Line 11: | Line 11: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Stump Stab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1}} | |input={{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=8 | ||
|damage= | |advantage=-2 / +3 | ||
|range= | |damage=3 | ||
|range=3.2 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Incredibly good frame data for a jab.}} | ||
}} | }} | ||
---- | ---- | ||
Line 30: | Line 31: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Turning Stump Stab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=1 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-4 / +3 | ||
|range= | |damage=3 | ||
|range=3.9 | |||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
Line 49: | Line 51: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Skipping Elbow | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=1 | ||
|recovery= | |recovery=13 | ||
|damage= | |advantage=-7 / +40 | ||
|range= | |damage=8 | ||
|property= | |range=4.4 | ||
|property=[[File:Hardknockdown.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
Line 68: | Line 71: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Dashing Elbow | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=1}} | |input={{TKin|i=qc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=7 | ||
|recovery= | |recovery=7 | ||
| | |advantage=-7 / +24 | ||
| | |damage=5 | ||
| | |range=7.4 | ||
|property=[[File:Launch.png]] | |||
| | |||
|stance= | |stance= | ||
|description= | |description=One of Cleetus's best moves}} | ||
}} | }} | ||
---- | ---- | ||
Line 106: | Line 91: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Stump Jab From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+1}} | |input={{TKin|i=l2+1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|damage= | |advantage=-4 / +5 | ||
|range= | |damage=3 | ||
|range=3.9 | |||
|property= | |property= | ||
|stance= | |stance= |
Revision as of 16:26, 8 July 2023
Overview
Cleetus, thanks to a developer oversight, is the most broken character in the game. Thanks to his Front Snap Kick being +5 on hit, is an infinite combo if you buffer it over and over again. This means your opponent cannot make any mistakes with their attacks, lest they be put in the Cleetus blender. The only defense against it is crouching, as the string consists of only high attacks.
If that wasn't enough, Cleetus also has access to some great special moves you can abuse for fun and profit - Over The Barb has some invulnerability making it a great move to attack through pressure, Dashing Elbow has great range and active frames to reward good spacing, and Backwoods Beating has a crazy amount of invulnerability. If his moves don't give him invulnerability, they probably give him frame advantage as a lot of his moves are extremely plus on hit.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|