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{{Template:World Heroes Perfect}} | {{Template:World Heroes Perfect}} | ||
[[Category:World Heroes Perfect]] |
Revision as of 22:57, 25 June 2024
Introduction
Beginners tend to play Capt.Kidd like Guile, but that's only a small sample of what he has to offer. He has a great air game, with j.MK and j.HK as great priority & crossup attacks. The MK even autoguards during its startup. Combine this with the fact that most of his normals can be jump-canceled, and he can destroy characters without a solid reversal. His EX is one of the best, an invincible projectile that stuns the opponent for further combos, and his super is a command grab without much range but with a quick motion. Finally, there are his hop infinites: Low HP -> d/b+ABC xN on most crouching characters, and neutral HK -> d/b+ABC xN on standing & a couple crouching characters. He rates below Hanzou and possibly Fuuma mostly because he has a hard time against Carn.
Moves List
Normal Moves
Command Normals
Normal Throws
f + AB -
b + AB -
ABC / Personal Action
Special Moves
Shark Kick -
- In air, df + CD
Spiral Kick -
- hold b, f + K
Shark Knuckle [EX] -
- hold b, f + P
Shark Upper -
- hold d, u + P
Pirate Ship Blast -
- qcf + P
Hyper Dash Kick -
- hcb + K
Super Moves
Pirate Punishment (close, rdp + BC) -