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|name=Dao Long | |name=Dao Long | ||
|filename=DaoLong | |filename=DaoLong | ||
|defense= | |defense=120 | ||
|stun= | |stun=2896 | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BreakersR_DaoLong_djD.png | |image=BreakersR_DaoLong_djD.png | ||
|caption= | |caption="How many hits?!" | ||
|name= | |name= | ||
|input=dj.D | |input=dj.D | ||
Line 480: | Line 480: | ||
|image=BreakersR_DaoLong_Throw.png | |image=BreakersR_DaoLong_Throw.png | ||
|caption= | |caption= | ||
|name= | |name=Shoulder Toss | ||
|input=4/6C | |input=4/6C | ||
|data= | |data= | ||
Line 496: | Line 496: | ||
}} | }} | ||
}} | }} | ||
===Specials=== | ===Specials=== | ||
Line 568: | Line 567: | ||
|image=daolongsupersonicboom.gif | |image=daolongsupersonicboom.gif | ||
|caption= | |caption= | ||
|name=Houshin | |name=Houshin Renpa | ||
|input=[4]646P | |input=[4]646P | ||
|data= | |data= | ||
Line 588: | Line 587: | ||
|image=daolongsuperrush.gif | |image=daolongsuperrush.gif | ||
|caption= | |caption= | ||
|name= | |name=Shin Kyoku Ranbu | ||
|input=[4]646K | |input=[4]646K | ||
|data= | |data= | ||
Line 609: | Line 608: | ||
|caption= | |caption= | ||
|name=Renkyuu Tai | |name=Renkyuu Tai | ||
|input=[1] | |input=[1]319K | ||
|data= | |data= | ||
{{AttackData-BreakersR | {{AttackData-BreakersR | ||
Line 621: | Line 620: | ||
|Adv. Guard= | |Adv. Guard= | ||
|description=Mash for full hits. | |description=Mash for full hits. | ||
''Very forgiving input, although the inputs are listed as [1]319, the only strict requirement is the [1] charge. You can substitute 6, 4 instead of 3, 1 and you can end in any up direction.'' | |||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== | ||
*'''Meterless Combos''' | *'''Meterless Combos''' | ||
** | **2Ax1~3 xx 2 8D - Day 1 2-in-1 sommersault for best short combo damage. | ||
**close 5C xx BD - your main Day 1 2-in-1 normal > command for stun damage,high start and useful mixup with 2B or a Fast Sonic Boom or short Sommersault. | |||
**2Ax1~2 , 2B xx 4 6C - Low RFWA safe Sonic Boom combo. | |||
**2B, 2Ax1~2 , AC xx 4 6C - Low main normal > command > Special chained combo, useful for stun. | |||
**Anti air Charge 2,Close 4C xx 8D - Anti Air BnB, good for short combo big damage. | |||
*'''Combos with meter''' | *'''Combos with meter''' | ||
** | **Overhead CD , 2D xx 4 646D - main overhead super ender. | ||
**Meaty BD, 2A, 2B , AC xx 4 646D - Best Meaty High start damageful super combo, | |||
**2D xx 4 646D - a fast far juggle after a Jumping C | |||
**2Ax1~3 , AC xx 4 646D - Common low start advanced combo, | |||
**Corner Meaty 2C,2D xx 4 646D - Best Throw Corner Mix Up with a meter | |||
**Anti Air close 4C xx 4 646D - Super Combo variant of the Anti Air | |||
**Anti air forward JD xx 1 318D - Spectacular anti air super combo, corner variant begins with neutral Jumping D | |||
<youtube>https://youtu.be/7FabcsIg2a8</youtube> | <youtube>https://youtu.be/7FabcsIg2a8</youtube> | ||
==Advanced Strategy== | ==Advanced Strategy== | ||
* Dao Long cannot cancel his forward dash with jump, normals, special moves or super moves. However, he can block anytime during his dash. This is very important thing to know with Dao Long. You can actually advance toward your opponent very safely with his dash, but be aware | * Dao Long cannot cancel his forward dash with jump, normals, special moves or super moves. However, he can block anytime during his dash. This is very important thing to know with Dao Long. You can actually advance toward your opponent very safely with his dash, but be aware it is throwable. | ||
==Matchups== | ==Matchups== |
Latest revision as of 23:10, 29 November 2023
Introduction
Lee Dao-Long is Sho's rival and senior. A young Korean who practices a Chinese martial art called the "Empty Fist." He likes to eat spicy food and enjoys a long ride in the desert on camel's back.
Overview
The Guile Function. Dao-Long is a strong zoner with a great dash and awesome normals.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
Standing
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Crouching
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Close
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Neutral Jumping
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Diagonal Jumping
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Command Normals
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throws
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Specials
A | Damage | Guard | Stun | Properties | |
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
C | Damage | Guard | Stun | Properties | |
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - |
B | Damage | Guard | Stun | Properties | |
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
D | Damage | Guard | Stun | Properties | |
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - |
Supers
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Mash for full hits. Very forgiving input, although the inputs are listed as [1]319, the only strict requirement is the [1] charge. You can substitute 6, 4 instead of 3, 1 and you can end in any up direction. |
Combos
- Meterless Combos
- 2Ax1~3 xx 2 8D - Day 1 2-in-1 sommersault for best short combo damage.
- close 5C xx BD - your main Day 1 2-in-1 normal > command for stun damage,high start and useful mixup with 2B or a Fast Sonic Boom or short Sommersault.
- 2Ax1~2 , 2B xx 4 6C - Low RFWA safe Sonic Boom combo.
- 2B, 2Ax1~2 , AC xx 4 6C - Low main normal > command > Special chained combo, useful for stun.
- Anti air Charge 2,Close 4C xx 8D - Anti Air BnB, good for short combo big damage.
- Combos with meter
- Overhead CD , 2D xx 4 646D - main overhead super ender.
- Meaty BD, 2A, 2B , AC xx 4 646D - Best Meaty High start damageful super combo,
- 2D xx 4 646D - a fast far juggle after a Jumping C
- 2Ax1~3 , AC xx 4 646D - Common low start advanced combo,
- Corner Meaty 2C,2D xx 4 646D - Best Throw Corner Mix Up with a meter
- Anti Air close 4C xx 4 646D - Super Combo variant of the Anti Air
- Anti air forward JD xx 1 318D - Spectacular anti air super combo, corner variant begins with neutral Jumping D
Advanced Strategy
- Dao Long cannot cancel his forward dash with jump, normals, special moves or super moves. However, he can block anytime during his dash. This is very important thing to know with Dao Long. You can actually advance toward your opponent very safely with his dash, but be aware it is throwable.
Matchups
Matchup Table
Great | Maherl, Alsion III, Rila, Pielle, Condor |
Good | |
Even | Tia |
Weak | Sho, Saizo |
Bad |
Character Specific Tips
Alsion III
Condor
Dao-Long
Maherl
Pielle
DaoLong
DaoLong
Sho
DaoLong