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}} | }} | ||
== | ==Move List== | ||
===Normals=== | |||
<big>'''Standing'''</big> | |||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_5A.png | |||
|caption= | |||
|name= | |||
|input=5A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup=- | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image=BreakersR_Baihu_5B.png | |||
|caption= | |||
|name= | |||
|input=5B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Low}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
=== | |||
{{MoveData | |||
Nisetsu Ranbu | |image=BreakersR_Baihu_5C.png | ||
|caption= | |||
|name= | |||
|input=5C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5D.png | |||
|caption= | |||
|name= | |||
|input=5D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=High kick, great priority. Sends opponent flying. | |||
}} | |||
}} | |||
<big>'''Crouching'''</big> | |||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_2A.png | |||
|caption= | |||
|name= | |||
|input=2A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_2B.png | |||
|caption= | |||
|name= | |||
|input=2B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Low}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_2C.png | |||
|caption= | |||
|name= | |||
|input=2C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Low}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Second hit is not cancellable. | |||
}} | |||
}} | |||
j | |||
{{MoveData | |||
|image=BreakersR_Baihu_2D.png | |||
|caption=Slide | |||
|name= | |||
|input=2D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Low}} | |||
|Stun=m | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
<big>'''Neutral Jumping'''</big> | |||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_njA.png | |||
|caption= | |||
|name= | |||
|input=nj.A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_njB.png | |||
|caption= | |||
|name= | |||
|input=nj.B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_njC.png | |||
|caption= | |||
|name= | |||
|input=nj.C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_njD.png | |||
|caption= | |||
|name= | |||
|input=nj.D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
<big>'''Diagonal Jumping'''</big> | |||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_djA.png | |||
|caption= | |||
|name= | |||
|input=dj.A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_djB.png | |||
|caption= | |||
|name= | |||
|input=dj.B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_djC.png | |||
|caption= | |||
|name= | |||
|input=dj.C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_djD.png | |||
|caption= | |||
|name= | |||
|input=dj.D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
===Command Normals=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_5BC.png | |||
|caption= | |||
|name= | |||
|input=5BC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5AD.png | |||
|caption= | |||
|name= | |||
|input=5AD | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6A.png | |||
|caption= | |||
|name= | |||
|input=6A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6B.png | |||
|caption= | |||
|name= | |||
|input=6B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Ovrhd}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Only the second hit is an overhead. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6C.png | |||
|caption= | |||
|name= | |||
|input=6C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6D.png | |||
|caption= | |||
|name= | |||
|input=6D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Juggles the opponent. Easiest way to set up his fireball loop. | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_Throw.png | |||
|caption= | |||
|name= | |||
|input=4/6C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Unblockable}} | |||
|Stun= | |||
|Properties={{Throw}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_Airthrow.png | |||
|caption= | |||
|name= | |||
|input=Jump, Any direction+C/D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Unblockable}} | |||
|Stun= | |||
|Properties={{Airthrow}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
===Specials=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_fireball.png | |||
|caption= | |||
|name=Goushaken | |||
|input=AB/CD | |||
|data= | |||
{{AttackData-BreakersR | |||
|version=AB | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Proj}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still. | |||
}} | |||
{{AttackData-BreakersR | |||
|version=CD | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Proj}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Throws the jkprojectile full screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5AC.png | |||
|caption= | |||
|name=Kouke Bakurai Shou | |||
|input=5AC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5BD.png | |||
|caption= | |||
|name=Genshiken | |||
|input=5BD | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
===Supers=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_5ABC.png | |||
|caption= | |||
|name=Shin Bakurai Shou | |||
|input=ABC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Hardknockdown}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=On hit or block will spawn the orbs from 5C making the super plus on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5BCD.png | |||
|caption= | |||
|name=Nisetsu Ranbu | |||
|input=ABC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Hardknockdown}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
==Combos== | |||
*'''Meterless Combos''' | |||
*'''Combos with meter''' | |||
==Advanced Strategy== | ==Advanced Strategy== | ||
===Fireball loop=== | |||
Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner. | |||
==Matchups== | ==Matchups== |
Revision as of 18:40, 5 January 2023
Introduction
Bai-Hu is the boss of the game. He started the Breakers Revenge tournament in order to find the most powerful fighters.
Overview
Bai-Hu is the boss character. His special and super inputs are all button combinations. He has very high defense and stun, as well as an invincible dash.
To play as Bai-Hu: Press up with both player 1 and player 2 controls at the character select screen.
Strengths | Weaknesses |
---|---|
|
|
Bai-hu | |
---|---|
Defense | 136 |
Stun | 3296 |
Move List
Normals
Standing
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can. |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
High kick, great priority. Sends opponent flying. |
Crouching
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() ![]() ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Second hit is not cancellable. |
j
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
m | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Neutral Jumping
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Diagonal Jumping
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Command Normals
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Only the second hit is an overhead. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Juggles the opponent. Easiest way to set up his fireball loop. |
Throws
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Specials
AB | Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|---|
- | ![]() |
- | ![]() | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still. | ||||||
CD | Damage | Guard | Stun | Properties | ||
- | ![]() |
- | ![]() | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
Throws the jkprojectile full screen. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Supers
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
On hit or block will spawn the orbs from 5C making the super plus on block. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Combos
- Meterless Combos
- Combos with meter
Advanced Strategy
Fireball loop
Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner.
Matchups
Matchup Table
Great | Maherl, Condor, Alsion III, Pielle, Rila |
Good | Sho, Tia, Dao-Long |
Even | Saizo |
Weak | |
Bad |
Character Specific Tips
Alsion III
Condor
Dao-Long
Maherl
Pielle
Rila
Saizo
Sho
Tia