Super Dragon Ball Z/Android 18: Difference between revisions

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[[File:sdbz portrait 18.png|right|300px]]
{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Android 18|short=Android 18}}
 
<div style="padding: 0px 5px; margin-top:-15px;">
= Introduction =
== Introduction ==
''A funny quip about the character if desired''
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.
 
A brief introduction to the character, going over general gameplan, strengths and weaknesses


'''Android 18''' is a character with tools designed to kill Goku
{{Content Box|content=
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro = [[File:sdbz 18 mini.png|30px]] '''Android 18''' is a character who kills Goku
| pros =
| pros =
* TBD
* TBD
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* TBD
* TBD
* TBD
* TBD
}}
}}
</div>
|content2=
{{Content Box|content=
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait 18.png|x600px]]</div></center>
}}
<div style="display:flex;flex-direction: column; margin: 5px;">
{{TOClimit|4}}
</div>
}}
}}


= Skill Tree =
== Base Move List ==
[[File:sdbz tree 18.png|right|300px|Android 18's Skill Tree]]
=== Normal Moves ===
 
== Available Skills ==
=== Battle Skills ===
{| class="wikitable"
|-
! Skill Icon
! Skill Name
! Input
! Description
|-
| [[File:sdbz bs surround attack.png]]
| '''Surround Attack'''
| 28J~X<br>82J~X
| Dashes in a semi-circular motion around the opponent. Has two optional follow-up attacks.<br>Direction of dash depends on input.
|-
| [[File:sdbz bs infinity break.png]]
| '''Infinity Break'''
| 46X
| Slow unblockable strike.
|-
| [[File:sdbz bs rising sun.png]]
| '''Rising Sun'''
| 214214X
| Somersault kick super that launches for a juggle combo.
|-
|}
 
=== Passive Skills ===
{| class="wikitable"
|-
! Skill Icon
! Skill Name
! Description
|-
| [[File:sdbz ps atk up.png]]
| '''ATK Up'''
| Causes most attacks to deal more damage.
|-
| [[File:sdbz ps ultimate gauge upgrade (rnd).png]]
| '''Ultimate Gauge Up (RND)'''
| Allows Android 18 to start the match with one bar of super meter available.
|-
| [[File:sdbz ps ground speed up.png]]
| '''Ground Speed Up'''
| Increases Android 18's grounded movement speed. Does not affect dashes.
|-
| [[File:sdbz ps weight increase.png]]
| '''Weight Increase'''
| Increases Android 18's weight class to Heavyweight.
|-
| [[File:sdbz ps impact up.png]]
| '''Impact Up'''
| Causes Android 18's attacks to knock the opponent further away.
|-
|}
 
=== System Skills ===
{| class="wikitable"
|-
! Skill Icon
! Skill Name
! Description
|-
| [[File:sdbz ss armor strike.png]]
| '''Armor Strike'''
| Grants Android 18's dashing attacks one hit of super armor.
|-
| [[File:sdbz ss shield sprint.png]]
| '''Shield Sprint'''
| Allows Android 18's Homing Attacks to absorb one projectile hit.
|-
| [[File:sdbz ss assault style.png]]
| '''Assault Style'''
| When life is below 35%, Android 18 gains 20% ATK, but loses 10% DEF.
|-
|}
 
=== Recommended Skill Path ===
 
[[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike'''
 
* [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is preferred over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because Android 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
* Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is the preferred option because it also gives Android 18 access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard.
* Android 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed, or from [[File:sdbz ps impact up.png|25px]] '''Impact Up''', which causes her attacks to knock the opponent further away. This makes [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' the preferred choice.
* System Skill choice is where preference comes into play. Android 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', as both grant some level of protection to her approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.
 
= Movelist =
{{MoveData
{{MoveData
|image=
|image=sdbz a18 violence hold.webm
|caption=L+G,L
|caption=L+G,L
|name=Violence Hold
|name=Violence Hold
|data=
|data=
  {{AttackData-SDBZ
  {{AttackData-SDBZ
  |damage=-
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=
  |description=
  }}
  }}
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----
----
{{MoveData
{{MoveData
|image=
|image=sdbz a18 comboA1.webm
|caption=LLHH
|caption=LLHH
|name=Combination A1
|name=Combination A1
|data=
|data=
  {{AttackData-SDBZ
  {{AttackData-SDBZ
  |damage=-
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=sdbz a18 comboA2.webm
|caption=LLL
|caption=LLL
|name=Combination A2
|name=Combination A2
|data=
|data=
  {{AttackData-SDBZ
  {{AttackData-SDBZ
  |damage=-
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=This basic punching combo will spin the enemy around to where their back is facing Android 18.
  |description=
  }}
  }}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=sdbz a18 comboB1.webm
|caption=LHH
|caption=LHH
|name=Combination B1
|name=Combination B1
|data=
|data=
  {{AttackData-SDBZ
  {{AttackData-SDBZ
  |damage=-
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=sdbz a18 comboB2.webm
|caption=LHL
|caption=LHL
|name=Combination B2
|name=Combination B2
|data=
|data=
  {{AttackData-SDBZ
  {{AttackData-SDBZ
  |damage=-
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=Attacks, then does her grab.
  |description=
  }}
  }}
}}
}}
----
----


== Special Moves ==
=== Special Moves ===
{{MoveData
{{MoveData
|image=
|image=sdbz a18 236x.webm
|caption=236X
|caption=236X
|name=Blaster
|name=Blaster
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  |damage=
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
  {{AttackData-SDBZ
  {{AttackData-SDBZ
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  |damage=
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=sdbz a18 623x.webm
|caption=623X
|caption=623X
|name=Savage Combo
|name=Savage Combo
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  |version=L
  |version=L
  |damage=
  |damage=
  |startup=  
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
  {{AttackData-SDBZ
  {{AttackData-SDBZ
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  |damage=
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=sdbz a18 214x.webm
|caption=214X
|caption=214X
|name=Infinity Hold
|name=Infinity Hold
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  |damage=
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=She charges at the enemy, attacks them, then flips them down into the ground.
  |description=
  }}
  }}
  {{AttackData-SDBZ
  {{AttackData-SDBZ
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  |damage=
  |damage=
  |startup=  
  |startup=  
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=move description
  |description=
  }}
  }}
}}
}}
----
----


== Super Moves ==
=== Super Moves ===
{{MoveData
{{MoveData
|image=
|image=sdbz a18 236236x.webm
|caption=236236X
|caption=236236X
|name=Ultimate Blaster
|name=Ultimate Blaster
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  |damage=
  |damage=
  |startup=
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |frameAdv=-
  |frameAdv=
  |description=This is basically a rapid fire version of the Blaster attack.
  |description=
  }}
  }}
}}
}}
----
----
= Strategy =
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
== Combos ==
Combo listing.


{{Navbox-SDBZ}}
{{Navbox-SDBZ}}


[[Category:Super Dragonball Z]]
[[Category: Super Dragonball Z]]

Latest revision as of 02:00, 14 July 2024

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Android 18 is a character with tools designed to kill Goku

Sdbz 18 mini.png Android 18 is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait 18.png

Base Move List

Normal Moves

Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- -

Combination A1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- -

Combination A2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- -

Combination B1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- -

Combination B2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- -

Special Moves

Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - -
H - -

Savage Combo
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - -
H - -

Infinity Hold
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - -
H - -

Super Moves

Ultimate Blaster
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- -

Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta