Marvel vs Capcom 2/Jin/Strategy: Difference between revisions

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Jin works well with storm, as her lightning attack xx lightning storm combo goes extremely well into Cyclone (or Blodia Vulcan (qcb+PP) if for some reason the opponent is too far away for cyclone), usually for a kill.
Jin works well with storm, as her lightning attack xx lightning storm combo goes extremely well into Cyclone (or Blodia Vulcan (qcb+PP) if for some reason the opponent is too far away for cyclone), usually for a kill.
= Advanced Strategy =
=== Corner Jinfinite ===
[[File:Jin-Corner-Loop.jpg|thumb|right|Semi-Finite Corner - Who it works on ]] In corner while holding forward - [ st.HP > cr.lp ] * loops  ([https://www.youtube.com/watch?v=UA5YwYCa7NU video of the loop])
Jin has a Semi-Finite on a couple characters with loops on part of the cast. Anything below 4 isn't really worth attempting unless your execution is mad good, then you can probably get more than 1 loop.
<small>(These were done by hand but I'm 90% sure all -'s can't be looped because their hitbox isn't low enough when they recover).</small>
Easiest on Captain Commando
j.HP > s.lk > s.hp can go into it
Only characters worth using it on - Megaman / Commando / Servebot / Jin / Ryu / Colossus, otherwise you're better off going into an easier j.lp > whatever after s.hp in the corner

Revision as of 13:56, 11 July 2024

The Basics

Beginner Overview

Strategies

Jin is a slow character, but he has reach, and a decent aerial command normal (j.2HK). This move has three hits, and is one of his most important moves. If it is done too high or at a bad angle, you won't be able to combo off of it on hit and it will leave you vulnerable. With correct spacing, or even a quick super jump 2HK, this can be combo'd into 2LP then either MP (launch) XX Saotome Cyclone (qcf+KK), 2HK xx Blodia Punch (qcf+PP) or Saotome Dynamite (hold down during the j2HK and 2LP, then hit up & a punch button) if you're low on meter.

Jin's 2HK reaches a fair distance and can catch a lot of people off guard. It is cancellable into Dynamite (36 dmg) or Blodia Punch (damage varies, usually high 50s). You can use it simply to move closer while crouching against a lot of characters, but if you do it too frequently, most characters can capitalize easily off it with things like AHVB, Rocket Punch, or Hailstorm.

If you hit his Universal Launcher raw, you can cancel it into Saotome Crash (hcb+K) too cross under them and then cancel *that* into a Cyclone (in the direction you were facing before the input) and have the it hit crossup & combo after with Dynamite

Jin's expansion assist is probably his best one. A player can pick up their opponent from the ground after it, like psylocke's assist, which is great for a Sentinel in melee range (c.LK xx rocket punch xx deploy), or if he's farther away he can HP xx rocket punch xx deploy while Jin is picking them up. Another use is while flying, Sentinel can call the assist, LK, HK, unfly, then launcher or c.LK xx rocket punch xx deploy. Also, this assist can be used to start the ROM infinite, get storm's launcher off, or iron man's infinite (usually, the infinite has to start with aerial LK MK 8HP, then the normal LP MP MK 8HP sequence starts working). Also, this assist is useful in block strings due to it's four hit potential.

If you catch someone's assist in the right spot at the right time with Blodia Punch, the super becomes unblockable for the enemy's point character. If it causes flying screen and his opponent lands in the center of the screen (OR if you do it in the corner & you're close enough to them), you can time a crouching LK to hit OTG and keep the combo going (usually 2LK > HP > imagination, sometimes certain raw tags will connect and you can combo even further).

You can combo his standing or crouching LKs into Crash on hit, and you may want to call an assist as youre inputting the combo just in case your assist can clip your opponent's while Jin handles their point character. Jin also appears to be fully invincible while dragging his victim during Crash, so you could use that to avoid an assist, for example.

You can charge a Dynamite during Cyclone and use it after it's over to hit OTG for bonus damage, and in the corner you can cancel that into a second Cyclone for massive damage.

Jin works well with storm, as her lightning attack xx lightning storm combo goes extremely well into Cyclone (or Blodia Vulcan (qcb+PP) if for some reason the opponent is too far away for cyclone), usually for a kill.