(→Crouching Normals: Updated frame data and move descriptions.) |
(→Jumping Normals: Updated frame data and descriptions.) |
||
Line 155: | Line 155: | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=B, C, UM, -J- | ||
|startup= | |damage=6 | ||
|advHit= | |startup=3 | ||
|advHit=N/A | |||
|advBlock=N/A | |advBlock=N/A | ||
|description=Alice! swipes with her book | |description=Alice! swipes with her book at inhuman speed.<br>Very fast, but very small. Easily combos into itself, but can be hard to route into other air normals.<br>Can be used as a last resort, unconfirmable instant overhead on most of the cast. Against [[Asura Buster: Eternal Warriors/Taros|Taros]], instant j.AC actually confirms on a crouching hit, netting you a knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 170: | Line 171: | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=C, UM, -J- | ||
|startup= | |damage=16 | ||
|advHit= | |startup=7 | ||
|advHit=N/A | |||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description=Shoots a white skull out of her hand.<br>Great air to air option due to its horizontal disjoint. | ||
}} | }} | ||
}} | }} | ||
Line 185: | Line 187: | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=-J- | ||
|startup= | |damage=28 | ||
|advHit= | |startup=7 | ||
|advHit=Knockdown | |||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description=Summons an armored skeleton who performs a downwards slash.<br>One of Alice!'s best tools, thanks to its great speed, range and damage while also granting a sliding knockdown.<br>Unlike 5B, the skeleton summoned by this move does '''NOT''' have a hitbox. There is a blindspot between Alice! and the sword that can make the move whiff in combos or as a jump-in if you're not careful. | ||
}} | }} | ||
}} | }} |
Revision as of 00:03, 18 December 2022
Alice! | |
---|---|
Play Style | Zoner |
Dash Type | Dash |
Introduction
Alice! (referred to as Alice Blade in Japan) is a character ported from the predecessor game: Asura Blade: Sword of Destiny. She is a young girl wielding a special book that gives her control over the undead.
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.
Alice! is a port of the original Alice from Asura Blade, who played very differently from this game's version. She was good in Asura Blade, but here she's extremely strong. Little has changed, besides the loss of her weapon throw, so Alice! players should feel right at home.
How to select Alice!
Alice! is a secret character. To use her, either play for 1 match or highlight, then press Start on: Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.
OverviewAlice! is a strong zoner with a simple gameplan and good mobility. |
|
Pros | Cons |
|
|
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 5 | - | - | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
Quick chop. More range than 2A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 8 | - | - | M | C, SP, UM | -18 | -19 | |
Alice summons a skeleton who slashes in front of her. Strong poke. Gets low profiled by crouching Alice(!). |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
12, 12, 14 (29) | 9, 22, 37 | - | - | M, M, H | - | Knockdown | +4 | |
Summons a skeleton who performs a 3-hit combo ending with an overhead slash. The third and last hit causes a sliding knockdown. |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 5 | - | - | L | -A-, -B-, -C-, -SP-, -UM- | -2 | -3 | |
Quick low slap. Very little reach. Has a great cancel window, but is significantly worse on block than 5A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 8 | - | - | L | C, SP, UM | -8 | -9 | |
Alice summons a zombie that shoots daggers out of its body. Has an amazing cancel window and cannot get low profiled, making it the superior B normal to use in pressure. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
22 | 10 | - | - | L | - | Knockdown | -9 | |
Summons a skeleton that performs a long-ranged low slice with two daggers. Knocks down. |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 3 | - | - | H | B, C, UM, -J- | N/A | N/A | |
Alice! swipes with her book at inhuman speed. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | - | - | H | C, UM, -J- | N/A | N/A | |
Shoots a white skull out of her hand. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
28 | 7 | - | - | H | -J- | Knockdown | N/A | |
Summons an armored skeleton who performs a downwards slash. |
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
overhead book smash |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | -3 | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | N/A |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | U | O | 24 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special Moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Alice! summons a skeleton that shoots its own head. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Alice! summons a skeleton to punch out from the ground. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Arguably, the best move in the game.
|
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 54(53+1) | - | - | M | O | Knocks down | inconsistent | |
A very very large skull drops into the center of the screen and explodes into several pieces. |
Boost Mode (22+ABC)
Skull Swarm : Skull assist
Four skulls float down from the top of the screen to surround Alice!.
- Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
- Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
- Jumping B also sends a skull out, for whatever reason.
- Alice!'s normal attacks all do more damage, even if the bonus skulls don't hit.
- 6B becomes a vertical launcher, counts towards the 3 launcher cap.
214A/B/C now does different patterns of skulls :
- A does 4 skulls in a triangular pattern (one in the center) near to Alice !
- B does the same pattern but more spread out
- C does 7 skulls in a hexagonal pattern (one in the center, again)
623A/B/C summons several skeletons and does a few hits. Last hit on C floats.
Color Palettes