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{ | {{Infobox-ABEW | ||
| | |name=AB_Name_Yashaou | ||
|image=AB_yashaou | |||
|playstyle=Shoto / Rushdown | |||
| | |dash=Run | ||
| | |backdash=Airborne | ||
|defmod=1.0 | |||
|airopts=None | |||
|meter=96 | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
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|startup=7 | |startup=7 | ||
|advHit= Launches | |advHit= Launches | ||
|advBlock= | |advBlock= 3 | ||
|description=on hit, Causes a big wall bounce and | |description=on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it<br>can be combo'd universally with A>B>C or A>B>Launcher combos.<br>most characters can add an air special or delay the launcher and do a ground special<br>if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state<br>a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
== Special moves == | == Special moves == | ||
{{MoveData | {{MoveData | ||
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Yashaou gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. | Yashaou gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. | ||
If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo. | If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo. | ||
== Combos == | |||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center" style="background:#858585;color:black;"|'''Combos''' | |||
| align="center" style="background:#858585;color:black;"|'''Dmg''' | |||
| align="center" style="background:#858585;color:black;"|'''Notes''' | |||
|- | |||
|2A > 2B > 5AB, j.A > j.B, j.C | |||
|43 | |||
|Basic Yashaou BnB. To maximize damage, hit both hits of j.B and link j.C afterwards. | |||
|- | |||
|2A > 2B > 5AB > 66 > j.A > j.Bx2 > j.A > j.Bx2 > 623A > 66 > j.A > j.Bx2 > j.A > j.Bx2 > 623C | |||
|62 | |||
|Meterless BnB. Video -> https://streamable.com/dz3oip | |||
|- | |||
|} | |||
==Color Palettes== | |||
<br> | |||
[[File:AB_Palettes_Yashaou.png|none|350px]] | |||
<br> | |||
{{Asura Buster}} | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
[[Category: Yashaou]] |
Latest revision as of 16:40, 14 May 2024
Yashaou is the main protagonist of the series, a hot-blooded swordsman who wields a katana and possesses mastery over the element of fire.
Even though he was successful in defeating both S. Geist and Curfue during the Asura Blade incident three years prior, Yashaou's hard-fought victory came at a tough price. He had suffered a large wound to his right arm, increasing the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.
Yashaou was good in Asura Blade, but here he's an absolute powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is a strong all-around character with excellent combos and tools for every situation.
OverviewYashaou is an overwhelming, aggressive character with tools for any situation. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Shoto / Rushdown |
Dash Type | Run |
Backdash Type | Airborne |
Defense Modifier | 1.0 |
Air Options | None |
Meter Gauge | 96 |
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
fast stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Yashaou's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
fast low stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
Yash pokes with his sword |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
fast but very short combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
one of Yashaou's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
slow but long overhead kick |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | 3 | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Yashaou channels fire in his sword and shoots a short ember. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Yashaou jumps in the air and spins around, engulfing his sword in fire |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | has no recovery, +5~+10 | |
Arguably, one of the best moves in the game.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 28 / 30 / 32 | - | - | H | O | very inconsistent | very inconsistent | |
Arguably, one of the worst moves in the game.
|
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 61(53+8) | - | - | M | O | HKD | -4 | |
the easiest super to combo into |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 79(53+26) | - | - | Unblockable in short range | O | HKD | Unblockable / -38 | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 65(53+12) | - | - | M | O | incosistent | inconsistent | |
Yashaou literally becomes a Dragon Ball character and shoots a barrage of fireballs at the enemy |
Boost mode (22+ABC)
Illusion Ballad : Custom Combo Style Yashaou gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
Combos
Combos | Dmg | Notes |
2A > 2B > 5AB, j.A > j.B, j.C | 43 | Basic Yashaou BnB. To maximize damage, hit both hits of j.B and link j.C afterwards. |
2A > 2B > 5AB > 66 > j.A > j.Bx2 > j.A > j.Bx2 > 623A > 66 > j.A > j.Bx2 > j.A > j.Bx2 > 623C | 62 | Meterless BnB. Video -> https://streamable.com/dz3oip |
Color Palettes