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DEF: 2 | DEF: 2 | ||
{{ProConTable | |||
|width=100 | |||
|pros= | |||
*'''Mixup Master''': Amon has great mixups, both high/low and left/right. He is especially dangerous on okizeme, when the opponent's options are limited. <br> <br> | |||
*'''Anti-Zoning''': Amon has multiple ways to teleport directly to his opponent, completely bypassing zoning. Projectiles are always a risk to throw against a skilled Amon player. <br> <br> | |||
*'''Anti-Airs''': Amon is very capable of shutting down air approaches in a variety of ways. He has two air throws, a variety of anti-air normals, and his 28X special for a slow but high-damage option. <br> <br> | |||
|cons= | |||
*'''Charge-dependent''': Amon is a charge character, and thus he must be prepared in advance to utilize many of his attacks, including his most consistent reversal. <br> <br> | |||
*'''Defensive Problems''': Amon's health is on the lower end, and both of his reversals require meter. He also has the unique disadvantage of a very long wakeup animation, allowing opponents extra time to set up okizeme. <br> <br> | |||
}} | |||
<br> | |||
<center>'''Move List Showcase''' <br> | <center>'''Move List Showcase''' <br> | ||
<youtube>z-Ryiv2uoMo</youtube></center> | <youtube>z-Ryiv2uoMo</youtube></center> | ||
Line 90: | Line 101: | ||
|subtitle= | |subtitle= | ||
|input =Close 5B | |input =Close 5B | ||
|image2 =amonCLb2.png | |image2 =amonCLb2.png | ||
|caption = | |caption = | ||
Line 125: | Line 135: | ||
|onhit=+7 | |onhit=+7 | ||
|onblock=+9 | |onblock=+9 | ||
|description=Large, highly active spinning heel kick. Solid hitbox, but | |description=Large, highly active spinning heel kick. Solid hitbox, but slower than average startup and lack of cancellability result in a mediocre button at best. Outclassed by Far 5D for basically everything. | ||
}} | }} | ||
}} | }} | ||
Line 189: | Line 199: | ||
|recovery= | |recovery= | ||
|guard=H/L, H | |guard=H/L, H | ||
|cancel=Yes (1st | |cancel=Yes (1st hit) | ||
|onhit=+7 | |onhit=+7 | ||
|onblock=+5 | |onblock=+5 | ||
Line 196: | Line 206: | ||
}} | }} | ||
<br> | <br> | ||
==Crouching Normals== | ==Crouching Normals== | ||
{{MoveData | {{MoveData | ||
Line 235: | Line 246: | ||
|onhit=+9 | |onhit=+9 | ||
|onblock=+13 | |onblock=+13 | ||
|description=Outstanding low poke, extremely fast and easy to link into and out of. | |description=Outstanding low poke and combo tool, extremely fast and easy to link into and out of. | ||
}} | }} | ||
}} | }} | ||
Line 284: | Line 295: | ||
==Aerial Normals== | ==Aerial Normals== | ||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Neutral J. A | |||
|image =amon8a.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=8A | |||
|damage=1520 | |||
|startup=3 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. A | |||
|image =amon79a.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/9A | |||
|damage=1520 | |||
|startup=1 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description=A rare one-frame button, this obviously makes it a fantastic choice in aerial scrambles, though beware its short range. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. B | |||
|image =amon789b.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/8/9B | |||
|damage=3040 | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Neutral J. C | |||
|image =amon8c.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=8C | |||
|damage=4560 | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. C | |||
|image =amon79c.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/9C | |||
|damage=4560 | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description=Amon's general-purpose aerial button, deals solid, consistent damage and has a nice crossup hitbox. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. D | |||
|image =amon789d1.png | |||
|image2 =amon789d2.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/8/9D | |||
|damage=6080 (1520+4560) | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|guard=H, H | |||
|cancel=Yes (1st hit) | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description=Amon's best jump-in for combos, such as during a dash. First hit tends to whiff against crouching opponents. | |||
}} | |||
}} | |||
<br> | |||
==Command Normals== | ==Command Normals== | ||
{{MoveData | {{MoveData | ||
Line 300: | Line 439: | ||
|guard=N/A | |guard=N/A | ||
|cancel=No | |cancel=No | ||
|onhit=KD | |onhit=KD | ||
|onblock=N/A | |onblock=N/A | ||
|description=Amon's universal Pursuit attack. | |description=Amon's universal Pursuit attack. | ||
Line 306: | Line 445: | ||
}} | }} | ||
<br> | <br> | ||
=Throws= | |||
{{MoveData | {{MoveData | ||
|name =Vacuum Throw | |name =Vacuum Throw | ||
Line 316: | Line 456: | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=4/6B | |input=4/6B | ||
|damage= | |damage=6080 | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 338: | Line 478: | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=4/6C | |input=4/6C | ||
|damage= | |damage=7600 | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 360: | Line 500: | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=4/6D | |input=4/6D | ||
|damage= | |damage=9120 | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 382: | Line 522: | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=4/6C | |input=4/6C | ||
|damage= | |damage=7600 | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 404: | Line 544: | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=4/6D | |input=4/6D | ||
|damage= | |damage=9120 | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 416: | Line 556: | ||
}} | }} | ||
<br> | <br> | ||
=Special Moves= | |||
{{MoveData | {{MoveData | ||
|name =Shihoken | |name =Shihoken | ||
Line 429: | Line 570: | ||
|input=46A | |input=46A | ||
|damage=6080 | |damage=6080 | ||
|startup=6 | |startup=6 (point blank) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 442: | Line 583: | ||
|input=46B | |input=46B | ||
|damage=6650 | |damage=6650 | ||
|startup=6 | |startup=6 (point blank) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 455: | Line 596: | ||
|input=46C | |input=46C | ||
|damage=7220 | |damage=7220 | ||
|startup=6 | |startup=6 (point blank) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 468: | Line 609: | ||
|input=46D | |input=46D | ||
|damage=7790 | |damage=7790 | ||
|startup=6 | |startup=6 (point blank) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|guard= | |guard=H/L | ||
|cancel= | |cancel=Into | ||
|onhit=KD | |onhit=KD | ||
|onblock=-9 | |onblock=-9 | ||
|description=Amon performs a rushing back elbow attack. Charge time | |description=Amon performs a rushing back elbow attack. Charge time is 1.25 seconds. Stronger versions deal more damage and travel faster, but recover slower. An essential combo ender for Amon, the knockdown leaves enough time to dash up for whatever okizeme you want to try. | ||
}} | }} | ||
}} | }} | ||
Line 483: | Line 624: | ||
|subtitle= | |subtitle= | ||
|input =X before Shihoken connects | |input =X before Shihoken connects | ||
|image =amon46X3.png | |image =amon46X4.png | ||
|image2 =amon46X3.png | |||
|caption = | |caption = | ||
|data = | |data = | ||
Line 494: | Line 636: | ||
|guard=H/L | |guard=H/L | ||
|cancel=N/A | |cancel=N/A | ||
|onhit= | |onhit=KD | ||
|onblock=Varies | |onblock=Varies | ||
|description=Amon warps behind his opponent and performs a surprise Shihoken after a short delay. Copies the damage and frame data of whatever version of Shihoken was initially used. Must be blocked as a crossup. Extraordinarily useful for anti-zoning, as Amon will always end up directly behind the opponent no matter where he uses this attack. A | |description=Amon warps behind his opponent and performs a surprise Shihoken after a short delay. Copies the damage and frame data of whatever version of Shihoken was initially used. Must be blocked as a crossup. A potent mixup and okizeme tool if used sparingly, but easy to mash out of. Extraordinarily useful for anti-zoning, as Amon will always end up directly behind the opponent no matter where he uses this attack. | ||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Rekka Bakuen Heki | |||
|subtitle= | |||
|input =Hold 2~8X | |||
|image =amon28X2.png | |||
|image2 =amon28X3.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|version=A | |||
|input=28A | |||
|damage=6840 | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=-11 | |||
|description= | |||
}} | |||
{{AttackData-DDNG | |||
|version=B | |||
|input=28B | |||
|damage=7600 | |||
|startup=17 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=-23 | |||
|description= | |||
}} | |||
{{AttackData-DDNG | |||
|version=C | |||
|input=28C | |||
|damage=8360 | |||
|startup=19 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=-35 | |||
|description= | |||
}} | |||
{{AttackData-DDNG | |||
|version=D | |||
|input=28D | |||
|damage=9120 | |||
|startup=21 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=-45 | |||
|description=Amon puts his hand to the ground and produces a large explosion with him at the center. Charge time is 1.25 seconds. Stronger versions produce more explosions, up to four. Possesses invincibility, but only once Amon's hand has touched the ground. A slow, but high damage anti-air option that will stop attacks from either side. Highly unsafe on block, so not recommended for use against grounded opponents. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Yosoken | |||
|subtitle= | |||
|input =412X in air | |||
|image =amonJ412X.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|version=A | |||
|input=412A | |||
|damage=4480 (3 hits) | |||
|startup=21 | |||
|active= | |||
|recovery=Until grounded | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
{{AttackData-DDNG | |||
|version=B | |||
|input=412B | |||
|damage=5840 (4 hits) | |||
|startup=23 | |||
|active= | |||
|recovery=Until grounded | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
{{AttackData-DDNG | |||
|version=C | |||
|input=412C | |||
|damage=7200 (5 hits) | |||
|startup=25 | |||
|active= | |||
|recovery=Until grounded | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
{{AttackData-DDNG | |||
|version=D | |||
|input=412D | |||
|damage=8480 (6 hits) | |||
|startup=27 | |||
|active= | |||
|recovery=Until grounded | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description=Amon throws a spread of shuriken from the air to the ground. Stronger versions throw more shuriken, up to 6 total. Covers a lot of space and deals decent damage, but forces Amon into an uninterruptible falling animation after the move is completed, giving it very high recovery and limiting its usage. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=Super Moves= | |||
{{MoveData | |||
|name =Onmyo Bakuen Satsu | |||
== | |subtitle= | ||
|input =41236XX | |||
|image =amon41236XX.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=41236XX | |||
|damage=13312 | |||
|startup=38 (varies based on character height) | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=-29 | |||
|description=Amon warps above his opponent, perches on their head, and recites the nine [https://en.wikipedia.org/wiki/Kuji-in Kuji-in] seals before they explode in a massive ball of fire. Fully invincible during startup. Hits overhead, but can be blocked from either side. Somewhat slow to start, but tracks to the opponent's location and deals respectable damage. Works very well as an anti-zoning tool, try to use this on reaction to your opponent throwing a projectile. Does not appear to be possible to combo into. Will switch sides with the opponent on successful connect, but stays on the same side on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Air Onmyo Bakuen Satsu | |||
|subtitle= | |||
|input =41236XX in air | |||
|image =amon41236XX.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=41236XX | |||
|damage=13312 | |||
|startup=38 (varies based on character height) | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=-29 | |||
|description=Everything said about the grounded version also applies here. Can be used as a gimmicky surprise attack after air blocking/double jumping. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Raikoujin | |||
|subtitle= | |||
|input =Hold 2~8XX | |||
|image =amon28XX3.png | |||
|image2 =amon28XX2.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=28XX | |||
|damage=10366+? | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Into | |||
|onhit=KD | |||
|onblock=Variable | |||
|description=Amon focuses his ki and summons a series of lightning bolts that repeatedly strike down around him. Fully invincible during startup. Incredibly tall vertical hitbox, appears to reach the top of the stage. Amon's ideal reversal super, the first lightning bolt to connect will deal far more damage than any others. Damage and frame advantage can vary greatly depending on stage position and size of opponent. | |||
}} | |||
}} | |||
<br> | |||
=The Basics= | =The Basics= | ||
Latest revision as of 15:26, 20 October 2024
Introduction
Birthplace - probably Japan
Height - approx. 5' 11"
Weight - approx. 154 lbs
Fighting Style - Ryuganinpoh
Interests - Disguises ?
POW: 2
SPD: 4
DEF: 2
Strengths | Weaknesses |
---|---|
|
|
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | 2 | - | - | H/L | Yes | +8 | +12 |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | 3 | - | - | H/L | Yes | +7 | +11 |
Hits almost directly above Amon, good anti air in a pinch. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3040 | 8 | - | - | H/L | Yes | +7 | +11 |
Great button for combos and poking. Will combo when cancelled into elbow at nearly any distance. Does not hit low, despite appearances. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3040 | 4 | - | - | H/L | Yes | +7 | +11 |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 4560 | 14 | - | - | H/L | No | +7 | +9 |
Large, highly active spinning heel kick. Solid hitbox, but slower than average startup and lack of cancellability result in a mediocre button at best. Outclassed by Far 5D for basically everything. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 4560 | 5 | - | - | H/L | Yes | -6 | -4 |
Amon performs a front kick before springing off of the opponent and flipping backwards. A strange button with unusual frame data, this is usually safe despite its negativity due to high pushback. Gives higher damage than 5B when cancelled into elbow, but only combos off of jump ins due to limited range and input overlap. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 6080 | 24 (Air)/30 (Ground) | - | - | H | No | Variable (+8 Minimum) | Variable (+5 Minimum) |
Supermassive overhead kick with extremely long active frames. Despite its slow startup this button is highly useful, can be linked into 2B/5B whenever it connects to start combos. Also extremely potent as an anti-air. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 6496 (3040+3456) | 9 | - | - | H/L, H | Yes (1st hit) | +7 | +5 |
Another great combo starter for Amon, 2nd hit is overhead and can be linked into 2B on hit. Fantastic way to start punishes, or combo after a crossup. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | 1520 | 2 | - | - | H/L | Yes | +8 | +12 |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | 3040 | 3 | - | - | L | Yes | +9 | +13 |
Outstanding low poke and combo tool, extremely fast and easy to link into and out of. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | 4560 | 4 (Air)/14 (Ground) | - | - | H/L | Yes | +13 | +15 |
A bizarre attack in which Amon performs a crouching axe kick. A reliable anti-air in its early frames, and a highly advantageous but otherwise unremarkable grounded button in its later frames. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | 6080 | 12 | - | - | L | No | KD | -2 to -10 |
Long-ranged slide, this can be spaced to be safe. Decent grounded poke and knowledge check. |
Aerial Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
8A | 1520 | 3 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/9A | 1520 | 1 | - | - | H | Yes | Variable | Variable |
A rare one-frame button, this obviously makes it a fantastic choice in aerial scrambles, though beware its short range. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9B | 3040 | 4 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
8C | 4560 | 6 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/9C | 4560 | 6 | - | - | H | Yes | Variable | Variable |
Amon's general-purpose aerial button, deals solid, consistent damage and has a nice crossup hitbox. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9D | 6080 (1520+4560) | 4 | - | - | H, H | Yes (1st hit) | Variable | Variable |
Amon's best jump-in for combos, such as during a dash. First hit tends to whiff against crouching opponents. |
Command Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2X | - | 76 | - | - | N/A | No | KD | N/A |
Amon's universal Pursuit attack. |
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B | 6080 | 1 | - | 0 | - | No | KD | N/A |
Can be performed in either direction, leaves opponent midscreen distance. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | 7600 | 1 | - | 0 | N/A | No | KD | N/A |
Always switches sides with opponent, leaves point blank. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | 9120 | 1 | - | 0 | N/A | No | KD | N/A |
Keeps on same side, carries opponent forwards. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | 7600 | 1 | - | 0 | N/A | No | KD | N/A |
Amon stays in the air and can act after this throw, allowing unique and useful okizeme. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | 9120 | 1 | - | 0 | N/A | No | KD | N/A |
