World Heroes Perfect: Difference between revisions

From SuperCombo Wiki
No edit summary
m (Category added.)
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Infobox Game
| gamename    = World Heroes Perfect
| abbreviation = WHP
| image        = WHP_cover.jpg
| developer    = Alpha Denshi Corporation (ADK)
| publisher    = SNK
| system      = Arcade<br>JP: May 25, 1995
| netcode      = FightCade2 (PC)
| resources    =
| community    = [https://discord.gg/thetYH4XCs Discord Server]}}
[[Image:WHP_Logo.jpg|300x180px|middle|]]
== Introduction ==
== Introduction ==
World Heroes Perfect is a fighting game originally made by ADK in 1995. A radical departure from the three previous games in the series, Perfect incorporates a number of subsystems and engine changes. These result in a game that is fast and exciting, and has been compared to a cross of Street Fighter 2 and Guilty Gear.
'''World Heroes Perfect''' is a fighting game originally made by ADK in 1995. A radical departure from the three previous games in the series, Perfect incorporates a number of subsystems and engine changes. These result in a game that is fast and exciting, and has been compared to a cross of Street Fighter 2 and Guilty Gear.
 
Most recently the game has been made available on the Playstation 2 in the World Heroes Anthology(World Heroes Gorgeous in Japan). It is also available for the original Neo Geo, the Neo Geo CD, and the Sega Saturn.
 
==Notation==
===Joystick Notation===
 
*f - Forward - Tilt stick forward/towards the opponent.
*b - Backward/Back - Tilt stick backward/away from the opponent.
*u - Up - Tilt stick upwards.
*d - Down - Tilt stick downwards.
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
*360/FC - Full circle - Complete a full rotation of the stick.
*720 - N/A - Complete a 720 degree rotation of the stick.
*Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
 
===Four Button Notation===
 
*A - Jab - weak punch
*B - Strong - medium punch
*A+B - Fierce - fierce punch
*P - any punch
 
*C - Short - weak kick
*D - Forward - medium kick
*C+D - Roundhouse (RH) - fierce kick
*K = any kick
 
 
 
 
===Descriptors===
 
====Connectors====
 
*~ = Immediately after, e.g "Strong~Fierce" means press Fierce IMMEDIATELY after Strong
 
====State Modifiers====
 
*st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
*cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
*j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.
 
===Miscellaneous Notation===
 
 
== Game Mechanics ==
 
===EX Special===
If your HERO bar is full, certain special moves will transform into EX Special moves the next time you perform them. This usually results in more hits and/or increased damage, and sometimes some invulnerability on startup.
 
===Super===
If your health bar is flashing red (meaning you are below 50% health), you can access your character's super move(s). These may be done as much as you like without any farther cost, just like a special move.
 
===Hero Super===
If you have red health AND full HERO bar, the next time you perform a Super move, it will automatically transform into a HERO Super. This usually results in more hits and/or increased damage, and sometimes invulnerability on startup.
 
===Dash===
Press f,f to make your character run or quickly step forward. Dashes can be canceled by almost anything, and some attacks actually transform into other attacks when performed during a dash.
 
===Back Dash===
Press b,b to dash away from your opponent. These have a LOT of frames of invincibility on them, and can be used to escape most of the games seemingly 'inescapable' situations. You can even BackDash on wakeup to avoid your opponent's wakeup game. They can anticipate this, however, and take countermeasures against it. It is a lot less effective when cornered, as well.
 
===Air Block===
Hold b in the air. Not all attacks, specials, or supers can be air guarded, but many can. In WHP, you can attack on the way down AFTER airblocking!
 
===Air String===
 
Many or all characters can do multiple weak and/or medium attacks in the same jump!
 
===Juggles===
Some normals and specials can be used to hit an airborn opponent that is already in hitstun. These usually require correct spacing and timing.
 
===Guard Crush===
This is a property of certain normal attacks. If one of these is blocked, your opponent's guard will be ripped open and they will be vunerable to a follow up attack. Once you are guardcrushed yourself, you have two options to escape. Both must be done very quickly. You can either backdash (b,b), or you can wiggle the joystick a few times to shake out.
 
===Shot Break===
 
This is a property of certain normal attacks. These normals have the ability to destroy a projectile, causing no damage to either player. ShotBreak normals have no extra effect when used on your opponent, however.
 
===Throws===
Press f+HP or b+HP when very close to your opponent. Throws cannot be blocked or reduced in any way. Some characters can throw with HK as well. If your character's throw is a grab or hold, you can increase the damage/duration by wiggling the joystick. No button presses are necessary. Doing so also usually yields 70% or more HERO bar buildup. Throws have 0 frame startup in WHP, and are very useful during wakeup.
 
-Air Throw - Press f+HP when close to an airborne opponent, while you are also airborne. Only a few characters can do this.
 
===Tech===
Hold b after being tripped or otherwise knocked over to land on your feet instead. If your opponent expects this, they can usually score more free damage on you. Not all knockdowns can be teched.
 
===Jumps===
-Jump - Press ub, u, or uf to leap into the air.
 
-Double Jump - Press ub, u, or uf in the air to leap again. Only Hanzo and Fuuma can do this.
 
-Wall Jump - Press uf when against the side of the screen and airborne to leap off the wall. Only a handful of characters can do this.
 
-Triangle Jump - Press uf when against the wall VERY close to the ground. Only wall jump characters can do this. It can result in some very surprising air attack situations.
 
-Jump Cancel - Some normals (and a few specials!) can be canceled into a jump by simply pressing ub, u, or uf. This is a very important part of some character's games.
 
===Clash===
VERY occasionally, two attacks will collide and negate each other, making a unique sound effect and pushing both characters back. Neither takes damage.
 
 
-Credit to Keits
 
== Strategy ==
 
 
==Tiers==
 
Tiers are currently a guesstimation. Keep in mind that World Heroes Perfect is very counter-character based, and thus far any character seems capable of winning.
 
'''Top:'''
*[[Hanzou]]
*[[Captain Kidd]]
 
'''Upper:'''
*[[Fuuma]]
*[[Rasputin]]
*[[Carn]]
*[[Dragon]]
*[[Erick]]
*[[Johnny Maximum]]
*[[Mudman]]
*[[Ryoko]]
*[[Ryofu]]
*[[Jack]]


'''Middle:'''
Most recently the game has been made available on the Playstation 2 in the ''World Heroes Anthology'' (''World Heroes Gorgeous'' in Japan). It is also available for the original Neo Geo, the Neo Geo CD, and the Sega Saturn.
*[[Brocken]]
*[[Muscle Power]]


'''Bottom:'''
==Game versions==
*[[Janne]]
*[[Shura]]
*[[Son Gokuu]]


== Game Versions ==
{{World Heroes Perfect}}
[[Category:World Heroes Perfect]]

Latest revision as of 22:56, 25 June 2024

World Heroes Perfect
(WHP)
WHP cover.jpg
Developers

Alpha Denshi Corporation (ADK)

Publishers

SNK

Systems

Arcade
JP: May 25, 1995

Online Play

FightCade2 (PC)

Community Channels

Discord Server

WHP Logo.jpg

Introduction

World Heroes Perfect is a fighting game originally made by ADK in 1995. A radical departure from the three previous games in the series, Perfect incorporates a number of subsystems and engine changes. These result in a game that is fast and exciting, and has been compared to a cross of Street Fighter 2 and Guilty Gear.

Most recently the game has been made available on the Playstation 2 in the World Heroes Anthology (World Heroes Gorgeous in Japan). It is also available for the original Neo Geo, the Neo Geo CD, and the Sega Saturn.

Game versions

Game Navigation

General
FAQ
HUD
Controls and Notation
Game Mechanics
Strategy
Characters
Brocken
Captain Kidd
Carn
Dragon
Erick
Fuuma
Hanzou
Jack
Janne
Johnny Maximum
Mudman
Muscle Power
Rasputin
Ryofu
Ryoko
Shura
Son Gokuu
Neo-Dio