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== | ==General== | ||
===What is Extra Mode?=== | |||
Breakers Extra is a mode included with the Neo Geo CD release of Breakers. Several massive gameplay changes were made to the system, drastically changing the gameplay. | |||
Because Breakers Revenge was a arcade only release, Extra Mode is normally not available but there is a rom hack created by [https://twitter.com/mountainmanjed MountainManJed] that ports the changes over to Breakers Revenge. All gameplay changes have been confirmed by MountainManJed to be 100% intentional. | |||
=== How do most people play this game? === | |||
Breakers Revenge Extra is primarily played on Fightcade 2, Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play. Fightcade is a free application that can be downloaded from the [https://www.fightcade.com/ official Fightcade site.] | |||
==Technical== | |||
===Alternate color=== | |||
Hold the Start button and press any button to select your character's 5th color. These are normally CPU only colors seen in Arcade mode during a mirror match. | |||
===Pushblock=== | |||
You can | *'''Any 3 Buttons''' = During blocking, pushes the opponent half a screen away. You can mash the pushblock to push even further, much easier to do on heavy moves with longer blockstun. | ||
===Burst=== | |||
*'''Any 3 Buttons''' = While in hitstun (okay in Air), your character will flash and do an invincible flip-out, you are able to attack when the invincibility ends. | |||
===Knockdown state=== | |||
Knockdown technically happens still but can be instantly cancelled out with a move, this even affects the flip-out state in the air before landing. Essentially any move that is a Breaker will cause your character to leave the knockdown state. | |||
This has very large ramifications for gameplay. Not only do characters get up instantly on the ground but they can hit back in the air after normally safe moves. The animation of getting up does still have invincibility frames, should you ever manage to not get hit while waiting. | |||
===OTG=== | |||
OTG limits are removed, any move that hits low enough will combo OTG and put the opponent in a juggle state. | |||
===Juggle limit=== | |||
Juggle limits are removed. Previously Juggles were limited to Normal > Special > Super but now any move will continue to juggle. If the opponent doesn't press any buttons to cancel flip-out or use Burst out you can trivially juggle them forever. | |||
===Chain Combos=== | |||
The combo system for Breakers Revenge has been changed to allow chaining of all moves in a priority order. | |||
*'''A > B > C > D''' | |||
*'''Normal > Command Normal > Special > Super > Throw''' | |||
Chain must continue upwards in priority, preventing cancelling a move into the same move. However, different button inputs follow the order you can get multiple of the same special to chain. Also, note that Command Grab Supers can be cancelled into as a combo. | |||
Examples: | |||
* A+C Command Normal can be cancelled into B+D Command Normal but not the other way. | |||
* Tia 214B can cancel into 214D but not the other way | |||
===Auto-Launch=== | |||
After 4 hits, the next hit in the combo will put the opponent in a juggle state. | |||
===Post-KO Attack=== | |||
After a KO, the defeated opponent a short amount of time to attack. During this time, neither player can use meter. | |||
If the winner is defeated before the announcer calls the round, the round will end in a draw. If a draw game is made at the final round, both players will lose the match. | |||
- | |||
After a KO, the defeated opponent | |||
If the winner is defeated before the announcer calls the round, the round will end in a draw | |||
If a draw game is made at the | |||
The winner of the match is not completely helpless at this time, After recovering from a hit, the winner of the match can fight back, allow the designated winner to keep a life lead for the round call. | The winner of the match is not completely helpless at this time, After recovering from a hit, the winner of the match can fight back, allow the designated winner to keep a life lead for the round call. | ||
The winner can also perform time wasting measures like supers, throws or long combos to run out the clock for the post-round call. | The winner can also perform time wasting measures like supers, throws or long combos to run out the clock for the post-round call. | ||
===Known Bugs=== | |||
* Tia's taunt can cause a hard reset. | |||
Tia's taunt | |||
If you can Combo Break on the frame you would've died, you can cancel your death from being counted in the first place | * If you can Combo Break on the frame you would've died, you can cancel your death from being counted in the first place. Death audio will still trigger but play continues. | ||
{{Navbox-BreakersR}} | {{Navbox-BreakersR}} | ||
[[Category:Breakers Revenge]] | [[Category:Breakers Revenge]] |
Revision as of 13:53, 31 October 2022
General
What is Extra Mode?
Breakers Extra is a mode included with the Neo Geo CD release of Breakers. Several massive gameplay changes were made to the system, drastically changing the gameplay.
Because Breakers Revenge was a arcade only release, Extra Mode is normally not available but there is a rom hack created by MountainManJed that ports the changes over to Breakers Revenge. All gameplay changes have been confirmed by MountainManJed to be 100% intentional.
How do most people play this game?
Breakers Revenge Extra is primarily played on Fightcade 2, Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play. Fightcade is a free application that can be downloaded from the official Fightcade site.
Technical
Alternate color
Hold the Start button and press any button to select your character's 5th color. These are normally CPU only colors seen in Arcade mode during a mirror match.
Pushblock
- Any 3 Buttons = During blocking, pushes the opponent half a screen away. You can mash the pushblock to push even further, much easier to do on heavy moves with longer blockstun.
Burst
- Any 3 Buttons = While in hitstun (okay in Air), your character will flash and do an invincible flip-out, you are able to attack when the invincibility ends.
Knockdown state
Knockdown technically happens still but can be instantly cancelled out with a move, this even affects the flip-out state in the air before landing. Essentially any move that is a Breaker will cause your character to leave the knockdown state.
This has very large ramifications for gameplay. Not only do characters get up instantly on the ground but they can hit back in the air after normally safe moves. The animation of getting up does still have invincibility frames, should you ever manage to not get hit while waiting.
OTG
OTG limits are removed, any move that hits low enough will combo OTG and put the opponent in a juggle state.
Juggle limit
Juggle limits are removed. Previously Juggles were limited to Normal > Special > Super but now any move will continue to juggle. If the opponent doesn't press any buttons to cancel flip-out or use Burst out you can trivially juggle them forever.
Chain Combos
The combo system for Breakers Revenge has been changed to allow chaining of all moves in a priority order.
- A > B > C > D
- Normal > Command Normal > Special > Super > Throw
Chain must continue upwards in priority, preventing cancelling a move into the same move. However, different button inputs follow the order you can get multiple of the same special to chain. Also, note that Command Grab Supers can be cancelled into as a combo.
Examples:
- A+C Command Normal can be cancelled into B+D Command Normal but not the other way.
- Tia 214B can cancel into 214D but not the other way
Auto-Launch
After 4 hits, the next hit in the combo will put the opponent in a juggle state.
Post-KO Attack
After a KO, the defeated opponent a short amount of time to attack. During this time, neither player can use meter. If the winner is defeated before the announcer calls the round, the round will end in a draw. If a draw game is made at the final round, both players will lose the match.
The winner of the match is not completely helpless at this time, After recovering from a hit, the winner of the match can fight back, allow the designated winner to keep a life lead for the round call. The winner can also perform time wasting measures like supers, throws or long combos to run out the clock for the post-round call.
Known Bugs
- Tia's taunt can cause a hard reset.
- If you can Combo Break on the frame you would've died, you can cancel your death from being counted in the first place. Death audio will still trigger but play continues.