(Updated with infobox template) |
m (→Standing Normals: 5B description) |
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|defmod=1.0625 | |defmod=1.0625 | ||
|airopts=None | |airopts=None | ||
|meter=80 | |||
}} | }} | ||
== Normals == | ==Movelist== | ||
=== Standing | === Normals === | ||
==== Standing Normals ==== | |||
{{MoveData | {{MoveData | ||
|image=AB_Leon_5a.png | |image=AB_Leon_5a.png | ||
|input=5A | |input=5A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup=6 | |damage=8 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=6 | ||
|description= | |recovery=3 | ||
|advHit=4 | |||
|advBlock=3 | |||
|description=Quick jab with his shortsword hand. | |||
* Very active for a grounded A normal. | |||
* Whiffs crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Chen-Mao|22px|AB_ChenMao_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Rose Mary|22px|AB_RoseMary_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Sittara|22px|AB_Sittara_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Yashaou|22px|AB_Yashaou_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Zam-B|22px|AB_ZamB_CSS.png}}. | |||
}} | }} | ||
}} | }} | ||
Line 28: | Line 34: | ||
{{MoveData | {{MoveData | ||
|image=AB_Leon_5B.png | |image=AB_Leon_5B.png | ||
|input=5B | |input=5B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=C, SP, UM | ||
|startup= | |damage=16 | ||
|advHit= | |startup=9 | ||
|advBlock= | |active=6 | ||
|description= | |recovery=13 | ||
|advHit=-2 | |||
|advBlock=-3 | |||
|description=Standing front kick. | |||
* Shorter ''and'' slower than 5C. | |||
* Niche because of Leon's poor ability to convert off of it. | |||
** Launcher whiffs past point blank. | |||
** 2C(2) whiffs at max range. | |||
** [2]8B and [2]8C require prior down charge and charge partitioning. | |||
** [4]6EX requires prior back charge and one bar. | |||
}} | }} | ||
}} | }} | ||
Line 44: | Line 58: | ||
|image=AB_Leon_5c.png | |image=AB_Leon_5c.png | ||
|image2=AB_Leon_5c2.png | |image2=AB_Leon_5c2.png | ||
|input=5C | |input=5C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
| | |damage=12, 14 (23) | ||
|startup= | |startup=7 | ||
|advHit=- | |active=4 (14) 8 | ||
|advBlock=- | |recovery=31 | ||
|description= | |advHit=-16 | ||
|advBlock=-17 | |||
|description=Leon imbues his blades with electricity and swings his shortsword up, then his longsword down. | |||
* Fairly negative on block and on hit, but has so much pushback that it is usually safe. | |||
* Thanks to its speed, range, and pushback, 5C is a great button to make space. | |||
}} | }} | ||
}} | }} | ||
=== Crouching | ==== Crouching Normals ==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Leon_2a.png | |image=AB_Leon_2a.png | ||
|input=2A | |input=2A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=8 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=4 | ||
|description= | |recovery=5 | ||
|advHit=4 | |||
|advBlock=3 | |||
|description=Standard crouching jab. | |||
* Against most characters, chaining twice past point blank will make launcher whiff. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_Leon_2B.png | |image=AB_Leon_2B.png | ||
|input=2B | |input=2B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=M | ||
|cancel= | |cancel=C, SP, UM | ||
|startup= | |damage=16 | ||
|advHit= | |startup=7 | ||
|advBlock=- | |active=4 | ||
|description= | |recovery=19 | ||
|advHit=-6 | |||
|advBlock=-7 | |||
|description=Upward slash with his shortsword. | |||
* Can sometimes be used as an antiair. | |||
* Can be confirmed into [2]8X at all ranges (on ground or air hit). | |||
}} | }} | ||
}} | }} | ||
Line 91: | Line 115: | ||
|image=AB_Leon_2c.png | |image=AB_Leon_2c.png | ||
|image2=AB_Leon_2c2.png | |image2=AB_Leon_2c2.png | ||
|input=2C | |input=2C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=M, L | ||
| | |damage=16, 8 (22) | ||
|startup=11 | |startup=9 | ||
|advHit= | |active=6 (4) 2 | ||
|advBlock=- | |recovery=11 | ||
|description= | |advHit=0, knocks down | ||
|advBlock=-1, 9 | |||
|description=Crouching, electrified double thrust into sweep. | |||
* '''The first hit can be blocked either way.''' This means a standing opponent can block low on reaction to it. | |||
* The second, sweeping hit can whiff entirely at max range. | |||
* This move has amazing frame advantage on block due to its short recovery. | |||
}} | }} | ||
}} | }} | ||
=== | ==== Air Normals ==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Leon_j.a.png | |image=AB_Leon_j.a.png | ||
|input=j.A | |input=j.A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=-A-, -B-, -C-. -UM- | ||
|startup= | |damage=8 | ||
|advHit= | |startup=3 | ||
|advBlock= | |active=26 | ||
|description=Leon slashes his | |recovery=6 | ||
|advHit=N/A | |||
* | |advBlock=N/A | ||
|description=Leon slashes his shortsword upwards. | |||
* Has two hitbox states: one while the blade is rising, and one when it's already at the top of its arc. | |||
** Despite this, j.A can only hit once. | |||
* Can be canceled on whiff starting on frame 18. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_Leon_8.B.png | |image=AB_Leon_8.B.png | ||
|input=j8.B | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=C, UM | ||
|startup= | |damage=16 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=10 | ||
|description=Leon thrusts his | |recovery=19 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=Leon thrusts his longsword forward. | |||
* Can be used to protect air space with rising j8.B into falling j8.B, or rising j8.B into falling j8.C. | |||
* Outshined by j.7/9.B in most other aspects. | |||
* If Leon's last regular jump was a neutral jump, dash-jumping into j.B will make this move come out. | |||
}} | }} | ||
}} | }} | ||
Line 139: | Line 175: | ||
{{MoveData | {{MoveData | ||
|image=AB_Leon_7.B.png | |image=AB_Leon_7.B.png | ||
|input=j7/9.B | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=C, UM | ||
|startup= | |damage=16 | ||
|advHit= | |startup=7 | ||
|advBlock= | |active=8 | ||
|description= | |recovery=21 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=Leon thrusts his longsward down and forward. | |||
* Amazing instant overhead. | |||
** Can be staggered into j9.C or air launcher to make your opponent respect you. | |||
* If the opponent is too close to Leon, this may whiff crouching opponents, especially if done rising. | |||
** Cannot hit crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}} with the close hitbox ''at all''. | |||
*** They cannot be hit crouching by rising j.B at all, either. | |||
**** Instant j.9B can only hit them if they're standing, with the very tip of the hitbox. | |||
* If Leon's last regular jump was a forward or back jump, dash-jumping into j.B will make this move come out. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_Leon_8.c.png | |image=AB_Leon_8.c.png | ||
|input=j8.C | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard= | ||
| | |damage=24 | ||
|startup= | |startup=7 | ||
|advHit= | |active=8 | ||
|advBlock= | |recovery=7 | ||
|description= | |advHit=N/A | ||
|advBlock=N/A | |||
|description=A powerful electrified slice straight ahead. | |||
* Has extremely good frame data all around. | |||
* Solid defensive air-to-air option. | |||
* If Leon's last regular jump was a neutral jump, dash-jumping into j.C will make this move come out. | |||
}} | }} | ||
}} | }} | ||
Line 169: | Line 218: | ||
{{MoveData | {{MoveData | ||
|image=AB_Leon_7-9.c.png | |image=AB_Leon_7-9.c.png | ||
|input=j7/9.C | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
| | |damage=24 | ||
|startup=6 | |startup=15 | ||
|advHit= | |active=6 | ||
|advBlock= | |recovery=N/A | ||
|description= | |advHit=N/A | ||
|advBlock=N/A | |||
* if | |description=Wide, electrified downwards swing with both blades. | ||
* Despite appearances, this move's crossup hitbox is quite small. | |||
* | * Can be used as a quick overhead if done instantly from a jump. | ||
** This is punishable at -8 on hit. | |||
* If Leon's last regular jump was a forward or back jump, dash-jumping into j.C will make this move come out. | |||
}} | }} | ||
}} | }} | ||
=== Command | |||
==== Command Normals ==== | |||
{{MoveData | {{MoveData | ||
|image=AB_Leon_6b.png | |image=AB_Leon_6b.png | ||
|caption=Daniel | |caption=Daniel | ||
|input= | |input=6B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
| | |damage=16 | ||
|startup= | |startup=23 | ||
|advHit= | |active=9 | ||
|advBlock= | |recovery=3 | ||
|description= | |advHit=5 | ||
|advBlock=4 | |||
* | |description=Jumping command overhead. | ||
* At point blank, this move whiffs crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Chen-Mao|22px|AB_ChenMao_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Rose Mary|22px|AB_RoseMary_CSS.png}}, and {{Character Label|Asura Buster: Eternal Warriors|Yashaou|22px|AB_Yashaou_CSS.png}}. | |||
** Despite his short height, {{Character Label|Asura Buster: Eternal Warriors|Zam-B|22px|AB_ZamB_CSS.png}} is so wide that he gets hit by the later active frames as Leon falls. | |||
** Connects properly on every character around max range. | |||
* Rather slow by this game's standards, making 6C preferrable in most instances. | |||
** However, unlike 6C, this move Has solid frame advantage. | |||
}} | }} | ||
}} | }} | ||
Line 207: | Line 263: | ||
|image=AB_Leon_6c.png | |image=AB_Leon_6c.png | ||
|caption=The cooler Daniel | |caption=The cooler Daniel | ||
|input= | |input=6C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
| | |damage=20 | ||
|startup= | |startup=11 | ||
|advHit=- | |active=8 | ||
|advBlock=- | |recovery=22 | ||
|description= | |advHit=-7 | ||
|advBlock=-8 | |||
* this | |description=Quick overhead thrust with great range. | ||
* Leon's grounded overhead of choice, being essentially unreactable. | |||
* Despite being negative on hit, this move's pushback makes punishing it impossible for most of its range. | |||
}} | }} | ||
}} | }} | ||
=== Universal | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|name=Launcher | |name=Launcher | ||
|image=AB_Leon_AB.png | |image=AB_Leon_AB.png | ||
|input=Any 2 buttons on the ground | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
| | |damage=5 | ||
|startup=7 | |startup=7 | ||
|advHit= Launches | |active=2 | ||
|advBlock= | |recovery=11 | ||
|description= | |advHit=Launches | ||
|advBlock=9 | |||
|description=Quick axe kick.<br>Basic ground launcher. Counts towards the [[Asura Buster: Eternal Warriors/System#Launcher|3 launcher cap]] in a combo. | |||
* Very advantageous on block. | |||
* This move has a blindspot right in front of Leon, making it whiff standing {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}} at point blank. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Air | |name=Air Launcher | ||
|image=AB_Leon_AB.png | |image=AB_Leon_AB.png | ||
|caption= | |caption= | ||
|input= | |input=Any 2 buttons in the air | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=H | ||
| | |damage=5 | ||
|startup= 7 | |startup=7 | ||
|advHit= Launches | |active=4 | ||
|advBlock= | |recovery=9 | ||
|description= | |advHit=Launches | ||
|advBlock=N/A | |||
|description=More active than the grounded version. Must be blocked standing. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name=Guard | |name=Guard Break | ||
|image=AB_Leon_GB.png | |image=AB_Leon_GB.png | ||
|input=22C | |input=22C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=U | ||
| | |damage=1, 1 (2) | ||
|startup= | |startup=5 | ||
|advHit= | |active=4 | ||
|advBlock= | |recovery=33 | ||
|description= | |advHit=23 | ||
|advBlock=N/A | |||
|description=A quick, unblockable point blank attack that stuns grounded opponents. Throw function. | |||
}} | }} | ||
}} | }} | ||
== Special | |||
=== Special Moves === | |||
{{MoveData | {{MoveData | ||
|name= Storm | |name= Storm Ride<br>スピリットパーム | ||
|image=AB_Leon_236.gif | |image=AB_Leon_236.gif | ||
|image2=AB_Leon_236_range.png | |image2=AB_Leon_236_range.png | ||
|input=236X | |||
|input= | |||
|data= | |data= | ||
{{AttackData-Simple | |||
|description=Leon performs a frontflip, then a cross slash. Button determines flip length and properties. | |||
* This move can cross up. | |||
** As such, the A, B and EX versions are best used at spacings where the direction they must be blocked in is ambiguous. | |||
}} | |||
{{AttackData-AB | |||
|version=A | |||
|guard=H | |||
|damage=20 | |||
|startup=31 | |||
|active=6 | |||
|recovery=9 | |||
|advHit=-2 | |||
|advBlock=-3 | |||
|description=Hits once. Leaves the opponent standing and is negative on hit. | |||
* Slower, less rewarding ''and'' less safe than the B version. | |||
}} | |||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |version=B | ||
| | |guard=H | ||
|startup= | |damage=14, 12 (23) | ||
|startup=30 | |||
|active=4, 2 | |||
|recovery=9 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=5 | ||
|description= | |description=Hits twice and knocks down. | ||
* Can be confirmed into a combo with an immediate rising j.A. | |||
* A | }} | ||
{{AttackData-AB | |||
|version=C | |||
|guard=H | |||
* | |damage=8 × 3 (19) | ||
|startup=43 | |||
|active=6 | |||
|recovery=9 | |||
|advHit=Launches | |||
|advBlock=11 | |||
|description=Leon leaps across the screen into a flip that hits three times and launches. The last hit launches the opponent, but puts them in an uncomboable state. | |||
* Can be used to get through zoning or beat out some near-fullscreen options. | |||
}} | |||
{{AttackData-AB | |||
|version=EX | |||
|guard=H | |||
|damage=10 × 4 (29) | |||
|startup=21 | |||
|active=6 (28) 6 | |||
|recovery=8 | |||
|advHit=Launches | |||
|advBlock=-22, 12 | |||
|description=Two quick leaping slashes, with the second one launching. Fully comboable and counts towards the launcher cap. | |||
* Both slashes have two hits. | |||
* If Leon is too close to the opponent and the first leaping slash is blocked, the second one can whiff entirely. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= Jolt | |name= Jolt Slice<br>炎のチー・ナックル | ||
|image=AB_Leon_46a.png | |image=AB_Leon_46a.png | ||
|image2=AB_Leon_46b.png | |image2=AB_Leon_46b.png | ||
Line 302: | Line 405: | ||
|caption2=B version | |caption2=B version | ||
|caption3=C version | |caption3=C version | ||
|input=[4] | |input=[4]6X | ||
|data= | |data= | ||
{{AttackData-Simple | |||
|description=Leon performs a fast horizontal slash. Button determines range, damage and speed. | |||
* You can charge while airborne, allowing Leon to charge while jumping forward. | |||
}} | |||
{{AttackData-AB | |||
|version=A | |||
|guard=M | |||
|damage=20 | |||
|startup=11 | |||
|active=8 | |||
|recovery=27 | |||
|advHit=-22 | |||
|advBlock=-23 | |||
}} | |||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |version=B | ||
| | |guard=M | ||
|startup= | |damage=24 | ||
|advHit= | |startup=17 | ||
|advBlock= | |active=7 | ||
|description= | |recovery=31 | ||
|advHit=-25 | |||
* | |advBlock=-26 | ||
}} | |||
{{AttackData-AB | |||
|version=C | |||
|guard=M | |||
|damage=28 | |||
|startup=17 | |||
|active=7 | |||
|recovery=35 | |||
|advHit=-17 | |||
|advBlock=-20 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AB_Leon_46EX.png | |||
|caption=EX version | |||
|data= | |||
{{AttackData-AB | |||
|version=EX | |||
|guard=M | |||
|damage=16 × 3 (39) | |||
|startup=9 | |||
|active=5 | |||
|recovery=43 | |||
|advHit=Launches | |||
|advBlock=-34 | |||
|description=Much faster than the meterless versions. Hits three times. Last hit launches. | |||
* Too slow to allow for combo extensions. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= Moon Blade | |name= Moon Blade<br>ムーンブレード | ||
|image=AB_Leon_28.gif | |image=AB_Leon_28.gif | ||
|input=[2]8X | |||
|input=[2] | |||
|data= | |data= | ||
{{AttackData-Simple | |||
|description=Leon backflips and performs an upwards cross slash. | |||
* Being air blockable, this isn't as immediately useful as most flash kicks. | |||
* Great guard cancel option. | |||
* You can charge while airborne, allowing Leon to charge while jumping forward. | |||
}} | |||
{{AttackData-AB | |||
|version=A | |||
|guard=M | |||
|damage=20 | |||
|startup=7 | |||
|active=7 | |||
|recovery=27 | |||
|advHit=-21 | |||
|advBlock=-22 | |||
|description=Lowest-hitting version. Leaves opponents grounded. | |||
* Can be punished on raw hit. | |||
}} | |||
{{AttackData-AB | {{AttackData-AB | ||
|version=B | |||
|guard=M | |guard=M | ||
| | |damage=24 | ||
|startup= | |startup=7 | ||
|active=9 | |||
|recovery=35 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=-32 | ||
|description= | |description=Reaches halfway between the A and C version. Knocks down. | ||
* Tends to be the safest version, thanks to it knocking down on hit and being less negative on block than the C version. | |||
* | }} | ||
{{AttackData-AB | |||
|version=C | |||
|guard=M | |||
|damage=28 | |||
|startup=7 | |||
|active=11 | |||
|recovery=41 | |||
|advHit=Launches | |||
|advBlock=-40 | |||
|description=Highest-hitting version. Launches, but puts the opponent in an uncomboable state. | |||
}} | |||
{{AttackData-AB | |||
|version=EX | |||
|guard=M | |||
|damage=16 × 3 (39) | |||
|startup=7 | |||
|active=7 (21) 7 (8) 8 | |||
|recovery=42 | |||
|advHit=Launches | |||
|advBlock=-49 | |||
|description=Performs two flash kicks for a total of three hits. | |||
* Too slow to allow for combo extensions. | |||
* The last hit tends to miss entirely on airborne or far-off opponents. | |||
** It whiffs on grounded opponents. | |||
}} | }} | ||
}} | }} | ||
== | |||
=== Super === | |||
{{MoveData | {{MoveData | ||
|name= | |name=Jihad<br>ジハド | ||
|image=AB_Leon_236236a.gif | |image=AB_Leon_236236a.gif | ||
|input=236236X | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
| | |damage=28, 24 × 5 (90) | ||
|startup= | |startup=1+10 | ||
|active=2, 13 | |||
|recovery=50 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=-48 | ||
|description= Leon | |description=Leon calls down a pillar of lightning around himself. Deals massive damage on hit. | ||
* Has invulnerability throughout most of the active frames, making it a potent reversal and guard cancel option. | |||
* | * Can be used as a last-ditch antiair against characters which Leon struggles to beat out from the ground, such as {{Character Label|Asura Buster: Eternal Warriors|Rose Mary|22px|AB_RoseMary_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Taros|22px|AB_Taros_CSS.png}}. | ||
* | |||
}} | }} | ||
}} | }} | ||
== Boost | |||
''' | === Boost Mode (22ABC) === | ||
'''Lightning Fast:''' | |||
Leon becomes twice as fast and jumps higher. | Leon becomes twice as fast and jumps higher. | ||
Line 369: | Line 557: | ||
{{Asura Buster}} | {{Asura Buster}} | ||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
[[Category: Leon]] | [[Category: Leon (ABEW)]] |
Latest revision as of 12:44, 18 September 2023
Leon is a swordsman with the power to imbue electricity into the twin blades he wields.
An arrogant and narcissistic knight who comes from the same noble yet reclusive kingdom as Lightning, Leon is ordered by his king to investigate the mystery of the lost continent.
Leon plays similarly to Lightning in Asura Blade: Sword of Dynasty and is a defensive charge character with long reaching normals. He alternates between his shortsword for quick up-close attacks and his longsword at range, combining their use for his most iconic moves.
OverviewLeon is a charge character with solid range and disjoint. |
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Pros | Cons |
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Play Style | Charge |
Dash Type | Run |
Backdash Type | Airborne |
Defense Modifier | 1.0625 |
Air Options | None |
Meter Gauge | 80 |
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 9 | 6 | 13 | M | C, SP, UM | -2 | -3 | |
Standing front kick.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
12, 14 (23) | 7 | 4 (14) 8 | 31 | M | - | -16 | -17 | |
Leon imbues his blades with electricity and swings his shortsword up, then his longsword down.
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Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
8 | 5 | 4 | 5 | L | -A-, -B-, -C-, -SP-, -UM- | 4 | 3 | |
Standard crouching jab.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | 4 | 19 | M | C, SP, UM | -6 | -7 | |
Upward slash with his shortsword.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16, 8 (22) | 9 | 6 (4) 2 | 11 | M, L | - | 0, knocks down | -1, 9 | |
Crouching, electrified double thrust into sweep.
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Air Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
8 | 3 | 26 | 6 | H | -A-, -B-, -C-. -UM- | N/A | N/A | |
Leon slashes his shortsword upwards.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 5 | 10 | 19 | H | C, UM | N/A | N/A | |
Leon thrusts his longsword forward.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | 8 | 21 | H | C, UM | N/A | N/A | |
Leon thrusts his longsward down and forward.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
24 | 7 | 8 | 7 | - | - | N/A | N/A | |
A powerful electrified slice straight ahead.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
24 | 15 | 6 | N/A | H | - | N/A | N/A | |
Wide, electrified downwards swing with both blades.
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Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 23 | 9 | 3 | H | - | 5 | 4 | |
Jumping command overhead.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
20 | 11 | 8 | 22 | H | - | -7 | -8 | |
Quick overhead thrust with great range.
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Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 7 | 2 | 11 | M | - | Launches | 9 | |
Quick axe kick. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 7 | 4 | 9 | H | - | Launches | N/A | |
More active than the grounded version. Must be blocked standing. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
1, 1 (2) | 5 | 4 | 33 | U | - | 23 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special Moves
Leon performs a frontflip, then a cross slash. Button determines flip length and properties.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A | 20 | 31 | 6 | 9 | H | - | -2 | -3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits once. Leaves the opponent standing and is negative on hit.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 14, 12 (23) | 30 | 4, 2 | 9 | H | - | Knocks down | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits twice and knocks down.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 8 × 3 (19) | 43 | 6 | 9 | H | - | Launches | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leon leaps across the screen into a flip that hits three times and launches. The last hit launches the opponent, but puts them in an uncomboable state.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EX | 10 × 4 (29) | 21 | 6 (28) 6 | 8 | H | - | Launches | -22, 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Two quick leaping slashes, with the second one launching. Fully comboable and counts towards the launcher cap.
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Leon performs a fast horizontal slash. Button determines range, damage and speed.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A | 20 | 11 | 8 | 27 | M | - | -22 | -23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 24 | 17 | 7 | 31 | M | - | -25 | -26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 28 | 17 | 7 | 35 | M | - | -17 | -20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
EX | 16 × 3 (39) | 9 | 5 | 43 | M | - | Launches | -34 |
Much faster than the meterless versions. Hits three times. Last hit launches.
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Leon backflips and performs an upwards cross slash.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A | 20 | 7 | 7 | 27 | M | - | -21 | -22 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lowest-hitting version. Leaves opponents grounded.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 24 | 7 | 9 | 35 | M | - | Knocks down | -32 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reaches halfway between the A and C version. Knocks down.
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Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 28 | 7 | 11 | 41 | M | - | Launches | -40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Highest-hitting version. Launches, but puts the opponent in an uncomboable state. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EX | 16 × 3 (39) | 7 | 7 (21) 7 (8) 8 | 42 | M | - | Launches | -49 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs two flash kicks for a total of three hits.
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Super
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
28, 24 × 5 (90) | 1+10 | 2, 13 | 50 | M | - | Knocks down | -48 | |
Leon calls down a pillar of lightning around himself. Deals massive damage on hit. |
Boost Mode (22ABC)
Lightning Fast:
Leon becomes twice as fast and jumps higher.
Color Palettes