Thrill Kill/Judas: Difference between revisions

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===Move List===
===Move List===
Judas's gimmick is that he has a punch stance and a kick stance. If you're in punch stance, pressing either kick button will perform a stance switch attack. Same goes if you're in kick stance and you press either punch button.</br>
</br>
====={{TKin|i=1}} Front Punch=====
====={{TKin|i=1}} Front Punch=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
|caption=  
|caption=
|name=
|name=Flip
|linkname=
|linkname=
|input={{TKin|i=1}}
|input={{TKin|i=1}}</br>(While in kick stance)
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=18
  |active=
  |active=2
  |recovery=
  |recovery=11
  |damage=
|advantage=-6 / +27
  |range=
  |damage=6
  |property=
  |range=2.3
  |stance=
  |property=[[File:Hardknockdown.png]]
  |description=Description needed.}}
  |stance=Punch Stance
  |description=Judas flips around and strikes with a hard knockdown punch.}}
}}
}}
</div>
</div>
Line 35: Line 38:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Right Jab
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=6
  |active=
  |active=1
  |recovery=
  |recovery=10
  |damage=
|advantage=-4 / +2
  |range=
  |damage=4
  |range=2.6
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A high right jab to the head.}}
}}
}}
</div>
</div>
Line 56: Line 60:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Cross Punch
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=8
  |active=
  |active=2
  |recovery=
  |recovery=16
  |damage=
|advantage=-11 / +1
  |range=
  |damage=6
  |range=2.5
  |property=
  |property=
  |stance=
  |stance=Switch
  |description=Description needed.}}
  |description=A slow hook attack.}}
}}
}}
</div>
</div>
Line 77: Line 82:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Friendly Fight
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=12
  |active=
  |active=57
  |recovery=
  |recovery=1
  |damage=
|advantage=+2 / ???
  |range=
  |damage=10
  |property=
  |range=2.6
  |property=[[File:Knockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Judas GMod ragdolls around, capturing anyone nearby in the carnage. Your opponent can be flung back at a variety of speeds and heights, ''completely randomizing just how much advantage this moves gains on hit''. Can be blocked standing or crouching.}}
}}
}}
</div>
</div>
Line 98: Line 104:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Jab From Crouch
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}
|input={{TKin|i=l2+1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=14
  |damage=
|advantage=-9 / +1
  |range=
  |damage=4
  |range=2.4
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A crouching poke.}}
}}
}}
</div>
</div>
----
<br/>
 
====={{TKin|i=2}} Back Punch=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
|caption=  
|caption=  
|name=
|name=Flip
|linkname=
|linkname=
|input={{TKin|i=l2+1}}
|input={{TKin|i=2}}</br>(While in kick stance)
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=8
  |active=
  |active=3
  |recovery=
  |recovery=10
  |damage=
|advantage=-6 / +31
  |range=
  |damage=5
  |property=
  |range=1.5
  |stance=
  |property=[[File:Launch.png]]
  |description=Description needed.}}
  |stance=Punch Stance
  |description=A flipping uppercut.}}
}}
}}
</div>
</div>
<br/>
----
 
====={{TKin|i=2}} Back Punch=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
|caption=  
|caption=  
|name=
|name=Gut Punch
|linkname=
|linkname=
|input={{TKin|i=2}}
|input={{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=7
  |active=
  |active=1
  |recovery=
  |recovery=18
  |damage=
|advantage=-12 / 0
  |range=
  |damage=5
  |range=3.8
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A very long ranged punch.}}
}}
}}
</div>
</div>
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Swinging Gut Punch
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=2}}
|input={{TKin|i=f|c=1}}{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=11
  |active=
  |active=1
  |recovery=
  |recovery=19
  |damage=
|advantage=-13 / +42 ({{Tooltip | text=0 | hovertext=How much advantage you get against a player with perfect mashing.}})
  |range=
  |damage=7
  |property=
  |range=4.2
  |property=[[File:Dzzy.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A very long-ranged stunning punch.}}
}}
}}
</div>
</div>
Line 184: Line 194:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Power Uppercut
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
|input={{TKin|i=qc|c=1}}{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=18
  |active=
  |active=2
  |recovery=
  |recovery=30
  |damage=
|advantage=-25 / +19
  |range=
  |damage=8
  |property=
  |range=5.0
  |property=[[File:Launch.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A really slow but very powerful and long-ranged uppercut. Your go-to launcher ender for massive damage.}}
}}
}}
</div>
</div>
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Left Cross
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=2}}
|input={{TKin|i=l2+2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=6
  |active=
  |active=1
  |recovery=
  |recovery=14
  |damage=
|advantage=-8 / +2
  |range=
  |damage=4
  |range=1.9
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Another low jab with slightly better frames.}}
}}
}}
</div>
</div>
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Gut Kick Pile Slam
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=2}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}'''/'''{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
|version=On Grab
  |startup=
  |hit=[[File:High.png]]
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=98
  |damage=
|advantage=-7 / 0
  |range=
|damage=17
|range=3.8
|property=[[File:Knockdown.png]]
|stance=Kick Stance
|description=}}
{{AttackData-TK
|header=No
|version=On Hit
|hit=[[File:Low.png]]
|startup=12
|active=1
|recovery=13
|advantage=-7 / +3
  |damage=2
  |range=4.4
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Switches you to kick stance. Does not grab blocking players. Also one of the few command attacks in the game that can be properly string into.}}
}}
}}
</div>
</div>
Line 247: Line 274:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Multi Head Spin
|linkname=
|linkname=
|input={{TKin|i=l2+2}}
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}'''/'''{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=11
  |active=
  |active=16
  |recovery=
  |recovery=25
  |damage=
|advantage=-21 / +9
  |range=
  |damage=4 x 5hits
  |property=
  |range=2.3
  |property=[[File:Hardknockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A low damage spin move. Can rack up damage with multiple hits in the corner.}}
}}
}}
</div>
</div>
Line 268: Line 296:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Running Clothesline
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}}
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=16
  |active=
  |active=2
  |recovery=
  |recovery=24
  |damage=
|advantage=-19 / -11
  |range=
  |damage=12
  |property=
  |range=11.9
  |property=[[File:Knockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Judas sprints forwards and lariats his opponent.}}
}}
}}
</div>
</div>

Revision as of 12:01, 19 October 2023


Overview

 Judas is an odd one. He is a conjoined twin, with one half being the legs and the other half dishing out the punishment. One half represents your two punch buttons, and the other represents your two kick buttons. This means Judas's move list is split between these two stances, simply known as punch stance and kick stance. If you press kick while in punch stance, you'll perform a stance change move. Same with pressing punch while in kick stance.

 In punch stance, Judas has access to his insane damage. If you've ever faced against him in Arcade Mode, you'd be familiar with his Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngTriangle string that deals 30% that the AI loves throwing out. This string can be optimized by inputting Square (High counterable)TK-input-comma.pngForwardTK-input-comma.pngSquareTK-input-comma.pngForwardTK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngTriangle instead, and with a follow up juggle extension, can lead to a 68% combo off of a 6f jab. If your opponent loves throwing out risky moves and dash attacks that are easily punished, Judas will eat them alive and look completely unfair and unstoppable in the process. However, punch stance lacks any good mixup options or good mids, meaning that you often sit and wait for your opponent to mess up so you can punish them while in the stance, as your other options for pressuring your opponent are either crouched or are very lacking.

 Kick stance has very useful moves that can actually pressure opponents in neutral, however your damage is absolutely woeful in comparison. Kick stance can't properly string into its launcher, the hard knockdown move only does 4 damage, and your best juggles involve just switching back to punch stance and converting from there. That said, all your good mids and lows are here, allowing you to be proactive in neutral rather than reactive.

 While a cool gimmick on the surface, Judas's big issue is that it effectively means you're playing with only half a move list at any one given time, and if you need to use a move from another stance, you cannot quickly change stances without opening yourself up to a punish from your opponent. While you can be sneaky any use crouching moves or grabs to change stance, it's ultimately an additional chore for you to manage during a game.

At a glance:
Pros Cons
  • Mid-Stage Damage: Judas's 68% high punch string means that if your opponent makes a mistake you can punish with your jab, you can make them really pay for it.
  • Great Grabs: Each of your grabs do amazing damage and act as an easy way to change stances.
  • Restrictive Move List: Your move list is split in half, meaning that you have very limited options at any one given time, and switching stances can sometimes be a huge vulnerability.
  • Slow Attacks: Judas shockingly doesn't have a lot of 5f moves, making punishes much harder than they should be.
  • Kick Stance Damage: All the incredibly useful moves in kick stance deal almost zero damage.


Judas
TK Judas Ingame.png
Hitbox Diameter 4.4u⌀ (Small)
Movement Speed 6.5u/s (3rd fastest)
Dash Distance 10.5u (2nd best)

Move List

Judas's gimmick is that he has a punch stance and a kick stance. If you're in punch stance, pressing either kick button will perform a stance switch attack. Same goes if you're in kick stance and you press either punch button.

Square Front Punch
Flip
Square
(While in kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 2f 11f -6 / +27 6 2.3u Hardknockdown.png Punch Stance


Judas flips around and strikes with a hard knockdown punch.


Right Jab
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 1f 10f -4 / +2 4 2.6u - -


A high right jab to the head.


Cross Punch
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 2f 16f -11 / +1 6 2.5u - Switch


A slow hook attack.


Friendly Fight
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 57f 1f +2 / ??? 10 2.6u Knockdown.png -


Judas GMod ragdolls around, capturing anyone nearby in the carnage. Your opponent can be flung back at a variety of speeds and heights, completely randomizing just how much advantage this moves gains on hit. Can be blocked standing or crouching.


Jab From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 2f 14f -9 / +1 4 2.4u - -


A crouching poke.


Triangle Back Punch
Flip
Triangle
(While in kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 3f 10f -6 / +31 5 1.5u Launch.png Punch Stance


A flipping uppercut.


Gut Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 1f 18f -12 / 0 5 3.8u - -


A very long ranged punch.


Swinging Gut Punch
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 11f 1f 19f -13 / +42 (0) 7 4.2u Dzzy.png -


A very long-ranged stunning punch.


Power Uppercut
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 2f 30f -25 / +19 8 5.0u Launch.png -


A really slow but very powerful and long-ranged uppercut. Your go-to launcher ender for massive damage.


Left Cross
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 1f 14f -8 / +2 4 1.9u - -


Another low jab with slightly better frames.


Gut Kick Pile Slam
BackTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
On Grab High.png 12f - 98f -7 / 0 17 3.8u Knockdown.png Kick Stance
On Hit Low.png 12f 1f 13f -7 / +3 2 4.4u - -


Switches you to kick stance. Does not grab blocking players. Also one of the few command attacks in the game that can be properly string into.


Multi Head Spin
Half CircleTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 16f 25f -21 / +9 4 x 5hits 2.3u Hardknockdown.png -


A low damage spin move. Can rack up damage with multiple hits in the corner.


Running Clothesline
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 16f 2f 24f -19 / -11 12 11.9u Knockdown.png -


Judas sprints forwards and lariats his opponent.


Cross Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka