Thrill Kill/Belladonna/Strategy: Difference between revisions

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(Created page with "{{#vardefine:primarycolor|rgb(210, 210, 210)}} {{#vardefine:secondarycolor|rgba(21, 21, 21, 0.3)}} {{Character Subnav TK|name=Belladonna}} ==The Basics== ==Practical Combos== ---- ==Max Damage Combos== ---- <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> :'''{{TKin|i=qc|c=1}}{{TKin|i=4|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4|c=1|p=l}}{{TKin|i=2|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=f|c=1...")
 
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{{Character Subnav TK|name=Belladonna}}
{{Character Subnav TK|name=Belladonna}}
==The Basics==
==The Basics==
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<br/>
==Practical Combos==
==Practical Combos==
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----
<br/>
==Max Damage Combos==
==Max Damage Combos==
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----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:'''{{TKin|i=qc|c=1}}{{TKin|i=4|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4|c=1|p=l}}{{TKin|i=2|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}}&ensp;>&ensp;{{TKin|i=f|c=1}}{{TKin|i=4}}&ensp;>&ensp;{{TKin|i=4|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}}&ensp;>&ensp;{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=1}}/{{TKin|i=2}}'''
:'''{{TKin|i=qc|c=1}}{{TKin|i=4|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4|c=1|p=l}}{{TKin|i=2|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}}&ensp;>&ensp;{{TKin|i=f|c=1}}{{TKin|i=4}}&ensp;>&ensp;{{TKin|i=4|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}}&ensp;>&ensp;{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=1}}/{{TKin|i=2}}'''
:[[File:Knockdown.png]] ''22 hits, 122 damage.''
:[[File:Knockdown.png]] ''18 hits, 109 damage.''
:Corner combo that highlights the ludacris damage ''Forward Cartwheel'' and ''Rising Prod Spin'' do when they have bonus damage. You can do a much longer combo than this for 122 damage if you start with {{TKin|i=3|c=1|p=h}}{{TKin|i=2|c=1|p=l}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=3+4|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=3}}... if you want to give your opponent more counter opportunities.
:Corner combo that highlights the ludacris damage ''Forward Cartwheel'' and ''Rising Prod Spin'' do when they have bonus damage. You can do a much longer combo than this for 122 damage if you start with {{TKin|i=3|c=1|p=h}}{{TKin|i=2|c=1|p=l}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=3+4|c=1}}{{TKin|i=hc|c=1}}{{TKin|i=3}}... if you want to give your opponent more counter opportunities.
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Revision as of 00:13, 5 May 2023


The Basics



Practical Combos



Max Damage Combos


Quarter CircleTK-input-comma.pngCircleTK-input-comma.pngHalf CircleTK-input-comma.pngCrossTK-input-comma.pngCrossPlusCircle (Low counterable)TK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngForwardTK-input-comma.pngCircle > ForwardTK-input-comma.pngCircle > CircleTK-input-comma.pngForwardTK-input-comma.pngCircle > SquareTK-input-comma.pngForwardTK-input-comma.pngSquareTK-input-comma.pngCrossTK-input-comma.pngHalf CircleTK-input-comma.pngSquare/Triangle
Knockdown.png 18 hits, 109 damage.
Corner combo that highlights the ludacris damage Forward Cartwheel and Rising Prod Spin do when they have bonus damage. You can do a much longer combo than this for 122 damage if you start with Cross (High counterable)TK-input-comma.pngTriangle (Low counterable)TK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCrossPlusCircleTK-input-comma.pngHalf CircleTK-input-comma.pngCross... if you want to give your opponent more counter opportunities.


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