Street Fighter Alpha 3/Rose/Introduction: Difference between revisions

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| cons =
| cons =
* Infinite is difficult to keep going and requires a re-activate at 50%
* Infinite is difficult to keep going and requires a re-activate at 50%
* c. FP has much worse priority than it appears and must be done close/early to work as anti-air.
* c. FP has much worse priority than it appears and must be done close/early to work as anti-air, meaning she's better off using air to airs in many situations.
* Anti-air activation options aren't as strong as her grounded ones
* Anti-air activation options aren't as strong as her grounded ones
* No meterless reversal option
* No meterless reversal option
* Has a fat hurtbox, making cross-up loops easy on her
* Has a fat hurtbox, making cross-up loops easy on her
}}
}}

Revision as of 19:42, 10 August 2022

Introduction

Fearing Bison's plans of global domination impending. Rose, with her Soul Power, now actively continues to seek out the dictator and destroy him, even if it will cost her life. Over the course of her journey, she has discovered that she is also, in fact, Bison's other half, further strengthening her cause.

Pros Cons
  • Great, long range normals in s. RH and c. RH
  • One of the best sweeps in the game
  • One of the best jump-ins with j. LK and great air to airs in general
  • c. MP is not quite what it was in A2, but is still very strong and high priority
  • Soul spiral gives her a great combo option from many situations
  • Soul throw can combo from any anti-air c. FP, resulting in very good damage off a punished jump
  • Reflect is a great anti-projectile option
  • Level 1 Soul illusion unblockables can easily rack up damage/stun
  • Great custom combos leading into potential infinites
  • Can hit confirm into her activates due to spiral having a lot of range and her jabs being very plus on hit
  • Can consistently get great damage off crouch cancel juggles due to her jump arc and fantastic air to airs
  • Infinite is difficult to keep going and requires a re-activate at 50%
  • c. FP has much worse priority than it appears and must be done close/early to work as anti-air, meaning she's better off using air to airs in many situations.
  • Anti-air activation options aren't as strong as her grounded ones
  • No meterless reversal option
  • Has a fat hurtbox, making cross-up loops easy on her