuisho
=The Basics=
|linkname= 236P~6P
|input={{f}} + {{p}} after Teitsuisho
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Combos==
{{MoveData
|image=  
|caption=
|name= Suirentai
|linkname= 236P~6K
|input={{f}} + {{k}} after Teitsuisho
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ小K×2>しゃがみ中K>躰鎚掌>蓮鎚掌>桜花藍舞
{{MoveData
いわゆる基礎コンボ。
|image=
火力が低いランはこれだけだと3割減らせるかどうかなので
|caption=
ここからどう派生させていくかが重要。
|name= Kazanshu
|linkname= 623K
|input={{dp}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


立ち大K>しゃがみ中K>躰鎚掌>蓮鎚掌>桜花藍舞
{{MoveData
目押しでこんなコンボも決まる、めくり中Pあたりから狙うと良い。
|image=
|caption=
|name= Yokusho
|linkname= 214K
|input={{qcb}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


躰鎚掌>睡蓮腿>桜花藍舞>巴散蓮腿
{{MoveData
最終的に基礎コンボはこの形にしていくと良い。
|image=
桜花藍舞は最終段を当ててしまうと吹っ飛んでしまい繋がらなくなってしまうので
|caption=
最終段のショルダータックルが当たる前に巴散蓮腿に繋げると良い。
|name= Sentsu
なお、画面端で決めた場合は下記の形に移行したい。
|linkname= 421P
|input={{rdp}} + {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


躰鎚掌>睡蓮腿>桜花藍舞>巴散蓮腿(前、前、上)>落腿>立ち小P>立ち中K>大華散蹴
{{MoveData
|image=
|caption=
|name= Shunyaku
|linkname= 4PPP
|input={{b}} + {{p}}{{p}}{{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


巴散蓮腿の移動方向を指定し、最後を上にすると
{{MoveData
何と落腿に繋ぐ事ができてしまう!
|image=
この落腿への繋ぎを少し遅らせてやると
|caption=
今度は落腿着地後に、立ち小Pが入ってしまう!
|name= Futtei
拾いなおして最後は華散蹴まで繋いでしまおう。
|linkname= 2PPP
なお、ゲージがあるなら華散蹴をスーパーキャンセルして
|input={{d}} + {{p}}{{p}}{{p}}
空中巴散蓮腿を下、上、下と当てれば、再び立ち小Pで拾い直せる事を覚えておこう。
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


(画面端)躰鎚掌>中華散蹴>中K巴散蓮腿(下、上、下)>立ち小P>立ち中K>大華散蹴>中K巴散蓮腿・・・
==Barrage Blows==
少しややこしいが、端だと華散蹴SC巴散蓮腿から地上技で拾い直してループができる。
{{MoveData
中華散蹴3ヒット目を最速でSCすれば地上技で拾い直すのはそれ程難しくは無いはず。
|image=
逆にループ中の大華散蹴は速くSCを仕掛けてしまうと技がスカってしまう。
|caption=
|name= Oukaranbu
|linkname= 236236P
|input={{qcf}} {{qcf}} + {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


EC(3段目キャンセル)>瞬躍(一瞬前に歩いて)>EC・・・
{{MoveData
前述の瞬躍の所で説明した通り、ランはこれで永久コンボになる。
|image=
しかしながら、見た目と裏腹に難易度は高い。
|caption=
また、ECは小足から繋がるわけでも無いので
|name= Hazanrentai
立ち小Pを密着に近い形で当てると言う工夫が必要。
|linkname= 214214K
入力的には、前に入れながらタイミングよく入力していくのが一番簡単であり
|input={{qcb}} {{qcb}} + {{k}}/{{p}} air OK
タイミングさえ完璧ならリズムアクションゲームのように入力できるはず。
|data=
なお、コンボとしては永久だが
{{AttackData-FTL
別に連続ガードでも何でもないので、ガードされてたら普通に割り込まれる。
|Damage= ?
連携で使ったら痛い目に合うので気をつけよう。
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


EC(5段目SC)>桜花藍舞
==Combos==
永久コンボの入力に失敗して漏らしてしまったバッドな君を救うコンボ。
 
=Advanced Strategies=


{{Navbox-Fgtlayer}}
[[Category:Fighting Layer]]
[[Category:Fighting Layer]]

Latest revision as of 19:56, 8 November 2024

FTL Lan Art.JPG
Vitals
Life Points ??
Ground Movement
Forward Dash duration/distance ??
Back Dash duration/distance ??
Jumping
Back Jump duration ??
Neutral Jump duration ??
Forward Jump duration ??
Back Super Jump duration ??
Neutral Super Jump duration ??
Forward Super Jump duration ??
Wake up
Wake up duration ??

Introduction

Carry's on the tradition of the female Chinese martial artist being top tier.

Move List

Standing Normals

Light Punch
Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Punch
Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Punch
Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Light Kick
Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Kick
Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Kick
Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Normals

Crouching Light Punch
D.png + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Punch
D.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Punch
D.png + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Light Kick
D.png + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Kick
D.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Kick
D.png + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jump Normals

Jumping Light Punch
Jump + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Punch
Jump + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Punch
Jump + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Light Kick
Jump + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Kick
Jump + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Kick
Jump + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Command Normals

Dakai
F.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Fukyaku
B.png + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Rakutai
air D.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Universal Mechanics

Punch Throw
B.png or F.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kick Throw
B.png or F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Attack
P.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Reversal
P.png + K.png (When knocked down)
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Special Moves

Teitsuisho
Qcf.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Rentsuisho
F.png + P.png after Teitsuisho
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Suirentai
F.png + K.png after Teitsuisho
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kazanshu
Dp.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Yokusho
Qcb.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Sentsu
Rdp.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Shunyaku
B.png + P.pngP.pngP.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Futtei
D.png + P.pngP.pngP.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Barrage Blows

Oukaranbu
Qcf.png Qcf.png + P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Hazanrentai
Qcb.png Qcb.png + K.png/P.png air OK
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Combos

Game Navigation

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Characters
Allen Snider
Blair Dame
Cappricio
Clemence Kleiber
Exodus
George Jensent
Hong Gillson
Janis Luciani
Jigjid Bartol
Joe Fendi
Lan Yinghua
Preston Ajax
Shang Fenghuang
Sessyu Tsukikage
Tetsuo Kato
Boss Characters
Vold Ignitio
Knight
Shark
Falcon
Tiger