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== | {{Infobox Character SSBM | ||
==" | |name=Falco | ||
=== | |discord=HUxvTdy | ||
== | |vods=https://vods.co/melee?selection=51 | ||
== | |image=SSBM_Falco_Portrait.png | ||
== | |weight=80 [[Super Smash Bros. Melee/Attributes#Weight|(20th)]] | ||
=== | |fallspeed=3.1/Fast 3.5 [[Super Smash Bros. Melee/Attributes#Fall Speed|(1st)]] | ||
=== | |gravity=0.17 [[Super Smash Bros. Melee/Attributes#Gravity|(2nd)]] | ||
=== | |jumpsquat=5f [[Super Smash Bros. Melee/Attributes#Jumpsquat|(17th)]] | ||
=== | |walkspeed=1.4 [[Super Smash Bros. Melee/Attributes#Walk Speed|(3rd)]] | ||
== | |idashspeed=1.9 [[Super Smash Bros. Melee/Attributes#Initial Dash|(25th)]] | ||
=== | |idashlength=11f [[Super Smash Bros. Melee/Attributes#Initial Dash|(8th)]] | ||
=== | |runspeed=1.5 [[Super Smash Bros. Melee/Attributes#Run Speed|(25th)]] | ||
=== | |traction=0.8 [[Super Smash Bros. Melee/Attributes#Weight|(9th)]] | ||
=== | |jumpheight=Full 51.5/Short 11.58/Air 41.778 [[Super Smash Bros. Melee/Attributes#Jump Height|(1st/16th/1st)]] | ||
=== | |airspeed=0.85 [[Super Smash Bros. Melee/Attributes#Air Speed|(18th)]] | ||
|airaccel=0.05 [[Super Smash Bros. Melee/Attributes#Air Acceleration|(16th)]] | |||
}} | |||
==Ground Moves== | |||
===== <span class="invisible-header">Jab</span> ===== | |||
{{MoveData | |||
|name=Jab | |||
|input=Jab (5AAA) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|version=Jab 1 | |||
|factive=- | |||
|active=- | |||
|recovery=- | |||
|iasa=- | |||
|onshield=- | |||
|landlag= | |||
|autocancel= | |||
|damage=-% | |||
|bkb=- | |||
|kbg=- | |||
|angle=- | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
{{AttackData-SSBM | |||
|version=Jab 2 | |||
|factive=- | |||
|active=- | |||
|recovery=- | |||
|iasa=- | |||
|onshield=- | |||
|landlag= | |||
|autocancel= | |||
|damage=-% | |||
|bkb=- | |||
|kbg=- | |||
|angle=- | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
{{AttackData-SSBM | |||
|version=Rapid Jab | |||
|factive=- | |||
|active=- | |||
|recovery=- (finisher) | |||
|iasa= | |||
|onshield= | |||
|landlag= | |||
|autocancel= | |||
|damage=- | |||
|bkb=- | |||
|kbg=- | |||
|angle=- | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dash Attack</span> ===== | |||
{{MoveData | |||
|name=Jumping Side Kick | |||
|input=Dash Attack (d.A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">fTilt</span> ===== | |||
{{MoveData | |||
|name=Bird Kick | |||
|input=fTilt (t.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">uTilt</span> ===== | |||
{{MoveData | |||
|name=Back Kick | |||
|input=uTilt (t.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">dTilt</span> ===== | |||
{{MoveData | |||
|name=Bird Sweep | |||
|input=dTilt (t.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">fSmash</span> ===== | |||
{{MoveData | |||
|name=Roundhouse Kick | |||
|input=fSmash (s.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">uSmash</span> ===== | |||
{{MoveData | |||
|name=Flip Kick | |||
|input=uSmash (s.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">dSmash</span> ===== | |||
{{MoveData | |||
|name=Falco Split | |||
|input=dSmash (s.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
== Aerial Moves == | |||
===== <span class="invisible-header">nAir</span> ===== | |||
{{MoveData | |||
|name=Flying Kick | |||
|input=nAir (j.5A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">fAir</span> ===== | |||
{{MoveData | |||
|name=Cyclone Kick | |||
|input=fAir (j.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">bAir</span> ===== | |||
{{MoveData | |||
|name=Reverse Spin Kick | |||
|input=bAir (j.4A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">uAir</span> ===== | |||
{{MoveData | |||
|name=Falco Flip | |||
|input=uAir (j.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">dAir</span> ===== | |||
{{MoveData | |||
|name=Air Drill | |||
|input=dAir (j.2A) | |||
|subtitle= One stock coming right up | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=5 | |||
|active=19 | |||
|recovery=25 | |||
|iasa=0 | |||
|onshield=7 | |||
|landlag=18 | |||
|autocancel=<5 29> | |||
|damage=Clean: 12 / Late: 9 | |||
|bkb=Clean: 10 / Late: 20 | |||
|kbg=100 | |||
|angle=290 | |||
|effect=Normal | |||
|description= Falco Down air is a spinning corkscrew that possesses the rare and powerful property of being a true spike; meaning that when connected in the air it sends the opponent at a harsh, downward angle that CAN NOT be cancelled with a meteor cancel. When connected on the ground, it will either leave the opponent in lengthy grounded hitstun for a shine, or pop them straight up for another combo. This property combined with the moves incredible active time, damage, hitstun, shieldstun, speed, and hitbox, create one of melee's most oppressive combo and pressure tools, which also synergizes fantastically with the rest of falco's kit. Notably, down air is often used to hit an opponent that has been popped up by shine, knocking them back to the ground where they will be shined or down aired again to continue or repeat the combo, a combo loop known as "pillaring" which is crucial to falco's punish game. Throw in some edgeguarding applications and some round winning stock trades, and down air is a move that falco mains will enjoy (and have enjoyed already) for decades | |||
}} | |||
}} | |||
== Special Moves == | |||
===== <span class="invisible-header">Blaster</span> ===== | |||
{{MoveData | |||
|name=Blaster | |||
|input=nB (5B) | |||
|subtitle= Get used to seeing this | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=23 *13 in air | |||
|active=99 | |||
|recovery=57 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 42> | |||
|damage=Clean: 3 / Late: n/a | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=n/a | |||
|angle=0 | |||
|effect=Normal | |||
|description= The most powerful projectile in melee, yet also one of its simplest. Falco fires a long laser in a straight line from his pistol, which deals low percent and has only a couple frames of hitstun. The magic of this move happens when it is performed in the air due to it's lengthy endlag being completely cancelled by Falco's landing animation. Performing this aerial laser from a short hop (known as short-hop laser or "SHL") is absolutely crucial to falco's neutral game, and acts as one of the most spammable, low commitment, and downright frustrating options in the game. This move is not unpunishable however, and opponents who are skilled at fighting falco can call you out with movement or powershields to create openings. Nonetheless, the sheer amount of different ways falco can mixup lasers in/for his offense and neutral is staggering, and should be practiced and exploited by falco as much as possible. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Falco Phantasm</span> ===== | |||
{{MoveData | |||
|name=Falco Phantasm | |||
|input=sideB (4/6B) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">Fire Bird</span> ===== | |||
{{MoveData | |||
|name=Fire Bird | |||
|input=upB (8B) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= * Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">Reflector</span> ===== | |||
{{MoveData | |||
|name=Reflector | |||
|input=downB (2B) | |||
|subtitle= Blip Blip baby | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=1 | |||
|active=1 | |||
|recovery=19 can be held | |||
|iasa=n/a | |||
|onshield=5 | |||
|landlag=n/a | |||
|autocancel=<0 0> | |||
|damage=Clean: 8 / Late: n/a | |||
|bkb=Clean: 50 / Late: n/a | |||
|kbg=50 | |||
|angle=84 | |||
|effect=lightning | |||
|description= One of two legendary shine moves, falco's down b is one of the strongest moves in the entire franchise. Added to the game as a way to reflect projectiles, down b has a small hitbox on the very first frame of the move. On hit, this 1 frame move has unreasonable amounts of hitstun, the perfect vertical knockback angle for combos, excellent frame data on shield and much more. The move can also be jump cancelled allowing a player to perform a wavedash immediately after shining; this technique is known as a Waveshine and it is '''Meta Defining''', meaning it is absolutely crucial for falco mains to practice this. Experienced players using this technique in tandem with falco's powerful aerials and controlling laser are able to string together some absolutely dizzying offense, that can not only blow through any of your opponents defenses when done thoughtfully, but can also convert into high damaging and even lethal combos due to shine's fantastic on-hit properties. This only scratches the surface of what this move is capable of, and while it does have slight weaknesses in the form of a very small hitbox, and its susceptabiliy to SDI, the only real limitation of down-b is in the imagination and execution of it's user. | |||
}} | |||
}} | |||
==Grabs & Throws== | |||
===== <span class="invisible-header">Grab</span> ===== | |||
{{MoveData | |||
|name=Grab | |||
|input=Grab (Z) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dash Grab</span> ===== | |||
{{MoveData | |||
|name=Grab | |||
|input=d.Grab (d.Z) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">Pummel</span> ===== | |||
{{MoveData | |||
|name=Knee | |||
|input=g.A | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">fThrow</span> ===== | |||
{{MoveData | |||
|name=Elbow Bash | |||
|input=fThrow (g.6) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">bThrow</span> ===== | |||
{{MoveData | |||
|name=Skeet Blaster | |||
|input=bThrow (g.4) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">uThrow</span> ===== | |||
{{MoveData | |||
|name=Star Blaster | |||
|input=uThrow (g.8) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
===== <span class="invisible-header">dThrow</span> ===== | |||
{{MoveData | |||
|name=Floor Blaster | |||
|input=dThrow (g.2) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description=* Placeholder | |||
}} | |||
}} | |||
==Advanced Frame Data== | |||
This table shows the frame data for all of Falco's non-special moves. Including shield advantage at different timings and cancels. | |||
{| class = "wikitable mw-collapsible mw-collapsed" | |||
|+ Shield Advantage | |||
! move||start||end||lcancelledLandingLag||autoCancelAfter||iasa||missedLcancelLandingLag||totalFrames||damage||shieldstun||bestShieldAdvantage||lcancelledShieldAdvantage||missedLcancelShieldAdvantage||earlyHitAutoCancelledShieldAdvantage||lateHitAutoCancelledShieldAdvantage||earlyHitIASACancelledShieldAdvantage||lateHitIASACancelledShieldAdvantage||earlyHitTotalFramesShieldAdvantage||lateHitTotalFramesShieldAdvantage | |||
|- | |||
|ftilt_mh||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
|- | |||
|ftilt_mh||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
|- | |||
|ftilt_mh||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
|- | |||
|dtilt||7||9||N\A||N\A||28||N\A||29||13||7||-11||N\A||N\A||N\A||N\A||-13||-11||-15||-13 | |||
|- | |||
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|ftilt_l||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
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|ftilt_l||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
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|ftilt_l||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
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|ftilt_h||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
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|ftilt_h||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
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|ftilt_h||5||9||N\A||N\A||N\A||N\A||26||9||6||-11||N\A||N\A||N\A||N\A||N\A||N\A||-15||-11 | |||
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|dashattack||4||7||N\A||N\A||36||N\A||39||9||6||-22||N\A||N\A||N\A||N\A||-25||-22||-29||-26 | |||
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|dashattack||8||17||N\A||N\A||36||N\A||39||6||4||-14||N\A||N\A||N\A||N\A||-23||-14||-27||-18 | |||
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|dair||5||14||9||29||N\A||18||49||12||7||-2||-2||-11||-21||-12||N\A||N\A||-37||-28 | |||
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|usmash||7||10||N\A||N\A||N\A||N\A||43||14||8||-25||N\A||N\A||N\A||N\A||N\A||N\A||-28||-25 | |||
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|usmash||11||15||N\A||N\A||N\A||N\A||43||12||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-25||-21 | |||
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|jab2||2||3||N\A||N\A||18||N\A||19||4||3||-11||N\A||N\A||N\A||N\A||-12||-11||-14||-13 | |||
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|jab2||2||3||N\A||N\A||18||N\A||19||4||3||-11||N\A||N\A||N\A||N\A||-12||-11||-14||-13 | |||
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{{Smash Melee}} | {{Smash Melee}} | ||
[[Category: Super Smash Bros. Melee]] |
Latest revision as of 01:41, 30 December 2023
Introduction
Falco is the quintessential definition of a glass cannon. He dominates the neutral game, boasting insane frame data and arguably the best projectile in the game. After landing a hit or even from a disadvantage state, Falco also has limitless combo and mix up potential thanks to his unique version of shine and his oppressive Down Air (dAir) that allow him to convert any hit into his deadly "pillar" combos
There is no exaggeration when it's said that this bird's laser is one of the most obnoxious projectiles in this game, and perhaps all of fighting games. Unlike Fox's laser, his Blaster's laser deals hitstun when it connects, meaning that Falco can immediately take control of the match by restricting the opponent's movement in neutral from the very start of a game. This can continue as strong zoning, or when he is closer he can use it to start his obscene pressure, or even fit it into combos to catch certain options and chain into stronger finishers. This plays into the rest of his moveset, as if the opponent attempts to get around the lasers vertically, he can perform extremely low commitment anti airs as a hard counter that start off his damaging combos.
Falco has a few main weaknesses. First his movement. Compared to his crewmate fox, his movement is trickier and more predicated on burst options like his wavedash and powerful jump options, but he rather makes up for it by controlling his opponent's movement with his gun. Second, his kill confirms. In general, building damage and performing long flashy combos is the easy part. Finishing the job however can necessitate mix ups or creativity. This is a problem only exacerbated by his weak grab combos, resulting in Falco dominating the majority of most matches but having the final result determined by how well the Falco can seal the deal.
His recovery moves are a bit of an anomaly, allowing for countless mixup options but coming with massive weaknesses. His Side B is faster than foxes and has a meteor property on hit meaning it can reverse bad situations in a heartbeat, and his firebird has all the same dizzying angle choices that fox's does. However, due to the low range and very flawed hitboxes of both of these moves, in conjunction with his high fall speed, he is EXTREMELY susceptible to early % kills, dubbed gimps. When they work, they're amazing recoveries with infinite mix up potential. When they don’t, it can be frustrating.
In summary, Falco is a control focused character who sports the best neutral and flashiest combos of the cast. Just remember that this bird can’t fly.
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 80 (20th) |
Fall Speed | 3.1/Fast 3.5 (1st) |
Gravity | 0.17 (2nd) |
Ground Movement | |
Walk Speed | 1.4 (3rd) |
Initial Dash Speed | 1.9 (25th) |
Initial Dash Length | 11f (8th) |
Run Speed | 1.5 (25th) |
Traction | 0.8 (9th) |
Jumping | |
Jumpsquat | 5f (17th) |
Jump Height | Full 51.5/Short 11.58/Air 41.778 (1st/16th/1st) |
Air Speed | 0.85 (18th) |
Air Acceleration | 0.05 (16th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
-% | - | - | - | Normal | - | ||
| |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
- | - | - | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
-% | - | - | - | Normal | - | ||
| |||||||
Rapid Jab | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
- | - | - (finisher) | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
- | - | - | - | Normal | - | ||
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 19 | 25 | 0 | 18 | <5 29> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 12 / Late: 9 | Clean: 10 / Late: 20 | 100 | 290 | Normal | 7 | |
Falco Down air is a spinning corkscrew that possesses the rare and powerful property of being a true spike; meaning that when connected in the air it sends the opponent at a harsh, downward angle that CAN NOT be cancelled with a meteor cancel. When connected on the ground, it will either leave the opponent in lengthy grounded hitstun for a shine, or pop them straight up for another combo. This property combined with the moves incredible active time, damage, hitstun, shieldstun, speed, and hitbox, create one of melee's most oppressive combo and pressure tools, which also synergizes fantastically with the rest of falco's kit. Notably, down air is often used to hit an opponent that has been popped up by shine, knocking them back to the ground where they will be shined or down aired again to continue or repeat the combo, a combo loop known as "pillaring" which is crucial to falco's punish game. Throw in some edgeguarding applications and some round winning stock trades, and down air is a move that falco mains will enjoy (and have enjoyed already) for decades |
Special Moves
Blaster
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
23 *13 in air | 99 | 57 | 0 | 0 | <0 42> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 3 / Late: n/a | Clean: 0 / Late: 0 | n/a | 0 | Normal | 0 | |
The most powerful projectile in melee, yet also one of its simplest. Falco fires a long laser in a straight line from his pistol, which deals low percent and has only a couple frames of hitstun. The magic of this move happens when it is performed in the air due to it's lengthy endlag being completely cancelled by Falco's landing animation. Performing this aerial laser from a short hop (known as short-hop laser or "SHL") is absolutely crucial to falco's neutral game, and acts as one of the most spammable, low commitment, and downright frustrating options in the game. This move is not unpunishable however, and opponents who are skilled at fighting falco can call you out with movement or powershields to create openings. Nonetheless, the sheer amount of different ways falco can mixup lasers in/for his offense and neutral is staggering, and should be practiced and exploited by falco as much as possible. |
Falco Phantasm
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Fire Bird
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Reflector
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
1 | 1 | 19 can be held | n/a | n/a | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 8 / Late: n/a | Clean: 50 / Late: n/a | 50 | 84 | lightning | 5 | |
One of two legendary shine moves, falco's down b is one of the strongest moves in the entire franchise. Added to the game as a way to reflect projectiles, down b has a small hitbox on the very first frame of the move. On hit, this 1 frame move has unreasonable amounts of hitstun, the perfect vertical knockback angle for combos, excellent frame data on shield and much more. The move can also be jump cancelled allowing a player to perform a wavedash immediately after shining; this technique is known as a Waveshine and it is Meta Defining, meaning it is absolutely crucial for falco mains to practice this. Experienced players using this technique in tandem with falco's powerful aerials and controlling laser are able to string together some absolutely dizzying offense, that can not only blow through any of your opponents defenses when done thoughtfully, but can also convert into high damaging and even lethal combos due to shine's fantastic on-hit properties. This only scratches the surface of what this move is capable of, and while it does have slight weaknesses in the form of a very small hitbox, and its susceptabiliy to SDI, the only real limitation of down-b is in the imagination and execution of it's user. |
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Advanced Frame Data
This table shows the frame data for all of Falco's non-special moves. Including shield advantage at different timings and cancels.
move | start | end | lcancelledLandingLag | autoCancelAfter | iasa | missedLcancelLandingLag | totalFrames | damage | shieldstun | bestShieldAdvantage | lcancelledShieldAdvantage | missedLcancelShieldAdvantage | earlyHitAutoCancelledShieldAdvantage | lateHitAutoCancelledShieldAdvantage | earlyHitIASACancelledShieldAdvantage | lateHitIASACancelledShieldAdvantage | earlyHitTotalFramesShieldAdvantage | lateHitTotalFramesShieldAdvantage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ftilt_mh | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_mh | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_mh | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 13 | 7 | -11 | N\A | N\A | N\A | N\A | -13 | -11 | -15 | -13 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 13 | 7 | -11 | N\A | N\A | N\A | N\A | -13 | -11 | -15 | -13 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 13 | 7 | -11 | N\A | N\A | N\A | N\A | -13 | -11 | -15 | -13 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 6 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 6 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 6 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 10 | 6 | -3 | -3 | -12 | -12 | -9 | -18 | -15 | -22 | -19 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 10 | 6 | -3 | -3 | -12 | -12 | -9 | -18 | -15 | -22 | -19 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 10 | 6 | -3 | -3 | -12 | -12 | -9 | -18 | -15 | -22 | -19 |
ftilt_l | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_l | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_l | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_h | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_h | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_h | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
dashattack | 4 | 7 | N\A | N\A | 36 | N\A | 39 | 9 | 6 | -22 | N\A | N\A | N\A | N\A | -25 | -22 | -29 | -26 |
dashattack | 8 | 17 | N\A | N\A | 36 | N\A | 39 | 6 | 4 | -14 | N\A | N\A | N\A | N\A | -23 | -14 | -27 | -18 |
dair | 5 | 14 | 9 | 29 | N\A | 18 | 49 | 12 | 7 | -2 | -2 | -11 | -21 | -12 | N\A | N\A | -37 | -28 |
dair | 5 | 14 | 9 | 29 | N\A | 18 | 49 | 12 | 7 | -2 | -2 | -11 | -21 | -12 | N\A | N\A | -37 | -28 |
dair | 15 | 24 | 9 | 29 | N\A | 18 | 49 | 9 | 6 | -3 | -3 | -12 | -12 | -3 | N\A | N\A | -28 | -19 |
dair | 15 | 24 | 9 | 29 | N\A | 18 | 49 | 9 | 6 | -3 | -3 | -12 | -12 | -3 | N\A | N\A | -28 | -19 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 15 | 8 | -2 | -2 | -12 | -14 | -11 | -25 | -22 | -27 | -24 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 15 | 8 | -2 | -2 | -12 | -14 | -11 | -25 | -22 | -27 | -24 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -4 | -4 | -14 | -16 | -13 | -27 | -24 | -29 | -26 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
usmash | 7 | 10 | N\A | N\A | N\A | N\A | 43 | 14 | 8 | -25 | N\A | N\A | N\A | N\A | N\A | N\A | -28 | -25 |
usmash | 7 | 10 | N\A | N\A | N\A | N\A | 43 | 14 | 8 | -25 | N\A | N\A | N\A | N\A | N\A | N\A | -28 | -25 |
usmash | 11 | 15 | N\A | N\A | N\A | N\A | 43 | 12 | 7 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -25 | -21 |
usmash | 11 | 15 | N\A | N\A | N\A | N\A | 43 | 12 | 7 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -25 | -21 |
jab2 | 2 | 3 | N\A | N\A | 18 | N\A | 19 | 4 | 3 | -11 | N\A | N\A | N\A | N\A | -12 | -11 | -14 | -13 |
jab2 | 2 | 3 | N\A | N\A | 18 | N\A | 19 | 4 | 3 | -11 | N\A | N\A | N\A | N\A | -12 | -11 | -14 | -13 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 17 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -12 | -11 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 17 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -12 | -11 |
ftilt_m | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_m | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_m | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 16 | 9 | -26 | N\A | N\A | N\A | N\A | -30 | -26 | -34 | -30 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 16 | 9 | -26 | N\A | N\A | N\A | N\A | -30 | -26 | -34 | -30 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 13 | 7 | -28 | N\A | N\A | N\A | N\A | -32 | -28 | -36 | -32 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 13 | 7 | -28 | N\A | N\A | N\A | N\A | -32 | -28 | -36 | -32 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
ftilt_ml | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_ml | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_ml | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
fair | 6 | 8 | 11 | 48 | 53 | 22 | 59 | 9 | 6 | -5 | -5 | -16 | -40 | -38 | -40 | -38 | -47 | -45 |
fair | 6 | 8 | 11 | 48 | 53 | 22 | 59 | 9 | 6 | -5 | -5 | -16 | -40 | -38 | -40 | -38 | -47 | -45 |
fair | 16 | 18 | 11 | 48 | 53 | 22 | 59 | 8 | 5 | -6 | -6 | -17 | -31 | -29 | -31 | -29 | -38 | -36 |
fair | 16 | 18 | 11 | 48 | 53 | 22 | 59 | 8 | 5 | -6 | -6 | -17 | -31 | -29 | -31 | -29 | -38 | -36 |
fair | 24 | 26 | 11 | 48 | 53 | 22 | 59 | 7 | 5 | -6 | -6 | -17 | -23 | -21 | -23 | -21 | -30 | -28 |
fair | 24 | 26 | 11 | 48 | 53 | 22 | 59 | 7 | 5 | -6 | -6 | -17 | -23 | -21 | -23 | -21 | -30 | -28 |
fair | 33 | 35 | 11 | 48 | 53 | 22 | 59 | 5 | 4 | -7 | -7 | -18 | -15 | -13 | -15 | -13 | -22 | -20 |
fair | 33 | 35 | 11 | 48 | 53 | 22 | 59 | 5 | 4 | -7 | -7 | -18 | -15 | -13 | -15 | -13 | -22 | -20 |
fair | 43 | 45 | 11 | 48 | 53 | 22 | 59 | 3 | 3 | -4 | -8 | -19 | -6 | -4 | -6 | -4 | -13 | -11 |
fair | 43 | 45 | 11 | 48 | 53 | 22 | 59 | 3 | 3 | -4 | -8 | -19 | -6 | -4 | -6 | -4 | -13 | -11 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 17 | 9 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -14 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 17 | 9 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -14 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 17 | 9 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -14 |
fsmash_m | 17 | 21 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -10 |
fsmash_m | 17 | 21 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -10 |
fsmash_m | 17 | 21 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -10 |