m (→Thrill Kills) |
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Line 52: | Line 52: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=A high right jab to the head.}} | |description=A high right jab to the head.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Cross Punch</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Swinging Gut Punch}} | |||
}} | }} | ||
</div> | </div> | ||
Line 74: | Line 78: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=A slow hook attack.}} | |description=A slow hook attack. Cancels into a lot of things for a lot of damage.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} '''/''' {{TKin|i=2}} - Gut Kick Pile Slam</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=1}} '''/''' {{TKin|i=2}} - Multi Head Spin</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Swinging Gut Punch</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Power Uppercut}} | |||
}} | }} | ||
</div> | </div> | ||
Line 118: | Line 128: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=A crouching poke.}} | |description=A crouching poke.</br> | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Swinging Gut Punch}} | |||
}} | }} | ||
</div> | </div> | ||
Line 186: | Line 199: | ||
|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description=A very long-ranged stunning punch.}} | |description=A very long-ranged stunning punch that is mostly used in combos to string to either your launching ender or your corner ender. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Power Uppercut</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=1}} '''/''' {{TKin|i=2}} - Multi Head Spin}} | |||
}} | }} | ||
</div> | </div> | ||
Line 230: | Line 247: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Another low jab with slightly better frames.}} | |description=Another low jab with slightly better frames. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Power Uppercut}} | |||
}} | }} | ||
</div> | </div> | ||
Line 289: | Line 309: | ||
|stance= | |stance= | ||
|description=A low damage spin move. Can rack up damage with multiple hits in the corner.}} | |description=A low damage spin move. Can rack up damage with multiple hits in the corner.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 356: | Line 354: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=I dunno game, 8<sup>f</sup> startup doesn't sound too fast to me. Fantastic advantage, though.}} | |description=I dunno game, 8<sup>f</sup> startup doesn't sound too fast to me. Fantastic advantage, though. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Slow Chop</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Rising Power Fist}} | |||
}} | }} | ||
</div> | </div> | ||
Line 378: | Line 380: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Very long ranged chop that hits mid.</br>''Slow Chop'' has faster startup than this does. Whoever named these moves should be fired.}} | |description=Very long ranged chop that hits mid.</br>''Slow Chop'' has faster startup than this does. Whoever named these moves should be fired. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Rising Power Fist}} | |||
}} | }} | ||
</div> | </div> | ||
Line 388: | Line 393: | ||
|name=Drop Kick | |name=Drop Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=3}} | |input={{TKin|i=qc|c=1}}{{TKin|i=3}} '''/''' {{TKin|i=l2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
Line 400: | Line 405: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=A crawling, launching hit that doesn't result in a lot of height.}} | |description=A crawling, launching hit that doesn't result in a lot of height. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Slow Chop}} | |||
}} | }} | ||
</div> | </div> | ||
Line 422: | Line 430: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=A helicopter leg(?) sweep.}} | |description=A helicopter leg(?) sweep. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} '''/''' {{TKin|i=4}} - Handspring Stun</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}} '''/''' {{TKin|i=4}} - Multi Backspin</br>}} | |||
}} | }} | ||
</div> | </div> | ||
Line 432: | Line 444: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Flip | ||
|linkname= | |||
|input={{TKin|i=4}}</br>(From punch stance) | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Mid.png]] | |||
|startup=7 | |||
|active=2 | |||
|recovery=12 | |||
|advantage=-7 / +48 ({{Tooltip | text=+6 | hovertext=How much advantage you get against a player with perfect mashing.}}) | |||
|damage=6 | |||
|range=1.8 | |||
|property=[[File:Dzzy.png]] | |||
|stance=Kick Stance | |||
|description=A stunning flip punch.}} | |||
}} | |||
</div> | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Cross Swipe | |||
|linkname= | |linkname= | ||
|input={{TKin|i=4}} | |input={{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-5 / +2 | ||
|range= | |damage=3 | ||
|range=3.4 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A swinging attack. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=l2+3}} - Pommel Kick</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Forward Lunge Punch</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Rising Power Fist}} | |||
}} | }} | ||
</div> | </div> | ||
Line 453: | Line 493: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Forward Lunge Punch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=1 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-4 / +32 | ||
|range= | |damage=4 | ||
|property= | |range=4.6 | ||
|property=[[File:Hardknockdown.png]] | |||
|stance=Switch | |||
|description=A long ranged hard knockdown punch. Not much way in the damage.}} | |||
}} | |||
</div> | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Rising Power Fist | |||
|linkname= | |||
|input={{TKin|i=qc|c=1}}{{TKin|i=4}} | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Mid.png]] | |||
|startup=8 | |||
|active=2 | |||
|recovery=17 | |||
|advantage=-12 / +31 | |||
|damage=3 | |||
|range=2.5 | |||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description= | |description=A short ranged upwards punch that sends your opponent high into the air.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 474: | Line 537: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Handspring Stun | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=12 | ||
|recovery= | |recovery=21 | ||
|damage= | |advantage=-16 / +39 ({{Tooltip | text=-3 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|range= | |damage=2 x 2hits | ||
|property= | |range=6.4 | ||
|property=[[File:Dzzy.png]] | |||
|stance= | |stance= | ||
|description= | |description=A rolling stun. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Slow Chop</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}} '''/''' {{TKin|i=4}} - Pommel Kick}} | |||
}} | }} | ||
</div> | </div> | ||
Line 495: | Line 563: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Multi Backspin | ||
|linkname= | |||
|input={{TKin|i=hc|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Low.png]] | |||
|startup=17 | |||
|active=22 | |||
|recovery=28 | |||
|advantage=-22 / -6 | |||
|damage=2 x 8hits | |||
|range=2.3 | |||
|property=[[File:Knockdown.png]] | |||
|stance= | |||
|description=Judas turns into a blender.}} | |||
}} | |||
</div> | |||
<br/> | |||
=====Grabs / Misc Moves===== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Running Clothesline | |||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}}</br>(In punch stance)</br>{{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}}</br>(In kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=16 | ||
|active= | |active=2 | ||
|recovery= | |recovery=24 | ||
|damage= | |advantage=-19 / -11 | ||
|range= | |damage=12 | ||
|property= | |range=11.9 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Judas sprints forwards and lariats his opponent.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 516: | Line 609: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Diving Tackle | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}}</br>(In punch stance)</br>{{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}}</br>(In kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=13 | ||
|active= | |active=5 | ||
|recovery= | |recovery=16 | ||
|damage= | |advantage=-14 / +28 | ||
|range= | |damage=10 | ||
|property= | |range=11.9 | ||
|stance= | |property=[[File:Hardknockdown.png]] | ||
|description= | |stance=Swap | ||
|description=Judas dives at his opponent and switches his stance afterwards.}} | |||
}} | }} | ||
</div> | </div> | ||
Line 537: | Line 631: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Crouching Uppercut | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+4}} | |input={{TKin|i=l2+3}}/{{TKin|i=l2+4}}</br>(In punch stance)</br>{{TKin|i=l2+1}}/{{TKin|i=l2+2}}</br>(In kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=2 | ||
|recovery= | |recovery=18 | ||
|damage= | |advantage=-14 / +23 | ||
|range= | |damage=4 | ||
|property= | |range=0.8 | ||
|stance= | |property=[[File:Launch.png]] | ||
|description= | |stance=Swap | ||
|description=Judas backwards rolls into an short-ranged uppercut. Changes stance.}} | |||
}} | }} | ||
</div> | </div> | ||
---- | ---- | ||
Judas's whiffed grab animation is 18<sup>f</sup> long. | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Head Grab And Slam | ||
|linkname= | |linkname= | ||
|input={{TKin|i | |input={{TKin|i=1+3}} '''/''' {{TKin|i=2+4}}</br>(From punch stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=98 | ||
|damage= | |advantage=+29 | ||
|range= | |damage=17 | ||
|property= | |range=0.9 | ||
|stance= | |property=[[File:Hardknockdown.png]] | ||
|description= | |stance=Kick Stance | ||
|description=Judas jumps up on his opponent and offers three elbows before a massive punch.}} | |||
}} | }} | ||
</div> | </div> | ||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Frankenstiener | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}}</br>(From kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=42 | ||
|damage= | |advantage=+9 | ||
|range= | |damage=17 | ||
|property= | |range=0.9 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Judas performs a quick frankenstiener. This is Judas's only grab that does not change his stance.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 602: | Line 698: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Handspring Slam | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+4}} | |input={{TKin|i=2+4}}</br>(From kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=46 | ||
|damage= | |advantage=-11 | ||
|range= | |damage=18 | ||
|property= | |range=0.9 | ||
|stance= | |property=[[File:Knockdown.png]] | ||
|description= | |stance=Punch Stance | ||
|description=A similar animation to Handspring Stun, but in grab form.}} | |||
}} | }} | ||
</div> | </div> | ||
Line 623: | Line 720: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Rear Grapple | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} '''/''' {{TKin|i=2+4}}</br>(From kick stance) | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=73 | ||
|damage= | |advantage=-9 | ||
|range= | |damage=28 | ||
|property= | |range=0.9 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=One of the coolest and most damaging grabs in the game: a gigantic German suplex landing your opponent right on their head.</br>A rear grapple from behind in punch stance results in the universal "hammerlock" hold.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 644: | Line 742: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Swap Places | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+4}} | |input={{TKin|i=1+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=35 | ||
|advantage=+5 | |||
|damage= | |damage= | ||
|range= | |range=0.9 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=Standard side-swap grab. Very low stun frames on this one.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 665: | Line 764: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Clapping All Hands | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+3}} | |input={{TKin|i=2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=56 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description="Good job, me!"}} | ||
}} | }} | ||
</div> | </div> | ||
---- | |||
==Thrill Kills== | |||
Thrill Kill 1 - No Inputs</br> | |||
Thrill Kill 2 - {{TKin|i=2}} + {{TKin|i=3}} + {{TKin|i=d}}</br> | |||
Thrill Kill 3 - {{TKin|i=2}} + {{TKin|i=3}} + {{TKin|i=4}} + {{TKin|i=u}}</br> | |||
Combo Kill - {{TKin|i=1}} + {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=b}}</br> | |||
Dance - {{TKin|i=1}} + {{TKin|i=2}} + {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=f}}</br> | |||
</br> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Judas]] | [[Category:Judas]] |
Latest revision as of 21:05, 21 November 2023
Overview
Judas is an odd one. He is a conjoined twin, with one half being the legs and the other half dishing out the punishment. One half represents your two punch buttons, and the other represents your two kick buttons. This means Judas's move list is split between these two stances, simply known as punch stance and kick stance. If you press kick while in punch stance, you'll perform a stance change move. Same with pressing punch while in kick stance.
In punch stance, Judas has access to his insane damage. If you've ever faced against him in Arcade Mode, you'd be familiar with his string that deals 30% that the AI loves throwing out. This string can be optimized by inputting
instead, and with a follow up juggle extension, can lead to a 68% combo off of a 6f jab. If your opponent loves throwing out risky moves and dash attacks that are easily punished, Judas will eat them alive and look completely unfair and unstoppable in the process. However, punch stance lacks any good mixup options or good mids, meaning that you often sit and wait for your opponent to mess up so you can punish them while in the stance, as your other options for pressuring your opponent are either crouched or are very lacking.
Kick stance has very useful moves that can actually pressure opponents in neutral, however your damage is absolutely woeful in comparison. Kick stance can't properly string into its launcher, the hard knockdown move only does 4 damage, and your best juggles involve just switching back to punch stance and converting from there. That said, all your good mids and lows are here, allowing you to be proactive in neutral rather than reactive.
While a cool gimmick on the surface, Judas's big issue is that it effectively means you're playing with only half a move list at any one given time, and if you need to use a move from another stance, you cannot quickly change stances without opening yourself up to a punish from your opponent. While you can be sneaky any use crouching moves or grabs to change stance, it's ultimately an additional chore for you to manage during a game.
At a glance: | |
Pros | Cons |
|
|
Move List
Judas's gimmick is that he has a punch stance and a kick stance. If you're in punch stance, pressing either kick button will perform a stance switch attack. Same goes if you're in kick stance and you press either punch button.
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Judas's whiffed grab animation is 18f long.
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 56f | - | - | - | - | - | |
|
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - +
+
Thrill Kill 3 - +
+
+
Combo Kill - +
+
+ L1 +
Dance - +
+
+
+ L1 +