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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-T.gif | ||
|caption= | |caption= | ||
|name=Fire Eater | |name=Fire Eater | ||
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|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=This fire lasts for quite a long time after you attack with it, and can prevent players from attacking you during the short time it's out. Because it lasts so long, you can actually begin ''any'' string with it if you have enough time.}} | ||
}} | }} | ||
</div> | </div> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-fT.gif | ||
|caption= | |caption= | ||
|name=Turning Flames | |name=Turning Flames | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Probably your least-used projectile attack. ''Dragon Breath'' and ''Incinerator'' just outclass it.</br> | ||
---- | ---- | ||
Cancels:</br> | Cancels:</br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-bfT.gif | ||
|caption= | |caption= | ||
|name=Dragon Breath | |name=Dragon Breath | ||
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|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=One of your best zoning tools, and can cancel to ''Incinerator''. You're going to annoy a lot of people with this move.</br> | ||
---- | ---- | ||
Cancels:</br> | Cancels:</br> | ||
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-qcT.gif | ||
|caption= | |caption= | ||
|name=Incinerator | |name=Incinerator | ||
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|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Your best move. Extremely long range (long enough that opponents can high counter it and miss you, ''allowing you to punish their counter''), and very high damage when used as a combo ender.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-hcT.gif | ||
|caption= | |caption= | ||
|name=Combustion | |name=Combustion | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A short-ranged area-of-effect attack. Very easily high blocked, and leaves you incredibly vulnerable afterwards. Avoid using.}} | ||
}} | }} | ||
</div> | </div> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-l2T.gif | ||
|caption= | |caption= | ||
|name=Flame Puff From Crouch | |name=Flame Puff From Crouch | ||
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|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=One of the few low-hitting stunning moves in the game. Very useful to have in your back pocket.}} | ||
}} | }} | ||
</div> | </div> | ||
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|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A flaming shoulder charge. Nice to mix in when your opponent is expecting you to keep your distance and is getting used to your sliding kick attack, but this leaves you incredibly open if it's blocked.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 13:34, 21 October 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Cain's miss grab animation is 18f.