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|name=Peach | |name=Peach | ||
|discord=sHtQ6rreH7 | |discord=sHtQ6rreH7 | ||
|vods=https://vods.co/melee | |vods=https://vods.co/melee?selection=47 | ||
|cookbook=https://melee.cookbook.gg/Peach | |cookbook=https://melee.cookbook.gg/Peach | ||
|image=SSBM_Peach_Portrait.png | |image=SSBM_Peach_Portrait.png | ||
Line 27: | Line 27: | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|version=Jab 1 | |||
|factive=2 | |factive=2 | ||
|active=2-3 | |active=2-3 | ||
Line 45: | Line 46: | ||
* Does not stale Jab 2 | * Does not stale Jab 2 | ||
}} | }} | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|version=Jab2 | |||
|factive=3 | |factive=3 | ||
|active=3-4 | |active=3-4 | ||
Line 72: | Line 67: | ||
{{MoveData | {{MoveData | ||
|name=Lady Push | |name=Lady Push | ||
|input=d.A | |input=d.A (Dash > A) | ||
|image= | |image= | ||
|data= | |data= | ||
Line 653: | Line 648: | ||
}} | }} | ||
===Vegetable=== | ===Vegetable Damage Data=== | ||
*Normal 6% | *Normal 6% | ||
*Circle Eyes 6% | *Circle Eyes 6% | ||
Line 663: | Line 658: | ||
*Stitch Face ("Gaddish") 34% | *Stitch Face ("Gaddish") 34% | ||
*Peach can also pull out a Bob-omb, Beam Sword or Mr. Saturn, although the odds of doing so are 1:300. | *Peach can also pull out a Bob-omb, Beam Sword or Mr. Saturn, although the odds of doing so are 1:300. | ||
==Combos== | ==Combos== | ||
Line 704: | Line 684: | ||
The Vidjo-drop and Vidjo-cancel do have their limitations, however. Because of the (nonexistent) amount of stun in Peach's attacks, a Ddwn air into a Vidjo-cancel or even a Vidjo-drop can be shielded as long as the person hit by the down air is not launched off the ground by it—which, unfortunately, requires high percentages. Vidjo-dropping will also allow characters with little stun (all of the floaty characters) to Neutral Air out of stun or just airdodge. | The Vidjo-drop and Vidjo-cancel do have their limitations, however. Because of the (nonexistent) amount of stun in Peach's attacks, a Ddwn air into a Vidjo-cancel or even a Vidjo-drop can be shielded as long as the person hit by the down air is not launched off the ground by it—which, unfortunately, requires high percentages. Vidjo-dropping will also allow characters with little stun (all of the floaty characters) to Neutral Air out of stun or just airdodge. | ||
==Advanced Frame Data== | ==Advanced Frame Data== |
Latest revision as of 01:38, 30 December 2023
Introduction
Peach is centered around her ability to quickly switch between modes at a moment's notice. The most important is flight mode on or off. When it’s on, she has access to lagless, instant aerials that obliterate most defensive options such as shield. Some implementations even allow you to counter attack after being hit even while airborne. But, it is not without trade off. When peach is grounded she has access to other options such as her burst movement, full launcher dash attack and her infamous 65% dealing frame 5 partially invincible down smash. In other words, while Peach might not be as difficult to punish when she attacks from the ground, her reward when successful is even more terrifying
In addition to her incredibly potent moveset, Peach is a defensive juggernaut. While she is certainly capable of ending her opponent's life in a single opening, it will usually take them closer to a dozen to take her down. What's more, if you simply try to run away from her she is able to start pulling turnips. Every time she pulls one, there's a chance to get a powered up turnip, or even a stitchface, which she can use to instantly erase more frustrating opponents
That said, Peach is not without her downsides. The main one is that she's simply slow. While she is devastatingly lethal if she lands a hit on her opponent, vs the more nimble top tiers it can be frustrating to chase them down in order to land a clean hit when they're playing well. What's more, while she can usually recover from anything that doesn't outright kill her, she is the most susceptible to being trapped at the ledge of the popular tournament characters. While there is potential for new tech to address this issue, for now it is a challenge for Peach mains
At her best this princess will have players feeling like an indestructible flying fortress of death. However, it's up to the player to overcome her slower mobility in order to get the party started.
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 90 (12th) |
Fall Speed | 1.5/Fast 2 (22nd/21st) |
Gravity | 0.8 (21st) |
Ground Movement | |
Walk Speed | 0.85 (19th) |
Initial Dash Speed | 1.3 (23rd) |
Initial Dash Length | 15f (2nd) |
Run Speed | 1.3 (23rd) |
Traction | 0.1 (1st) |
Jumping | |
Jumpsquat | 5f (16th) |
Jump Height | Full 31.36/Short 16.8/Air 33.2 (16th/5th/5th) |
Air Speed | 1.1 (5th) |
Air Acceleration | 0.07 (4th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
2 | 2-3 | 15 | 16 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
3 | 20 | 0 | 74 / 78 | normal | -10 | ||
Peach's quickest move and tied for the fastest jab in the game, Jab 1 is an amazing tool for interrupting opponents trying to approach or just get a move out. Jab 1 finds most of its use either during neutral where it is excellent for stuffing close range approaches or during shield pressure where Peach can use it to call out quick out of shield panic options. After landing this move, Peach may either attempt to confirm into a grab or keep the pressure on with the frame advantage gained.
| |||||||
Jab2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
3 | 3-4 | 15 | 17 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
2 | 30 | 100 | 361 | Normal | -11 | ||
The follow up to jab 1, often used much less due to other options out of jab 1 usually being stronger. When it does find use, it is usually near the edge of the stage in an attempt to knock the opponent off stage. Unlike jab 1, it does not have set knockback, allowing it to sometimes place high percent opponents in unfavorable recovery situations.
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-20 | 17 | -- | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Early: 12,9 / Late: 8,7 | Early: 70,50 / Late: 20,50 | 70 | Early: 80,361 / Late: 80,361 | Normal | Late -17 / Early -22 | |
Peach's signature overshoot option and combo starter. Has a great lunging hitbox that allows Peach to threaten areas normally outside of her reach. The strong hits of this move pop opponents up leading to a plethora of combo trees on fast fallers, aerial strings on mid fallers, and juggle/sharking opportunities on floaties. The weak hitbox at the arms push opponents outwards, giving it a niche use as an edge guarding tool when the opponent is at the edge of the stage as well as Peach's dash attack range. The large amount of active frames combined with the lunge that accompanies the move also makes dash attack unexpectedly difficult to whiff punish, despite the sizeable amount of recovery frames.
|
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-13 | 28 | 37 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 13,11,10 / Late: 6 | Clean: 35 / Late: 55 | Clean: 85 / Late: 50 | Clean: 90,100,80 / Late: 90 | Normal | -23 | |
A mediocre normal with situational use cases, generally outclassed by other moves in Peach's arsenal. Its high recovery frames limit its use in neutral and combos; however, its decent hitbox allows it to have a niche in catching opponents coming in.
|
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
9 | 9-13 | 26 | 37 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
12 | 48 | 72 | 80 | Normal | -16 to -20 | |
Perhaps Peach's worst move, rarely seen inputted on purpose in real games. No real combo potential due to high recovery frames. Useless in neutral. Outclassed by other moves in practically every aspect. Could maybe be used situationally as an anti-air? Maybe? You're better off just moving out of the way.
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
12 | 12-13 | 14 | 26 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
12 | Clean: 60 / Weak: 15 | 100 | Clean: 270 / Weak: 80 | Normal | -7 | |
By far Peach's best Tilt attack, Down Tilt lends itself to be an amazing high reward combo starter. Down Tilt is an amazing move for catching landings and, as a result of its meteor smash knockback angle, sets up for a high damaging combo on grounded opponents. dTilt, especially spaced dTilt, is also decently safe on shield, which is quite unusual for a tilt attack. However, due to its long startup, Down Tilt rarely finds use in the middle of combos or scramble situations.
|
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
15 | 15-18 | 29 | 40 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Strong: 17 / Weak: 15 | 50 | 60 | Strong: 80 / Weak: 80,361 | Normal | Strong: -13 / Weak: -15,-16 | |
fSmash is three moves in one, with the move you perform being decided by RNG. Because of the RNG associated with it, fSmash is infamously unreliable and justifiably situational. As for the pan variant, it is a decent combo starter on fastfallers that is otherwise limited by its high recovery. Interestingly, because of its RNG, this move is a built in DI mix up. For instance, if they were to DI in the optimal way for the club or racket variant and were hit by the pan, they would be sent straight up and in the ideal position for a lengthy combo.
|
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
15 | 15-18 | 29 | 40 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
12 | Strong: 75 / Weak: 65 | 35 | 29 | Normal | -15 /-16 | |
A variation of fSmash most useful for edgeguarding. Although not as strong as the club or pan, the racket sends at a much better angle for making sure that opponents have a hard time coming back to the stage. |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
15 | 15-18 | 29 | 40 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Strong: 17 / Weak: 13 | Strong: 70 / Weak: 50 | 50 | Strong: 45 / Weak: 45,361 | Normal | Strong: -13 / Weak: -15/-16 | |
The variation of fSmash with the highest knockback. Although it seems to be meant for killing, it is unfortunately weak, even at the substantially stronger sweetspot. |
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
13 | 13-22 | 22 | -- | -- | -- |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Strong: 19 / Mid: 15 / Weak: 8 | 40 / Weak: 30 | 100 | 90 / Weak: 75 | Normal | Strong: -21 / Mid: -23 / Weak: -26 |
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
5 | 5-6, 9-10, 13-14, 17-18, 21-22 | 17 | -- | -- | -- |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Strong: 14 / Weak: 12 | Strong: 40 / Weak: 35 | 80 | 140 | Normal | Hit 1: -26/ Hit 2t: -22/ Hit 3: -18/ Hit 4: -14/ Hit 5: -10 |
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
3 | 3-23 | 26 | 42 | 17
L Canceled: 8 |
<2 36> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 14 / Late: 10,9 | Clean: 20 / Late: 0 | 100 | 361 | Normal | -0 to +4 |
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
16 | 16-20 | 34 | 51 | 25
L Canceled: 12 |
<15 39> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
15 | 60 | 70 | 361 | Normal | -4 to +4 |
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
6 | 6-22 | 22 | 38 | 15
L Canceled: 7 |
<4 23> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 14 / Late: 10 | Clean: 0 / Late: 10 | Clean: 100/ Late: 90 | 361 | Normal | +1 to +4 |
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
7 | 7-11 | 24 | 34 | 15
L Canceled: 7 |
<6 22> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Strong: 14 / Mid: 12 / Weak: 11 | 0 | 120 | 80 / Weak: 361 | Normal | +1 to +4 |
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
12 | 12-13, 18-19, 24-25, 30-31 | 8 | 36 | 15
L Canceled: 7 |
<11 36> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
3 (12 total) | Strong: 16 / Weak: 12 | 50 | 90 | Normal | -4 |
Special Moves
neutral+B
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
10 | 10-30 | 34 | -- | -- | -- | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
3 (20 total) | 80 | 50 | 80 | Normal | -- | |
|
side+B
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
10 | 10-30 | 34 | -- | -- | -- | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
3 (20 total) | 80 | 50 | 80 | Normal | -- | |
|
up+B
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-9, 10-11, 12-13, 14-15, 16-17, 18-19, 20-21, 22-23, 24-25, 26-27, 28-29 | 11 | -- | 30 (Parasol open)
4 (Parasol closed) |
-- | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Initial hit: 5
Multihits: 1 |
Initial: 0 / Late: 0 | 0 | 0 | Normal | -73 | |
|
down+B
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
7 | 7-8 | 22 | -- | -- | -- | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean:-- | Clean:-- | -- | -- | Normal | -- | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
7 | 7-8 | 32 | -- | -- | -- | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
-- | -- | -- | -- | Normal | -- | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Forward Throw
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Back Throw
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Up Throw
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Down Throw
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Vegetable Damage Data
- Normal 6%
- Circle Eyes 6%
- Line Eyes 6%
- Carrot Eyes 6%
- Eyebrow Eyes 6%
- Wink 10%
- Dot Eyes 16%
- Stitch Face ("Gaddish") 34%
- Peach can also pull out a Bob-omb, Beam Sword or Mr. Saturn, although the odds of doing so are 1:300.
Combos
Frame Data
Strategies
Melee strategies
Wall Bombing
Wall Bombing is more difficult than it may readily appear. The player can't be too close to the stage to initiate the Wall Bomb and the Peach Bomber must be smashed each time or they will simply be unable to reach the stage. To initiate the follow-up Wall Bomb, the player must start it immediately after they recover from the previous Peach Bomber. Using this tactic is very risky in tournament play and should be only used as a last resort. Though it is possible to perform on any stage with a thick base, the player will usually only see this technique employed on Final Destination.
Peach is one of the few characters that can do any sort of lengthy stalling; the player can stall with her float, her up special, her neutral special, or by using her side special (Peach Bomber) to hit the wall of the stage. With the Peach Bomber, the player can actually move up a wall or stall indefinitely; this tactic (Wall Bombing to stall) is banned in tournament play.
Advanced techniques
- Chainthrowing - Peach, like most characters in the game, can chainthrow fastfallers. She can do it by Up-Throwing them between 23-30% and 80-90% and then re-grabbing them. (Note: The lower percentages apply to Fox/Falco, while Chainthrowing Captain Falcon requires him to be closer to 30%) Beyond 80-something% for Fox and Captain Falcon and closer to 90% for Falco, the opponent can DI, wiggle, and/or Shine out of the chain.
- Downthrow into ... - If an opponent DI's upward, expecting a Forward Throw, the player can chain grab them with their Down-Throw, they can even chain more floaty characters with it. Peach can also has many more options out of her down throw, she can forward tilt them, Dash Attack them (regardless of DI), Neutral Air them, or even Up Smash them. Characters with little stun can DI, wiggle, and Neutral Air out of this, though, but usually, the player can just trade hits with them, with attack of their own. It is however, dangerous to Down Throw characters like Luigi, who have very strong, high priority Neutral Airs.
- If the player Dash Attacks a fast-falling character at around 40-60%, they can follow his or her DI—if there is any—with a grab, which can be followed up into a chaingrab.
- When an opponent is grabbed by another character, the player can make his or her victim suffer the torturous damage of an entire Down Smash by spacing it so that every single hit of the Down Smash hits the victim but not the person grabbing him or her.
- Peach's double-jump allows her to Double-Jump Cancel, sacrificing her second jump but immediately moving toward the ground by first jumping (or at least being airborne), starting an aerial and immediately jumping again. This subsequently allows her to:
- Double-Jump Land - Because Peach's double-jump makes her dip downward slightly before moving upward, she can DJC and DJL along with Yoshi. To DJL, hit jump and then, during the 4-or-5 start-up frames (depending upon whether it was a Short Hop or a full jump), hit jump again. Peach will do a little jerk as if jumping; the sound effect of her double-jump will play and she will immediately go into her landing animation. By doing this repeatedly, Peach will do a series of funny rapid jerks, thus allowing the player to mindgame your opponent.
- When people are recovering from a small distance away slightly below the edge, the player can, while hanging onto the ledge, hit Back to drop and perform a falling Back Air. Once it is over, double-jump immediately into an up special to grab the ledge again. Anyone hit by the Back Air will be unable to recover—unless, of course, the opponent is Samus, Jigglypuff, or Link/Young Link on a stage with a low surface into which they can Hookshot.
Vidjo-dropping and Vidjo-canceling
It had been known for years that Peach could drop a turnip while floating, maintain her float, throw a turnip as soon as a floated aerial ended, and stop floating but it was not until late 2005 that American Peach Vidjogamer discovered how this was done. For this, Australian Peach Quetzalcoatl named it the Vidjo-cancel and relayed the information to, among others, Swedish Peach Yuna, who coined the term "Vidjo-drop" and explored the use of both.
In order to understand the Vidjo-drop and the Vidjo-cancel, one must have an understanding of Interruptable As Soon As Frames. While floating, perform an aerial and then hit either Z during the IASA frames of said aerial to do a Vidjo-drop or A (direction options) for a Vidjo-cancel.
Vidjo-dropping will allow the user to do things such as down aerialing into a Kamikaze Vidjo-drop bomb-drop or turnip-drop into another aerial; likewise, performing a Vidjo-cancel will allow the user to do things such as neutral-airing into a turnip throw or down aerialing into a turnip throw (the latter is especially useful if the vegetable in question is a grandfather/stitchface turnip). The player can also down air while barely hitting the opponent, perform a Vidjo-drop bomb-drop and immediately airdodge to avoid the ensuing explosion (though this technique is easily countered by airdodging by people who often airdodge after a down air from Peach in the hopes that she mistimes the follow-up or that they can simply shield it if they are on the ground).
The Vidjo-drop and Vidjo-cancel do have their limitations, however. Because of the (nonexistent) amount of stun in Peach's attacks, a Ddwn air into a Vidjo-cancel or even a Vidjo-drop can be shielded as long as the person hit by the down air is not launched off the ground by it—which, unfortunately, requires high percentages. Vidjo-dropping will also allow characters with little stun (all of the floaty characters) to Neutral Air out of stun or just airdodge.
Advanced Frame Data
This table shows the frame data for all of Peach's non-special moves. Including shield advantage at different timings and cancels.
move | start | end | lcancelledLandingLag | autoCancelAfter | iasa | missedLcancelLandingLag | totalFrames | damage | shieldstun | bestShieldAdvantage | lcancelledShieldAdvantage | missedLcancelShieldAdvantage | earlyHitAutoCancelledShieldAdvantage | lateHitAutoCancelledShieldAdvantage | earlyHitIASACancelledShieldAdvantage | lateHitIASACancelledShieldAdvantage | earlyHitTotalFramesShieldAdvantage | lateHitTotalFramesShieldAdvantage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dtilt | 12 | 13 | N\A | N\A | 26 | N\A | 27 | 12 | 7 | -5 | N\A | N\A | N\A | N\A | -6 | -5 | -8 | -7 |
dtilt | 12 | 13 | N\A | N\A | 26 | N\A | 27 | 12 | 7 | -5 | N\A | N\A | N\A | N\A | -6 | -5 | -8 | -7 |
dtilt | 12 | 13 | N\A | N\A | 26 | N\A | 27 | 12 | 7 | -5 | N\A | N\A | N\A | N\A | -6 | -5 | -8 | -7 |
dtilt | 12 | 13 | N\A | N\A | 26 | N\A | 27 | 12 | 7 | -5 | N\A | N\A | N\A | N\A | -6 | -5 | -8 | -7 |
uair | 7 | 11 | 7 | 21 | 34 | 15 | 35 | 14 | 8 | 1 | 1 | -7 | -10 | -6 | -18 | -14 | -20 | -16 |
uair | 7 | 11 | 7 | 21 | 34 | 15 | 35 | 12 | 7 | 0 | 0 | -8 | -11 | -7 | -19 | -15 | -21 | -17 |
uair | 7 | 11 | 7 | 21 | 34 | 15 | 35 | 11 | 6 | -1 | -1 | -9 | -12 | -8 | -20 | -16 | -22 | -18 |
dashattack | 6 | 8 | N\A | N\A | 36 | N\A | 37 | 12 | 7 | -20 | N\A | N\A | N\A | N\A | -22 | -20 | -24 | -22 |
dashattack | 6 | 8 | N\A | N\A | 36 | N\A | 37 | 9 | 6 | -21 | N\A | N\A | N\A | N\A | -23 | -21 | -25 | -23 |
dashattack | 9 | 20 | N\A | N\A | 36 | N\A | 37 | 8 | 5 | -10 | N\A | N\A | N\A | N\A | -21 | -10 | -23 | -12 |
dashattack | 9 | 20 | N\A | N\A | 36 | N\A | 37 | 7 | 5 | -10 | N\A | N\A | N\A | N\A | -21 | -10 | -23 | -12 |
dair | 12 | 13 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -28 | -27 | N\A | N\A | -24 | -23 |
dair | 12 | 13 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -28 | -27 | N\A | N\A | -24 | -23 |
dair | 18 | 19 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -22 | -21 | N\A | N\A | -18 | -17 |
dair | 18 | 19 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -22 | -21 | N\A | N\A | -18 | -17 |
dair | 24 | 25 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -16 | -15 | N\A | N\A | -12 | -11 |
dair | 24 | 25 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -16 | -15 | N\A | N\A | -12 | -11 |
dair | 30 | 31 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -10 | -9 | N\A | N\A | -6 | -5 |
dair | 30 | 31 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | -4 | -4 | -12 | -10 | -9 | N\A | N\A | -6 | -5 |
dair | 36 | 37 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | 1 | -4 | -12 | -4 | -3 | N\A | N\A | 0 | 1 |
dair | 36 | 37 | 7 | 39 | N\A | 15 | 39 | 3 | 3 | 1 | -4 | -12 | -4 | -3 | N\A | N\A | 0 | 1 |
bair | 6 | 9 | 7 | 22 | 38 | 15 | 44 | 14 | 8 | 1 | 1 | -7 | -12 | -9 | -23 | -20 | -30 | -27 |
bair | 10 | 22 | 7 | 22 | 38 | 15 | 44 | 10 | 6 | 2 | -1 | -9 | -10 | 2 | -21 | -9 | -28 | -16 |
jab2 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 2 | 2 | -10 | N\A | N\A | N\A | N\A | -11 | -10 | -15 | -14 |
jab2 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 2 | 2 | -10 | N\A | N\A | N\A | N\A | -11 | -10 | -15 | -14 |
jab2 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 2 | 2 | -10 | N\A | N\A | N\A | N\A | -11 | -10 | -15 | -14 |
jab2 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 2 | 2 | -10 | N\A | N\A | N\A | N\A | -11 | -10 | -15 | -14 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -14 | -13 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -14 | -13 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -14 | -13 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 19 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -14 | -13 |
ftilt_m | 6 | 7 | N\A | N\A | 37 | N\A | 41 | 13 | 7 | -22 | N\A | N\A | N\A | N\A | -23 | -22 | -28 | -27 |
ftilt_m | 6 | 7 | N\A | N\A | 37 | N\A | 41 | 11 | 6 | -23 | N\A | N\A | N\A | N\A | -24 | -23 | -29 | -28 |
ftilt_m | 6 | 7 | N\A | N\A | 37 | N\A | 41 | 10 | 6 | -23 | N\A | N\A | N\A | N\A | -24 | -23 | -29 | -28 |
ftilt_m | 8 | 13 | N\A | N\A | 37 | N\A | 41 | 6 | 4 | -19 | N\A | N\A | N\A | N\A | -24 | -19 | -29 | -24 |
ftilt_m | 8 | 13 | N\A | N\A | 37 | N\A | 41 | 6 | 4 | -19 | N\A | N\A | N\A | N\A | -24 | -19 | -29 | -24 |
ftilt_m | 8 | 13 | N\A | N\A | 37 | N\A | 41 | 6 | 4 | -19 | N\A | N\A | N\A | N\A | -24 | -19 | -29 | -24 |
nair | 3 | 6 | 8 | 35 | 42 | 17 | 49 | 14 | 8 | 0 | 0 | -9 | -28 | -25 | -30 | -27 | -38 | -35 |
nair | 3 | 6 | 8 | 35 | 42 | 17 | 49 | 14 | 8 | 0 | 0 | -9 | -28 | -25 | -30 | -27 | -38 | -35 |
nair | 3 | 6 | 8 | 35 | 42 | 17 | 49 | 14 | 8 | 0 | 0 | -9 | -28 | -25 | -30 | -27 | -38 | -35 |
nair | 7 | 23 | 8 | 35 | 42 | 17 | 49 | 10 | 6 | -2 | -2 | -11 | -26 | -10 | -28 | -12 | -36 | -20 |
nair | 7 | 23 | 8 | 35 | 42 | 17 | 49 | 10 | 6 | -2 | -2 | -11 | -26 | -10 | -28 | -12 | -36 | -20 |
nair | 7 | 23 | 8 | 35 | 42 | 17 | 49 | 9 | 6 | -2 | -2 | -11 | -26 | -10 | -28 | -12 | -36 | -20 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -25 | N\A | N\A | N\A | N\A | N\A | N\A | -26 | -25 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -25 | N\A | N\A | N\A | N\A | N\A | N\A | -26 | -25 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -26 | N\A | N\A | N\A | N\A | N\A | N\A | -27 | -26 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -26 | N\A | N\A | N\A | N\A | N\A | N\A | -27 | -26 |
dsmash | 9 | 10 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -21 |
dsmash | 9 | 10 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -21 |
dsmash | 9 | 10 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -22 |
dsmash | 9 | 10 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -22 |
dsmash | 13 | 14 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -17 |
dsmash | 13 | 14 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -17 |
dsmash | 13 | 14 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -18 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -18 |
dsmash | 13 | 14 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -18 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -18 |
dsmash | 17 | 18 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -13 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -13 |
dsmash | 17 | 18 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -13 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -13 |
dsmash | 17 | 18 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -14 |
dsmash | 17 | 18 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -14 |
dsmash | 21 | 22 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
dsmash | 21 | 22 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
dsmash | 21 | 22 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -11 | -10 |
dsmash | 21 | 22 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -11 | -10 |
dsmash | 25 | 26 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -5 | N\A | N\A | N\A | N\A | N\A | N\A | -6 | -5 |
dsmash | 25 | 26 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -5 | N\A | N\A | N\A | N\A | N\A | N\A | -6 | -5 |
dsmash | 25 | 26 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -6 | N\A | N\A | N\A | N\A | N\A | N\A | -7 | -6 |
dsmash | 25 | 26 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -6 | N\A | N\A | N\A | N\A | N\A | N\A | -7 | -6 |
usmash | 13 | 22 | N\A | N\A | N\A | N\A | 44 | 19 | 10 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -12 |
usmash | 13 | 22 | N\A | N\A | N\A | N\A | 44 | 15 | 8 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -14 |
usmash | 13 | 22 | N\A | N\A | N\A | N\A | 44 | 8 | 5 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -26 | -17 |
usmash | 13 | 22 | N\A | N\A | N\A | N\A | 44 | 8 | 5 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -26 | -17 |
utilt | 9 | 13 | N\A | N\A | 37 | N\A | 39 | 12 | 7 | -16 | N\A | N\A | N\A | N\A | -20 | -16 | -23 | -19 |
fair | 16 | 20 | 12 | 38 | 51 | 25 | 54 | 15 | 8 | -4 | -4 | -17 | -18 | -14 | -26 | -22 | -30 | -26 |
fair | 16 | 20 | 12 | 38 | 51 | 25 | 54 | 15 | 8 | -4 | -4 | -17 | -18 | -14 | -26 | -22 | -30 | -26 |