Breakers Revenge/Bai-Hu: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 6: Line 6:
}}  
}}  


==Moves List==
==Move List==
===Normals===
<big>'''Standing'''</big>
------
{{MoveData
|image=BreakersR_Baihu_5A.png
|caption=
|name=
|input=5A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=-
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


===Normal Moves===
* Throw - f or b + HP while close
* Air throw - f or b + HP/HK close while both players are airborne
* Dash - Bai-Hu's dash has invincibility and can pass through opponents
* f + LP - orb, more range than normal LP
* f + LK - overhead kick
* f + HP
* f + HK
* LK + HP - lunging kick
* LP + HK - Head Press


===Special Moves===
{{MoveData
* Goushaken LP + LK / HP + HK - throws a fireball at the ground at an angle, richochets upward unless it hits the opponent
|image=BreakersR_Baihu_5B.png
* Kouke Bakurai Shou LP + HP - full screen dashing attack
|caption=
* Genshiken LK + HK - vertical pillar projectile attack
|name=
|input=5B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Low}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


===Super Moves===
 
Shin Bakurai Shou LP + LK + HP - full screen dashing attack with extra followup
{{MoveData
Nisetsu Ranbu LK + HP + HK - combo super
|image=BreakersR_Baihu_5C.png
|caption=
|name=
|input=5C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can.
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_5D.png
|caption=
|name=
|input=5D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=High kick, great priority. Sends opponent flying.
}}
}}
 
<big>'''Crouching'''</big>
------
{{MoveData
|image=BreakersR_Baihu_2A.png
|caption=
|name=
|input=2A
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_2B.png
|caption=
|name=
|input=2B
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_2C.png
|caption=
|name=
|input=2C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Second hit is not cancellable.
}}
}}
 
j
{{MoveData
|image=BreakersR_Baihu_2D.png
|caption=Slide
|name=
|input=2D
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=m
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
<big>'''Neutral Jumping'''</big>
------
{{MoveData
|image=BreakersR_Baihu_njA.png
|caption=
|name=
|input=nj.A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_njB.png
|caption=
|name=
|input=nj.B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_njC.png
|caption=
|name=
|input=nj.C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_njD.png
|caption=
|name=
|input=nj.D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
<big>'''Diagonal Jumping'''</big>
------
{{MoveData
|image=BreakersR_Baihu_djA.png
|caption=
|name=
|input=dj.A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_djB.png
|caption=
|name=
|input=dj.B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_djC.png
|caption=
|name=
|input=dj.C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_djD.png
|caption=
|name=
|input=dj.D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
===Command Normals===
{{MoveData
|image=BreakersR_Baihu_5BC.png
|caption=
|name=
|input=5BC
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_5AD.png
|caption=
|name=
|input=5AD
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_6A.png
|caption=
|name=
|input=6A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_6B.png
|caption=
|name=
|input=6B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Ovrhd}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Only the second hit is an overhead.
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_6C.png
|caption=
|name=
|input=6C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_6D.png
|caption=
|name=
|input=6D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Juggles the opponent. Easiest way to set up his fireball loop.
}}
}}
 
 
===Throws===
{{MoveData
|image=BreakersR_Baihu_Throw.png
|caption=
|name=
|input=4/6C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Unblockable}}
|Stun=
|Properties={{Throw}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_Airthrow.png
|caption=
|name=
|input=Jump, Any direction+C/D
|data=
  {{AttackData-BreakersR
|Damage=
|Guard={{Unblockable}}
|Stun=
|Properties={{Airthrow}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
===Specials===
{{MoveData
|image=BreakersR_Baihu_fireball.png
|caption=
|name=Goushaken
|input=AB/CD
|data=
{{AttackData-BreakersR
|version=AB
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Proj}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still.
}}
{{AttackData-BreakersR
|version=CD
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Proj}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Throws the jkprojectile full screen.
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_5AC.png
|caption=
|name=Kouke Bakurai Shou
|input=5AC
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_5BD.png
|caption=
|name=Genshiken
|input=5BD
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
===Supers===
{{MoveData
|image=BreakersR_Baihu_5ABC.png
|caption=
|name=Shin Bakurai Shou
|input=ABC
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=On hit or block will spawn the orbs from 5C making the super plus on block.
}}
}}
 
 
{{MoveData
|image=BreakersR_Baihu_5BCD.png
|caption=
|name=Nisetsu Ranbu
|input=ABC
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
==Combos==
*'''Meterless Combos'''
 
*'''Combos with meter'''


==Advanced Strategy==
==Advanced Strategy==
===Fireball loop===
Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner.


==Matchups==
==Matchups==

Revision as of 18:40, 5 January 2023

Introduction

Bai-Hu is the boss of the game. He started the Breakers Revenge tournament in order to find the most powerful fighters.

Overview

Bai-Hu is the boss character. His special and super inputs are all button combinations. He has very high defense and stun, as well as an invincible dash.

To play as Bai-Hu: Press up with both player 1 and player 2 controls at the character select screen.

BaiHu
Strengths Weaknesses
  • He's the boss character.
  • 5C is an absurd move that launches projectiles and juggles on hit or block
  • Huge amounts of defense and stun
  • Invincible dash
  • Practical stun loop setup
  • Banned competitively
  • Ukemi roll has the same timing as his standard wakeup.
Bai-hu
Defense 136
Stun 3296

Move List

Normals

Standing


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can.


Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

High kick, great priority. Sends opponent flying.

Crouching


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Second hit is not cancellable.

j

Damage Guard Stun Properties
- Low.png m -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Neutral Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Diagonal Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Ovrhd.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Only the second hit is an overhead.


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Juggles the opponent. Easiest way to set up his fireball loop.


Throws

Damage Guard Stun Properties
- Unblockable.png - Throw.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Jump, Any direction+C/D
Damage Guard Stun Properties
- Unblockable.png - Airthrow.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Specials

AB Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still.

CD Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Throws the jkprojectile full screen.


Kouke Bakurai Shou
5AC
Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Supers

Shin Bakurai Shou
ABC
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

On hit or block will spawn the orbs from 5C making the super plus on block.


Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Combos

  • Meterless Combos
  • Combos with meter

Advanced Strategy

Fireball loop

Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner.

Matchups

Matchup Table

Advantage
Great Maherl, Condor, Alsion III, Pielle, Rila
Good Sho, Tia, Dao-Long
Even Saizo
Weak
Bad

Character Specific Tips


Alsion III


Condor


Dao-Long


Maherl


Pielle


Rila


Saizo


Sho


Tia

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu