Thrill Kill/Belladonna: Difference between revisions

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  |description=Belladonna becomes a shining hitbox for over a full second, zapping anyone who gets near. You cannot charge an additional ''Self Body Shock'' while you're already performing one.}}
  |description=After charging {{TKin|i=2}} for 32<sup>f</sup>, Belladonna becomes a shining hitbox for over a full second, zapping anyone who gets near. You cannot charge an additional ''Self Body Shock'' while you're already performing one.}}
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Revision as of 21:50, 2 May 2023


Overview

 Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.

 Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.

At a glance:
Pros Cons
  • Longest dash in the game: While her dash cooldown isn't great, the distance she can close at a moment's notice makes her dangerous at any range.
  • Great strings: Her safe punish string, mixup strings, and her crouch killer string are all solid.
  • Great damage output: Most of her strings lead to juggles, and she can take about a third of a life bar anywhere on the stage. The Rising Prod Spin corner juggle takes almost two-thirds of a life bar if you're able to launch a cornered opponent.
  • Large diameter hurtbox: She has the second largest hurtbox in the game when standing.
  • Lacks variety: While the strings she does have are very good, they offer no branching paths to mix up your opponent's block/counter timing.
  • Terrible wakeup attacks: It can be a real struggle to get back into the game after you suffer a knockdown since both of your wakeup attacks have long recovery times, neither of them hard knockdown, and neither lead into to much damage.


Belladonna
TK Belladonna Ingame.png
Hitbox Diameter 5.0u⌀ (Large)
Movement Speed 6.0u/s (4th fastest)
Dash Distance 10.6u (Fastest in the game)

Move List

Square Front Punch
Straight Jab
Square
TK-Bel-1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 9f -3 / +4 3 2.0u - -


Description needed.


Backslap
ForwardTK-input-comma.pngSquare
TK-Bel-f1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 2f 13f -8 / -2 4 3.3u - -


Description needed.


Bitch Slap
Quarter CircleTK-input-comma.pngSquare
TK-Bel-qc1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 1f 15f -9 / +18 10 6.6u Knockdown.png -


Very good range and advantage on hit, but you're more than likely striking with something else when you counter-hit.


Low Slap From Crouch
L2PlusSquare
TK-Bel-l21.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 2f 14f -9 / -2 2 2.0u - -


Terrible recovery for a crouch attack.


Triangle Back Punch
Prod Slash
Triangle
TK-Bel-2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 3f 16f -11 / +3 3 3.7u - -


Not great recovery, but great range and active frames.


Self Body Shock
[Triangle] ... ]Triangle[
TK-Bel-hold2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 23f 36f 6f -9 / +14 10 3.8u Knockdown.png -


After charging Triangle for 32f, Belladonna becomes a shining hitbox for over a full second, zapping anyone who gets near. You cannot charge an additional Self Body Shock while you're already performing one.


Prod Poke
ForwardTK-input-comma.pngTriangle
TK-Bel-f2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 1f 17f -11 / +44 (+2) 4 2.1u Dzzy.png -


Description needed.


Overhead Prod Slam
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
TK-Bel-bf2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 16f 3f 17f -13 / -5 7 6.0u Knockdown.png -


Way too slow to use on its own. Mostly comes up as a string ender.


Prod Swing
Quarter CircleTK-input-comma.pngTriangle
TK-Bel-qc2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 2f 14f -8 / +28 6 2.6u Hardknockdown.png -


Description needed.


Prod Slash From Crouch
L2PlusTriangle
TK-Bel-l22.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 11f 1f 15f -9 / 0 4 2.7u - -


No combo strings, bad range, and terrible advantage. Avoid using.


Rising Prod Spin
Half CircleTK-input-comma.pngSquare/Triangle
TK-Bel-hc2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f 13f 35f -30 / -7 9/hit 5.5u Knockdown.png -


Your go-to string ender. It's minus on hit, but no other move matches its damage in the corner when every hit lands.


Running Prod Swing
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
TK-Bel-ff2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 15f 2f 26f -21 / +15 9 11.3u Hardknockdown.png -


Mediocre startup, range, and recovery for a dash attack. An assured death for you if it gets blocked.


Cross Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka