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* Having at least 2 bars of super gives him access to massive damage off a variety of confirms from very far away. | * Having at least 2 bars of super gives him access to massive damage off a variety of confirms from very far away. | ||
* Can actually deal with anti-air activates decently on A-ISM thanks to air super and whiffed air grab allowing him to land faster | * Can actually deal with anti-air activates decently on A-ISM thanks to air super and whiffed air grab allowing him to land faster | ||
* Air super can be used to escape the transition into infinites | |||
* One of the most dangerous grabs in the game, since it combos into level 3 kick super near the corner | * One of the most dangerous grabs in the game, since it combos into level 3 kick super near the corner | ||
* Upkicks (waterfall) are great for everything: anti-airing, counter-poking, combos, strings, etc. They can even be safe on block when in the corner. | * Upkicks (waterfall) are great for everything: anti-airing, counter-poking, combos, strings, etc. They can even be safe on block when in the corner. |
Revision as of 15:34, 24 August 2022
Introduction
Gen has continued seeking other fighters in the hopes that the worthiest ones may participate in a "Death Match". Among those he deemed worthy, Akuma is one of them and Gen now wishes to encounter him again.
Pros | Cons |
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