m (→Thrill Kills) |
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Line 28: | Line 28: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Poor range for a high poke, but excellent advantage and frame data. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Backslap}} | |||
}} | }} | ||
</div> | </div> | ||
Line 50: | Line 53: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A slight sacrifice of startup and advantage for range and damage. Doesn't have a lot of good combo strings, and is mostly used as a juggle extension since it strings (untrue) into ''Ball Kick'', which then strings to ''Rising Prod Spin''. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Splits Kick}} | |||
}} | }} | ||
</div> | </div> | ||
Line 162: | Line 168: | ||
|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=Too short a range and not enough active frames to be that good. It's a bit of an orphan move since there's no way to truly string into it, either. ''Ball Kick'' is your better stun move choice. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Knee Thrust}} | |||
}} | }} | ||
</div> | </div> | ||
Line 206: | Line 215: | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Batter up! Not a bad move, mostly used as a combo ender after a ''Vegas Vertical'' to line drive an opponent into the corner.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 250: | Line 259: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=Your go-to | |description=Your go-to juggle ender in the corner. It's minus on hit, but no other move matches its damage in the corner when every hit lands.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 280: | Line 289: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-3.gif | ||
|caption= | |caption= | ||
|name= | |name=Quick Thrust | ||
|linkname= | |linkname= | ||
|input={{TKin|i=3}} | |input={{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=10 | ||
|advantage= | |advantage=-4 / +4 | ||
|damage= | |damage=3 | ||
|range= | |range=4.7 | ||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description= | |description=An excellent button. Great startup, range, startup, hits mid, and its advantage is very good for this game.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 302: | Line 311: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-f3.gif | ||
|caption= | |caption= | ||
|name= | |name=Knee Thrust | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=3}} | |input={{TKin|i=f|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / +24 | ||
|damage= | |damage=4 | ||
|range= | |range=3.9 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Stupidly fast startup and good range for a launcher. It also has a lot of travel to it which helps get closer to the corner during juggles. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} - Overhead Prod Slam</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Prod Swing}} | |||
}} | }} | ||
</div> | </div> | ||
Line 324: | Line 337: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-bf3.gif | ||
|caption= | |caption= | ||
|name= | |name=Forward Heel Flip | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=16 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|advantage= | |advantage=-15 / -7 | ||
|damage= | |damage=9 | ||
|range= | |range=8.4 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Very bleh move. Long range, but very minus on hit. Avoid using.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 346: | Line 359: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-qc3.gif | ||
|caption= | |caption= | ||
|name= | |name=Ball Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=3}} | |input={{TKin|i=qc|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / +46 ({{Tooltip | text=+4 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|damage= | |damage=5 | ||
|range= | |range=4.2 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Decent range as far as stuns go. For the most part you'll mostly use this in juggles to cancel into ''Rising Prod Spin'' as an ender. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=1}} '''/''' {{TKin|i=2}} - Rising Prod Spin</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Knee Thrust}} | |||
}} | }} | ||
</div> | </div> | ||
Line 368: | Line 385: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-hc3.gif | ||
|caption= | |caption= | ||
|name= | |name=Forward Cartwheel | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=3}} | |input={{TKin|i=hc|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=3 | ||
|recovery= | |recovery=9 | ||
|advantage= | |advantage=-3 / +4 | ||
|damage= | |damage=5/hit | ||
|range= | |range=10.9 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=One of Belledonna's best stand-alone specials. Very slow startup, but you get superb range and low enough disadvantage that it's virtually safe on block. If someone blocks it, you can deal 85 damage with it's low/high string afterwards in the corner, or you can buffer a grab they only have three frames to react to.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 390: | Line 407: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-l23.gif | ||
|caption= | |caption= | ||
|name= | |name=Low Leg Jab From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+3}} | |input={{TKin|i=l2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=15 | ||
|advantage= | |advantage=-9 / -2 | ||
|damage= | |damage=2 | ||
|range= | |range=3.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Bad advantage, less range than it looks, but it strings into a mid launcher.}} | ||
}} | }} | ||
<br/> | <br/> | ||
Line 414: | Line 431: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-4.gif | ||
|caption= | |caption= | ||
|name= | |name=Side Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=4}} | |input={{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=1 | ||
|recovery= | |recovery=18 | ||
|advantage= | |advantage=-12 / -5 | ||
|damage= | |damage=3 | ||
|range= | |range=4.8 | ||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description= | |description=Mostly used as a combo filler button since it can cancel into either ''Overhead Prod Slam'' or (more usefully) ''Vegas Vertical''. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=b|c=1}}{{TKin|i=2}} - Overhead Prod Slam</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Vegas Vertical}} | |||
}} | }} | ||
</div> | </div> | ||
Line 436: | Line 457: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-f4.gif | ||
|caption= | |caption= | ||
|name= | |name=Vegas Vertical | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=1 | ||
|recovery= | |recovery=14 | ||
|advantage= | |advantage=-8 / +28 | ||
|damage= | |damage=6 | ||
|range= | |range=3.3 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Your best mid-string launcher, however on its own it's short range and average startup doesn't make it your best choice for a launcher over ''Knee Thrust''. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Prod Swing}} | |||
}} | }} | ||
</div> | </div> | ||
Line 458: | Line 482: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-bf4.gif | ||
|caption= | |caption= | ||
|name= | |name=Splits Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-12 / +1 | ||
|damage= | |damage=4 | ||
|range= | |range=4.4 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Excellent move. Great disjointed hitbox, can low profile high attacks and certain mids, and it's a low combo starter.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 480: | Line 504: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-qc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Slap Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=4}} | |input={{TKin|i=qc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|advantage= | |advantage= / +1 | ||
|damage= | |damage=4 | ||
|range= | |range=3.3 | ||
|property= | |property= | ||
|stance=Switch | |||
|description=A filler move. Can string into a ''Forward Cartwheel'' to give it bonus damage, but its bad startup doesn't make that an appealing option during an actual battle. | |||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}} - Forward Cartwheel}} | |||
}} | |||
</div> | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | |||
|image=TK-Bel-hc4.gif | |||
|caption= | |||
|name=Backward Cartwheel | |||
|linkname= | |||
|input={{TKin|i=hc|c=1}}{{TKin|i=4}} | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Mid.png]] | |||
|startup=12 | |||
|active=7 | |||
|recovery=12 | |||
|advantage=-7 / -4 | |||
|damage=6 | |||
|range=-8.9 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=A fairly useless retreating move. You might be able to hit someone with this in a chaotic free-for-all, but outside of that you won't be using this.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 502: | Line 551: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-fc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Triple Attack | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=fc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |version=On Grab | ||
|startup= | |hit=[[File:High.png]] | ||
|active= | |startup=11 | ||
|recovery= | |active=14 | ||
|advantage= | |recovery=10 | ||
|damage= | |advantage=- / +16 | ||
|range= | |damage=24 | ||
|range=1.1 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=}} | |||
{{AttackData-TK | |||
|header=no | |||
|version=On Hit | |||
|hit=[[File:Low.png]] | |||
|startup=11 | |||
|active=1 | |||
|recovery=18 | |||
|advantage=-12 / -7 | |||
|damage=5 | |||
|range=-0.2 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Terrible command grab. Too slow and ''way'' too short ranged to be practically used. Doesn't grab someone who's blocking, even if they're high blocking.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 524: | Line 587: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-l24.gif | ||
|caption= | |caption= | ||
|name= | |name=Rising Kick From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+4}} | |input={{TKin|i=l2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=12 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|advantage= | |advantage=+18 | ||
|damage= | |damage=3 | ||
|range= | |range=2.3 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Poor range, but good active frames. Most of your crouch attacks string into this. Unfortunately this launcher severely limited by its recovery time, as it's too long to catch your opponent with any of your standing strikes. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} - Forward Heel Flip}} | |||
}} | }} | ||
</div> | </div> | ||
Line 546: | Line 612: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-ff4.gif | ||
|caption= | |caption= | ||
|name= | |name=Running Splits | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=18 | ||
|active= | |active=2 | ||
|recovery= | |recovery=28 | ||
|advantage= | |advantage=/ -15 | ||
|damage= | |damage=7 | ||
|range= | |range=14.3 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A garbage sprint attack. It hits low, but it leads to a regular knockdown, has terrible startup and equally terrible advantage.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 568: | Line 634: | ||
=====Grabs / Misc Moves===== | =====Grabs / Misc Moves===== | ||
Belladonna's whiffed grab recovery is 18<sup>f</sup>. | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-Grab1.gif | ||
|caption= | |caption= | ||
|name= | |name=Crotch Crush | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=86 | ||
|advantage= | |advantage=- / -13 | ||
|damage= | |damage=17 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Both of Belladonna's grabs have terrible advantage, so its best to stay away from using them unless you're really in trouble and need a 0 frame move. At the very least the backwards cartwheel can create space for some immediate wake-up attacks to not hit you (funnily enough it has a hitbox, too).}} | ||
}} | }} | ||
</div> | </div> | ||
Line 592: | Line 659: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-Grab2.gif | ||
|caption= | |caption= | ||
|name= | |name=Slap And Tickle | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+4}} | |input={{TKin|i=2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=78 | ||
|advantage= | |advantage=- / -15 | ||
|damage= | |damage=18 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Even '''more''' disadvantage than ''Crotch Crush'' and lacks the retreat, but it deals an extra point of damage.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-RearGrab.gif | ||
|caption= | |caption= | ||
|name= | |name=Rear Grab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=44 | ||
|advantage= | |advantage=- / +65 | ||
|damage= | |damage=22 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Dzzy.png]] (...technically) | ||
|stance= | |stance= | ||
|description= | |description=Damaging, however your opponent has invincibility to any standing attack while they're getting up. Any attack that uses L2 ''will'' hit them. This sadly limits what strings you can go for after getting the rare opportunity to rear grab.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-SwapGrab.gif | ||
|caption= | |caption= | ||
|name= | |name=Swap Places | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+4}} | |input={{TKin|i=1+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=41 | ||
|advantage= | |advantage=- / +15 | ||
|damage= | |damage=6 | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=One of the few swap grabs in the game that deals damage. If you're going to grab someone, go with this one for sure.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Bel-Taunt.gif | ||
|caption= | |caption= | ||
|name= | |name=Taunt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+3}} | |input={{TKin|i=2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=141 | ||
|advantage= | |advantage= | ||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=The (apparently) controversial moan taunt. You can press {{TKin|i=3+4}} during the taunt for a ''Triple Attack''.}} | ||
}} | }} | ||
</div> | </div> | ||
<br/> | ---- | ||
==Thrill Kills== | |||
Thrill Kill 1- No Inputs</br> | |||
Thrill Kill 2 - {{TKin|i=3}} + {{TKin|i=b}}</br> | |||
Thrill Kill 3 - {{TKin|i=1}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=d}}</br> | |||
Combo Kill - {{TKin|i=2}} + {{TKin|i=3}} + '''L1'''</br> | |||
Dance - {{TKin|i=1}} + {{TKin|i=2}} + {{TKin|i=3}} + {{TKin|i=4}} + '''L1'''</br></br> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Belladonna]] | [[Category:Belladonna]] |
Latest revision as of 22:28, 20 February 2024
Overview
Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.
Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Belladonna's whiffed grab recovery is 18f.
Thrill Kills
Thrill Kill 1- No Inputs
Thrill Kill 2 - +
Thrill Kill 3 - +
+ L1 +
Combo Kill - +
+ L1
Dance - +
+
+
+ L1