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Line 23: |
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| The ender you choose to do is dependent on your team / the situation and how you started the combo. Refer to the ender section in combo theory. | | The ender you choose to do is dependent on your team / the situation and how you started the combo. Refer to the ender section in combo theory. |
| }} | | }} |
| | |
| | <tabber> Midscreen = |
| | {{TheoryBox |
| | | Title = Universal |
| | | Oneliner = Works with almost any starter |
| | | Difficulty = Easy |
| | | Recipe = {{clr|M|2M}} {{clr|H|5H}} {{clr|S|5S}} sjc {{clr|M|j.MM}} {{clr|H|j.H}} > {{clr|S|214S}}, {{clr|L|j.L}} {{clr|M|j.M}} {{clr|H|j.H}} {{clr|S|j.5S}} Ender |
| | | content = |
| | Universal, works anywhere on screen, and off of almost any starter. While it's not the highest damage combo it will corner carry from more than midscreen and builds a solid amount of meter. |
| | |
| | On smaller characters and when hitting airborne opponents the sequence before and after the flight ({{clr|S|214S}}) cancel may need to be shortened to have the correct height for {{clr|S|j.S}} to connect. Typically doing {{ComboText|{{clr|M|j.M}} {{clr|H|j.H}} > {{clr|S|214S}}, {{clr|L|j.L}} {{clr|H|j.H}} {{clr|S|j.5S}}}} will work. |
| | |
| | The ender you choose to do is dependent on your team / the situation and how you started the combo. Refer to the ender section in combo theory. |
| | }} |
| | |-| |
| | {{TheoryBox |
| | | Title = Universal |
| | | Oneliner = Works with almost any starter |
| | | Difficulty = Easy |
| | | Recipe = {{clr|M|2M}} {{clr|H|5H}} {{clr|S|5S}} sjc {{clr|M|j.MM}} {{clr|H|j.H}} > {{clr|S|214S}}, {{clr|L|j.L}} {{clr|M|j.M}} {{clr|H|j.H}} {{clr|S|j.5S}} Ender |
| | | content = |
| | Universal, works anywhere on screen, and off of almost any starter. While it's not the highest damage combo it will corner carry from more than midscreen and builds a solid amount of meter. |
| | |
| | On smaller characters and when hitting airborne opponents the sequence before and after the flight ({{clr|S|214S}}) cancel may need to be shortened to have the correct height for {{clr|S|j.S}} to connect. Typically doing {{ComboText|{{clr|M|j.M}} {{clr|H|j.H}} > {{clr|S|214S}}, {{clr|L|j.L}} {{clr|H|j.H}} {{clr|S|j.5S}}}} will work. |
| | |
| | The ender you choose to do is dependent on your team / the situation and how you started the combo. Refer to the ender section in combo theory. |
| | }} |
| | </tabber> |
|
| |
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| ==Advanced Combos== | | ==Advanced Combos== |