Asura Buster: Eternal Warriors/Alice!: Difference between revisions

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Revision as of 22:38, 17 December 2022

Alice!
AB Alice!.png
Play Style Zoner
Dash Type Dash

Introduction

Alice! (referred to as Alice Blade in Japan) is a character ported from the predecessor game: Asura Blade: Sword of Destiny. She is a young girl wielding a special book that gives her control over the undead.

Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.

Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.

Alice! is a port of the original Alice from Asura Blade, who played very differently from this game's version. She was good in Asura Blade, but here she's extremely strong. Little has changed, besides the loss of her weapon throw, so Alice! players should feel right at home.

How to select Alice!

Alice! is a secret character. To use her, either play for 1 match or highlight, then press Start on: Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.


Overview

AB Alice! idle.png
Alice! is a strong zoner with a simple gameplan and good mobility.
Pros Cons
  • Nearly unapproachable if given time to set up in neutral
  • Disjointed hitboxes on many normals
  • Tiny hurtbox
  • Consistent access to knockdowns
  • Easy access to super thanks to small meter gauge
  • Great metered options make her strong in Last Stand situations
  • Struggles escaping corner pressure
  • Small meter gauge makes escaping juggles a luxury
  • Boost mode lasts all of 3 seconds



Movelist

Normals

Standing Normals

5A
AB Alice! 5a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
6 5 - - M -A-, -B-, -C-, -SP-, -UM- 2 1

Quick chop. More range than 2A.


5B
AB Alice! 5B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
16 8 - - M C, SP, UM -18 -19

Alice summons a skeleton who slashes in front of her. Strong poke. Gets low profiled by crouching Alice(!).


5C
AB Alice! 5c1.png
AB Alice! 5c2.png
AB Alice! 5c3.png
Three attacks in a trenchcoat
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
12, 12, 14 (29) 9, 22, 37 - - M, M, H - Knockdown +4

Summons a skeleton who performs a 3-hit combo ending with an overhead slash. The third and last hit causes a sliding knockdown.
Guard cancel bait if in range of any of their options, but the last hit can connect from 3/4 of the screen away.

Crouching Normals

2A
AB Alice! 2a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - L normals 3 2

5A but low


2B
AB Alice! 2B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - L normals 0 -1

a Zombie gets summoned and shoots daggers out of his body
causes a decent amount of stagger


2C
AB Alice! 2c1.png
AB Alice! 2c2.png
the ankle slicer
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 11 - - H O Knocks down -17

a skeleton with 2 daggers does a long low slice that knocks down
can catch a lot of off guard opponents

Jumping Normals

j.A
AB Alice! j.a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 4 - - H special O N/A

Alice! swipes with her book with inhuman speed
fast but extremely short combo starter
comboes easily into itself but it's harder to combo into other air normals


j.B
AB Alice! j.B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - H special O N/A

She shoots a white skull as a projectile
very big disjointed hitbox
best option against aerial opponents


j.C
AB Alice! j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - H O O N/A

summons an armored skeleton that does a downward slash
one of Alice!'s greatest normals
very fast, great range, causes a sliding HKD and deals a lot of damage
has higher priority than other normals
very punishable on block so be careful about spamming this

Command Normals

6b
AB Alice! 6b.png
AB Alice! 6b2.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 17 - - H special -3 -4

overhead book smash
quite slow and has slow range
just use guard break instead

Universal Mechanics

Launcher
any 2 buttons
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches -3

on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it
can be combo'd universally with A>B>C or A>B>Launcher combos.
most characters can add an air special or delay the launcher and do a ground special
if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state
a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap.

Air Launcher
any 2 buttons
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches N/A


Guard Break
22C
AB Alice! GB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - U O 24 N/A

A quick, unblockable point blank attack that stuns grounded opponents. Throw function.
Of note for Alice!, 236EX can be used to as a followup into a potential full combo in the corner.

Special Moves

Hello Skull! - こんにちは、スカルです!
236A/B/C
AB Alice! 236a.png
the skeleton
AB Alice! 236a proj.png
The projectile
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 24 / 26 / 28 - - M O Knocks down 4 / 3 / 2

Alice! summons a skeleton that shoots its own head.
do not underestimate this head, it will kill you
Button determines startup and speed
knocks down on impact
Skulls cause float, but there's not much chance to follow up.
EX version makes it a multihit, allowing for combos and extentions


Skull Upper ! - ヘスカルアッパー!
623A/B/C
AB Alice! 623.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 / 4 / 4 - - M O Knocks down inconsistent

Alice! summons a skeleton to punch out from the ground.
Causes a knockdown and juggles aerial opponents
Button determines distance from Alice!
EX version summons 5 skeleons that appear in a row. Oddly, they can do up to 8(?) hits total. Last hit is a v.launcher.


Skull Field ! - スカルフィールド !
214A/B/C
AB Alice! 214.png
get used to seeing this attack
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 29 / 29 / 29 - - H O Knocks down -

Arguably, the best move in the game.
Alice! summons 3 skulls in a pattern around her. Each skull can cancel out a normal projectile. Skulls cause float, but there's not much chance to follow up. Damage is somewhat inconsistent, doing minimal damage if the skull appears right where the opponent is.
if an opponent Alice! uses this move, you just can't approach, so don't let them do it
EX version is bonkers

  • throwing this out in neutral is almost risk free

Supers

Cranium meteor - 頭蓋骨の流星
236-236A/B/C
AB Alice! 236236a.png
no puns just a shoutout to the lead artist for this insanely big sprite that still looks gorgeous
AB Alice! 236236a2.png
the debris
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 54(53+1) - - M O Knocks down inconsistent

A very very large skull drops into the center of the screen and explodes into several pieces.
Each piece plus the skull itself can hit one or more times, and causes float.
Number of hits is very unpredictable, I've gotten as few as 3 and as many as 9.
If you do hit, you have lots of chances to follow up with other moves.

Boost Mode (22+ABC)

Skull Swarm : Skull assist

Four skulls float down from the top of the screen to surround Alice!.

  • Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
  • Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
  • Jumping B also sends a skull out, for whatever reason.
  • Alice!'s normal attacks all do more damage, even if the bonus skulls don't hit.
  • 6B becomes a vertical launcher, counts towards the 3 launcher cap.

214A/B/C now does different patterns of skulls :

  • A does 4 skulls in a triangular pattern (one in the center) near to Alice !
  • B does the same pattern but more spread out
  • C does 7 skulls in a hexagonal pattern (one in the center, again)

623A/B/C summons several skeletons and does a few hits. Last hit on C floats.

Color Palettes


AB Palettes Alice!.png


ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke