Asura Buster: Eternal Warriors: Difference between revisions

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| abbreviation = AB
| image        = AB_cover.jpg
| image        = AB_cover.jpg
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| developer    = Y. Takahashi and team
| developer    = Y. Takahashi and team
| publisher    = Fuuki
| publisher    = Fuuki
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| community    = [https://discord.gg/uqvRzaEqg7 Discord Server]
| community    = [https://discord.gg/uqvRzaEqg7 Discord Server]
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[[Image:AB_logo.png|240x180px|middle|]]
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== We're still working on this ==
== Introduction: ==
please use this meanwhile : https://asurabus.fandom.com/wiki/Asura_Buster_-_Eternal_Warriors_Wiki
'''Asura Buster: Eternal Warriors''' (アシュラバスター -エターナルウォーリアーズ-) is a fighting game developed by Fuuki, released in 2000 for arcades. The game is a sequel to the 1998 arcade title ''[https://en.wikipedia.org/wiki/Asura_Blade:_Sword_of_Dynasty Asura Blade: Sword of Dynasty]''.
== Introduction ==
Asura Buster - Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-), a 2000 fighting game by Fuuki that has way too much potential. The game is a sequel to the 1998 arcade game Asura Blade : Sword of Dynasty.


The gameplay system of Asura Buster is similar to its predecessor, in which it utilizes a three-button system while using a few of the same battle tactics such as air blocking, retreating and advancing, a roll and a jump up after being knocked down, a push back from within blocking, and a two-button wallbounce attack
The gameplay of Asura Buster is similar to its predecessor, utilizing a three-button system while using most of the same mechanics, such as air blocking, short fast dashes, a roll and a jump up after being knocked down, pushblocking, and a two-button launcher attack.<br>Like its predecessor, Asura Buster has a super gauge system that fills up with time or when getting hit. Part of the gauge can be spent to use an EX move (which is a powered up variation of a special move). It can also be used in its entirety to iniatiate a Super Move or enter Boost Mode, an install that bestows character-specific buffs while passively draining meter and disabling EX moves.<br>The combo system in Asura Buster is the same as in Asura Blade, in which moves are naturally chained into heavier moves, then into specials or launchers.<br>There are ''three'' new mechanics introduced in Asura Buster:


some other unique features include :
* A one-time use '''Last Stand''' mechanic, with which a player who runs out of HP can attempt to defeat their opponent within 10 seconds without taking damage.


- a one-time use "second chance" mechanic that allows the round loser to go back and win if they manage to defeat the opponent in 10 or less seconds without taking damage
* '''A universal guard break attack''' that stuns opponents, taking the role of a throw.


- replacing grabs with a quick guard break attack
* '''Air teching''', with which a character is able to recover from a hit while midair by spending 1 bar of meter.


- a Boost mode with effects depending on the character, which makes them stronger by giving them unique properties.
Curious about the game? Join the [https://discord.gg/uqvRzaEqg7 Asura Fight Club Discord Server] and visit the [[Asura Buster: Eternal Warriors/FAQ|FAQ]] to learn more about the game!
== FAQ ==
<br>
a lot of the initial info comes from [https://gamefaqs.gamespot.com/arcade/927480-asura-buster-eternal-warriors/faqs/69182 this old gamefaqs post]. the rest comes from currently active experienced players but this was a nice starting point
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== Character Select: ==
<br>
<div style="text-align:center; position:relative; width:1356px">
[[image:AB_Goat_CS.png|link=Asura Buster: Eternal Warriors/Goat]] [[image:AB_Leon_CS.png|link=Asura Buster: Eternal Warriors/Leon]]
</div>
<div style="text-align:center; position:relative; width:1356px">
[[image:AB_Yashaou_CS.png|link=Asura Buster: Eternal Warriors/Yashaou]] [[image:AB_AliceSecret_CS.png|link=Asura Buster: Eternal Warriors/Alice!]] [[image:AB_Sittara_CS.png|link=Asura Buster: Eternal Warriors/Sittara]] 
</div>
<div style="text-align:center; position:relative; width:1356px">
[[image:AB_RozeMary_CS.png|link=Asura Buster: Eternal Warriors/Rose Mary]] [[image:AB_Alice_CS.png|link=Asura Buster: Eternal Warriors/Alice]] [[image:AB_ChenMao_CS.png|link=Asura Buster: Eternal Warriors/Chen-Mao]]
</div>
<div style="text-align:center; position:relative; width:1356px">
[[image:AB_Taros_CS.png|link=Asura Buster: Eternal Warriors/Taros]] [[image:AB_Nanami_CS.png|link=Asura Buster: Eternal Warriors/Nanami]] [[image:AB_ZamB_CS.png|link=Asura Buster: Eternal Warriors/Zam-B]]
</div>
<div style="text-align:center; position:relative; width:1356px">
[[image:AB_Rokurouta_CS.png|link=Asura Buster: Eternal Warriors/Rokurouta]] [[image:AB_Zinsuke_CS.png|link=Asura Buster: Eternal Warriors/Zinsuke]] 
</div>


==Wiki Roadmap==
==Wiki Roadmap==
<section begin=Main/>
<section begin=Main/>
{{ProgressBar|00}}
{{ProgressBar|70}}
{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;"
! In Progress / Completed !! To-do
! In Progress / Completed !! To-do
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| style="width: 50%;"|
| style="width: 50%;"|
'''Completed:'''
'''Completed:'''
* Hud
* Controls, System, FAQ and Hud
* System
* Nanami (duh)
* Controls
* Goat (moves, sprites, frame data)
* Taros (moves, sprites, frame data)
* Yashaou (moves, sprites, frame data)
* Sittara (moves, sprites)
* Zinsuke (moves, sprites)
* Rose Mary (moves, sprites)
* Alice! (moves, sprites, frame data)
* Alice (moves, sprites)
* Rokurouta (moves, sprites)
* Chen-Mao (moves, sprites)
* Zam-B (moves, sprites)
* Leon (moves, sprites)
'''In-Progress:'''
'''In-Progress:'''
* porting and polishing old wiki content to this wiki
* potential guide videos in the future
| style="width: 50%;"|
| style="width: 50%;"|
* simplifying the explanation of the unique combo system for new players
 
* Simplifying the explanation of the unique combo system for new players
* Add the rest of the framedata
* Gameplan and matchup sections
* Combo sections


|-
|-

Latest revision as of 00:24, 1 April 2023

Asura Buster: Eternal Warriors
(AB)
AB cover.jpg
Developers

Y. Takahashi and team

Publishers

Fuuki

Systems

Arcade
JP: December 26, 2000

Online Play

FightCade2 (PC)

Community Channels

Discord Server

AB logo.png

Introduction:

Asura Buster: Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-) is a fighting game developed by Fuuki, released in 2000 for arcades. The game is a sequel to the 1998 arcade title Asura Blade: Sword of Dynasty.

The gameplay of Asura Buster is similar to its predecessor, utilizing a three-button system while using most of the same mechanics, such as air blocking, short fast dashes, a roll and a jump up after being knocked down, pushblocking, and a two-button launcher attack.
Like its predecessor, Asura Buster has a super gauge system that fills up with time or when getting hit. Part of the gauge can be spent to use an EX move (which is a powered up variation of a special move). It can also be used in its entirety to iniatiate a Super Move or enter Boost Mode, an install that bestows character-specific buffs while passively draining meter and disabling EX moves.
The combo system in Asura Buster is the same as in Asura Blade, in which moves are naturally chained into heavier moves, then into specials or launchers.
There are three new mechanics introduced in Asura Buster:

  • A one-time use Last Stand mechanic, with which a player who runs out of HP can attempt to defeat their opponent within 10 seconds without taking damage.
  • A universal guard break attack that stuns opponents, taking the role of a throw.
  • Air teching, with which a character is able to recover from a hit while midair by spending 1 bar of meter.

Curious about the game? Join the Asura Fight Club Discord Server and visit the FAQ to learn more about the game!







Character Select:


AB Goat CS.png AB Leon CS.png

AB Yashaou CS.png AB AliceSecret CS.png AB Sittara CS.png

AB RozeMary CS.png AB Alice CS.png AB ChenMao CS.png

AB Taros CS.png AB Nanami CS.png AB ZamB CS.png

AB Rokurouta CS.png AB Zinsuke CS.png

Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Controls, System, FAQ and Hud
  • Nanami (duh)
  • Goat (moves, sprites, frame data)
  • Taros (moves, sprites, frame data)
  • Yashaou (moves, sprites, frame data)
  • Sittara (moves, sprites)
  • Zinsuke (moves, sprites)
  • Rose Mary (moves, sprites)
  • Alice! (moves, sprites, frame data)
  • Alice (moves, sprites)
  • Rokurouta (moves, sprites)
  • Chen-Mao (moves, sprites)
  • Zam-B (moves, sprites)
  • Leon (moves, sprites)

In-Progress:

  • potential guide videos in the future
  • Simplifying the explanation of the unique combo system for new players
  • Add the rest of the framedata
  • Gameplan and matchup sections
  • Combo sections

ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke