Asura Buster: Eternal Warriors/Alice!: Difference between revisions

From SuperCombo Wiki
(Started rework of the page.)
Line 5: Line 5:
| align="center" colspan="2" |[[File:AB_Alice!.png|frameless|center|400x400px]]
| align="center" colspan="2" |[[File:AB_Alice!.png|frameless|center|400x400px]]
|-
|-
| '''Pre-Jump Frames''' || 3
| '''Play Style''' || Zoner
|-
|-
| '''Play Style''' || Zoner / rushdown
| '''Dash Type''' || Dash
|-
|-
| '''Dash Type''' || dash
|-
|}
|}
== How to select Alice! ==
Alice! is a secret character, to unlock her either play for 1 match or '''highlight then press start on :''' Yashaou > Goat > Rose Mary > Taros > Zam-B


== Introduction ==
== Introduction ==
Alice! (referred to as Alice blade in Japan) is a character ported from the predecessor game: Asura Blade: Sword of Destiny. she is a young girl wielding a special book that gives her control over the undead.
Alice! (referred to as Alice Blade in Japan) is a character ported from the predecessor game: Asura Blade: Sword of Destiny. She is a young girl wielding a special book that gives her control over the undead.


Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Line 24: Line 18:
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.  
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.  


Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home.
Alice! is a port of the original Alice from Asura Blade, who played very differently from [[Asura_Buster:_Eternal_Warriors/Alice|this game's version]]. She was good in Asura Blade, but here she's extremely strong. Little has changed, besides the loss of her weapon throw, so Alice! players should feel right at home.


Alice! is a strong zoner with excellent combos.
=== How to select Alice! ===
Alice! is a secret character. To use her, either play for 1 match or '''highlight, then press ''Start'' on: ''' Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.


 
===Color Palette===
<br>
[[File:AB_Palettes_Alice!.png|left|350px]]
<br>


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro = === Overview ===
<br>
<br>
<br>
[[File:AB_Alice!_idle.png|frameless|center]]
[[File:AB_Alice!_idle.png|frameless|center]]
Alice! is a strong zoner with a simple gameplan and good mobility.
| pros =
| pros =
* Nearly unapproachable defence if given time to set it up
* Nearly unapproachable if given time to set up in neutral
* Disjointed Hitbox on many normals
* Disjointed hitboxes on many normals
* Very tiny hurtbox
* Tiny hurtbox
* Many moves cause knockdown which puts the opponent in an unfavorable position
* Consistent access to knockdowns
* Due to low meter size, can use supers much faster
* Easy access to super thanks to small meter gauge
* Actually usable Boost Mode, unlike normal Alice
* Great metered options make her strong in Last Stand situations
| cons =
| cons =
* Boost mode lasts '''all of 3 seconds'''
* Struggles escaping corner pressure
* Hard to escape corner
* Small meter gauge makes escaping juggles a luxury
* Hard to escape juggle due to low meter
* Boost mode lasts all of ''3 seconds''
* Most normals are small and can be out-ranged
}}
}}


== Normals ==
==Movelist==
=== Standing normals ===
=== Normals ===
==== Standing Normals ====
{{MoveData
{{MoveData
|image=AB_Alice!_5a.png
|image=AB_Alice!_5a.png
Line 103: Line 91:
}}
}}


=== Crouching normals ===
==== Crouching Normals ====
{{MoveData
{{MoveData
|image=AB_Alice!_2a.png
|image=AB_Alice!_2a.png
Line 149: Line 137:
}}
}}
}}
}}
=== Jumping normals ===
==== Jumping Normals ====
{{MoveData
{{MoveData
|image=AB_Alice!_j.a.png
|image=AB_Alice!_j.a.png
Line 160: Line 148:
|startup=4
|startup=4
|advHit=O
|advHit=O
|advBlock=O
|advBlock=N/A
|description=Alice! swipes with her book with inhuman speed<br>fast but ''extremely short'' combo starter<br>comboes easily into itself but it's harder to combo into other air normals
|description=Alice! swipes with her book with inhuman speed<br>fast but ''extremely short'' combo starter<br>comboes easily into itself but it's harder to combo into other air normals
}}
}}
Line 175: Line 163:
|startup=6
|startup=6
|advHit=O
|advHit=O
|advBlock=O
|advBlock=N/A
|description=She shoots a white skull as a projectile<br>very big disjointed hitbox<br>best option against aerial opponents
|description=She shoots a white skull as a projectile<br>very big disjointed hitbox<br>best option against aerial opponents
}}
}}
Line 190: Line 178:
|startup=6
|startup=6
|advHit=O
|advHit=O
|advBlock=O
|advBlock=N/A
|description=summons an armored skeleton that does a downward slash<br>one of Alice!'s greatest normals<br>very fast, great range, causes a sliding HKD and deals a lot of damage<br>has higher priority than other normals<br>''very punishable on block'' so be careful about spamming this
|description=summons an armored skeleton that does a downward slash<br>one of Alice!'s greatest normals<br>very fast, great range, causes a sliding HKD and deals a lot of damage<br>has higher priority than other normals<br>''very punishable on block'' so be careful about spamming this
}}
}}
}}
}}


=== Command normals ===
=== Command Normals ===
{{MoveData
{{MoveData
|image=AB_Alice!_6b.png
|image=AB_Alice!_6b.png
Line 211: Line 199:
}}
}}
}}
}}
=== Universal mechanics ===
=== Universal Mechanics ===
{{MoveData
{{MoveData
|name=Launcher
|name=Launcher
Line 228: Line 216:
}}
}}
{{MoveData
{{MoveData
|name=Air launcher
|name=Air Launcher
|image=AB_Alice!_jAB.png
|image=AB_Alice!_jAB.png
|caption=
|caption=
Line 238: Line 226:
|startup= 7
|startup= 7
|advHit= Launches
|advHit= Launches
|advBlock=inconsistent
|advBlock=N/A
|description= No difference from the ground version, but some characters have air launchers with slightly less recovery frames
|description=
}}
}}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name=Guard break
|name=Guard Break
|image=AB_Alice!_GB.png
|image=AB_Alice!_GB.png
|caption=
|caption=
Line 250: Line 238:
|data=
|data=
{{AttackData-AB
{{AttackData-AB
|guard= don't
|guard=U
|cancel=O
|cancel=O
|startup= 6
|startup= 6
|advHit= Stun
|advHit=24
|advBlock=O
|advBlock=N/A
|description=This replaces grab, a quick attack that stuns blocking opponents.<br>common followups are combos, launchers, knockdowns and some supers<br>countered by not blocking, jumping or attacking back
|description=A quick, unblockable point blank attack that stuns grounded opponents. Throw function.<br>Of note for Alice!, 236EX can be used to as a followup into a potential full combo in the corner.
}}
}}
}}
}}


== Special moves ==
=== Special Moves ===
{{MoveData
{{MoveData
|name=Hello Skull ! - こんにちは、スカルです!
|name=Hello Skull! - こんにちは、スカルです!
|image=AB_Alice!_236a.png
|image=AB_Alice!_236a.png
|image2=AB_Alice!_236a_proj.png
|image2=AB_Alice!_236a_proj.png
Line 312: Line 300:
}}
}}


== Supers ==
=== Supers ===
{{MoveData
{{MoveData
|name=Cranium meteor - 頭蓋骨の流星
|name=Cranium meteor - 頭蓋骨の流星
Line 331: Line 319:
}}
}}


== Boost mode (22+ABC) ==
== Boost Mode (22+ABC) ==
Skull Swarm : Skull assist
Skull Swarm : Skull assist


Line 355: Line 343:


623A/B/C summons several skeletons and does a few hits. Last hit on C floats.
623A/B/C summons several skeletons and does a few hits. Last hit on C floats.
==Color Palettes==
<br>
[[File:AB_Palettes_Alice!.png|none|350px]]
<br>
{{Asura Buster}}
[[Category: Asura Buster: Eternal Warriors]]
[[Category: Asura Buster: Eternal Warriors]]
{{Asura Buster}}

Revision as of 19:30, 17 December 2022

Alice!
AB Alice!.png
Play Style Zoner
Dash Type Dash

Introduction

Alice! (referred to as Alice Blade in Japan) is a character ported from the predecessor game: Asura Blade: Sword of Destiny. She is a young girl wielding a special book that gives her control over the undead.

Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.

Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.

Alice! is a port of the original Alice from Asura Blade, who played very differently from this game's version. She was good in Asura Blade, but here she's extremely strong. Little has changed, besides the loss of her weapon throw, so Alice! players should feel right at home.

How to select Alice!

Alice! is a secret character. To use her, either play for 1 match or highlight, then press Start on: Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.


Overview

AB Alice! idle.png
Alice! is a strong zoner with a simple gameplan and good mobility.
Pros Cons
  • Nearly unapproachable if given time to set up in neutral
  • Disjointed hitboxes on many normals
  • Tiny hurtbox
  • Consistent access to knockdowns
  • Easy access to super thanks to small meter gauge
  • Great metered options make her strong in Last Stand situations
  • Struggles escaping corner pressure
  • Small meter gauge makes escaping juggles a luxury
  • Boost mode lasts all of 3 seconds



Movelist

Normals

Standing Normals

5A
AB Alice! 5a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - M normals 1 0

quick karate chop
can be used as an abare


5B
AB Alice! 5B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 / 11 - - M normals 3 2

use this
fast, long and damaging poke
can be combo'd into launcher if done close enough
can be used to combo into her specials


5C
AB Alice! 5c1.png
3 attacks in a trenchcoat
AB Alice! 5c2.png
AB Alice! 5c3.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 12 - - M O -9 -10

is actually 3 attacks because why not
laggy but damaging and big attack
last hit causes a sliding HKD
punishable on block
the third attack may be the longest attack in the game

Crouching Normals

2A
AB Alice! 2a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - L normals 3 2

5A but low


2B
AB Alice! 2B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - L normals 0 -1

a Zombie gets summoned and shoots daggers out of his body
causes a decent amount of stagger


2C
AB Alice! 2c1.png
AB Alice! 2c2.png
the ankle slicer
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 11 - - H O Knocks down -17

a skeleton with 2 daggers does a long low slice that knocks down
can catch a lot of off guard opponents

Jumping Normals

j.A
AB Alice! j.a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 4 - - H special O N/A

Alice! swipes with her book with inhuman speed
fast but extremely short combo starter
comboes easily into itself but it's harder to combo into other air normals


j.B
AB Alice! j.B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - H special O N/A

She shoots a white skull as a projectile
very big disjointed hitbox
best option against aerial opponents


j.C
AB Alice! j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - H O O N/A

summons an armored skeleton that does a downward slash
one of Alice!'s greatest normals
very fast, great range, causes a sliding HKD and deals a lot of damage
has higher priority than other normals
very punishable on block so be careful about spamming this

Command Normals

6b
AB Alice! 6b.png
AB Alice! 6b2.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 17 - - H special -3 -4

overhead book smash
quite slow and has slow range
just use guard break instead

Universal Mechanics

Launcher
any 2 buttons
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches inconsistent

on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it
can be combo'd universally with A>B>C or A>B>Launcher combos.
most characters can add an air special or delay the launcher and do a ground special
if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state
a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap.

Air Launcher
any 2 buttons
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches N/A


Guard Break
22C
AB Alice! GB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - U O 24 N/A

A quick, unblockable point blank attack that stuns grounded opponents. Throw function.
Of note for Alice!, 236EX can be used to as a followup into a potential full combo in the corner.

Special Moves

Hello Skull! - こんにちは、スカルです!
236A/B/C
AB Alice! 236a.png
the skeleton
AB Alice! 236a proj.png
The projectile
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 24 / 26 / 28 - - M O Knocks down 4 / 3 / 2

Alice! summons a skeleton that shoots its own head.
do not underestimate this head, it will kill you
Button determines startup and speed
knocks down on impact
Skulls cause float, but there's not much chance to follow up.
EX version makes it a multihit, allowing for combos and extentions


Skull Upper ! - ヘスカルアッパー!
623A/B/C
AB Alice! 623.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 / 4 / 4 - - M O Knocks down inconsistent

Alice! summons a skeleton to punch out from the ground.
Causes a knockdown and juggles aerial opponents
Button determines distance from Alice!
EX version summons 5 skeleons that appear in a row. Oddly, they can do up to 8(?) hits total. Last hit is a v.launcher.


Skull Field ! - スカルフィールド !
214A/B/C
AB Alice! 214.png
get used to seeing this attack
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 29 / 29 / 29 - - H O Knocks down -

Arguably, the best move in the game.
Alice! summons 3 skulls in a pattern around her. Each skull can cancel out a normal projectile. Skulls cause float, but there's not much chance to follow up. Damage is somewhat inconsistent, doing minimal damage if the skull appears right where the opponent is.
if an opponent Alice! uses this move, you just can't approach, so don't let them do it
EX version is bonkers

  • throwing this out in neutral is almost risk free

Supers

Cranium meteor - 頭蓋骨の流星
236-236A/B/C
AB Alice! 236236a.png
no puns just a shoutout to the lead artist for this insanely big sprite that still looks gorgeous
AB Alice! 236236a2.png
the debris
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 54(53+1) - - M O Knocks down inconsistent

A very very large skull drops into the center of the screen and explodes into several pieces.
Each piece plus the skull itself can hit one or more times, and causes float.
Number of hits is very unpredictable, I've gotten as few as 3 and as many as 9.
If you do hit, you have lots of chances to follow up with other moves.

Boost Mode (22+ABC)

Skull Swarm : Skull assist

Four skulls float down from the top of the screen to surround Alice!.

  • Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
  • Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
  • Jumping B also sends a skull out, for whatever reason.
  • Alice!'s normal attacks all do more damage, even if the bonus skulls don't hit.
  • 6B becomes a vertical launcher, counts towards the 3 launcher cap.

214A/B/C now does different patterns of skulls :

  • A does 4 skulls in a triangular pattern (one in the center) near to Alice !
  • B does the same pattern but more spread out
  • C does 7 skulls in a hexagonal pattern (one in the center, again)

623A/B/C summons several skeletons and does a few hits. Last hit on C floats.

Color Palettes


AB Palettes Alice!.png


ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke