Thrill Kill/Violet: Difference between revisions

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|image=
|image=
|caption=  
|caption=  
|name=
|name=Slap
|linkname=
|linkname=
|input={{TKin|i=1}}
|input={{TKin|i=1}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Straight Elbow
|linkname=
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|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
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|advantage=-3 / +3
  |range=
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  |property=
  |property=
  |stance=
  |stance=
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Wind Punch
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=9
  |active=
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  |recovery=
  |recovery=14
  |damage=
|advantage=-9 / +2
  |range=
  |damage=4
  |range=32.9
  |property=
  |property=
  |stance=
  |stance=
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Limp Limb
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
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  |active=
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  |recovery=
  |recovery=16
  |damage=
|advantage=-10 / -2
  |range=
  |damage=5
  |property=
  |range=3.7
  |stance=
  |property=[[File:Knockdown.png]]
  |stance=Switch
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Straight Jab From Crouch
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}
|input={{TKin|i=l2+1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
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  |recovery=8
  |damage=
|advantage=-3 / +4
  |range=
  |damage=2
  |range=2.2
  |property=
  |property=
  |stance=
  |stance=
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}}
}}
</div>
</div>
<br/>
====={{TKin|i=2}} Back Punch=====
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
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|name=
|name=
|linkname=
|linkname=
|input={{TKin|i=l2+1}}
|input={{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
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}}
}}
</div>
</div>
<br/>
====={{TKin|i=2}} Back Punch=====
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
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|name=
|name=
|linkname=
|linkname=
|input={{TKin|i=2}}
|input={{TKin|i=f|c=1}}{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
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|name=
|name=
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=2}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
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|name=
|name=
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
|input={{TKin|i=qc|c=1}}{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
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|name=
|name=
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|input={{TKin|i=qc|c=1}}{{TKin|i=2}}
|input={{TKin|i=hc|c=1}}{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
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|name=
|name=
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|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=2}}
|input={{TKin|i=l2+2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Pretzel Stance
|linkname=
|linkname=
|input={{TKin|i=l2+2}}
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}/{{TKin|i=2}}
|data=
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  |damage=
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|stance=Pretzel
|description=}}
{{AttackData-TK
|header=no
|hit=[[File:Mid.png]]
|version={{TKin|i=2}} Flip Kick
|startup=8
|active=9
|recovery=16
|advantage=-17 / +22
|damage=15
|range=5.4
|property=[[File:Launch.png]]
|stance=
|description=}}
{{AttackData-TK
|header=no
|hit=[[File:High.png]]
|version={{TKin|i=3}} Grab
|startup=0
|active=
|recovery=78
|advantage=- / +2
|damage=24
|range=1.4
|property=[[File:Knockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=}}
}}
}}
</div>
</div>
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Hyper Heel
|linkname=
|linkname=
|input={{TKin|i=4}}
|input={{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
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  |damage=
|advantage=-8 / 0
  |range=
  |damage=3
  |range=4.7
  |property=
  |property=
  |stance=
  |stance=
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Foot Loose
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=4}}
|input={{TKin|i=f|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
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  |damage=
|advantage=-11 / 0
  |range=
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  |range=4.7
  |property=
  |property=
  |stance=
  |stance=
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Dislocating Stun
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=10
  |active=
  |active=2
  |recovery=
  |recovery=14
  |damage=
|advantage=/ +46 ({{Tooltip | text=+4 | hovertext=How much advantage you get against a player with perfect mashing.}})
  |range=
  |damage=5
  |property=
  |range=4.8
  |stance=
  |property=[[File:Dzzy.png]]
  |stance=Switch
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Cherry Picker
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=4}}
|input={{TKin|i=qc|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=14
  |active=
  |active=1
  |recovery=
  |recovery=16
  |damage=
|advantage=-10 / -2
  |range=
  |damage=13
  |property=
  |range=4.3
  |property=[[File:Knockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Violet's best damage ender; deals 26 damage when linked into from a ''Dislocating Stun''. Rarely used on its own.}}
}}
}}
</div>
</div>
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Flex Fury
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=4}}
|input={{TKin|i=hc|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=8
  |active=
  |active=8
  |recovery=
  |recovery=41
  |damage=
|advantage=-42 / -17
  |range=
  |damage=2/hit
  |property=
  |range=3.4
  |property=[[File:Knockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Description needed.}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Tweaked Crouch Sweep
|linkname=
|linkname=
|input={{TKin|i=l2+4}}
|input={{TKin|i=l2+4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=9
  |active=
  |active=4
  |recovery=
  |recovery=15
  |damage=
|advantage=-12 / -5
  |range=
  |damage=3
  |range=2.7
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Good in combos, but avoid poking with it's terrible frame data at all costs.}}
}}
}}
</div>
</div>
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|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=12
  |active=
  |active=8
  |recovery=
  |recovery=35
  |damage=
|advantage=-36 / -22
  |range=
  |damage=7
  |property=
  |range=18.9
  |property=[[File:Knockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A very useful long ranged low attack. It bounces back a fair bit after the roll, even on a miss, so it can be a little tricky to punish.}}
}}
}}
</div>
</div>

Revision as of 15:10, 6 June 2023


 Violet is considered to be the worst character in Thrill Kill. Her movement is bad, her best buttons don't lead to much damage, and while she has the potential to deal significant damage with combos involving Dislocating Stun, Cherry Picker, and Super Flex Float juggles, players who know how to play against Violet will simply counter out or punish you for going for it.

 You are going to have to rely on single hit, low damage buttons such as Front Kick to mid crouching players as well as your crouching strings to mind-game your opponent and win through lots of staggers and 50/50s. The only thing making Violet usable is the incredibly fast mixup of L2PlusSquare (Low counterable)TK-input-comma.pngL2PlusTriangle (High counterable), as well as Flex Float being a great move to attack players attempting to dash in against you, but unless you're willing to take great risk most of your options won't lead to much damage.

At a glance:
Pros Cons
  • High Damage Potential: Violet has the potential do to massive damage thanks stringing together moves like Dislocating Stun, Cherry Picker, and Super Foot Waltz if you're willing to gamble on not being countered by your opponent.
  • Bad Movement: Violet is very slow, with terrible dash distance and below average walk speed.
  • Bad Normals: A lot of Violet's buttons don't give you much advantage to continue pressuring opponents with and often get beaten or crushed by your opponent's attacks.
  • No Punish Damage: None of Violets useful buttons to punish opponents lead to much damage.


Violet
TK Violet Ingame.png
Hitbox Diameter 4.4u⌀ (Small)
Movement Speed 4.9u/s (4th worst)
Dash Distance 9.9u (5th best)

Move List

Square Front Punch
Slap
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 3f 8f -4 / +4 2 2.8u - -


Description needed.

Straight Elbow
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 2f 9f -3 / +3 3 3.1u - -


Description needed.

Wind Punch
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 9f 3f 14f -9 / +2 4 32.9u - -


Description needed.

Limp Limb
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 9f 1f 16f -10 / -2 5 3.7u Knockdown.png Switch


Description needed.

Straight Jab From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 2f 8f -3 / +4 2 2.2u - -


Description needed.


Triangle Back Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

Pretzel Stance
Half CircleTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Stance - 26f - - - - - - Pretzel
Triangle Flip Kick Mid.png 8f 9f 16f -17 / +22 15 5.4u Launch.png -
Cross Grab High.png 0f - 78f - / +2 24 1.4u Knockdown.png -
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Cross Front Kick
Font Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 11f -5 / +2 3 5.5u - Switch


Description needed.

Fierce Knee
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 18f -12 / +27 5 2.6u Launch.png Switch


Description needed.

Thrust Float
BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 2f 16f -11 / +27 4 3.7u Launch.png Switch


Description needed.

Chiropractor
Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 24f 8f 17f -18 / +24 15 17.0u Hardknockdown.png -


Description needed.

Split Kick
Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 8f 1f 17f -11 / +17 2 3.3u Launch.png -


Description needed.

Crouch Kick
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 1f 14f -8 / +2 2 2.3u - -


Description needed.


Circle Back Kick
Hyper Heel
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 6f 2f 13f -8 / 0 3 4.7u - -


Description needed.

Foot Loose
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 13f 1f 17f -11 / 0 4 4.7u - -


Description needed.

Dislocating Stun
BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 2f 14f / +46 (+4) 5 4.8u Dzzy.png Switch


Description needed.

Cherry Picker
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 14f 1f 16f -10 / -2 13 4.3u Knockdown.png -


Violet's best damage ender; deals 26 damage when linked into from a Dislocating Stun. Rarely used on its own.

Flex Fury
Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 8f 8f 41f -42 / -17 2/hit 3.4u Knockdown.png -


Description needed.

Tweaked Crouch Sweep
L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 4f 15f -12 / -5 3 2.7u - -


Good in combos, but avoid poking with it's terrible frame data at all costs.

Super Foot Waltz
Full CircleTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 6f 15f 14f -8 / -3 2 x 4 hits 5.9u - -


Description needed.

ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 12f 8f 35f -36 / -22 7 18.9u Knockdown.png -


A very useful long ranged low attack. It bounces back a fair bit after the roll, even on a miss, so it can be a little tricky to punish.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka