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| '''Pre-Jump Frames''' || 3 | | '''Pre-Jump Frames''' || 3 | ||
|- | |- | ||
| '''Play Style''' || Big buttons | | '''Play Style''' || Big buttons | ||
|- | |- | ||
| '''Dash Type''' || Run | | '''Dash Type''' || Run | ||
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A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent. | A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent. | ||
Goat is a | Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent. | ||
<br> | <br> | ||
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[[File:AB_go_idle.png|frameless|center]] | [[File:AB_go_idle.png|frameless|center]] | ||
| pros = | | pros = | ||
* | * High damage | ||
* | * Has a lot of attacks that knockdown | ||
* | * long pokes | ||
| cons = | | cons = | ||
* | * no projectile | ||
* | * Huge recovery in many attacks makes him very punishable | ||
* | * Lack of DP | ||
* very slow speed | |||
* | |||
}} | }} | ||
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|advHit=2 | |advHit=2 | ||
|advBlock=1 | |advBlock=1 | ||
|description= | |description= fast jab<br>can be used as a pseudo-anti air | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel=normals | |cancel=normals | ||
|startup=8 | |startup=8 | ||
|advHit=-10 | |advHit=-10 | ||
|advBlock=-11 | |advBlock=-11 | ||
|description= | |description= long poke<br>cannot be combo'd into launcher unless it's after a dash<br>the equivalent of a C normal on other characters | ||
}} | }} | ||
}} | }} | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=-26 | |advBlock=-26 | ||
|description= | |description= slow but damaging attack<br>risky to use in neutral but if oppnenents are getting predictable with their unsafe approaches this is a very good move to use | ||
}} | }} | ||
}} | }} | ||
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|advHit=3 | |advHit=3 | ||
|advBlock=1 | |advBlock=1 | ||
|description= | |description= fast low jab | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_go_2B.png | |image=AB_go_2B.png | ||
|caption= | |caption= | ||
|input=2B | |input=2B | ||
|data= | |data= | ||
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|advHit=-13 | |advHit=-13 | ||
|advBlock=-14 | |advBlock=-14 | ||
|description= | |description= fast low poke | ||
}} | }} | ||
}} | }} | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=-17 | |advBlock=-17 | ||
|description= | |description= fast sweep | ||
}} | }} | ||
}} | }} | ||
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|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
|description= | |description= fast combo starter<br>the safest attack to throw out in air-to-air situations | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_go_j.B.png | |image=AB_go_j.B.png | ||
|caption= | |caption= | ||
|input=j.B | |input=j.B | ||
|data= | |data= | ||
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|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
|description= | |description= downward poke<br>can be used for crossup mixups<br>hard to incorporate into combos | ||
}} | }} | ||
}} | }} | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=O | |advBlock=O | ||
|description= | |description= one of goat's greatest normals<br>very fast, great range and deals a lot of damage<br>easily spammable due to short recovery<br>deceptively very active | ||
}} | }} | ||
}} | }} | ||
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|advHit=13 | |advHit=13 | ||
|advBlock=0 | |advBlock=0 | ||
|description= | |description=low kick<br>'''resets combo scaling'''<br>it's unknown if this property is intentional or an accident, but it means you can sneak in a 6b > 623C to the end of a combo for absurd damage | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_go_6c.png | |image=AB_go_6c.png | ||
|caption= | |caption= | ||
|input=6C | |input=6C | ||
|data= | |data= | ||
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|advHit=3 | |advHit=3 | ||
|advBlock=-12 | |advBlock=-12 | ||
|description= | |description=overhead punch<br>is the only way '''to combo into his supers''' or some of his specials | ||
}} | }} | ||
}} | }} | ||
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|5B > 623AB > j.B > j.C | |5B > 623AB > j.B > j.C | ||
|58 | |58 | ||
|corner combo. Video -> | |corner combo. Video -> | ||
|} | |} | ||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 01:31, 7 September 2022
Goat | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons |
Dash Type | Run |
Introduction
A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.
Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.
Color Palette
|
|
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | normals | 2 | 1 | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | M | normals | -10 | -11 | |
long poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 20 | - | - | H | O | Knocks down | -26 | |
slow but damaging attack |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 1 | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 10 | - | - | L | normals | -13 | -14 | |
fast low poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 14 | - | - | L | O | Knocks down | -17 | |
fast sweep |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
fast combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | H | special | O | O | |
downward poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 15 | - | - | H | O | Knocks down | O | |
one of goat's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 16 | - | - | L | special | 13 | 0 | |
low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 26 | - | - | H | special | 3 | -12 | |
overhead punch |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 14 / 14 / 14 | - | - | M | O | -1 / -1 / Knocks down | -13 / -13 / -13 | |
Goat swings a morning star flail, with good range. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 / 14 / 16 | - | - | M | O | -14 / -16 / Knocks down | -11 / -15 / -13 | |
Goat does a big and fast swing. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 14 / 19 / 23 | - | - | M | O | inconsistent | inconsistent | |
Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 80(53+27) | - | - | H | O | HKD | -19 | |
Goat rushes forward on his opponent. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 60(53+7) | - | - | M | O | HKD | -33 | |
Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find. |
Boost mode (22+ABC)
This boost mode has a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.
- Standing C, Jumping C and Overhead Punch do more damage.
- Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
- Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.
Combos
Combos | Dmg | Notes |
5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C | 36 | Universal combo. |
66 > 5A > 5B > 5AB > j.Ax2 > j.B > j.Ax2 > j.B > j.AB > j.Ax2 > j.B > j.Ax2 > j.B > j.C | 46 | Meterless bnb. Video -> https://streamable.com/pdojr8 |
5B > 623AB > j.B > j.C | 58 | corner combo. Video -> |