Thrill Kill/Belladonna: Difference between revisions

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{{#vardefine:primarycolor|rgb(210, 210, 210)}}
{{#vardefine:secondarycolor|rgb(21, 21, 21)}}
{{Infobox-Character-TK
{{Infobox-Character-TK
|name=Belladonna
|name=Belladonna
Line 8: Line 10:
===Move List===
===Move List===
====={{TKin|i=1}} Front Punch=====
====={{TKin|i=1}} Front Punch=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=TK-Bel-1.gif
|caption=  
|caption=  
|name=
|name=Straight Jab
|linkname=
|linkname=
|input={{TKin|i=1}}
|input={{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=5
  |active=
  |active=1
  |recovery=
  |recovery=9
  |damage=
|advantage=-3 / +4
  |range=
  |damage=3
  |range=2.0
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=TK-Bel-f1.gif
|caption=  
|caption=  
|name=
|name=Backslap
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=6
  |active=
  |active=2
  |recovery=
  |recovery=13
  |damage=
|advantage=-8 / -2
  |range=
  |damage=4
  |range=3.3
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=TK-Bel-qc1.gif
|caption=  
|caption=  
|name=
|name=Bitch Slap
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
{{AttackData-TK
|hit=[[File:.png]]
|startup=
|active=
|recovery=
|damage=
|range=
|property=
|stance=
|description=Description needed.}}
}}
----
{{MoveData
|image=
|caption=
|name=
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=10
  |active=
  |active=1
  |recovery=
  |recovery=15
  |damage=
  |advantage=-9 / +18
  |range=
  |damage=10
  |property=
  |range=6.6
|stance=
  |property=[[File:Knockdown.png]]
|description=Description needed.}}
}}
----
{{MoveData
|image=
|caption=
|name=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}
|data=
{{AttackData-TK
  |hit=[[File:.png]]
|startup=
|active=
|recovery=
|damage=
|range=
|property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Very good range and advantage on hit, but you're more than likely striking with something else when you counter-hit.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=TK-Bel-l21.gif
|caption=  
|caption=  
|name=
|name=Low Slap From Crouch
|linkname=
|linkname=
|input={{TKin|i=l2+1}}
|input={{TKin|i=l2+1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=14
  |damage=
|advantage=-9 / -2
  |range=
  |damage=2
  |range=2.0
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Terrible recovery for a crouch attack.}}
}}
}}
</div>
<br/>
<br/>


====={{TKin|i=2}} Back Punch=====
====={{TKin|i=2}} Back Punch=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=TK-Bel-2.gif
|caption=  
|caption=  
|name=
|name=Prod Slash
|linkname=
|linkname=
|input={{TKin|i=2}}
|input={{TKin|i=2}}
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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}}
}}
<br/>
<br/>
</div>


====={{TKin|i=3}} Front Kick=====
====={{TKin|i=3}} Front Kick=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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}}
}}
<br/>
<br/>
</div>


====={{TKin|i=4}} Back Kick=====
====={{TKin|i=4}} Back Kick=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<br/>
<br/>


=====Grabs / Misc Moves=====
=====Grabs / Misc Moves=====
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |active=
  |active=
  |recovery=
  |recovery=
|advantage=-
  |damage=
  |damage=
  |range=
  |range=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<br/>
{{NavboxTK}}
{{NavboxTK}}
[[Category:Thrill Kill]]
[[Category:Thrill Kill]]
[[Category:Belladonna]]
[[Category:Belladonna]]

Revision as of 20:42, 2 May 2023


Overview

 Belladonna is an excellent choice to learn Thrill Kill with. She has everything you need to plays the main meta perfectly: a string that attacks and launches a crouching player, safe strings to counter-hit with, and a few mix-up strings to get around blocks. Belladonna can reliably 3-touch her opponents with her high-damage mid-stage BnB juggles, and her damage in the corner is only rivaled by Dr. Faustus. With her long-reaching dash, she can utilize r-canceling to fly in at moment's notice with a string and convert it into a launcher for tons of damage.

 Where Belladonna struggles the most is her very poor wake-up game. Both her Rising Cattle Prod and Splits Kick wake-up attacks have extremely poor recovery, neither hard knockdown allowing you space to breathe, and neither lead to much damage. If you get on the ropes, it can be a nightmare to get back into the game against a skilled opponent.

At a glance:
Pros Cons
  • Longest dash in the game: While her dash cooldown isn't great, the distance she can close at a moment's notice makes her dangerous at any range.
  • Great strings: Her safe punish string, mixup strings, and her crouch killer string are all solid.
  • Great damage output: Most of her strings lead to juggles, and she can take about a third of a life bar anywhere on the stage. The Rising Prod Spin corner juggle takes almost two-thirds of a life bar if you're able to launch a cornered opponent.
  • Large diameter hurtbox: She has the second largest hurtbox in the game when standing.
  • Lacks variety: While the strings she does have are very good, they offer no branching paths to mix up your opponent's block/counter timing.
  • Terrible wakeup attacks: It can be a real struggle to get back into the game after you suffer a knockdown since both of your wakeup attacks have long recovery times, neither of them hard knockdown, and neither lead into to much damage.


Belladonna
TK Belladonna Ingame.png
Hitbox Diameter 5.0u⌀ (Large)
Movement Speed 6.0u/s (4th fastest)
Dash Distance 10.6u (Fastest in the game)

Move List

Square Front Punch
Straight Jab
Square
TK-Bel-1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 9f -3 / +4 3 2.0u - -


Description needed.


Backslap
ForwardTK-input-comma.pngSquare
TK-Bel-f1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 2f 13f -8 / -2 4 3.3u - -


Description needed.


Bitch Slap
Quarter CircleTK-input-comma.pngSquare
TK-Bel-qc1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 1f 15f -9 / +18 10 6.6u Knockdown.png -


Very good range and advantage on hit, but you're more than likely striking with something else when you counter-hit.


Low Slap From Crouch
L2PlusSquare
TK-Bel-l21.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 2f 14f -9 / -2 2 2.0u - -


Terrible recovery for a crouch attack.


Triangle Back Punch
Prod Slash
Triangle
TK-Bel-2.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Cross Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
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Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


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