Tekken 5/Craig Marduk/Data: Difference between revisions

From SuperCombo Wiki
(Created page with "{{TOClimit|2}} == Throws == == Normal == == VTS == == FC == {{Navbox-T5}} Category: Tekken 5")
 
No edit summary
Line 1: Line 1:
{{TOClimit|2}}
{{TOClimit|2}}
== Throws ==
== Throws ==
=====<font style="visibility:hidden; float:right">1+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = 1+3
| icons = {{Icon-TK|1+3}}
| stance =
| damage = 35
| hitlevel =
| throw = Front
| escape = 1
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">2+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = 2+4
| icons = {{Icon-TK|2+4}}
| stance =
| damage = 35
| hitlevel =
| throw = Front
| escape = 2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">f,f+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = f,f+1+2
| icons = {{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|1+2}}
| stance =
| damage = 30
| hitlevel =
| throw = Front
| escape = 1+2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">d,df,f+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = d,df,f+1
| icons = {{Icon-TK|d}}{{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 25
| hitlevel =
| throw = Front
| escape = 1
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">d,df,f+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = d,df,f+2
| icons = {{Icon-TK|d}}{{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage = 25
| hitlevel =
| throw = Front
| escape = 2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">d,db,b+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = d,db,b+1+2
| icons = {{Icon-TK|d}}{{Icon-TK|b}}{{Icon-TK|b}}+{{Icon-TK|1+2}}
| stance =
| damage = 40
| hitlevel =
| throw = Front
| escape = 1+2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">f,b,db,d,df,f+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = f,b,db,d,df,f+1
| icons = {{Icon-TK|f}}{{Icon-TK|b}}{{Icon-TK|b}}{{Icon-TK|d}}{{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 45
| hitlevel =
| throw = Front
| escape = 1
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">(Approach crouching enemy) d+1+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = (Approach crouching enemy) d+1+3
| icons = (Approach{{Icon-TK|n}}g{{Icon-TK|n}}emy){{Icon-TK|d}}+{{{{Icon-TK|n}}-TK|1+3}}
| stance =
| damage = 45
| hitlevel =
| throw = Front
| escape = 1
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">(Approach crouching enemy) d+2+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = (Approach crouching enemy) d+2+4
| icons = (Approach{{Icon-TK|n}}g{{Icon-TK|n}}emy){{Icon-TK|d}}+{{{{Icon-TK|n}}-TK|2+4}}
| stance =
| damage = 45
| hitlevel =
| throw = Front
| escape = 2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
== Reversal ==
=====<font style="visibility:hidden; float:right">(b+1+3_b+2+4)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Reversal
| name = Trap
| input = (b+1+3_b+2+4)
| icons = ({{Icon-TK|b}}+{{Icon-TK|1+3}}OR{{Icon-TK|b}}+{{Icon-TK|2+4}})
| stance =
| damage = 45
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes = Transition to Mount
}}
== Throws ==
=====<font style="visibility:hidden; float:right">db+1+3_2+4 when by the feet</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = db+1+3_2+4 when by the feet
| icons = {{Icon-TK|b}}+{{{{Icon-TK|n}}-TK|1+3}}OR{{{{Icon-TK|n}}-TK|2+4}}{{Icon-TK|n}}{{Icon-TK|b}}ythe{{Icon-TK|f}}eet
| stance =
| damage = 17
| hitlevel =
| throw = Front
| escape = 1 or 2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">db+1+3_2+4 by enemy's side (enemy on back)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = db+1+3_2+4 by enemy's side (enemy on back)
| icons = {{Icon-TK|b}}+{{{{Icon-TK|n}}-TK|1+3}}OR{{{{Icon-TK|n}}-TK|2+4}}{{Icon-TK|b}}y{{Icon-TK|n}}emy's{{Icon-TK|d}}e({{Icon-TK|n}}emy{{Icon-TK|n}}{{Icon-TK|b}}ack)
| stance =
| damage =
| hitlevel =
| throw = Front
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">Approach (opponent in the air) 1+3 (or f+1+3)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = Approach (opponent in the air) 1+3 (or f+1+3)
| icons = Approach({{Icon-TK|n}}t{{Icon-TK|n}}theair){{{{Icon-TK|n}}-TK|1+3}}(or{{Icon-TK|f}}+{{{{Icon-TK|n}}-TK|1+3}})
| stance =
| damage = 17
| hitlevel =
| throw = Air Throw
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">Approach (opponent in the air) 1+3 (or f+1+3)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = Approach (opponent in the air) 1+3 (or f+1+3)
| icons = Approach({{Icon-TK|n}}t{{Icon-TK|n}}theair){{{{Icon-TK|n}}-TK|1+3}}(or{{Icon-TK|f}}+{{{{Icon-TK|n}}-TK|1+3}})
| stance =
| damage = 17
| hitlevel =
| throw = Air Throw
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">Approach (opponent in the air) 2+4 (or f+2+4)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = Approach (opponent in the air) 2+4 (or f+2+4)
| icons = Approach({{Icon-TK|n}}t{{Icon-TK|n}}theair){{{{Icon-TK|n}}-TK|2+4}}(or{{Icon-TK|f}}+{{{{Icon-TK|n}}-TK|2+4}})
| stance =
| damage = 17
| hitlevel =
| throw = Air Throw
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">Approach (opponent in the air) f,f+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = Approach (opponent in the air) f,f+1+2
| icons = Approach({{Icon-TK|n}}t{{Icon-TK|n}}theair){{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|1+2}}
| stance =
| damage = 25
| hitlevel =
| throw = Air Throw
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">VTS.1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = VTS.1+2
| icons = VTS.{{Icon-TK|1+2}}
| stance =
| damage = 45
| hitlevel =
| throw = Front
| escape = 1+2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes = Transition to Mount
}}
=====<font style="visibility:hidden; float:right">VTS.2+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = VTS.2+4
| icons = VTS.{{Icon-TK|2+4}}
| stance =
| damage = 35
| hitlevel =
| throw = Front
| escape = 2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = (1+3_2+4)
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| stance =
| damage = 45
| hitlevel =
| throw = Left
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 27+
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
{{AttackData-T3 | chara = marduk
| cat = Throws
| name =
| input = (1+3_2+4)
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| stance =
| damage = 40
| hitlevel =
| throw = Right
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 30+
| chadv =
| notes =
}}


== Normal ==
== Normal ==
=====<font style="visibility:hidden; float:right">1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1
| icons = {{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i10
| recovery =
| blockadv = 2
| hitadv = 9
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">1,2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1,2
| icons = {{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -1
| hitadv = 5
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">1,2,3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1,2,3+4
| icons = {{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|3+4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -2
| hitadv = 4
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">1,2,3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1,2,3
| icons = {{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -11
| hitadv = 0
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">1,2,3,1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1,2,3,1+2
| icons = {{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = 4
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">1,2,f+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1,2,f+1
| icons = {{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 4
| hitadv = 6
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">1,d+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1,d+2
| icons = {{Icon-TK|1}}{{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -5
| hitadv = 6
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 2
| icons = {{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i10
| recovery =
| blockadv = 0
| hitadv = 5
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">2,1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 2,1
| icons = {{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 3
| hitadv = 5
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">2,d+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 2,d+1+2
| icons = {{Icon-TK|2}}{{Icon-TK|d}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = KD
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 3
| icons = {{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 4
| icons = {{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 1+2
| icons = {{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i13
| recovery =
| blockadv = -2
| hitadv = 4
| chadv = 15
| notes =
}}
=====<font style="visibility:hidden; float:right">f+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f+2
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i16
| recovery =
| blockadv = -10
| hitadv = 4
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f+2,1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f+2,1
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -7
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f+2,d+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f+2,d+1
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -13
| hitadv = 2
| chadv = 2
| notes =
}}
=====<font style="visibility:hidden; float:right">f+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f+3
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i23
| recovery =
| blockadv = -5
| hitadv = 2
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i19
| recovery =
| blockadv = -12
| hitadv = 1
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f+1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i15
| recovery =
| blockadv = -15
| hitadv = 0
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">df+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+1
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i16
| recovery =
| blockadv = -12
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">df+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+2
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i15
| recovery =
| blockadv = 0
| hitadv = 6
| chadv = 6
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = -6
| hitadv = 2
| chadv = 2
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 2
| hitadv = 5
| chadv = 5
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1,2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1,2
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -1
| hitadv = 5
| chadv = 5
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1,2,3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1,2,3+4
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|3+4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -2
| hitadv = 4
| chadv = 4
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1,2,3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1,2,3
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -11
| hitadv = 0
| chadv = 0
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1,2,3,1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1,2,3,1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = 4
| chadv = 4
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1,2,f+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1,2,f+1
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 4
| hitadv = 6
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1,d+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1,d+2
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -5
| hitadv = 6
| chadv = 6
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -6
| hitadv = 8
| chadv = 8
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,df+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,df+1
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">df+3,df+1,2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+3,df+1,2
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -3
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">df+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = -10
| hitadv = 1
| chadv = 1
| notes =
}}
=====<font style="visibility:hidden; float:right">df+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = df+1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = -11
| hitadv = 3
| chadv = 3
| notes =
}}
=====<font style="visibility:hidden; float:right">d+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = d+1
| icons = {{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i18
| recovery =
| blockadv = 6
| hitadv = 11
| chadv = 11
| notes =
}}
=====<font style="visibility:hidden; float:right">d+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = d+2
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i16
| recovery =
| blockadv = -7
| hitadv = 7
| chadv = 7
| notes =
}}
=====<font style="visibility:hidden; float:right">d+2,4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = d+2,4
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -8
| hitadv = 3
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">d+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = d+3
| icons = {{Icon-TK|d}}+{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">d+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = d+4
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">d+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = d+1+2
| icons = {{Icon-TK|d}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i19
| recovery =
| blockadv = -12
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">db+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = db+2
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i14
| recovery =
| blockadv = -1
| hitadv = 3
| chadv = 12
| notes =
}}
=====<font style="visibility:hidden; float:right">db+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = db+4
| icons = {{Icon-TK|b}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i23
| recovery =
| blockadv =
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">db+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = db+1+2
| icons = {{Icon-TK|b}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i25
| recovery =
| blockadv = -20
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">b+1 </font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = b+1
| icons = {{Icon-TK|b}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i21
| recovery =
| blockadv = -8
| hitadv = 2
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">b+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = b+2
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i22
| recovery =
| blockadv = -10
| hitadv = 0
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">b+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = b+4
| icons = {{Icon-TK|b}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i18
| recovery =
| blockadv = -14
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">b+2+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = b+2+3
| icons = {{Icon-TK|b}}+{{Icon-TK|2+3}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">u+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = u+4
| icons = {{Icon-TK|u}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i23
| recovery =
| blockadv = -6
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">uf+1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = uf+1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = -6
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">u+3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = u+3+4
| icons = {{Icon-TK|u}}+{{Icon-TK|3+4}}
| stance =
| damage =
| hitlevel =
| impact = i31
| recovery =
| blockadv = 0
| hitadv = 1
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f,f+1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f,f+1
| icons = {{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i18
| recovery =
| blockadv = -10
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f,f+1,2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f,f+1,2
| icons = {{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = -7
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f,f+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f,f+2
| icons = {{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i11
| recovery =
| blockadv = -1
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">f,f,f+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = f,f,f+3
| icons = {{Icon-TK|f}}{{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i31
| recovery =
| blockadv = 5
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">SS.2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = SS.2
| icons = Sidestep.{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i21
| recovery =
| blockadv = -5
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">ws1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = ws1
| icons = {{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i14
| recovery =
| blockadv = -3
| hitadv = 7
| chadv = 7
| notes =
}}
=====<font style="visibility:hidden; float:right">ws2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = ws2
| icons = {{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i20
| recovery =
| blockadv = -3
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">ws3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = ws3
| icons = {{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i18
| recovery =
| blockadv = -11
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">ws4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = ws4
| icons = {{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i13
| recovery =
| blockadv = -7
| hitadv = KD
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">ws1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = ws1+2
| icons = {{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i10
| recovery =
| blockadv = -4
| hitadv = 7
| chadv = 7
| notes =
}}
=====<font style="visibility:hidden; float:right">FC.1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = FC.1+2
| icons = FullCrouch.{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i22
| recovery =
| blockadv = -9
| hitadv = 2
| chadv = 2
| notes =
}}
=====<font style="visibility:hidden; float:right">FC.df+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = FC.df+4
| icons = FullCrouch.{{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i21
| recovery =
| blockadv = -26
| hitadv = 8
| chadv = KD
| notes =
}}
=====<font style="visibility:hidden; float:right">3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal
| name =
| input = 3+4
| icons = {{Icon-TK|3+4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes = Transition to VTS
}}
== Normal/CD ==
=====<font style="visibility:hidden; float:right">db+3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Normal/CD
| name =
| input = db+3+4
| icons = {{Icon-TK|b}}+{{Icon-TK|3+4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes = Transition to VTS
}}


== VTS ==
== VTS ==


== FC ==
=====<font style="visibility:hidden; float:right">VTS.3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = VTS
| name =
| input = VTS.3+4
| icons = VTS.{{Icon-TK|3+4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes = Transition out of VTS
}}
 
=====<font style="visibility:hidden; float:right">VTS.(u_d)</font>=====
{{AttackData-T3 | chara = marduk
| cat = VTS
| name =
| input = VTS.(u_d)
| icons = VTS.({{Icon-TK|u}}OR{{Icon-TK|d}})
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">VTS.1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = VTS
| name =
| input = VTS.1+2
| icons = VTS.{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel =
| impact = i20
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes = Transition to Mount
}}
 
=====<font style="visibility:hidden; float:right">VTS.2+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = VTS
| name =
| input = VTS.2+4
| icons = VTS.{{Icon-TK|2+4}}
| stance =
| damage =
| hitlevel =
| impact = i12
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">VTS.f+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = VTS
| name =
| input = VTS.f+2
| icons = VTS.{{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = -4
| hitadv = KD
| chadv = KD
| notes =
}}
 
== FDFA ==
 
=====<font style="visibility:hidden; float:right">FDFA,2</font>=====
{{AttackData-T3 | chara = marduk
| cat = FDFA
| name =
| input = FDFA,2
| icons = {{Icon-TK|fp}}A{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i20
| recovery =
| blockadv = -4
| hitadv = 2
| chadv = 2
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FDFA.d+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = FDFA
| name =
| input = FDFA.d+2
| icons = {{Icon-TK|fp}}A.{{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i15
| recovery =
| blockadv = -25
| hitadv = 0
| chadv = 0
| notes =
}}
 
== Mount ==
 
=====<font style="visibility:hidden; float:right">Mount.1</font>=====
{{AttackData-T3 | chara = marduk
| cat = Mount
| name = Left Melon Masher
| input = Mount.1
| icons = {{Icon-TK|n}}t.{{{{Icon-TK|n}}-TK|1}}
| stance =
| damage = 35
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Mount.1+3</font>=====
{{AttackData-T3 | chara = marduk
| cat = Mount
| name = Neck Lock
| input = Mount.1+3
| icons = {{Icon-TK|n}}t.{{{{Icon-TK|n}}-TK|1+3}}
| stance =
| damage = 40
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Mount.2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Mount
| name = Right Melon Masher
| input = Mount.2
| icons = {{Icon-TK|n}}t.{{{{Icon-TK|n}}-TK|2}}
| stance =
| damage = 35
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Mount.2+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Mount
| name = Knee Bar
| input = Mount.2+4
| icons = {{Icon-TK|n}}t.{{{{Icon-TK|n}}-TK|2+4}}
| stance =
| damage = 40
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Mount.1+2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Mount
| name = Mount Mongolian Chop
| input = Mount.1+2
| icons = {{Icon-TK|n}}t.{{{{Icon-TK|n}}-TK|1+2}}
| stance =
| damage = 40
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Mount.3+4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Mount
| name = Skull Crusher
| input = Mount.3+4
| icons = {{Icon-TK|n}}t.{{{{Icon-TK|n}}-TK|3+4}}
| stance =
| damage = 40
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
== Strings ==
 
=====<font style="visibility:hidden; float:right">2,1,3,1,2,1,4,3,1,4</font>=====
{{AttackData-T3 | chara = marduk
| cat = Strings
| name =
| input = 2,1,3,1,2,1,4,3,1,4
| icons = {{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = 20,12,5,7,3,8,5,5,10,21
| hitlevel =
| hits = 10
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">2,1,3,1,2,1,2,2,3,2</font>=====
{{AttackData-T3 | chara = marduk
| cat = Strings
| name =
| input = 2,1,3,1,2,1,2,2,3,2
| icons = {{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|2}}
| stance =
| damage = 20,12,5,7,3,8,5,26
| hitlevel =
| hits = 8
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}


{{Navbox-T5}}
{{Navbox-T5}}
[[Category: Tekken 5]]
[[Category: Tekken 5]]

Revision as of 18:00, 1 October 2024

Throws

1+3
Tk 1+3.png / 1+3 - 35 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
2+4
Tk 2+4.png / 2+4 - 35 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
f,f+1+2
Tk f.pngTk f.png+Tk 1+2.png / f,f+1+2 - 30 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
d,df,f+1
Tk d.pngTk f.pngTk f.png+Tk 1.png / d,df,f+1 - 25 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
d,df,f+2
Tk d.pngTk f.pngTk f.png+Tk 2.png / d,df,f+2 - 25 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
d,db,b+1+2
Tk d.pngTk b.pngTk b.png+Tk 1+2.png / d,db,b+1+2 - 40 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
f,b,db,d,df,f+1
Tk f.pngTk b.pngTk b.pngTk d.pngTk f.pngTk f.png+Tk 1.png / f,b,db,d,df,f+1 - 45 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
(Approach crouching enemy) d+1+3
(ApproachTk n.pnggTk n.pngemy)Tk d.png+{{Tk n.png-TK|1+3}} / (Approach crouching enemy) d+1+3 - 45 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
(Approach crouching enemy) d+2+4
(ApproachTk n.pnggTk n.pngemy)Tk d.png+{{Tk n.png-TK|2+4}} / (Approach crouching enemy) d+2+4 - 45 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-

Reversal

(b+1+3_b+2+4)
Trap
(Tk b.png+Tk 1+3.pngORTk b.png+Tk 2+4.png) / (b+1+3_b+2+4) - 45 DMG
Reversal
Impact Recovery Total Hit Counter Block
-
Transition to Mount

Throws

db+1+3_2+4 when by the feet
Tk b.png+{{Tk n.png-TK|1+3}}OR{{Tk n.png-TK|2+4}}Tk n.pngTk b.pngytheTk f.pngeet / db+1+3_2+4 when by the feet - 17 DMG
Throws
Throw Type: Front - 1 or 2 Escape
Impact Recovery Total Hit Counter Block
-
db+1+3_2+4 by enemy's side (enemy on back)
Tk b.png+{{Tk n.png-TK|1+3}}OR{{Tk n.png-TK|2+4}}Tk b.pngyTk n.pngemy'sTk d.pnge(Tk n.pngemyTk n.pngTk b.pngack) / db+1+3_2+4 by enemy's side (enemy on back)
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 1+3 (or f+1+3)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|1+3}}(orTk f.png+{{Tk n.png-TK|1+3}}) / Approach (opponent in the air) 1+3 (or f+1+3) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 1+3 (or f+1+3)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|1+3}}(orTk f.png+{{Tk n.png-TK|1+3}}) / Approach (opponent in the air) 1+3 (or f+1+3) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 2+4 (or f+2+4)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|2+4}}(orTk f.png+{{Tk n.png-TK|2+4}}) / Approach (opponent in the air) 2+4 (or f+2+4) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) f,f+1+2
Approach(Tk n.pngtTk n.pngtheair)Tk f.pngTk f.png+Tk 1+2.png / Approach (opponent in the air) f,f+1+2 - 25 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
VTS.1+2
VTS.Tk 1+2.png / VTS.1+2 - 45 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
Transition to Mount
VTS.2+4
VTS.Tk 2+4.png / VTS.2+4 - 35 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 45 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
i12 - 27+
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
i12 - 30+

Normal

1
Tk 1.png / 1
Normal
Impact Recovery Total Hit Counter Block
i10 - 9 2
1,2
Tk 1.pngTk 2.png / 1,2
Normal
Impact Recovery Total Hit Counter Block
- 5 -1
1,2,3+4
Tk 1.pngTk 2.pngTk 3+4.png / 1,2,3+4
Normal
Impact Recovery Total Hit Counter Block
- 4 -2
1,2,3
Tk 1.pngTk 2.pngTk 3.png / 1,2,3
Normal
Impact Recovery Total Hit Counter Block
- 0 -11
1,2,3,1+2
Tk 1.pngTk 2.pngTk 3.pngTk 1+2.png / 1,2,3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 4 -10
1,2,f+1
Tk 1.pngTk 2.pngTk f.png+Tk 1.png / 1,2,f+1
Normal
Impact Recovery Total Hit Counter Block
- 6 KD 4
1,d+2
Tk 1.pngTk d.png+Tk 2.png / 1,d+2
Normal
Impact Recovery Total Hit Counter Block
- 6 -5
2
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i10 - 5 0
2,1
Tk 2.pngTk 1.png / 2,1
Normal
Impact Recovery Total Hit Counter Block
- 5 3
2,d+1+2
Tk 2.pngTk d.png+Tk 1+2.png / 2,d+1+2
Normal
Impact Recovery Total Hit Counter Block
- KD -10
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
-
4
Tk 4.png / 4
Normal
Impact Recovery Total Hit Counter Block
-
1+2
Tk 1+2.png / 1+2
Normal
Impact Recovery Total Hit Counter Block
i13 - 4 15 -2
f+2
Tk f.png+Tk 2.png / f+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 4 KD -10
f+2,1
Tk f.png+Tk 2.pngTk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- KD KD -7
f+2,d+1
Tk f.png+Tk 2.pngTk d.png+Tk 1.png / f+2,d+1
Normal
Impact Recovery Total Hit Counter Block
- 2 2 -13
f+3
Tk f.png+Tk 3.png / f+3
Normal
Impact Recovery Total Hit Counter Block
i23 - 2 KD -5
f+4
Tk f.png+Tk 4.png / f+4
Normal
Impact Recovery Total Hit Counter Block
i19 - 1 KD -12
f+1+2
Tk f.png+Tk 1+2.png / f+1+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 0 KD -15
df+1
Tk f.png+Tk 1.png / df+1
Normal
Impact Recovery Total Hit Counter Block
i16 - KD KD -12
df+2
Tk f.png+Tk 2.png / df+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 6 6 0
df+3
Tk f.png+Tk 3.png / df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 2 2 -6
df+3,1
Tk f.png+Tk 3.pngTk 1.png / df+3,1
Normal
Impact Recovery Total Hit Counter Block
- 5 5 2
df+3,1,2
Tk f.png+Tk 3.pngTk 1.pngTk 2.png / df+3,1,2
Normal
Impact Recovery Total Hit Counter Block
- 5 5 -1
df+3,1,2,3+4
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk 3+4.png / df+3,1,2,3+4
Normal
Impact Recovery Total Hit Counter Block
- 4 4 -2
df+3,1,2,3
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk 3.png / df+3,1,2,3
Normal
Impact Recovery Total Hit Counter Block
- 0 0 -11
df+3,1,2,3,1+2
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk 3.pngTk 1+2.png / df+3,1,2,3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 4 4 -10
df+3,1,2,f+1
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk f.png+Tk 1.png / df+3,1,2,f+1
Normal
Impact Recovery Total Hit Counter Block
- 6 KD 4
df+3,1,d+2
Tk f.png+Tk 3.pngTk 1.pngTk d.png+Tk 2.png / df+3,1,d+2
Normal
Impact Recovery Total Hit Counter Block
- 6 6 -5
df+3,1+2
Tk f.png+Tk 3.pngTk 1+2.png / df+3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 8 8 -6
df+3,df+1
Tk f.png+Tk 3.pngTk f.png+Tk 1.png / df+3,df+1
Normal
Impact Recovery Total Hit Counter Block
- KD KD -10
df+3,df+1,2
Tk f.png+Tk 3.pngTk f.png+Tk 1.pngTk 2.png / df+3,df+1,2
Normal
Impact Recovery Total Hit Counter Block
- KD KD -3
df+4
Tk f.png+Tk 4.png / df+4
Normal
Impact Recovery Total Hit Counter Block
i17 - 1 1 -10
df+1+2
Tk f.png+Tk 1+2.png / df+1+2
Normal
Impact Recovery Total Hit Counter Block
i17 - 3 3 -11
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
i18 - 11 11 6
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 7 7 -7
d+2,4
Tk d.png+Tk 2.pngTk 4.png / d+2,4
Normal
Impact Recovery Total Hit Counter Block
- 3 KD -8
d+3
Tk d.png+Tk 3.png / d+3
Normal
Impact Recovery Total Hit Counter Block
-
d+4
Tk d.png+Tk 4.png / d+4
Normal
Impact Recovery Total Hit Counter Block
-
d+1+2
Tk d.png+Tk 1+2.png / d+1+2
Normal
Impact Recovery Total Hit Counter Block
i19 - KD KD -12
db+2
Tk b.png+Tk 2.png / db+2
Normal
Impact Recovery Total Hit Counter Block
i14 - 3 12 -1
db+4
Tk b.png+Tk 4.png / db+4
Normal
Impact Recovery Total Hit Counter Block
i23 - KD KD
db+1+2
Tk b.png+Tk 1+2.png / db+1+2
Normal
Impact Recovery Total Hit Counter Block
i25 - KD KD -20
b+1
Tk b.png+Tk 1.png / b+1
Normal
Impact Recovery Total Hit Counter Block
i21 - 2 KD -8
b+2
Tk b.png+Tk 2.png / b+2
Normal
Impact Recovery Total Hit Counter Block
i22 - 0 KD -10
b+4
Tk b.png+Tk 4.png / b+4
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -14
b+2+3
Tk b.png+Tk 2+3.png / b+2+3
Normal
Impact Recovery Total Hit Counter Block
-
u+4
Tk u.png+Tk 4.png / u+4
Normal
Impact Recovery Total Hit Counter Block
i23 - KD KD -6
uf+1+2
Tk f.png+Tk 1+2.png / uf+1+2
Normal
Impact Recovery Total Hit Counter Block
i17 - KD KD -6
u+3+4
Tk u.png+Tk 3+4.png / u+3+4
Normal
Impact Recovery Total Hit Counter Block
i31 - 1 KD 0
f,f+1
Tk f.pngTk f.png+Tk 1.png / f,f+1
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -10
f,f+1,2
Tk f.pngTk f.png+Tk 1.pngTk 2.png / f,f+1,2
Normal
Impact Recovery Total Hit Counter Block
- KD KD -7
f,f+2
Tk f.pngTk f.png+Tk 2.png / f,f+2
Normal
Impact Recovery Total Hit Counter Block
i11 - KD KD -1
f,f,f+3
Tk f.pngTk f.pngTk f.png+Tk 3.png / f,f,f+3
Normal
Impact Recovery Total Hit Counter Block
i31 - KD KD 5
SS.2
Sidestep.Tk 2.png / SS.2
Normal
Impact Recovery Total Hit Counter Block
i21 - KD KD -5
ws1
Tk 1.png / ws1
Normal
Impact Recovery Total Hit Counter Block
i14 - 7 7 -3
ws2
Tk 2.png / ws2
Normal
Impact Recovery Total Hit Counter Block
i20 - KD KD -3
ws3
Tk 3.png / ws3
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -11
ws4
Tk 4.png / ws4
Normal
Impact Recovery Total Hit Counter Block
i13 - KD KD -7
ws1+2
Tk 1+2.png / ws1+2
Normal
Impact Recovery Total Hit Counter Block
i10 - 7 7 -4
FC.1+2
FullCrouch.Tk 1+2.png / FC.1+2
Normal
Impact Recovery Total Hit Counter Block
i22 - 2 2 -9
FC.df+4
FullCrouch.Tk f.png+Tk 4.png / FC.df+4
Normal
Impact Recovery Total Hit Counter Block
i21 - 8 KD -26
3+4
Tk 3+4.png / 3+4
Normal
Impact Recovery Total Hit Counter Block
-
Transition to VTS

Normal/CD

db+3+4
Tk b.png+Tk 3+4.png / db+3+4
Normal/CD
Impact Recovery Total Hit Counter Block
-
Transition to VTS

VTS

VTS.3+4
VTS.Tk 3+4.png / VTS.3+4
VTS
Impact Recovery Total Hit Counter Block
-
Transition out of VTS
VTS.(u_d)
VTS.(Tk u.pngORTk d.png) / VTS.(u_d)
VTS
Impact Recovery Total Hit Counter Block
-
VTS.1+2
VTS.Tk 1+2.png / VTS.1+2
VTS
Impact Recovery Total Hit Counter Block
i20 -
Transition to Mount
VTS.2+4
VTS.Tk 2+4.png / VTS.2+4
VTS
Impact Recovery Total Hit Counter Block
i12 -
VTS.f+2
VTS.Tk f.png+Tk 2.png / VTS.f+2
VTS
Impact Recovery Total Hit Counter Block
i17 - KD KD -4

FDFA

FDFA,2
Tk fp.pngATk 2.png / FDFA,2
FDFA
Impact Recovery Total Hit Counter Block
i20 - 2 2 -4
FDFA.d+2
Tk fp.pngA.Tk d.png+Tk 2.png / FDFA.d+2
FDFA
Impact Recovery Total Hit Counter Block
i15 - 0 0 -25

Mount

Mount.1
Left Melon Masher
Tk n.pngt.{{Tk n.png-TK|1}} / Mount.1 - 35 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.1+3
Neck Lock
Tk n.pngt.{{Tk n.png-TK|1+3}} / Mount.1+3 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.2
Right Melon Masher
Tk n.pngt.{{Tk n.png-TK|2}} / Mount.2 - 35 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.2+4
Knee Bar
Tk n.pngt.{{Tk n.png-TK|2+4}} / Mount.2+4 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.1+2
Mount Mongolian Chop
Tk n.pngt.{{Tk n.png-TK|1+2}} / Mount.1+2 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.3+4
Skull Crusher
Tk n.pngt.{{Tk n.png-TK|3+4}} / Mount.3+4 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-

Strings

2,1,3,1,2,1,4,3,1,4
Tk 2.pngTk 1.pngTk 3.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 3.pngTk 1.pngTk 4.png / 2,1,3,1,2,1,4,3,1,4 (10 Hit) - 20,12,5,7,3,8,5,5,10,21 DMG
Strings
Impact Recovery Total Hit Counter Block
-
2,1,3,1,2,1,2,2,3,2
Tk 2.pngTk 1.pngTk 3.pngTk 1.pngTk 2.pngTk 1.pngTk 2.pngTk 2.pngTk 3.pngTk 2.png / 2,1,3,1,2,1,2,2,3,2 (8 Hit) - 20,12,5,7,3,8,5,26 DMG
Strings
Impact Recovery Total Hit Counter Block
-

T5 Navigation

General
Characters