m (→Special Moves: enemy -> opponent) |
(→Special Moves: Updated 623X and started updating 214X.) |
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{{MoveData | {{MoveData | ||
|name=Hello Skull!<br>こんにちは、スカルです! | |name=Hello Skull!<br>こんにちは、スカルです! | ||
|image=AB_Alice! | |image=AB_Alice!_236X.png | ||
|input=236X | |input=236X | ||
|data= | |data= | ||
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|advHit=Knockdown | |advHit=Knockdown | ||
|advBlock=0 | |advBlock=0 | ||
|description=Alice! summons a skeleton that shoots its own head.<br>Button determines projectile speed, with heavier buttons going faster. Knocks down on impact. Skulls cause float, but follow ups are impractical. | |description=Alice! summons a skeleton that shoots its own head.<br>Fireball. Button determines projectile speed, with heavier buttons going faster. Knocks down on impact. Skulls cause float, but follow ups are impractical. | ||
Be careful using this in neutral against some characters, as it can be easily low profiled. | Be careful using this in neutral against some characters, as it can be easily low profiled. | ||
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|image=AB_Alice!_623.png | |image=AB_Alice!_623.png | ||
|caption= | |caption= | ||
|input= | |input=623X | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|version=A | |version=A | ||
|damage=20 | |||
|guard=M | |||
|startup=16 | |||
|active=11 | |||
|recovery=9 | |||
|advHit=Knockdown | |||
|advBlock=2 | |||
}} | |||
{{AttackData-AB | |||
|version=B | |||
|damage=20 | |||
|guard=M | |||
|startup=19 | |||
|active=10 | |||
|recovery=7 | |||
|advHit=Knockdown | |||
|advBlock=5 | |||
}} | |||
{{AttackData-AB | |||
|version=C | |||
|damage=20 | |||
|guard=M | |||
|startup=21 | |||
|active=10 | |||
|recovery=7 | |||
|advHit=Knockdown | |||
|advBlock=5 | |||
|description=Alice! summons an uppercutting skeleton from the ground.<br>Button determines distance from Alice! Causes a knockdown and juggles aerial opponents. <br> | |||
}} | |||
{{AttackData-AB | |||
|version=EX (any two buttons) | |||
|damage=20 per hit | |||
|guard=M | |guard=M | ||
| | |startup={{Tooltip | text=14 / 19 / 24 / 33 / 35 | hovertext=Startup for each successive skeleton summoned by 623EX.}} | ||
| | |active={{Tooltip | text=9* | hovertext=9 active frames per skeleton, for a total of 34 active frames if all 5 skeletons gets summoned.}} | ||
|advHit= | |recovery={{Tooltip | text=14* | hovertext=14 frames after the first active frame.}} | ||
|advBlock= | |advHit=Launcher | ||
|description= | |advBlock=12 ~ 29 | ||
|description=EX version summons up to 5 skeletons that appear in a row, one after the other in rapid succession. If the edge of the screen is reached, the remaining skeletons will not appear. Each skeleton can hit twice, but whether they do or not depends on very specific spacing. Last hit is a vertical launcher. | |||
}} | }} | ||
}} | }} | ||
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|name=Skull Field!<br>スカルフィールド ! | |name=Skull Field!<br>スカルフィールド ! | ||
|image=AB_Alice!_214.png | |image=AB_Alice!_214.png | ||
|input= | |input=214X | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|version=A/B/C | |version=A/B/C | ||
|guard=M | |guard=M | ||
| | |damage=1 / 16 | ||
|startup= | |startup=18 / 21 / 24 | ||
|advHit= | |active=58 | ||
|recovery= | |||
|advHit=Knockdown | |||
|advBlock= | |||
|description=Alice! summons 3 skulls in a pattern around her. Inarguably one of the best neutral tools in the game.<br>Skulls are summoned 3 frames after each other, starting from the back. Each skull is an active hitbox and can cancel out a normal projectile. Skulls cause float, letting you confirm off of it if the opponent got hit at a certain height. | |||
'''This move's damage value is glitched''', doing a single point of damage if the opponent gets hit on the first active frame of a skull. | |||
}} | |||
{{AttackData-AB | |||
|version=EX | |||
|guard=M | |||
|damage=1 / 16 | |||
|startup= | |||
|advHit=Knockdown | |||
|advBlock= | |advBlock= | ||
|description=Alice! summons | |description=Alice! summons 10 skulls in a huge triangle pattern covering above and in front of her. Extremely strong defensive EX move. | ||
This move is also affected by the first active frame damage glitch. | |||
}} | }} | ||
}} | }} |
Revision as of 15:19, 21 December 2022
Alice! | |
---|---|
Play Style | Zoner |
Dash Type | Run |
Introduction
Alice! (referred to as Alice Blade in Japan) is a character ported from the predecessor game: Asura Blade: Sword of Destiny. She is a young girl wielding a special book that gives her control over the undead.
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.
Alice! is a port of the original Alice from Asura Blade, who played very differently from this game's version. She was good in Asura Blade, but here she's extremely strong. Little has changed, besides the loss of her weapon throw, so Alice! players should feel right at home.
How to select Alice!
Alice! is a secret character. To use her, either play for 1 match or highlight, then press Start on: Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.
OverviewAlice! is a strong zoner with a simple gameplan and good mobility. |
|
Pros | Cons |
|
|
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 5 | - | - | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
Quick chop. More range than 2A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 8 | - | - | M | C, SP, UM | -18 | -19 | |
Alice summons a skeleton who slashes in front of her. Strong poke. Gets low profiled by crouching Alice(!). |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
12, 12, 14 (29) | 9, 22, 37 | - | - | M, M, H | - | Knockdown | +4 | |
Summons a skeleton who performs a 3-hit combo ending with an overhead slash. The third and last hit causes a sliding knockdown. |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 5 | - | - | L | -A-, -B-, -C-, -SP-, -UM- | -2 | -3 | |
Quick low slap. Very little reach. Has a great cancel window, but is significantly worse on block than 5A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 8 | - | - | L | C, SP, UM | -8 | -9 | |
Alice summons a zombie that shoots daggers out of its body. Has an amazing cancel window and cannot get low profiled, making it the superior B normal to use in pressure. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
22 | 10 | - | - | L | - | Knockdown | -9 | |
Summons a skeleton that performs a long-ranged low slice with two daggers. Knocks down. |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 3 | - | - | H | B, C, UM, -J- | N/A | N/A | |
Alice! swipes with her book at inhuman speed. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | - | - | H | C, UM, -J- | N/A | N/A | |
Shoots a white skull out of her hand. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
28 | 7 | - | - | H | -J- | Knockdown | N/A | |
Summons an armored skeleton who performs a downwards slash. |
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
14 | 21 | - | - | H | SP, UM | -2 | -15 | |
Overhead book smash. Very little range. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 6 | - | - | M | - | Launches | -3 | |
Summons a skeleton holding a zombie, who quickly rips it apart and swings its upper body forward. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 6 | - | - | M | -J- | Launches | N/A | |
Alice! shoots out a flaming bone construct from her hand. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
1, 1 (2) | 5 | 4 | 33 | U | - | 24 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special Moves
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A/B/C | 16 | 18 | - | 21 | M | - | Knockdown | 0 |
Alice! summons a skeleton that shoots its own head. Be careful using this in neutral against some characters, as it can be easily low profiled.
Having a launcher hitbox out while the skull connects with the opponent will make the skull itself act as a launcher. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 16*5 (53) | 18 | - | 21 | M | - | Launcher | 4 |
EX version is the fastest, has 5 hits and launches. Excellent damage and can be confirmed into an air combo if you're close. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 20 | 16 | 11 | 9 | M | - | Knockdown | 2 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 20 | 19 | 10 | 7 | M | - | Knockdown | 5 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 20 | 21 | 10 | 7 | M | - | Knockdown | 5 |
Alice! summons an uppercutting skeleton from the ground. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 20 per hit | 14 / 19 / 24 / 33 / 35 | 9* | 14* | M | - | Launcher | 12 ~ 29 |
EX version summons up to 5 skeletons that appear in a row, one after the other in rapid succession. If the edge of the screen is reached, the remaining skeletons will not appear. Each skeleton can hit twice, but whether they do or not depends on very specific spacing. Last hit is a vertical launcher. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A/B/C | 1 / 16 | 18 / 21 / 24 | 58 | - | M | - | Knockdown | - |
Alice! summons 3 skulls in a pattern around her. Inarguably one of the best neutral tools in the game. This move's damage value is glitched, doing a single point of damage if the opponent gets hit on the first active frame of a skull. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX | 1 / 16 | - | - | - | M | - | Knockdown | - |
Alice! summons 10 skulls in a huge triangle pattern covering above and in front of her. Extremely strong defensive EX move. This move is also affected by the first active frame damage glitch. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 54(53+1) | - | - | M | O | Knocks down | inconsistent | |
A very very large skull drops into the center of the screen and explodes into several pieces. |
Boost Mode (22+ABC)
Skull Swarm : Skull assist
Four skulls float down from the top of the screen to surround Alice!.
- Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
- Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
- Jumping B also sends a skull out, for whatever reason.
- Alice!'s normal attacks all do more damage, even if the bonus skulls don't hit.
- 6B becomes a vertical launcher, counts towards the 3 launcher cap.
214A/B/C now does different patterns of skulls :
- A does 4 skulls in a triangular pattern (one in the center) near to Alice !
- B does the same pattern but more spread out
- C does 7 skulls in a hexagonal pattern (one in the center, again)
623A/B/C summons several skeletons and does a few hits. Last hit on C floats.
Color Palettes