(Fulgore Character Intro) |
|||
Line 10: | Line 10: | ||
*In Progress | *In Progress | ||
}} | }} | ||
== Universal Mechanics == | |||
=== Instinct === | |||
'''Blast Core:''' Fulgore can cancel his special moves into other special moves without spending a pip, and can build a pip by pressing HP+HK. | |||
=== Combat Traits === | |||
'''Auto-Triples:''' Fulgore can follow up an auto-double with a manual of the same strength. These manuals increase Fulgore's spin speed. | |||
'''Reactor Gauge:''' Fulgore's shadow meter is uniquely divided into 10 pips that fill up over time. Fulgore gains pips faster by using physical hits, and gains pips slower by using projectiles or suffering a knockdown. Fulgore can use these pips to chain together special moves. Shadow moves cost 4 pips. |
Revision as of 01:34, 6 February 2023
Introduction
Fulgore PLACEHOLDER CHARACTER STORY
Fulgore PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Blast Core: Fulgore can cancel his special moves into other special moves without spending a pip, and can build a pip by pressing HP+HK.
Combat Traits
Auto-Triples: Fulgore can follow up an auto-double with a manual of the same strength. These manuals increase Fulgore's spin speed.
Reactor Gauge: Fulgore's shadow meter is uniquely divided into 10 pips that fill up over time. Fulgore gains pips faster by using physical hits, and gains pips slower by using projectiles or suffering a knockdown. Fulgore can use these pips to chain together special moves. Shadow moves cost 4 pips.