Street Fighter Alpha 3/Sakura/Introduction: Difference between revisions

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* No meterless reversal options
* No meterless reversal options
* No invincible DP also means she can't quite abuse her activates the way Akuma can
* No invincible DP also means she can't quite abuse her activates the way Akuma can
* Otoshi input overlapping with c. LK confirms into DP can result in some unfortunate mistakes
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Revision as of 20:12, 10 August 2022

Introduction

Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.

Pros Cons
  • One of the most oppressive characters on the ground and very difficult to out footsie
  • s. RH and b. FP are two of the best pokes in the entire game
  • b. FP is a do everything normal that covers practically the entire vertical space in front of her and is cancellable and confirmable on counter-hit to boot.
  • c. FP is a god anti-air that combos into jab DP
  • Her guard crush potential is one of the highest in the game due to b. FP strings and s. RH being as good as it is
  • Both her fierce jump-ins have incredibly high priority and are difficult to anti-air consistently
  • Easily confirmable BnBs into fierce DP
  • Probably the best cross-up period in the game with j. MK
  • The most dangerous cross-up loop in the game that's incredibly hard to block and can easily result in stun. Entire rounds have been won off a single sweep with her
  • One of the longest range activations in the game along with a great set of custom combos
  • Activate allows her to set up legitimate fireball traps, despite her lack of an invincible DP
  • Good meter build at the end of VCs, meaning she will almost never be without at least 50% bar
  • Wake-up tatsu can be used to partially escape cross-ups
  • Decent corner escape with air tatsu
  • Is shorter than she appears and can walk under certain moves.
  • One of the most popular characters due to her strength, versatility and relative ease of use.
  • Tatsus are all very unsafe on block unlike A2 and CvS2
  • No meterless reversal options
  • No invincible DP also means she can't quite abuse her activates the way Akuma can
  • Otoshi input overlapping with c. LK confirms into DP can result in some unfortunate mistakes