Functionally identical to ground throw. |
Special Moves
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 46A | 6080 | 6 (point blank) | - | - | H/L | Into | KD | +1 |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 46B | 6650 | 6 (point blank) | - | - | H/L | Into | KD | -2 |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 46C | 7220 | 6 (point blank) | - | - | H/L | Into | KD | -6 |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 46D | 7790 | 6 (point blank) | - | - | H/L | Into | KD | -9 |
Amon performs a rushing back elbow attack. Charge time is 1.25 seconds. Stronger versions deal more damage and travel faster, but recover slower. An essential combo ender for Amon, the knockdown leaves enough time to dash up for whatever okizeme you want to try. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X before Shihoken connects | Varies | 24 | - | - | H/L | N/A | KD | Varies |
Amon warps behind his opponent and performs a surprise Shihoken after a short delay. Copies the damage and frame data of whatever version of Shihoken was initially used. Must be blocked as a crossup. A potent mixup and okizeme tool if used sparingly, but easy to mash out of. Extraordinarily useful for anti-zoning, as Amon will always end up directly behind the opponent no matter where he uses this attack. |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 28A | 6840 | 15 | - | - | H/L | Into | KD | -11 |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 28B | 7600 | 17 | - | - | H/L | Into | KD | -23 |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 28C | 8360 | 19 | - | - | H/L | Into | KD | -35 |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 28D | 9120 | 21 | - | - | H/L | Into | KD | -45 |
Amon puts his hand to the ground and produces a large explosion with him at the center. Charge time is 1.25 seconds. Stronger versions produce more explosions, up to four. Possesses invincibility, but only once Amon's hand has touched the ground. A slow, but high damage anti-air option that will stop attacks from either side. Highly unsafe on block, so not recommended for use against grounded opponents. |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 412A | 4480 (3 hits) | 21 | - | Until grounded | H/L | Into | Variable | Variable |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 412B | 5840 (4 hits) | 23 | - | Until grounded | H/L | Into | Variable | Variable |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 412C | 7200 (5 hits) | 25 | - | Until grounded | H/L | Into | Variable | Variable |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 412D | 8480 (6 hits) | 27 | - | Until grounded | H/L | Into | Variable | Variable |
Amon throws a spread of shuriken from the air to the ground. Stronger versions throw more shuriken, up to 6 total. Covers a lot of space and deals decent damage, but forces Amon into an uninterruptible falling animation after the move is completed, giving it very high recovery and limiting its usage. |
Super Moves
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
41236XX | 13312 | 38 (varies based on character height) | - | - | H | Into | KD | -29 |
Amon warps above his opponent, perches on their head, and recites the nine Kuji-in seals before they explode in a massive ball of fire. Fully invincible during startup. Hits overhead, but can be blocked from either side. Somewhat slow to start, but tracks to the opponent's location and deals respectable damage. Works very well as an anti-zoning tool, try to use this on reaction to your opponent throwing a projectile. Does not appear to be possible to combo into. Will switch sides with the opponent on successful connect, but stays on the same side on block. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
41236XX | 13312 | 38 (varies based on character height) | - | - | H | Into | KD | -29 |
Everything said about the grounded version also applies here. Can be used as a gimmicky surprise attack after air blocking/double jumping. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
28XX | 10366+? | 24 | - | - | H/L | Into | KD | Variable |
Amon focuses his ki and summons a series of lightning bolts that repeatedly strike down around him. Fully invincible during startup. Incredibly tall vertical hitbox, appears to reach the top of the stage. Amon's ideal reversal super, the first lightning bolt to connect will deal far more damage than any others. Damage and frame advantage can vary greatly depending on stage position and size of opponent. |