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====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-1.gif | ||
|caption= | |caption= | ||
|name= | |name=Low Jab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1}} | |input={{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=11 | ||
|damage= | |advantage=-7 / +2 | ||
|range= | |damage=3 | ||
|range=4.4 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A common theme you'll see through all of Mammoth's moves is that their startup is sluggish, but have insane range.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-f1.gif | ||
|caption= | |caption= | ||
|name= | |name=Tree Chopper | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=1 | ||
|recovery= | |recovery=13 | ||
|damage= | |advantage=-7 / +29 | ||
|range= | |damage=10 | ||
|property= | |range=4.3 | ||
|property=[[File:Hardknockdown.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-bf1.gif | ||
|caption= | |caption= | ||
|name= | |name=Jungle Greeting | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=15 | ||
|active= | |active=9 | ||
|recovery= | |recovery=19 | ||
|damage= | |advantage=-24 / +16 | ||
|range= | |damage=7 | ||
|property= | |range=5.9 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-qc1.gif | ||
|caption= | |caption= | ||
|name= | |name=Up Rooted | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=1}} | |input={{TKin|i=qc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=1 | ||
|recovery= | |recovery=17 | ||
|damage= | |advantage=-11 / +30 | ||
|range= | |damage=6 | ||
|property= | |range=5.1 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Mam-l21.gif | ||
|caption= | |caption= | ||
|name= | |name=Stretch From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+1}} | |input={{TKin|i=l2+1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|damage= | |advantage=-14 / -2 | ||
|range= | |damage=7 | ||
|range=6.9 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Crazy range, but has terrible recovery and doesn't string into anything. Avoid using.}} | ||
}} | }} | ||
<br/> | <br/> | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
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Revision as of 16:12, 10 May 2023
Overview
On the surface, Mammoth appears to have all the signs of a bad character - slow movement speed, very slow buttons, and a gigantic hitbox that allows his opponents to be able to bully him all up and down the stage if they rush him down.
His saving grace is that both Rolling Boulder and Running Boulder, the former hitting mid and the latter hitting low, traverse the stage fairly quickly. This allows you to constantly make your opponent guess how to block or counter your approaches. On top of that, pushes your opponent quite a ways away to create space for more bowling ball guessing games, and he has access to a super launcher that can lead to an astronomical amount of damage in the corner.
At a glance: | |
Pros | Cons |
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|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Front Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|