SSBM/Luigi: Difference between revisions

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==Introduction==
{{Infobox Character SSBM
Luigi ranks at 14th on the tier list, in the D tier, placing him in the dead centre, along with his older brother, Mario. Luigi is notable for having possibly one of the best air games in all of Melee, with very fast, very powerful and very low lag aerials and very high raw jumping power. With a projectile in tow and a very long wavedash due to his poor traction, Luigi also has some very good approach options; Luigi's wavedash alone is the longest in the game, easily taking him half the distance of Final Destination and traversing the area in a speed only slightly slower than Captain Falcon's dash. Luigi also has some very efficient killers, including a fast and powerful forward smash and a decently powered sex kick for his neutral air. Luigi's traction, however, acts as a double-edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing. Aditionally, Luigi's recovery is short and predictable, with very few options available to him.
|name=Luigi
|discord= 0xLggx3U7EICyMm5
|vods=https://vods.co/melee?selection=24
|image=SSBM_Luigi_Portrait.png
|weight=100 [[Super Smash Bros. Melee/Attributes#Weight|(9th)]]
|fallspeed=1.6/Fast 2 [[Super Smash Bros. Melee/Attributes#Fall Speed|(20th/3rd)]]
|gravity=0.069 [[Super Smash Bros. Melee/Attributes#Gravity|(24th)]]
|jumpsquat=4f [[Super Smash Bros. Melee/Attributes#Jumpsquat|(10th)]]
|walkspeed=1.1 [[Super Smash Bros. Melee/Attributes#Walk Speed|(13th)]]
|idashspeed=1.34 [[Super Smash Bros. Melee/Attributes#Initial Dash|(8th)]]
|idashlength=10f [[Super Smash Bros. Melee/Attributes#Initial Dash|(4th)]]
|runspeed=1.34[[Super Smash Bros. Melee/Attributes#Run Speed|(5th)]]
|traction=0.025 [[Super Smash Bros. Melee/Attributes#Weight|(26th)]]
|jumpheight=Full 46.546/Short 14.91/Air 38 [[Super Smash Bros. Melee/Attributes#Jump Height|(25th/7th/4th)]]
|airspeed=0.68[[Super Smash Bros. Melee/Attributes#Air Speed|(26th)]]
|airaccel=0.04 [[Super Smash Bros. Melee/Attributes#Air Acceleration|(24th)]]
}}
 
== Ground Moves ==
===== <span class="invisible-header">Jab</span> =====
{{MoveData
|name=Jab
|input=Jab (5AAA)
|image=
|data=
{{AttackData-SSBM
|version=Jab 1
|factive=2
|active=2
|recovery=13
|iasa=16
|onshield=-10
|landlag=
|autocancel=
|damage=3%
|bkb=0
|kbg=100
|angle=83
|effect=Normal
|description=Generic jab. Often used in conjunction with overshot wavedash as an approach mix-up, or as pseudo-shield pressure followed by grab/dsmash/upb
}}
{{AttackData-SSBM
|version=Jab 2
|factive=2
|active=2
|recovery=14
|iasa=
|onshield=-13
|landlag=
|autocancel=
|damage=2%
|bkb=0
|kbg=100
|angle=83
|effect=Normal
|description=Not used as often as single or triple jab, but works as a timing mix-up similar to single jab
}}
{{AttackData-SSBM
|version=Jab 3
|factive=5
|active=2
|recovery=24 (finisher)
|iasa=22
|onshield=-14
|landlag=
|autocancel=
|damage=5%
|bkb=10
|kbg=100
|angle=361(Sakurai angle)
|effect=Normal
|description=Decently fast string of jabs. Can be effective in scramble situations as a quick get-off-me option.
}}
}}
 
===== <span class="invisible-header">Dash Attack</span> =====
{{MoveData
|name=Fists of Fear
|input=d.A
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=4
|active=33(Frames 4, 10, 16, 22, 29 and 37)
|recovery=27
|iasa=59
|onshield=-20
|landlag=
|autocancel=
|damage=2%(total 6 hits)
|bkb=2
|kbg=100
|angle=361(Sakurai angle)
|effect=Normal
|description= Arguably the worst dash attack in the game. Supposed to have a 7th hit, but the hitbox is missing. Nearly useless.
}}
}}
 
===== <span class="invisible-header">fTilt</span> =====
{{MoveData
|name=Plumber Kick
|input=fTilt (t.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=4
|active=4
|recovery=24
|iasa=32
|onshield=-21
|landlag=
|autocancel=
|damage=10%
|bkb=2
|kbg=100
|angle=361(Sakurai angle)
|effect=Normal
|description=Fast with good range. Useful for catching dashbacks and is a generally good neutral tool. Can be angled up to more easily catch aerial opponents and down which gives it a set knockback of 1, effectively not sending the opponent anywhere and making it mostly useless outside niche edgeguarding situations.
}}
}}
 
===== <span class="invisible-header">uTilt</span> =====
{{MoveData
|name=Cat Punch
|input=uTilt (t.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=4
|active=8
|recovery=17
|iasa=
|onshield=-14
|landlag=0
|autocancel=
|damage=9%
|bkb=30
|kbg=127
|angle=100
|effect=Normal
|description=Arching move that starts behind and ends in front of Luigi, similar to uSmash. Great as both a combo starter and extender.
}}
}}
 
===== <span class="invisible-header">dTilt</span> =====
{{MoveData
|name=Heel Kick
|input=dTilt (t.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=5
|active=2
|recovery=26
|iasa=
|onshield=-23
|landlag=
|autocancel=
|damage=9%
|bkb=10
|kbg=80
|angle=80
|effect=Normal
|description=Rarely used due to dSmash filling a similar function of grounded low hitbox. Can combo into KO moves at very high %.
}}
}}
 
===== <span class="invisible-header">fSmash</span> =====
{{MoveData
|name=Trowel Stab
|input=fSmash (s.6A)
|subtitle="2 dollar slices!"
|image=
|data=
{{AttackData-SSBM
|factive=12
|active=2
|recovery=28
|iasa=
|onshield=-21
|landlag=
|autocancel=
|damage=13%
|bkb=20
|kbg=135
|angle=55
|effect=Normal
|description=Fairly strong KO move. Great for a DI mix-up finisher after a chaingrab. Can be angled up and down for 1% higher and lower damage respecively, as well as a higher and lower launch angle.
}}
}}
 
===== <span class="invisible-header">uSmash</span> =====
{{MoveData
|name=Lead Headbutt
|input=uSmash (s.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=9
|active=3
|recovery=28
|iasa=
|onshield=-19
|landlag=
|autocancel=
|damage=17%
|bkb=35
|kbg=98
|angle=110
|effect=Normal
|description=Good for snuffing out some aerial approaches due to invincibility on the head. Because of Luigi's low traction and shield pushback, it can be hard to punish on shield.
}}
}}
 
===== <span class="invisible-header">dSmash</span> =====
{{MoveData
|name=Breakdance Sweep
|input=dSmash (s.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=5
|active=Front: 2, Back: 2
|recovery=22
|iasa=
|onshield=-22
|landlag=
|autocancel=
|damage=17%
|bkb=40
|kbg=80
|angle=90
|effect=Normal
|description=One of Luigi's most common offensive tools. Fast start-up, good damage, sets up for combos, can also KO.
}}
}}
 
== Aerial Moves ==
===== <span class="invisible-header">nAir</span> =====
{{MoveData
|name=Plumber's Boot
|input=nAir (j.5A)
|subtitle=C-c-c-combo breaker!!!
|image=
|data=
{{AttackData-SSBM
|factive=3
|active=28
|recovery=14
|iasa=
|onshield=+1
|landlag=7
|autocancel=<3 35>
|damage=Clean: 15% / Late: 8%
|bkb=Clean: 20 / Late: 20
|kbg=100
|angle=90
|effect=Normal
|description=One of Luigi's defining and most versatile moves. Used as a combo starter, extender and finisher, as well as breaking out of combos and pressuring shields.
}}
}}
 
===== <span class="invisible-header">fAir</span> =====
{{MoveData
|name=Chop Chop
|input=fAir (j.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=7
|active=3
|recovery=25
|iasa=33
|onshield=-5
|landlag=12
|autocancel=<2 19>
|damage=12%
|bkb=43
|kbg=100
|angle=361(Sakurai angle)
|effect=Normal
|description=A quick chop with okay range above and in front. Good as a combo finisher or as walling in neutral with short hop double fAir.
}}
}}


{{ ProConTable
===== <span class="invisible-header">bAir</span> =====
| pros=
{{MoveData
*
|name=Drop Kick
|input=bAir (j.4A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=6
|active=12
|recovery=11
|iasa=
|onshield=-1
|landlag=7
|autocancel=<6 18>
|damage=11%
|bkb=12
|kbg=100
|angle=361(Sakurai angle)
|effect=Normal
|description=A solid neutral tool with decent range. Good for keeping opponents out and edgeguarding from ledge.
}}
}}


| cons=
===== <span class="invisible-header">uAir</span> =====
*
{{MoveData
|name=Bicycle Kick
|input=uAir (j.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=5
|active=3
|recovery=26
|iasa=30
|onshield=+/-0
|landlag=7
|autocancel=<2 15>
|damage=13%
|bkb=0
|kbg=100
|angle=55
|effect=Normal
|description=Great as an aerial combo extender into fair/dair/nair/upb. Can also be used for aerial interrupts.
}}
}}
}}


=="A" Moves Analysis==
===== <span class="invisible-header">dAir</span> =====
{{MoveData
|name=Screwdriver Kick
|input=dAir (j.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=10
|active=5
|recovery=18
|iasa=29
|onshield=+/-0
|landlag=9
|autocancel=<6 23>
|damage=16%
|bkb=20
|kbg=100
|angle=361(Sakurai angle)
|effect=Normal
|description=Strong aerial with great downward range and IASA window for safe poking in neutral. Has a small meteor hitbox that opens up new combo trees and is particularly useful as a rest punish.
}}
}}


====[[Ground attack]]s====
== Special Moves ==
=====Normal=====
===== <span class="invisible-header">Fireball</span> =====
*[[Neutral attack]] - Luigi's neutral attack combo is a three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by L-canceling. The attack consists of two jabs, both doing 1-3% damage, and the last hit does 2-5%.
{{MoveData
*[[Dash attack]] - 10% damage (if all hits connect). Luigi dashes forward and attacks his opponent with a flurry of punches. It hits five times and does moderate damage, but it's not very useful since the last hit leaves Luigi vulnerable for a [[grab]] or smash attack.
|name=Fireball
*side Tilt - 5-10% damage. Luigi's forward tilt is a sideways kick with medium [[knockback]]. It is often used simply to push the opponent away, giving Luigi extra time to maneuver, though hard to follow up with an attack. Can be angled.
|input=nB (5B)
*up Tilt - Luigi's up tilt is a swipe that arcs over Luigi's head. Its upward trajectory makes up tilt well suited for comboing, especially against fast-fallers. Hits at an upwards angle in the front and back of him. 4-9% damage.
|subtitle=
*down Tilt - Kneels down and kicks. = 4-9% damage. Luigi crouches down and kicks low to the ground. It is a low-knockback attack and is laggy. Since this attack hugs the ground, it can be used to attack a sweet spotting enemy.
|image=
|data=
{{AttackData-SSBM
|factive=17
|active=17-67
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=6
|bkb=5
|kbg=25
|angle=361
|effect=<span style="color:Orange;">Flame</span>
|description=* Placeholder
}}
}}


=====[[Smash attack|Smashes]]=====
===== <span class="invisible-header">Green Missile</span> =====
*[[Forward smash]] - Does a quick jab for 7-19% damage. Luigi winds up and launches his hand straight into his opponent, sending them at a forward and upward trajectory. Can be angled. Sometimes used to end combos. Additionally, charging a forward smash will cease Luigi momentum mid-wavedash, with can make him stop suddenly.
{{MoveData
*[[Up smash]] - 9-23% damage. Identical to Mario and Dr. Mario's headbutt with an up-and-behind trajectory, ideal for setting up aerial combos with Luigi. The player can also buffer it in at the end of a wavedash which allows for an alternative vertical launcher to Luigi's common wavedash to [[down smash]] approach.
|name=Green Missile
*[[Down smash]] - 9-23% damage. Luigi kicks out twice in a break dancing motion, first in front and then behind. This attack has an upward trajectory and its [[knockback]] provides for aerial combos against low-damage enemies and KO's against high-damage enemies.
|input=sideB (4/6B)
|subtitle=Praying for a Misfire
|image=
|data=
{{AttackData-SSBM
|factive=Charging: 18 / Hitbox: 5
|active=Charging: 18-89 / Hitbox: 5-44
|recovery=
|iasa=
|onshield-66
|landlag=41
|autocancel=<0 0>
|damage=6
|bkb=30
|kbg=100
|angle=361
|effect=Normal
|description=* Placeholder
{{AttackData-SSBM
|factive=5
|active=5-44
|recovery=
|iasa=
|onshield=-55
|landlag=41
|autocancel=
|damage=25%
|bkb=20
|kbg=100
|angle=83
|effect=<span style="color:Orange;">Flame</span>
|description=* Placeholder
}}
}}
}}


=====Other attacks=====
===== <span class="invisible-header">Super Jump Punch</span> =====
*[[Ledge attack]] - Gets up and somersaults. 8% damage.
{{MoveData
*100% ledge attack - Slowly gets up and thrusts his foot forward. 10% damage.
|name=Super Jump Punch
*[[Floor attack]] - Swirls around in a similar fashion to his down smash. 6% damage.
|input=upB (8B)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=5
|active=5-23
|recovery=
|iasa=
|onshield=Clean: -20 / Late: -31
|landlag=40
|autocancel=
|damage=Clean: 25 / Late: 1
|bkb=Clean: 70 / Late: 1
|kbg=Clean: 73 / Late: 1
|angle=Clean: 90 / Late: 80
|effect=Clean: <span style="color:Orange;">Flame</span> / Late: Coin
|description=* Placeholder
}}
}}


====[[Aerial attack]]s====
===== <span class="invisible-header">Luigi Cyclone</span> =====
*[[Neutral aerial]] - A ''[[Sex kick]]'' - 4-15% damage. Luigi's neutral aerial has the same [[knockback]] properties of most [[sex kick]]s, and sends the opponent upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents. Can KO at high percentage. One of the strongest sex kicks in the game.
{{MoveData
*[[Forward aerial]] - Does a quick karate chop. 6-12% damage. High horizontal knockback and is one of his primary KO'ing aerial attacks. It also has high knockback at low damage, good for wavelanding.
|name=Luigi Cyclone
*[[Back aerial]] - Kicks backwards. 6-11% damage. Good for damage racking and edge guarding.
|input=downB (2B)
*[[Up aerial]] - Does a flip kick. 7-13% damage. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like the chop.
|subtitle=
*[[Down aerial]] - Twirls his feet under him. 8-16% damage. A valuable edgeguarding alternative to the back aerial. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to [[Young Link (SSBM)|Young Link's]] down aerial [[spike]]). Luigi's down aerial is a meteor smash and therefore can be meteor canceled.
|image=
|data=
{{AttackData-SSBM
|factive=18
|active=6-43
|recovery=46
|iasa=
|onshield=Spin Hit: -67 / Strong Hit: -65
|landlag=
|autocancel=
|damage=Spin Hit: 8 / Strong Hit: 12
|bkb=50
|kbg=80
|angle=90
|effect=Normal
|description=* Placeholder
}}
}}


====[[Grab]]s & [[throw]]s====
== Grabs & Throws ==
*[[Forward throw]] - 4-7% damage. This throw is relatively weak but can be used near the ledge to set up Luigi's enemy for an edge-guard.
<!-->Put a character's grab, zair, and throws here.<-->
*[[Back throw]] - 5-10% damage. Luigi's strongest throw, it is used for throwing enemies off-stage and KOing.
===== <span class="invisible-header">Grab</span> =====
*[[Up throw]] - 4-7% damage. Luigi's up throw can chain grab fast-fallers at low damage. If a person [[DI]]'s, Luigi can follow the opponent up with a wavedash.
{{MoveData
*[[Down throw]] - 3-7% damage. This throw sends the enemy upwards and slightly to the side, depending on the target's DI. Though it has low [[knockback]], it does not stun the opponent long enough to combo or chain grab.
|name=Grab
|input=Grab (Z)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=7
|active=7-8
|recovery=22
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=
|bkb=
|kbg=
|angle=
|effect=Normal
|description=* Placeholder
}}
}}


=="B" Moves List==
===== <span class="invisible-header">Dash Grab</span> =====
===Neutral Special===
{{MoveData
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his floaty motif) and drift around in a circle, rather than rolling like Mario's. Also, despite the fact Luigi's fireballs are green, they still make red-orange burn animations upon impact. They can be easily spammed, and can be fired at a slightly faster pace than Mario's, especially in the Negative Zone (Luigi's final smash). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball approach is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attack is contextually less useful than Mario's, as it only travels in only one direction (forward), where Mario's move in two (forward, and downward). It also travels less distance. Luigi's fireballs deal slightly more damage than Mario's.
|name=Dash Grab
|input=d.Grab (d.Z)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=11
|active=11-12
|recovery=28
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=
|bkb=
|kbg=
|angle=
|effect=Normal
|description=* Placeholder
}}
}}


This ability is important for implementing Luigi's Vududashing. When wave dashing off a ledge or platform, using Luigi's neutral special a few frames before reaching the edge will maintain the current groundspeed as the platform or ledge is left. Whereas if no fireball is released as the ledge is left, Luigi will slow down to his normal horizontal airspeed (quite slow). This is mostly used as a mixup for ledge to ground initiations or as a ledge guarding option.
===== <span class="invisible-header">Pummel</span> =====
{{MoveData
|name=Pummel
|input=g.A
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=17
|active=17-24
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=3
|bkb=
|kbg=
|angle=
|effect=Normal
|description=* Placeholder
}}
}}


===Side Special===
===== <span class="invisible-header">fThrow</span> =====
'''Green Missile''':It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and damage being based on how long the move is charged.
{{MoveData
|name=Heave-Ho
|input=fThrow (g.6)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=12(W)
|active=12(W)-28(W)
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=8
|bkb=60
|kbg=65
|angle=45
|effect=Normal
|description=The speed of this throw depends on the opponent's weight (W).
}}
}}


The move also has a 1 out of 8 (12.5%) chance to be a "misfire", that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire activates and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to edgeguarding. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a misfire suicide.  
===== <span class="invisible-header">bThrow</span> =====
{{MoveData
|name=Sand Attack
|input=bThrow (g.4)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=44(W)
|active=44(W)-67(W)
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=Throw: 10 / Collateral: 8
|bkb=Throw: 80 / Collateral: 20
|kbg=Throw: 65 / Collateral: 100
|angle=45
|effect=Normal
|description=The speed of this throw depends on the opponent's weight (W).
}}
}}


===Up Special===
===== <span class="invisible-header">uThrow</span> =====
'''Super Jump Punch''':Luigi's sourspotted Super Jump Punch only deals 1 point of damage, and only makes a character flinch very slightly. However, if the attack's sweet spot hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback and can KO an opponent at 60% damage or higher. Luigi can turn around after the initial hitbox, however, its usefulness is questionable. In Super Smash Bros. Melee, Luigi's attack sends him vertically upward without any horizontal range, forcing him his to rely on his Green Missile for recovery.  When sourspotted, it can be used to steal KOs, as it will give Luigi the point without changing their trajectory.  
{{MoveData
|name=Sand Attack
|input=uThrow (g.8)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=18(W)
|active=18(W)-40(W)
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=7
|bkb=70
|kbg=72
|angle=100
|effect=Normal
|description=The speed of this throw depends on the opponent's weight (W).
}}
}}
 
===== <span class="invisible-header">dThrow</span> =====
{{MoveData
|name=Sand Attack
|input=dThrow (g.2)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=18(W)-40(W)
|active=
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=7
|bkb=75
|kbg=30
|angle=110
|effect=Normal
|description=The speed of this throw depends on the opponent's weight (W).
}}
}}


===Down Special===
== Universal Mechanics ==
In Super Smash Brothers Melee, the Luigi cyclone is the primary vertical recovery as long as someone has very quick tap speed. There are a total of 2 hits very similar to smash 64 with one right at the beginning and one when Luigi raises his hands. This version of the cyclone has the best combo ability and very low killing ability/gimping ability. Similar to the other smash games if the Cyclone is used at the peak of Luigi's mid-air jump, it is much easier to gain height. However, unlike other smash games, the melee cyclone needs to be "charged" by using it once on the ground. It is also by far the hardest cyclone to do fully, with only people with very fast hand speed being able to do it correctly. It takes around twice the hand speed as a Jumpless Rising Cyclone from brawl. It is also a very quick out of shield move and is a good approaching move but with low priority. It is a primary combo starter vs fast fallers or heavies.


