m (→Air Normals: Fixed header) |
m (→Standing Normals: 5B description) |
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|advHit=4 | |advHit=4 | ||
|advBlock=3 | |advBlock=3 | ||
|description= | |description=Quick jab with his shortsword hand. | ||
* Very active for a grounded A normal. | |||
* Whiffs crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Chen-Mao|22px|AB_ChenMao_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Rose Mary|22px|AB_RoseMary_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Sittara|22px|AB_Sittara_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Yashaou|22px|AB_Yashaou_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Zam-B|22px|AB_ZamB_CSS.png}}. | |||
}} | }} | ||
}} | }} | ||
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|advHit=-2 | |advHit=-2 | ||
|advBlock=-3 | |advBlock=-3 | ||
|description= | |description=Standing front kick. | ||
* Shorter ''and'' slower than 5C. | |||
* Niche because of Leon's poor ability to convert off of it. | |||
** Launcher whiffs past point blank. | |||
** 2C(2) whiffs at max range. | |||
** [2]8B and [2]8C require prior down charge and charge partitioning. | |||
** [4]6EX requires prior back charge and one bar. | |||
}} | }} | ||
}} | }} | ||
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|advHit=-16 | |advHit=-16 | ||
|advBlock=-17 | |advBlock=-17 | ||
|description= | |description=Leon imbues his blades with electricity and swings his shortsword up, then his longsword down. | ||
* Fairly negative on block and on hit, but has so much pushback that it is usually safe. | |||
* Thanks to its speed, range, and pushback, 5C is a great button to make space. | |||
}} | }} | ||
}} | }} | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
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|advHit=4 | |advHit=4 | ||
|advBlock=3 | |advBlock=3 | ||
|description= | |description=Standard crouching jab. | ||
* Against most characters, chaining twice past point blank will make launcher whiff. | |||
}} | }} | ||
}} | }} | ||
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|advHit=-6 | |advHit=-6 | ||
|advBlock=-7 | |advBlock=-7 | ||
|description= | |description=Upward slash with his shortsword. | ||
* Can sometimes be used as an antiair. | |||
* Can be confirmed into [2]8X at all ranges (on ground or air hit). | |||
}} | }} | ||
}} | }} | ||
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|advHit=0, knocks down | |advHit=0, knocks down | ||
|advBlock=-1, 9 | |advBlock=-1, 9 | ||
|description= | |description=Crouching, electrified double thrust into sweep. | ||
* '''The first hit can be blocked either way.''' This means a standing opponent can block low on reaction to it. | |||
* The second, sweeping hit can whiff entirely at max range. | |||
* This move has amazing frame advantage on block due to its short recovery. | |||
}} | }} | ||
}} | }} | ||
==== Air Normals ==== | ==== Air Normals ==== | ||
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{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel=-A-, -B-, -C- | |cancel=-A-, -B-, -C-. -UM- | ||
|damage=8 | |damage=8 | ||
|startup=3 | |startup=3 | ||
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|advHit=N/A | |advHit=N/A | ||
|advBlock=N/A | |advBlock=N/A | ||
|description=Leon slashes his | |description=Leon slashes his shortsword upwards. | ||
* Has two hitbox states: one while the blade is rising, and one when it's already at the top of its arc. | |||
* | ** Despite this, j.A can only hit once. | ||
* Can be canceled on whiff starting on frame 18. | |||
}} | }} | ||
}} | }} | ||
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|advHit=N/A | |advHit=N/A | ||
|advBlock=N/A | |advBlock=N/A | ||
|description=Leon thrusts his | |description=Leon thrusts his longsword forward. | ||
* Can be used to protect air space with rising j8.B into falling j8.B, or rising j8.B into falling j8.C. | |||
* Outshined by j.7/9.B in most other aspects. | |||
* If Leon's last regular jump was a neutral jump, dash-jumping into j.B will make this move come out. | |||
}} | }} | ||
}} | }} | ||
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|advHit=N/A | |advHit=N/A | ||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description=Leon thrusts his longsward down and forward. | ||
* Amazing instant overhead. | |||
** Can be staggered into j9.C or air launcher to make your opponent respect you. | |||
* If the opponent is too close to Leon, this may whiff crouching opponents, especially if done rising. | |||
** Cannot hit crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}} with the close hitbox ''at all''. | |||
*** They cannot be hit crouching by rising j.B at all, either. | |||
**** Instant j.9B can only hit them if they're standing, with the very tip of the hitbox. | |||
* If Leon's last regular jump was a forward or back jump, dash-jumping into j.B will make this move come out. | |||
}} | }} | ||
}} | }} | ||
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|advHit=N/A | |advHit=N/A | ||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description=A powerful electrified slice straight ahead. | ||
* Has extremely good frame data all around. | |||
* Solid defensive air-to-air option. | |||
* If Leon's last regular jump was a neutral jump, dash-jumping into j.C will make this move come out. | |||
}} | }} | ||
}} | }} | ||
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|advHit=N/A | |advHit=N/A | ||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description=Wide, electrified downwards swing with both blades. | ||
* Despite appearances, this move's crossup hitbox is quite small. | |||
* Can be used as a quick overhead if done instantly from a jump. | |||
** This is punishable at -8 on hit. | |||
* If Leon's last regular jump was a forward or back jump, dash-jumping into j.C will make this move come out. | |||
}} | }} | ||
}} | }} | ||
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|advHit=5 | |advHit=5 | ||
|advBlock=4 | |advBlock=4 | ||
|description= | |description=Jumping command overhead. | ||
* At point blank, this move whiffs crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Chen-Mao|22px|AB_ChenMao_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Rose Mary|22px|AB_RoseMary_CSS.png}}, and {{Character Label|Asura Buster: Eternal Warriors|Yashaou|22px|AB_Yashaou_CSS.png}}. | |||
** Despite his short height, {{Character Label|Asura Buster: Eternal Warriors|Zam-B|22px|AB_ZamB_CSS.png}} is so wide that he gets hit by the later active frames as Leon falls. | |||
** Connects properly on every character around max range. | |||
* Rather slow by this game's standards, making 6C preferrable in most instances. | |||
** However, unlike 6C, this move Has solid frame advantage. | |||
}} | }} | ||
}} | }} | ||
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|advHit=-7 | |advHit=-7 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description= | |description=Quick overhead thrust with great range. | ||
* Leon's grounded overhead of choice, being essentially unreactable. | |||
* Despite being negative on hit, this move's pushback makes punishing it impossible for most of its range. | |||
}} | }} | ||
}} | }} | ||
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|advHit=Launches | |advHit=Launches | ||
|advBlock=9 | |advBlock=9 | ||
|description= | |description=Quick axe kick.<br>Basic ground launcher. Counts towards the [[Asura Buster: Eternal Warriors/System#Launcher|3 launcher cap]] in a combo. | ||
* Very advantageous on block. | |||
* This move has a blindspot right in front of Leon, making it whiff standing {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}} at point blank. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
=== Special Moves === | === Special Moves === |
Latest revision as of 12:44, 18 September 2023
Leon is a swordsman with the power to imbue electricity into the twin blades he wields.
An arrogant and narcissistic knight who comes from the same noble yet reclusive kingdom as Lightning, Leon is ordered by his king to investigate the mystery of the lost continent.
Leon plays similarly to Lightning in Asura Blade: Sword of Dynasty and is a defensive charge character with long reaching normals. He alternates between his shortsword for quick up-close attacks and his longsword at range, combining their use for his most iconic moves.
OverviewLeon is a charge character with solid range and disjoint. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Charge |
Dash Type | Run |
Backdash Type | Airborne |
Defense Modifier | 1.0625 |
Air Options | None |
Meter Gauge | 80 |
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 9 | 6 | 13 | M | C, SP, UM | -2 | -3 | |
Standing front kick.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
12, 14 (23) | 7 | 4 (14) 8 | 31 | M | - | -16 | -17 | |
Leon imbues his blades with electricity and swings his shortsword up, then his longsword down.
|
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
8 | 5 | 4 | 5 | L | -A-, -B-, -C-, -SP-, -UM- | 4 | 3 | |
Standard crouching jab.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | 4 | 19 | M | C, SP, UM | -6 | -7 | |
Upward slash with his shortsword.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16, 8 (22) | 9 | 6 (4) 2 | 11 | M, L | - | 0, knocks down | -1, 9 | |
Crouching, electrified double thrust into sweep.
|
Air Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
8 | 3 | 26 | 6 | H | -A-, -B-, -C-. -UM- | N/A | N/A | |
Leon slashes his shortsword upwards.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 5 | 10 | 19 | H | C, UM | N/A | N/A | |
Leon thrusts his longsword forward.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | 8 | 21 | H | C, UM | N/A | N/A | |
Leon thrusts his longsward down and forward.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
24 | 7 | 8 | 7 | - | - | N/A | N/A | |
A powerful electrified slice straight ahead.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
24 | 15 | 6 | N/A | H | - | N/A | N/A | |
Wide, electrified downwards swing with both blades.
|
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 23 | 9 | 3 | H | - | 5 | 4 | |
Jumping command overhead.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
20 | 11 | 8 | 22 | H | - | -7 | -8 | |
Quick overhead thrust with great range.
|
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 7 | 2 | 11 | M | - | Launches | 9 | |
Quick axe kick. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 7 | 4 | 9 | H | - | Launches | N/A | |
More active than the grounded version. Must be blocked standing. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
1, 1 (2) | 5 | 4 | 33 | U | - | 23 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special Moves
Leon performs a frontflip, then a cross slash. Button determines flip length and properties.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 31 | 6 | 9 | H | - | -2 | -3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits once. Leaves the opponent standing and is negative on hit.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 14, 12 (23) | 30 | 4, 2 | 9 | H | - | Knocks down | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits twice and knocks down.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 8 × 3 (19) | 43 | 6 | 9 | H | - | Launches | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leon leaps across the screen into a flip that hits three times and launches. The last hit launches the opponent, but puts them in an uncomboable state.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EX | 10 × 4 (29) | 21 | 6 (28) 6 | 8 | H | - | Launches | -22, 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Two quick leaping slashes, with the second one launching. Fully comboable and counts towards the launcher cap.
|
Leon performs a fast horizontal slash. Button determines range, damage and speed.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 11 | 8 | 27 | M | - | -22 | -23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 24 | 17 | 7 | 31 | M | - | -25 | -26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 28 | 17 | 7 | 35 | M | - | -17 | -20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
EX | 16 × 3 (39) | 9 | 5 | 43 | M | - | Launches | -34 |
Much faster than the meterless versions. Hits three times. Last hit launches.
|
Leon backflips and performs an upwards cross slash.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 7 | 7 | 27 | M | - | -21 | -22 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lowest-hitting version. Leaves opponents grounded.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 24 | 7 | 9 | 35 | M | - | Knocks down | -32 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reaches halfway between the A and C version. Knocks down.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 28 | 7 | 11 | 41 | M | - | Launches | -40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Highest-hitting version. Launches, but puts the opponent in an uncomboable state. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EX | 16 × 3 (39) | 7 | 7 (21) 7 (8) 8 | 42 | M | - | Launches | -49 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs two flash kicks for a total of three hits.
|
Super
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
28, 24 × 5 (90) | 1+10 | 2, 13 | 50 | M | - | Knocks down | -48 | |
Leon calls down a pillar of lightning around himself. Deals massive damage on hit. |
Boost Mode (22ABC)
Lightning Fast:
Leon becomes twice as fast and jumps higher.
Color Palettes