Thrill Kill/Mammoth/Strategy: Difference between revisions

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 There is a very small window after a ''Grab Coconut'' ({{TKin|i=2+4}}) before your opponent fully falls to the ground where you can restand them with an attack. The timing is awkward as you cannot buffer any inputs after ''Grab Coconut'' because of how its head squeeze works. The restand cannot be countered or blocked, so stringing {{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} into another dash r-canceled ''Grab Coconut'' results in an infinite.
 There is a very small window after a ''Grab Coconut'' ({{TKin|i=2+4}}) before your opponent fully falls to the ground where you can restand them with an attack. The timing is awkward as you cannot buffer any inputs after ''Grab Coconut'' because of how its head squeeze works. The restand cannot be countered or blocked, so stringing {{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} into another dash r-canceled ''Grab Coconut'' results in an infinite.
*There is only a 2<sup>f</sup> window to land your ''Low Jab'', and it won't buffer if you press it too early. Time your {{TKin|i=1}} button press when Mammoth has nearly completed turning around after the grab.
*There is only a 2<sup>f</sup> window to land your ''Low Jab'', and it won't buffer if you press it too early. Time your {{TKin|i=1}} button press when Mammoth has nearly completed turning around after the grab.
*Your dash r-cancel grab needs to be perfect against a player who has perfect mashing to get out of the stun.
*Your dash r-cancel grab needs to be perfect against a player who has perfect mashing to get out of the stun, and opponents can mash to get out of the ''Grab Coconut'' before you input the head squeeze.
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==Practical Combos==
==Practical Combos==
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Revision as of 00:36, 11 May 2023


The Bascis


The Grab Coconut Infinite


 There is a very small window after a Grab Coconut (CirclePlusTriangle) before your opponent fully falls to the ground where you can restand them with an attack. The timing is awkward as you cannot buffer any inputs after Grab Coconut because of how its head squeeze works. The restand cannot be countered or blocked, so stringing Square (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle into another dash r-canceled Grab Coconut results in an infinite.

  • There is only a 2f window to land your Low Jab, and it won't buffer if you press it too early. Time your Square button press when Mammoth has nearly completed turning around after the grab.
  • Your dash r-cancel grab needs to be perfect against a player who has perfect mashing to get out of the stun, and opponents can mash to get out of the Grab Coconut before you input the head squeeze.


Practical Combos


Safe Strings


Circle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle ...
... R-Cancel > Grab Coconut Infinite.

... ForwardTK-input-comma.pngTriangle ...juggle.
Launch.png 5 hits, 26 damage.

... Quarter CircleTK-input-comma.pngTriangle ...super launcher juggle.
SUPER Launch.png 5 hits, 32 damage.

... R-Cancel > CrossPlusSquareTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngFull CircleTK-input-comma.pngCircle
Hardknockdown.png 8 hits, 77 damage.


Mix-Up Strings


Triangle (High counterable)TK-input-comma.pngL2PlusCross (Low counterable)/Circle (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngHalf CircleTK-input-comma.pngSquare/Triangle
Hardknockdown.png 4 hits, 34 damage.

L2PlusCross (Low counterable)TK-input-comma.pngL2PlusCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable) ...juggle.
Launch.png 3 hits, 19 damage.


Normal Launcher Juggles


Mid-Stage Juggles


Corner Juggles


Super Launcher Juggles


Mid-Stage Juggles


Corner Juggles


Max Damage Combos




TK Navigation

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