==Combos==
==Advanced Frame Data==
==Frame Data==
This table shows the frame data for all of Luigi's non-special moves. Including shield advantage at different timings and cancels.
==Strategies==
{| class = "wikitable mw-collapsible mw-collapsed"
===Overview===
|+ Shield Advantage
===Zoning===
! move||start||end||lcancelledLandingLag||autoCancelAfter||iasa||missedLcancelLandingLag||totalFrames||damage||shieldstun||bestShieldAdvantage||lcancelledShieldAdvantage||missedLcancelShieldAdvantage||earlyHitAutoCancelledShieldAdvantage||lateHitAutoCancelledShieldAdvantage||earlyHitIASACancelledShieldAdvantage||lateHitIASACancelledShieldAdvantage||earlyHitTotalFramesShieldAdvantage||lateHitTotalFramesShieldAdvantage
===Character Specific===
|-
===Additional Note===
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
==Match-ups==
|-
===Serious Advantage Match-ups===
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
Bowser, Pichu
|-
===Advantage Match-ups===
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
Pikachi, Y.Link, Zelda, Roy, Mew2, Yoshi, G&W, Ness, Kirby
|-
===Fair Match-ups===
|uair||5||7||7||15||30||15||33||13||7||0||0||-8||-7||-5||-17||-15||-21||-19
IC, Doc, Mario, Link
|-
===Disadvantage Match-ups===
|uair||5||7||7||15||30||15||33||13||7||0||0||-8||-7||-5||-17||-15||-21||-19
Fox, Falco, Puff, Sheik, Marth, Peach, C.Falcon, Samus, Ganon, DK
|-
===Serious Disadvantage Match-ups===
|fsmash_h||12||13||N\A||N\A||N\A||N\A||41||14||8||-20||N\A||N\A||N\A||N\A||N\A||N\A||-21||-20
None
|-
|fsmash_h||12||13||N\A||N\A||N\A||N\A||41||14||8||-20||N\A||N\A||N\A||N\A||N\A||N\A||-21||-20
|-
|fsmash_h||12||13||N\A||N\A||N\A||N\A||41||14||8||-20||N\A||N\A||N\A||N\A||N\A||N\A||-21||-20
|-
|fsmash_l||12||13||N\A||N\A||N\A||N\A||41||12||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21
|-
|fsmash_l||12||13||N\A||N\A||N\A||N\A||41||12||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21
|-
|fsmash_l||12||13||N\A||N\A||N\A||N\A||41||12||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21
|-
|jab3||4||5||N\A||N\A||22||N\A||29||5||4||-12||N\A||N\A||N\A||N\A||-13||-12||-21||-20
|-
|ftilt_l||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_l||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_l||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_h||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_h||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_h||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|dashattack||4||4||N\A||N\A||59||N\A||63||2||2||-52||N\A||N\A||N\A||N\A||-52||-52||-57||-57
|-
|dashattack||4||4||N\A||N\A||59||N\A||63||2||2||-52||N\A||N\A||N\A||N\A||-52||-52||-57||-57
|-
|dashattack||10||10||N\A||N\A||59||N\A||63||2||2||-46||N\A||N\A||N\A||N\A||-46||-46||-51||-51
|-
|dashattack||10||10||N\A||N\A||59||N\A||63||2||2||-46||N\A||N\A||N\A||N\A||-46||-46||-51||-51
|-
|dashattack||16||16||N\A||N\A||59||N\A||63||2||2||-40||N\A||N\A||N\A||N\A||-40||-40||-45||-45
|-
|dashattack||16||16||N\A||N\A||59||N\A||63||2||2||-40||N\A||N\A||N\A||N\A||-40||-40||-45||-45
|-
|dashattack||22||22||N\A||N\A||59||N\A||63||2||2||-34||N\A||N\A||N\A||N\A||-34||-34||-39||-39
|-
|dashattack||22||22||N\A||N\A||59||N\A||63||2||2||-34||N\A||N\A||N\A||N\A||-34||-34||-39||-39
|-
|dashattack||29||29||N\A||N\A||59||N\A||63||2||2||-27||N\A||N\A||N\A||N\A||-27||-27||-32||-32
|-
|dashattack||29||29||N\A||N\A||59||N\A||63||2||2||-27||N\A||N\A||N\A||N\A||-27||-27||-32||-32
|-
|dashattack||37||37||N\A||N\A||59||N\A||63||2||2||-19||N\A||N\A||N\A||N\A||-19||-19||-24||-24
|-
|dashattack||37||37||N\A||N\A||59||N\A||63||2||2||-19||N\A||N\A||N\A||N\A||-19||-19||-24||-24
|-
|dair||10||14||9||23||29||18||32||16||9||0||0||-9||-8||-4||-9||-5||-13||-9
|-
|dair||10||14||9||23||29||18||32||16||9||0||0||-9||-8||-4||-9||-5||-13||-9
|-
|dair||10||14||9||23||29||18||32||16||9||0||0||-9||-8||-4||-9||-5||-13||-9
|-
|bair||6||17||7||18||N\A||15||28||11||6||1||-1||-9||-10||1||N\A||N\A||-16||-5
|-
|bair||6||17||7||18||N\A||15||28||11||6||1||-1||-9||-10||1||N\A||N\A||-16||-5
|-
|usmash||9||11||N\A||N\A||N\A||N\A||39||17||9||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|jab2||2||3||N\A||N\A||N\A||N\A||17||2||2||-12||N\A||N\A||N\A||N\A||N\A||N\A||-13||-12
|-
|jab2||2||3||N\A||N\A||N\A||N\A||17||2||2||-12||N\A||N\A||N\A||N\A||N\A||N\A||-13||-12
|-
|jab2||2||3||N\A||N\A||N\A||N\A||17||2||2||-12||N\A||N\A||N\A||N\A||N\A||N\A||-13||-12
|-
|jab1||2||3||N\A||N\A||N\A||N\A||15||3||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9
|-
|jab1||2||3||N\A||N\A||N\A||N\A||15||3||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9
|-
|jab1||2||3||N\A||N\A||N\A||N\A||15||3||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9
|-
|ftilt_m||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_m||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|ftilt_m||4||8||N\A||N\A||32||N\A||32||10||6||-17||N\A||N\A||N\A||N\A||-21||-17||-22||-18
|-
|nair||3||6||7||35||N\A||15||45||15||8||1||1||-7||-28||-25||N\A||N\A||-34||-31
|-
|nair||3||6||7||35||N\A||15||45||15||8||1||1||-7||-28||-25||N\A||N\A||-34||-31
|-
|nair||7||31||7||35||N\A||15||45||8||5||-2||-2||-10||-27||-3||N\A||N\A||-33||-9
|-
|nair||7||31||7||35||N\A||15||45||8||5||-2||-2||-10||-27||-3||N\A||N\A||-33||-9
|-
|dsmash||5||6||N\A||N\A||N\A||N\A||37||17||9||-22||N\A||N\A||N\A||N\A||N\A||N\A||-23||-22
|-
|dsmash||5||6||N\A||N\A||N\A||N\A||37||17||9||-22||N\A||N\A||N\A||N\A||N\A||N\A||-23||-22
|-
|dsmash||14||15||N\A||N\A||N\A||N\A||37||17||9||-13||N\A||N\A||N\A||N\A||N\A||N\A||-14||-13
|-
|dsmash||14||15||N\A||N\A||N\A||N\A||37||17||9||-13||N\A||N\A||N\A||N\A||N\A||N\A||-14||-13
|-
|fsmash_m||12||13||N\A||N\A||N\A||N\A||41||13||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21
|-
|fsmash_m||12||13||N\A||N\A||N\A||N\A||41||13||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21
|-
|fsmash_m||12||13||N\A||N\A||N\A||N\A||41||13||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21
|-
|utilt||4||12||N\A||N\A||N\A||N\A||29||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-19||-11
|-
|utilt||4||12||N\A||N\A||N\A||N\A||29||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-19||-11
|-
|utilt||4||12||N\A||N\A||N\A||N\A||29||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-19||-11
|-
|fair||7||10||12||19||33||25||34||12||7||-5||-5||-18||-9||-6||-18||-15||-20||-17
|-
|fair||7||10||12||19||33||25||34||12||7||-5||-5||-18||-9||-6||-18||-15||-20||-17
|}


{{Smash Melee}}
{{Smash Melee}}

Latest revision as of 22:58, 29 February 2024


Introduction

Luigi ranks at 12th on the 2021 Melee tier list, right at the top of B- tier, placing him in the dead center. Luigi is notable for having a very long wavedash due to his low traction. Luigi also has some very good approach options; Luigi's wavedash alone is the longest in the game, which can take him roughly half across Final Destination and traversing the area in a speed only slightly slower than Captain Falcon's dash. Luigi also has access to strong KO moves, including a powerful forward smash and a very fast, powerful sex kick for his neutral air. Luigi's traction, however, acts as a double-edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing. Additionally, Luigi's recovery is slow and predictable, with very few mix-ups available to him.

Strengths Weaknesses
  • Wavedash: Luigi has the longest wavedash in the game and is able to cover a lot of ground quickly
  • Combos: Overall strong combo game on most of the cast, including floaties
  • Strong aerials: Has one of the best set of aerials, that are good for combos and KOs alike
  • Combo breaker: Using his quick nAir can help you break out of combos if opponents over-extend and start your own combo instead
  • Out of shield reversals: Luigi has access to a few quick options out of shield in the form of nAir and Up B, which can either combo or kill reckless opponents respectively
  • Disadvantage: In spite of solid aerials, Luigi is particularly susceptible to extended juggles due to his poor aerial drift and slow falling speed
  • Recovery: Slow and predictable recovery that's easy to edgeguard. Sometimes has to rely on misfires to make it back
  • Low traction: While his low traction allows for an excellent wavedash, it also makes him slide further when hit, which makes punishing things out of shield or crouch cancel harder than for other characters
  • Limited approaches: Due to relying on wavedashes to approach, it can be hard for Luigi to get in on characters that are able to safely put out hitboxes within his wavedash range to snuff him out
  • Projectile spam: Luigi is very susceptible to projectile spam like Falco's lasers and Sheik's needles. While a few of his moves have decent range, he lacks a good projectile of his own
  • Vertical speed: On the ground Luigi has access to very fast movement and while he has a high full hop, it is hard for him to catch characters who can quickly traverse platforms and get from side to side above him
SSBM Luigi Portrait.png
Physics
Weight 100 (9th)
Fall Speed 1.6/Fast 2 (20th/3rd)
Gravity 0.069 (24th)
Ground Movement
Walk Speed 1.1 (13th)
Initial Dash Speed 1.34 (8th)
Initial Dash Length 10f (4th)
Run Speed 1.34(5th)
Traction 0.025 (26th)
Jumping
Jumpsquat 4f (10th)
Jump Height Full 46.546/Short 14.91/Air 38 (25th/7th/4th)
Air Speed 0.68(26th)
Air Acceleration 0.04 (24th)

Ground Moves

Jab
Jab
Jab (5AAA)
Jab 1 First Active Active Recovery IASA Landing Lag Autocancel
2 2 13 16 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
3% 0 100 83 Normal -10

Generic jab. Often used in conjunction with overshot wavedash as an approach mix-up, or as pseudo-shield pressure followed by grab/dsmash/upb

Jab 2 First Active Active Recovery IASA Landing Lag Autocancel
2 2 14 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
2% 0 100 83 Normal -13

Not used as often as single or triple jab, but works as a timing mix-up similar to single jab

Jab 3 First Active Active Recovery IASA Landing Lag Autocancel
5 2 24 (finisher) 22 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
5% 10 100 361(Sakurai angle) Normal -14

Decently fast string of jabs. Can be effective in scramble situations as a quick get-off-me option.

Dash Attack
Fists of Fear
d.A
First Active Active Recovery IASA Landing Lag Autocancel
4 33(Frames 4, 10, 16, 22, 29 and 37) 27 59 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
2%(total 6 hits) 2 100 361(Sakurai angle) Normal -20

Arguably the worst dash attack in the game. Supposed to have a 7th hit, but the hitbox is missing. Nearly useless.

fTilt
Plumber Kick
fTilt (t.6A)
First Active Active Recovery IASA Landing Lag Autocancel
4 4 24 32 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
10% 2 100 361(Sakurai angle) Normal -21

Fast with good range. Useful for catching dashbacks and is a generally good neutral tool. Can be angled up to more easily catch aerial opponents and down which gives it a set knockback of 1, effectively not sending the opponent anywhere and making it mostly useless outside niche edgeguarding situations.

uTilt
Cat Punch
uTilt (t.8A)
First Active Active Recovery IASA Landing Lag Autocancel
4 8 17 - 0 -
Damage Base Knockback Knockback Growth Angle Effect On Shield
9% 30 127 100 Normal -14

Arching move that starts behind and ends in front of Luigi, similar to uSmash. Great as both a combo starter and extender.

dTilt
Heel Kick
dTilt (t.2A)
First Active Active Recovery IASA Landing Lag Autocancel
5 2 26 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
9% 10 80 80 Normal -23

Rarely used due to dSmash filling a similar function of grounded low hitbox. Can combo into KO moves at very high %.

fSmash
Trowel Stab
"2 dollar slices!"
fSmash (s.6A)
First Active Active Recovery IASA Landing Lag Autocancel
12 2 28 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
13% 20 135 55 Normal -21

Fairly strong KO move. Great for a DI mix-up finisher after a chaingrab. Can be angled up and down for 1% higher and lower damage respecively, as well as a higher and lower launch angle.

uSmash
Lead Headbutt
uSmash (s.8A)
First Active Active Recovery IASA Landing Lag Autocancel
9 3 28 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
17% 35 98 110 Normal -19

Good for snuffing out some aerial approaches due to invincibility on the head. Because of Luigi's low traction and shield pushback, it can be hard to punish on shield.

dSmash
Breakdance Sweep
dSmash (s.2A)
First Active Active Recovery IASA Landing Lag Autocancel
5 Front: 2, Back: 2 22 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
17% 40 80 90 Normal -22

One of Luigi's most common offensive tools. Fast start-up, good damage, sets up for combos, can also KO.

Aerial Moves

nAir
Plumber's Boot
C-c-c-combo breaker!!!
nAir (j.5A)
First Active Active Recovery IASA Landing Lag Autocancel
3 28 14 - 7 <3 35>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 15% / Late: 8% Clean: 20 / Late: 20 100 90 Normal +1

One of Luigi's defining and most versatile moves. Used as a combo starter, extender and finisher, as well as breaking out of combos and pressuring shields.

fAir
Chop Chop
fAir (j.6A)
First Active Active Recovery IASA Landing Lag Autocancel
7 3 25 33 12 <2 19>
Damage Base Knockback Knockback Growth Angle Effect On Shield
12% 43 100 361(Sakurai angle) Normal -5

A quick chop with okay range above and in front. Good as a combo finisher or as walling in neutral with short hop double fAir.

bAir
Drop Kick
bAir (j.4A)
First Active Active Recovery IASA Landing Lag Autocancel
6 12 11 - 7 <6 18>
Damage Base Knockback Knockback Growth Angle Effect On Shield
11% 12 100 361(Sakurai angle) Normal -1

A solid neutral tool with decent range. Good for keeping opponents out and edgeguarding from ledge.

uAir
Bicycle Kick
uAir (j.8A)
First Active Active Recovery IASA Landing Lag Autocancel
5 3 26 30 7 <2 15>
Damage Base Knockback Knockback Growth Angle Effect On Shield
13% 0 100 55 Normal +/-0

Great as an aerial combo extender into fair/dair/nair/upb. Can also be used for aerial interrupts.

dAir
Screwdriver Kick
dAir (j.2A)
First Active Active Recovery IASA Landing Lag Autocancel
10 5 18 29 9 <6 23>
Damage Base Knockback Knockback Growth Angle Effect On Shield
16% 20 100 361(Sakurai angle) Normal +/-0

Strong aerial with great downward range and IASA window for safe poking in neutral. Has a small meteor hitbox that opens up new combo trees and is particularly useful as a rest punish.

Special Moves

Fireball
Fireball
nB (5B)
First Active Active Recovery IASA Landing Lag Autocancel
17 17-67 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
6 5 25 361 Flame 0
  • Placeholder
Green Missile
Green Missile
Praying for a Misfire
sideB (4/6B)
First Active Active Recovery IASA Landing Lag Autocancel
Charging: 18 / Hitbox: 5 Charging: 18-89 / Hitbox: 5-44 - - 41 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
6 30 100 361 Normal -
  • Placeholder
First Active Active Recovery IASA Landing Lag Autocancel
5 5-44 - - 41 -
Damage Base Knockback Knockback Growth Angle Effect On Shield
25% 20 100 83 Flame -55
  • Placeholder
Super Jump Punch
Super Jump Punch
upB (8B)
First Active Active Recovery IASA Landing Lag Autocancel
5 5-23 - - 40 -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 25 / Late: 1 Clean: 70 / Late: 1 Clean: 73 / Late: 1 Clean: 90 / Late: 80 Clean: Flame / Late: Coin Clean: -20 / Late: -31
  • Placeholder
Luigi Cyclone
Luigi Cyclone
downB (2B)
First Active Active Recovery IASA Landing Lag Autocancel
18 6-43 46 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Spin Hit: 8 / Strong Hit: 12 50 80 90 Normal Spin Hit: -67 / Strong Hit: -65
  • Placeholder

Grabs & Throws

Grab
Grab
Grab (Z)
First Active Active Recovery IASA Landing Lag Autocancel
7 7-8 22 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
- - - - Normal -
  • Placeholder
Dash Grab
Dash Grab
d.Grab (d.Z)
First Active Active Recovery IASA Landing Lag Autocancel
11 11-12 28 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
- - - - Normal -
  • Placeholder
Pummel
Pummel
g.A
First Active Active Recovery IASA Landing Lag Autocancel
17 17-24 - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
3 - - - Normal -
  • Placeholder
fThrow
Heave-Ho
fThrow (g.6)
First Active Active Recovery IASA Landing Lag Autocancel
12(W) 12(W)-28(W) - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
8 60 65 45 Normal -

The speed of this throw depends on the opponent's weight (W).

bThrow
Sand Attack
bThrow (g.4)
First Active Active Recovery IASA Landing Lag Autocancel
44(W) 44(W)-67(W) - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Throw: 10 / Collateral: 8 Throw: 80 / Collateral: 20 Throw: 65 / Collateral: 100 45 Normal -

The speed of this throw depends on the opponent's weight (W).

uThrow
Sand Attack
uThrow (g.8)
First Active Active Recovery IASA Landing Lag Autocancel
18(W) 18(W)-40(W) - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
7 70 72 100 Normal -

The speed of this throw depends on the opponent's weight (W).

dThrow
Sand Attack
dThrow (g.2)
First Active Active Recovery IASA Landing Lag Autocancel
18(W)-40(W) - - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
7 75 30 110 Normal -

The speed of this throw depends on the opponent's weight (W).

Universal Mechanics

Advanced Frame Data

This table shows the frame data for all of Luigi's non-special moves. Including shield advantage at different timings and cancels.

Shield Advantage
move start end lcancelledLandingLag autoCancelAfter iasa missedLcancelLandingLag totalFrames damage shieldstun bestShieldAdvantage lcancelledShieldAdvantage missedLcancelShieldAdvantage earlyHitAutoCancelledShieldAdvantage lateHitAutoCancelledShieldAdvantage earlyHitIASACancelledShieldAdvantage lateHitIASACancelledShieldAdvantage earlyHitTotalFramesShieldAdvantage lateHitTotalFramesShieldAdvantage
dtilt 5 8 N\A N\A N\A N\A 34 9 6 -20 N\A N\A N\A N\A N\A N\A -23 -20
dtilt 5 8 N\A N\A N\A N\A 34 9 6 -20 N\A N\A N\A N\A N\A N\A -23 -20
dtilt 5 8 N\A N\A N\A N\A 34 9 6 -20 N\A N\A N\A N\A N\A N\A -23 -20
uair 5 7 7 15 30 15 33 13 7 0 0 -8 -7 -5 -17 -15 -21 -19
uair 5 7 7 15 30 15 33 13 7 0 0 -8 -7 -5 -17 -15 -21 -19
fsmash_h 12 13 N\A N\A N\A N\A 41 14 8 -20 N\A N\A N\A N\A N\A N\A -21 -20
fsmash_h 12 13 N\A N\A N\A N\A 41 14 8 -20 N\A N\A N\A N\A N\A N\A -21 -20
fsmash_h 12 13 N\A N\A N\A N\A 41 14 8 -20 N\A N\A N\A N\A N\A N\A -21 -20
fsmash_l 12 13 N\A N\A N\A N\A 41 12 7 -21 N\A N\A N\A N\A N\A N\A -22 -21
fsmash_l 12 13 N\A N\A N\A N\A 41 12 7 -21 N\A N\A N\A N\A N\A N\A -22 -21
fsmash_l 12 13 N\A N\A N\A N\A 41 12 7 -21 N\A N\A N\A N\A N\A N\A -22 -21
jab3 4 5 N\A N\A 22 N\A 29 5 4 -12 N\A N\A N\A N\A -13 -12 -21 -20
ftilt_l 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_l 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_l 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_h 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_h 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_h 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
dashattack 4 4 N\A N\A 59 N\A 63 2 2 -52 N\A N\A N\A N\A -52 -52 -57 -57
dashattack 4 4 N\A N\A 59 N\A 63 2 2 -52 N\A N\A N\A N\A -52 -52 -57 -57
dashattack 10 10 N\A N\A 59 N\A 63 2 2 -46 N\A N\A N\A N\A -46 -46 -51 -51
dashattack 10 10 N\A N\A 59 N\A 63 2 2 -46 N\A N\A N\A N\A -46 -46 -51 -51
dashattack 16 16 N\A N\A 59 N\A 63 2 2 -40 N\A N\A N\A N\A -40 -40 -45 -45
dashattack 16 16 N\A N\A 59 N\A 63 2 2 -40 N\A N\A N\A N\A -40 -40 -45 -45
dashattack 22 22 N\A N\A 59 N\A 63 2 2 -34 N\A N\A N\A N\A -34 -34 -39 -39
dashattack 22 22 N\A N\A 59 N\A 63 2 2 -34 N\A N\A N\A N\A -34 -34 -39 -39
dashattack 29 29 N\A N\A 59 N\A 63 2 2 -27 N\A N\A N\A N\A -27 -27 -32 -32
dashattack 29 29 N\A N\A 59 N\A 63 2 2 -27 N\A N\A N\A N\A -27 -27 -32 -32
dashattack 37 37 N\A N\A 59 N\A 63 2 2 -19 N\A N\A N\A N\A -19 -19 -24 -24
dashattack 37 37 N\A N\A 59 N\A 63 2 2 -19 N\A N\A N\A N\A -19 -19 -24 -24
dair 10 14 9 23 29 18 32 16 9 0 0 -9 -8 -4 -9 -5 -13 -9
dair 10 14 9 23 29 18 32 16 9 0 0 -9 -8 -4 -9 -5 -13 -9
dair 10 14 9 23 29 18 32 16 9 0 0 -9 -8 -4 -9 -5 -13 -9
bair 6 17 7 18 N\A 15 28 11 6 1 -1 -9 -10 1 N\A N\A -16 -5
bair 6 17 7 18 N\A 15 28 11 6 1 -1 -9 -10 1 N\A N\A -16 -5
usmash 9 11 N\A N\A N\A N\A 39 17 9 -19 N\A N\A N\A N\A N\A N\A -21 -19
jab2 2 3 N\A N\A N\A N\A 17 2 2 -12 N\A N\A N\A N\A N\A N\A -13 -12
jab2 2 3 N\A N\A N\A N\A 17 2 2 -12 N\A N\A N\A N\A N\A N\A -13 -12
jab2 2 3 N\A N\A N\A N\A 17 2 2 -12 N\A N\A N\A N\A N\A N\A -13 -12
jab1 2 3 N\A N\A N\A N\A 15 3 3 -9 N\A N\A N\A N\A N\A N\A -10 -9
jab1 2 3 N\A N\A N\A N\A 15 3 3 -9 N\A N\A N\A N\A N\A N\A -10 -9
jab1 2 3 N\A N\A N\A N\A 15 3 3 -9 N\A N\A N\A N\A N\A N\A -10 -9
ftilt_m 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_m 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
ftilt_m 4 8 N\A N\A 32 N\A 32 10 6 -17 N\A N\A N\A N\A -21 -17 -22 -18
nair 3 6 7 35 N\A 15 45 15 8 1 1 -7 -28 -25 N\A N\A -34 -31
nair 3 6 7 35 N\A 15 45 15 8 1 1 -7 -28 -25 N\A N\A -34 -31
nair 7 31 7 35 N\A 15 45 8 5 -2 -2 -10 -27 -3 N\A N\A -33 -9
nair 7 31 7 35 N\A 15 45 8 5 -2 -2 -10 -27 -3 N\A N\A -33 -9
dsmash 5 6 N\A N\A N\A N\A 37 17 9 -22 N\A N\A N\A N\A N\A N\A -23 -22
dsmash 5 6 N\A N\A N\A N\A 37 17 9 -22 N\A N\A N\A N\A N\A N\A -23 -22
dsmash 14 15 N\A N\A N\A N\A 37 17 9 -13 N\A N\A N\A N\A N\A N\A -14 -13
dsmash 14 15 N\A N\A N\A N\A 37 17 9 -13 N\A N\A N\A N\A N\A N\A -14 -13
fsmash_m 12 13 N\A N\A N\A N\A 41 13 7 -21 N\A N\A N\A N\A N\A N\A -22 -21
fsmash_m 12 13 N\A N\A N\A N\A 41 13 7 -21 N\A N\A N\A N\A N\A N\A -22 -21
fsmash_m 12 13 N\A N\A N\A N\A 41 13 7 -21 N\A N\A N\A N\A N\A N\A -22 -21
utilt 4 12 N\A N\A N\A N\A 29 9 6 -11 N\A N\A N\A N\A N\A N\A -19 -11
utilt 4 12 N\A N\A N\A N\A 29 9 6 -11 N\A N\A N\A N\A N\A N\A -19 -11
utilt 4 12 N\A N\A N\A N\A 29 9 6 -11 N\A N\A N\A N\A N\A N\A -19 -11
fair 7 10 12 19 33 25 34 12 7 -5 -5 -18 -9 -6 -18 -15 -20 -17
fair 7 10 12 19 33 25 34 12 7 -5 -5 -18 -9 -6 -18 -15 -20 -17

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