Thrill Kill/Oddball/Combo Strings: Difference between revisions

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{{Character Subnav TK|name=Oddball}}
{{Character Subnav TK|name=Oddball}}
=={{TKin|i=1}} Head Jab==
=={{TKin|i=1}} Head Jab==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1|p=l}}*{{TKin|i=1|p=h}}
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1|p=l}}*{{TKin|i=1|p=h}}
Line 22: Line 23:
:{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Psycho Side Kick|Psycho Side Kick]].
:{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Psycho Side Kick|Psycho Side Kick]].
</div>
</div>
<br/>
=={{TKin|i=qc|c=1}}{{TKin|i=1}} Front Roll Escape==
=={{TKin|i=qc|c=1}}{{TKin|i=1}} Front Roll Escape==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=qc|c=1}}{{TKin|i=1|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}} ...links to [[#Flipped Out|Flipped Out]].
:{{TKin|i=qc|c=1}}{{TKin|i=1|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}} ...links to [[#Flipped Out|Flipped Out]].
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:{{TKin|i=qc|c=1}}{{TKin|i=1|c=1}}{{TKin|i=l2+4|p=l}} ...links to [[#Spin Sweep From Crouch|Spin Sweep From Crouch]].
:{{TKin|i=qc|c=1}}{{TKin|i=1|c=1}}{{TKin|i=l2+4|p=l}} ...links to [[#Spin Sweep From Crouch|Spin Sweep From Crouch]].
</div>
</div>
<br/>
=={{TKin|i=l2+1}} Heat Butt From Crouch==
=={{TKin|i=l2+1}} Heat Butt From Crouch==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=l2+1|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
:{{TKin|i=l2+1|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
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:{{TKin|i=l2+1|c=1|p=l}}{{TKin|i=l2+3|c=1}}{{TKin|i=l2+3}}
:{{TKin|i=l2+1|c=1|p=l}}{{TKin|i=l2+3|c=1}}{{TKin|i=l2+3}}
</div>
</div>
<br/>
=={{TKin|i=2}} Head Butt==
=={{TKin|i=2}} Head Butt==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=2|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=1|p=h}}
:{{TKin|i=2|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=1|p=h}}*
:<nowiki/>*Last hit does not string.
:<nowiki/>*Last hit does not string.
----
----
:{{TKin|i=2|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
:{{TKin|i=2|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
----
----
:{{TKin|i=2|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
:{{TKin|i=2|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
----
----
:{{TKin|i=2|c=1|p=h}}{{TKin|i=2}}
:{{TKin|i=2|c=1|p=h}}{{TKin|i=2}}
</div>
</div>
<br/>
=={{TKin|i=f|c=1}}{{TKin|i=2}} Spinning Head Butt==
=={{TKin|i=f|c=1}}{{TKin|i=2}} Spinning Head Butt==
----
''Spinning Head Butt'' can be canceled into ''Head Case'', and while it adds substantial damage to it, you move back so far that you'll often only get 2 hits with it even right up against the corner.
''Spinning Head Butt'' can be canceled into ''Head Case'', and while it adds substantial damage to it, you move back so far that you'll often only get 2 hits with it even right up against the corner.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=f|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=hc|c=1}}{{TKin|i=2}}
:{{TKin|i=f|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=hc|c=1}}{{TKin|i=2}}
</div>
</div>
<br/>
=={{TKin|i=qc|c=1}}{{TKin|i=2}} Back Roll Escape==
=={{TKin|i=qc|c=1}}{{TKin|i=2}} Back Roll Escape==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1}}{{TKin|i=l2+3|c=1|p=l}} ...links to [[#Straight Kick From Crouch|Straight Kick From Crouch]].
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1}}{{TKin|i=l2+3|p=l}} ...links to [[#Straight Kick From Crouch|Straight Kick From Crouch]].
</div>
</div>
 
<br/>
=={{TKin|i=3}} Forward High Kick==
=={{TKin|i=3}} Forward High Kick==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}<nowiki/>*{{TKin|i=3|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=2}} ...links to [[#Spinning Head Butt|Spinning Head Butt]].
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}<nowiki/>*{{TKin|i=3|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=2}} ...links to [[#Spinning Head Butt|Spinning Head Butt]].
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----
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Psycho Sidekick|Psycho Sidekick]].
:{{TKin|i=3|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Psycho Sidekick|Psycho Sidekick]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=h}}* ...links to [[#Psycho Spin|Psycho Spin]].
:<nowiki/>*''Psycho Spin'' doesn't link, but gets bonus damage.
</div>
</div>
 
<br/>
=={{TKin|i=f|c=1}}{{TKin|i=3}} Psycho Sidekick==
=={{TKin|i=f|c=1}}{{TKin|i=3}} Psycho Sidekick==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=f|c=1}}{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=3+4|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=2}} ...links to [[#Spinning Head Butt|Spinning Head Butt]].
:{{TKin|i=f|c=1}}{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=3+4|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=2}} ...links to [[#Spinning Head Butt|Spinning Head Butt]].
</div>
</div>
<br/>
=={{TKin|i=4}} Mental Roundhouse==
=={{TKin|i=4}} Mental Roundhouse==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Psycho Sidekick|Psycho Sidekick]].
:{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Psycho Sidekick|Psycho Sidekick]].
----
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=h}}* ...links to [[#Psycho Spin|Psycho Spin]].
:{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=h}}* ...links to [[#Psycho Spin|Psycho Spin]].
:<nowiki/>*''Psycho Spin'' doesn't link, but get bonus damage.
:<nowiki/>*''Psycho Spin'' doesn't link, but gets bonus damage.
----
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1|p=l}}{{TKin|i=4}}
:{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1|p=l}}{{TKin|i=4}}
</div>
</div>
<br/>
=={{TKin|i=f|c=1}}{{TKin|i=4}} Spinning Ax Kick==
=={{TKin|i=f|c=1}}{{TKin|i=4}} Spinning Ax Kick==
----
''Spinning Ax Kick'' has some good blockstring combos.
''Spinning Ax Kick'' has some good blockstring combos.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
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:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1|p=l}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
----
----
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=3|p=l}}
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=hc|c=1}}{{TKin|i=2|p=h}}
</div>
</div>
<br/>


=={{TKin|i=l2+4}} Spin Sweep From Crouch==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=l2+4|c=1|p=l}}{{TKin|i=l2+4|p=h}}
</div>
<br/>
=={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} Psycho Spin==
=={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} Psycho Spin==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=2}}
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=2}}
</div>
</div>
<br/>
=={{TKin|i=qc|c=1}}{{TKin|i=4}} Flipped Out==
=={{TKin|i=qc|c=1}}{{TKin|i=4}} Flipped Out==
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=qc|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
:{{TKin|i=qc|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
Line 108: Line 138:
:{{TKin|i=qc|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
:{{TKin|i=qc|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}
----
----
:{{TKin|i=qc|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=3+4|p=l}}
:{{TKin|i=qc|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=3+4|c=1|p=l}}{{TKin|i=hc|c=1}}{{TKin|i=2|p=h}}
:The {{TKin|i=3+4}} input causes ''Flipped Out'' to cease having a hitbox, leading to it not connecting as a complete string.
:The {{TKin|i=3+4}} input causes ''Flipped Out'' to cease having a hitbox, leading to it not connecting as a complete string.
</div>
</div>
<br/>
<br/>
{{NavboxTK}}
{{NavboxTK}}
[[Category:Thrill Kill]]
[[Category:Oddball]]

Latest revision as of 00:22, 20 May 2023


Square Head Jab


Square (High counterable)TK-input-comma.pngSquare (Low counterable)TK-input-comma.png*Square (High counterable)
*Last hit does not string.

Square (High counterable)TK-input-comma.pngSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Square (High counterable)TK-input-comma.pngSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Square (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Square (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Square (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngCrossPlusCircle (High counterable)

Square (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.png*Circle (High counterable) ...links to Flipped Out.
*Flipped Out doesn't string properly.

Square (High counterable)TK-input-comma.pngCrossTK-input-comma.pngForwardTK-input-comma.pngCross ...links to Psycho Side Kick.


Quarter CircleTK-input-comma.pngSquare Front Roll Escape


Quarter CircleTK-input-comma.pngSquareTK-input-comma.pngQuarter CircleTK-input-comma.pngCircle (High counterable) ...links to Flipped Out.

Quarter CircleTK-input-comma.pngSquareTK-input-comma.pngL2PlusCircle (Low counterable) ...links to Spin Sweep From Crouch.


L2PlusSquare Heat Butt From Crouch


L2PlusSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

L2PlusSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

L2PlusSquare (Low counterable)TK-input-comma.pngL2PlusSquare (Low counterable)
*Doesn't string properly.

L2PlusSquare (Low counterable)TK-input-comma.pngL2PlusTriangle (High counterable)

L2PlusSquare (Low counterable)TK-input-comma.pngL2PlusCrossTK-input-comma.pngL2PlusCross


Triangle Head Butt


Triangle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngSquare (High counterable)*
*Last hit does not string.

Triangle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Triangle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Triangle (High counterable)TK-input-comma.pngTriangle


ForwardTK-input-comma.pngTriangle Spinning Head Butt


Spinning Head Butt can be canceled into Head Case, and while it adds substantial damage to it, you move back so far that you'll often only get 2 hits with it even right up against the corner.

ForwardTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngHalf CircleTK-input-comma.pngTriangle


Quarter CircleTK-input-comma.pngTriangle Back Roll Escape



Cross Forward High Kick


Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.png*Cross (High counterable)TK-input-comma.pngForwardTK-input-comma.pngTriangle ...links to Spinning Head Butt.
*The third hit doesn't string properly.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCircle

Cross (High counterable)TK-input-comma.pngForwardTK-input-comma.pngCross ...links to Psycho Sidekick.

Cross (High counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (High counterable)* ...links to Psycho Spin.
*Psycho Spin doesn't link, but gets bonus damage.


ForwardTK-input-comma.pngCross Psycho Sidekick


ForwardTK-input-comma.pngCross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCross (Low counterable)TK-input-comma.pngCrossPlusCircle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngTriangle ...links to Spinning Head Butt.


Circle Mental Roundhouse


Circle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCrossTK-input-comma.pngForwardTK-input-comma.pngCross ...links to Psycho Sidekick.

Circle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCrossTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (High counterable)* ...links to Psycho Spin.
*Psycho Spin doesn't link, but gets bonus damage.

Circle (High counterable)TK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCircle


ForwardTK-input-comma.pngCircle Spinning Ax Kick


Spinning Ax Kick has some good blockstring combos.

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngSquare (High counterable)*
*Doesn't string.

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngHalf CircleTK-input-comma.pngTriangle (High counterable)


L2PlusCircle Spin Sweep From Crouch


L2PlusCircle (Low counterable)TK-input-comma.pngL2PlusCircle (High counterable)


BackTK-input-comma.pngForwardTK-input-comma.pngCircle Psycho Spin


BackTK-input-comma.pngForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngTriangle


Quarter CircleTK-input-comma.pngCircle Flipped Out


Quarter CircleTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircle (Low counterable)TK-input-comma.pngSquareTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Quarter CircleTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircle (Low counterable)TK-input-comma.pngSquareTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)

Quarter CircleTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCrossPlusCircle (Low counterable)TK-input-comma.pngHalf CircleTK-input-comma.pngTriangle (High counterable)
The CrossPlusCircle input causes Flipped Out to cease having a hitbox, leading to it not connecting as a complete string.


TK Navigation

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TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka