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{{SF2Header}} | |||
[[File:Sf2wwKen.gif]] | |||
=Introduction= | =Introduction= | ||
===Color Options=== | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Default | |||
|- | |||
| align="center" | [[File:Ken-old1.gif]] | |||
|- | |||
|} | |||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
Axe Kick: close, Hard Kick | |||
Drop Knee: Light Kick in air | |||
Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch | |||
Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick | |||
==Special Moves== | ==Special Moves== | ||
Fireball (Hadouken): d, df, f + Punch | |||
Dragon Punch (Shoryuken): f, d, df + Punch | |||
' | -wider range than Ryu's | ||
Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick | |||
=The Basics= | =The Basics= | ||
Anti-Airs: Shoryuken,crouching High Punch,standing Hard Kick | |||
High Pokes: standing Medium Punch | |||
Low Pokes: crouching Medium Kick | |||
=Combos= | |||
* cr.MK xx Hadoken or Shoryuken | |||
* cr.LP CPS1 Chain s.HP xx Hadoken | |||
=Hitboxes= | |||
===Standing Normals=== | |||
*<b>Standing LP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5 | |||
|} | |||
*<b>Standing MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7 | |||
|} | |||
*<b>Standing HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-hp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="red" | -6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 12 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" |23 | |||
|} | |||
*<b>Standing LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 5 | |||
|} | |||
*<b>Standing MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lk-s1.png]] ||align="center" rowspan="6" | [[File:sf2ww-ken-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 6 || align="center" bgcolor="blue" | 12 || align="center" | 6 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+11 || align="center" bgcolor="blue" bgcolor="blue" | 12 || align="center" colspan="2" | 7 | |||
|} | |||
*<b>Standing HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-ken-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-hk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-hk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-hk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-hk-r2.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 10 || align="center" | 7 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 2+1 || align="center" bgcolor="blue" colspan="2" | 12 || align="center" colspan="2" | 17 | |||
|} | |||
===Close Standing Normals=== | |||
*<b>Close Standing LP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-cllp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" | 5 | |||
|} | |||
*<b>Close Standing MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 6 || align="center" | 4 || align="center" | 3 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 17 | |||
|} | |||
*<b>Close Standing HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:sf2ww-ken-clhp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhp-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhp-r.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="red" | -8 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 13 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" colspan="2" | 8 || align="center" colspan="2" | 23 | |||
|} | |||
*<b>Close Standing LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-cllk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 4 | |||
|} | |||
*<b>Close Standing MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-ken-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mk-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 1 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 9 | |||
|} | |||
*<b>Close Standing HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 24,6 || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-mp-s1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes/No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" bgcolor="blue" | 4 || align="center" | 10 || align="center"| 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" colspan="2" | 12 || align="center" colspan="2" | 11 | |||
|} | |||
===Crouching Normals=== | |||
*<b>Crouching LP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green"| Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5 | |||
|} | |||
*<b>Crouching MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-ken-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" |1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" |7 | |||
|} | |||
*<b>Crouching HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-ken-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhp-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhp-r2.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes,No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="red" | -11 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 10 || align="center" | 12 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" colspan="2" | 11 || align="center" colspan="3" | 23 | |||
|} | |||
*<b>Crouching LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5 | |||
|} | |||
*<b>Crouching MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crlp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 9 | |||
|} | |||
*<b>Crouching HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-ken-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-ken-crhk-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 6 || align="center" | 8 || align="center" | 11 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 25 | |||
|} | |||
===Aerial Normals=== | |||
*<b>Neutral Jumping LP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-ken-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njlp-a.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | 2 || align="center" | ∞ | |||
|} | |||
*<b>Diagonal Jumping LP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:sf2ww-ken-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djlp-a.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | 2 || align="center" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 50 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" bgcolor="blue" | 20 || align="center" colspan="4" | ∞ | |||
|} | |||
*<b>Neutral Jumping HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" bgcolor="blue" | 20 || align="center" colspan="4" | ∞ | |||
|} | |||
*<b>Diagonal Jumping HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" bgcolor="blue" | 8 || align="center" colspan="4" | ∞ | |||
|} | |||
*<b>Neutral Jumping LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-ken-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njlk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 40 || align="center" | ∞ | |||
|} | |||
*<b>Diagonal Jumping LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:sf2ww-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djlk-a.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | ∞ | |||
|} | |||
*<b>Neutral Jumping MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-ken-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 50 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 13 || align="center"| 6 || align="center" | 6 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 5 || align="center" bgcolor="blue" | 13 || align="center" colspan="3" | ∞ | |||
|} | |||
*<b>Diagonal Jumping MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 50 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 13 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 13 || align="center" colspan="4" | ∞ | |||
|} | |||
*<b>Neutral Jumping HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:sf2ww-ken-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 2 || align="center" bgcolor="blue" colspan="2" | 8 || align="center" colspan="4" | ∞ | |||
|} | |||
*<b>Diagonal Jumping HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djhk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-ken-jmp-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 7 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 7 || align="center" colspan="4" | ∞ | |||
|} | |||
===Throws=== | |||
*<b>Normal Throw Boxes</b> (←/→ + HP) and (←/→ + HK) | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-ken-throw.png]] | |||
|- | |||
| align="center" | Duration || align="center" | 130 | |||
|- | |||
| align="center" | Stun || align="center" | 7~13 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 100 | |||
|- | |||
| align="center" | Range (from axis) || align="center" | 48 | |||
|- | |||
| align="center" | Range advantage || align="center" | 19 | |||
|} | |||
===Special Moves=== | |||
*<b>Hadoken:</b> (↓↘→ + P) | |||
Startup: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| ||align="center" | [[File:sf2ww-ken-hdk-s1.png]] || align="center" | [[File:sf2ww-ken-hdk-s2.png]] || align="center" | [[File:sf2ww-ken-hdk-s3.png]] || align="center" | [[File:sf2ww-ken-hdk-s4.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | 2 || align="center" | 7 || align="center" | 2 || align="center" | 1 | |||
|} | |||
Active: | |||
LP version: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-lp-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-lp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-lp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-lp-a4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" | - | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2.. | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 40 | |||
|} | |||
MP version: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-mp-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-mp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-mp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-mp-a4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" | - | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2.. | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 40 | |||
|} | |||
HP version: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-hp-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-hp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-hp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-hdk-hp-a4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" | - | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2.. | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 40 | |||
|} | |||
*<b>Shoryuken:</b> →↓↘ + Punch | |||
Startup: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 32/32,16 || align="center" rowspan="4" | [[File:sf2ww-ken-srk-s1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-srk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-srk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-srk-r1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-srk-r2.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-srk-r3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="red" | -11/-22/-33 | |||
|- | |||
| align="center" colspan="2" | Jab || align="center" | 4 || align="center" | 4 || align="center" | 14 || align="center" | 6 || align="center" | 11 || align="center" | 5 | |||
|- | |||
| align="center" colspan="2" | Strong || align="center" | 4 || align="center" | 4 || align="center" | 22 || align="center" | 6 || align="center" | 14 || align="center" | 5 | |||
|- | |||
| align="center" colspan="2" | Fierce || align="center" | 4 || align="center" | 4 || align="center" | 26 || align="center" | 6 || align="center" | 21 || align="center" | 5 | |||
|} | |||
*<b>Tatsumaki Senpuu Kyaku:</b> ↓↙← + Kick | |||
Startup: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 10 || align="center" rowspan="4" | [[File:sf2ww-ken-tsk-s1.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-tsk-s2.png]] || align="center" rowspan="4" | [[File:sf2ww-ken-tsk-s3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 3 | |||
|} | |||
Active: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| ||align="center" | [[File:sf2ww-ken-tsk-a1.png]] || align="center" | [[File:sf2ww-ken-tsk-m1.png]] || align="center" | [[File:sf2ww-ken-tsk-a2.png]] || align="center" | [[File:sf2ww-ken-tsk-m2.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 | |||
|} | |||
Short: 1 Times<br> | |||
Foward: 2 Times<br> | |||
Rounhouse: 3 Times <br> | |||
Recovery: | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| ||align="center" | [[File:sf2ww-ken-tsk-r1.png]] || align="center" | [[File:sf2ww-ken-tsk-r2.png]] || align="center" | [[File:sf2ww-ken-tsk-r3.png]] || align="center" | [[File:sf2ww-ken-tsk-r4.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 0 | |||
|} | |||
===Misc Animations=== | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Walk back || align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch | |||
|- | |||
| align="center" | [[File:sf2ww-ken-bwd.png]] || align="center" | [[File:sf2ww-ken-cllp-n.png]] || align="center" | [[File:sf2ww-ken-fwd.png]] || align="center" | [[File:sf2ww-ken-cr-n.png]] | |||
|- | |||
|} | |||
*<b>Standing reel:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ww-ken-reel1.png]] || align="center" | [[File:sf2ww-ken-reel2.png]] || align="center" | [[File:sf2ww-ken-reel3.png]] || align="center" | [[File:sf2ww-ken-reel4.png]] | |||
|- | |||
|} | |||
*<b>Standing gut reel:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ww-ken-gutreel1.png]] || align="center" | [[File:sf2ww-ken-gutreel2.png]] || align="center" | [[File:sf2ww-ken-gutreel3.png]] || align="center" | [[File:sf2ww-ken-gutreel4.png]] | |||
|- | |||
|} | |||
*<b>Crouching reel:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ww-ken-creel1.png]] || align="center" | [[File:sf2ww-ken-creel2.png]] || align="center" | [[File:sf2ww-ken-creel3.png]] | |||
|- | |||
|} | |||
*<b>Dizzy:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ww-ken-dizzy1.png]] || align="center" | [[File:sf2ww-ken-dizzy2.png]] || align="center" | [[File:sf2ww-ken-dizzy3.png]] | |||
|- | |||
|} | |||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= | ||
==Vs. Ryu== | |||
You have better Kick Throw | |||
==Vs. E.Honda== | |||
Hadoken him as soon as possible | |||
==Vs. Chun Li== | |||
Spining Bird Kick can be beat with a Crouch Strong | |||
==Vs. Blanka== | |||
Shoryuken him is better | |||
==Vs. Zangief== | |||
Sweep him instead of Hadoken | |||
==Vs. Guile== | |||
Jump him if Sonic Boom, a similar game as Ryu's one | |||
==Vs. Dhalsim== | |||
Jump him or Hadoken Him | |||
{{Navbox-SF2WW}} | |||
[[Category:Hyper Street Fighter 2]] | [[Category:Hyper Street Fighter 2]] | ||
[[Category:Street Fighter 2: The World Warrior]] | |||
[[Category:Ken]] |
Latest revision as of 23:31, 24 April 2024


Introduction
Color Options
Default |
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Moves List
Normal Moves
Axe Kick: close, Hard Kick
Drop Knee: Light Kick in air
Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch
Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick
Special Moves
Fireball (Hadouken): d, df, f + Punch
Dragon Punch (Shoryuken): f, d, df + Punch
-wider range than Ryu's
Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick
The Basics
Anti-Airs: Shoryuken,crouching High Punch,standing Hard Kick
High Pokes: standing Medium Punch
Low Pokes: crouching Medium Kick
Combos
- cr.MK xx Hadoken or Shoryuken
- cr.LP CPS1 Chain s.HP xx Hadoken
Hitboxes
Standing Normals
- Standing LP:
Damage | 6 | ![]() |
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Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Advantage | +6 | ||||
Frame Count | 2 | 4 | 4 | 1 | |
Simplified | 1+2 | 4 | 5 |
- Standing MP:
Damage | 16 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | +10 | ||||||
Frame Count | 1 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 1+3 | 4 | 7 |
- Standing HP:
Damage | 26 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | -6 | ||||||
Frame Count | 3 | 2 | 6 | 10 | 12 | 1 | |
Simplified | 1+5 | 6 | 23 |
- Standing LK:
Damage | 8 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | No | |||||
Frame Advantage | +3 | |||||
Frame Count | 3 | 3 | 8 | 4 | 1 | |
Simplified | 1+6 | 8 | 5 |
- Standing MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +1 | |||||
Frame Count | 5 | 6 | 12 | 6 | 1 | |
Simplified | 1+11 | 12 | 7 |
- Standing HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | -2 | |||||
Frame Count | 2 | 4 | 8 | 10 | 7 | |
Simplified | 2+1 | 12 | 17 |
Close Standing Normals
- Close Standing LP:
Damage | 6 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +6 | |||
Frame Count | 1+2 | 4 | 5 |
- Close Standing MP:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | +2 | |||||||
Frame Count | 1 | 2 | 2 | 6 | 4 | 3 | 4 | |
Simplified | 1+3 | 2 | 17 |
- Close Standing HP:
Damage | 26 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | -8 | |||||
Frame Count | 3 | 2 | 6 | 10 | 13 | |
Simplified | 1+3 | 8 | 23 |
- Close Standing LK:
Damage | 8 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | No | |||||
Frame Advantage | +5 | |||||
Frame Count | 2 | 3 | 6 | 3 | 1 | |
Simplified | 1+5 | 6 | 4 |
- Close Standing MK:
Damage | 16 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | +6 | ||||||
Frame Count | 2 | 1 | 6 | 4 | 4 | 1 | |
Simplified | 1+3 | 6 | 9 |
- Close Standing HK:
Damage | 24,6 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes/No | ||||||
Frame Advantage | +8 | ||||||
Frame Count | 3 | 4 | 8 | 4 | 10 | 1 | |
Simplified | 1+7 | 12 | 11 |
Crouching Normals
- Crouching LP:
Damage | 6 | ![]() |
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Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Advantage | +6 | ||||
Frame Count | 2 | 4 | 4 | 1 | |
Simplified | 1+2 | 4 | 5 |
- Crouching MP:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | +10 | ||||||
Frame Count | 1 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 1+3 | 4 | 7 |
- Crouching HP:
Damage | 22 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes,No | ||||||
Frame Advantage | -11 | ||||||
Frame Count | 3 | 3 | 8 | 10 | 12 | 1 | |
Simplified | 1+3 | 11 | 23 |
- Crouching LK:
Damage | 6 | ![]() |
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Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Advantage | +6 | ||||
Frame Count | 2 | 4 | 4 | 1 | |
Simplified | 1+2 | 4 | 5 |
- Crouching MK:
Damage | 14 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | +6 | ||||||
Frame Count | 1 | 2 | 6 | 4 | 4 | 1 | |
Simplified | 1+3 | 6 | 9 |
- Crouching HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +2 | |||||
Frame Count | 3 | 6 | 6 | 8 | 11 | |
Simplified | 1+3 | 6 | 25 |
Aerial Normals
- Neutral Jumping LP:
Damage | 10 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
- Diagonal Jumping LP:
Damage | 8 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 2 | ∞ |
- Neutral/Diagonal Jumping MP:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 2 | 2 | 20 | 4 | 4 | 4 | ∞ | |
Simplified | 4 | 20 | ∞ |
- Neutral Jumping HP:
Damage | 24 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 60 | |||||||
Frame Count | 2 | 2 | 20 | 4 | 4 | 4 | ∞ | |
Simplified | 4 | 20 | ∞ |
- Diagonal Jumping HP:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 60 | |||||||
Frame Count | 2 | 2 | 8 | 4 | 4 | 4 | ∞ | |
Simplified | 4 | 8 | ∞ |
- Neutral Jumping LK:
Damage | 10 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Frame Count | 3 | 40 | ∞ |
- Diagonal Jumping LK:
Damage | 8 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Frame Count | 2 | 3 | ∞ | |
Simplified | 5 | ∞ |
- Neutral Jumping MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 5 | 13 | 6 | 6 | ∞ | |
Simplified | 5 | 13 | ∞ |
- Diagonal Jumping MK:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 50 | |||||||
Frame Count | 2 | 3 | 13 | 3 | 3 | 3 | ∞ | |
Simplified | 5 | 13 | ∞ |
- Neutral Jumping HK:
Damage | 24 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 60 | |||||||
Frame Count | 2 | 4 | 4 | 3 | 3 | 3 | ∞ | |
Simplified | 2 | 8 | ∞ |
- Diagonal Jumping HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 60 | |||||||
Frame Count | 2 | 3 | 7 | 3 | 3 | 3 | ∞ | |
Simplified | 5 | 7 | ∞ |
Throws
- Normal Throw Boxes (←/→ + HP) and (←/→ + HK)
Damage | 32 | ![]() | |
Duration | 130 | ||
Stun | 7~13 | ||
Stun Timer | 100 | ||
Range (from axis) | 48 | ||
Range advantage | 19 |
Special Moves
- Hadoken: (↓↘→ + P)
Startup:
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Frame Count | 2 | 7 | 2 | 1 |
Active:
LP version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 2.. | |
Simplified | 40 |
MP version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 2.. | |
Simplified | 40 |
HP version:
Damage | 12 | ![]() |
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Stun | 13~19 | ||||
Stun Timer | 120 | ||||
Frame Advantage | - | ||||
Frame Count | 1 | 1 | 2 | 2.. | |
Simplified | 40 |
- Shoryuken: →↓↘ + Punch
Startup:
Damage | 32/32,16 | ![]() |
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Stun | 13~19 | ||||||
Stun Timer | 120 | ||||||
Frame Advantage | -11/-22/-33 | ||||||
Jab | 4 | 4 | 14 | 6 | 11 | 5 | |
Strong | 4 | 4 | 22 | 6 | 14 | 5 | |
Fierce | 4 | 4 | 26 | 6 | 21 | 5 |
- Tatsumaki Senpuu Kyaku: ↓↙← + Kick
Startup:
Damage | 10 | ![]() |
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Stun | 13~19 | |||
Stun Timer | 120 | |||
Frame Advantage | -1 | |||
Frame Count | 4 | 4 | 3 |
Active:
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Frame Count | 3 | 3 | 3 | 3 |
Short: 1 Times
Foward: 2 Times
Rounhouse: 3 Times
Recovery:
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Frame Count | 4 | 4 | 4 | 0 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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Advanced Strategy
Match-Ups
Vs. Ryu
You have better Kick Throw
Vs. E.Honda
Hadoken him as soon as possible
Vs. Chun Li
Spining Bird Kick can be beat with a Crouch Strong
Vs. Blanka
Shoryuken him is better
Vs. Zangief
Sweep him instead of Hadoken
Vs. Guile
Jump him if Sonic Boom, a similar game as Ryu's one
Vs. Dhalsim
Jump him or Hadoken Him