Street Fighter Alpha 3/Cody/Introduction: Difference between revisions

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(Created page with "==Introduction== '''Cody''' now returns from Final Fight as a playable character and the hero of Metro City has drastically changed for the worst, now being incarcerated as hi...")
 
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| intro =  
| intro =  
| pros =
| pros =
* '''placeholder'''
* Unique mid dodge mechanic allows him to punish or ignore many moves other characters can't
* Some of the best customs in the game with a long activation range for punishing from a distance
* One of the best corner traps in the game
* Huge damage off crouch cancel juggles near the corner
* Rocks offer a unique zoning option due to their high arc
* Hopkick has a great hitbox, recovers very quickly and can be used to call out lows
* Good array of anti-air options from many ranges
* One of the fastest jumps in the game with j. RH having a ton of priority
* One of the easiest infinites to setup
| cons =
| cons =
*'''placeholder'''
* Normals are generally pretty awful for footsies
* Smallest guard bar in the game due to having his dodge
* Gets blown up hard by smaller characters with strong lows that ignore his dodge
* Several smaller characters can easily walk under most of his best defensive tools
* A glass cannon who's a very feast or famine character
}}
}}

Revision as of 17:23, 10 August 2022

Introduction

Cody now returns from Final Fight as a playable character and the hero of Metro City has drastically changed for the worst, now being incarcerated as his addiction of fighting has spiraled out of control, surprising the likes of even Guy and Rolento. Bored of the monotony of jailhouse life, Cody breaks out of prison as he wonders back to the outside world looking for a decent fight.

Pros Cons
  • Unique mid dodge mechanic allows him to punish or ignore many moves other characters can't
  • Some of the best customs in the game with a long activation range for punishing from a distance
  • One of the best corner traps in the game
  • Huge damage off crouch cancel juggles near the corner
  • Rocks offer a unique zoning option due to their high arc
  • Hopkick has a great hitbox, recovers very quickly and can be used to call out lows
  • Good array of anti-air options from many ranges
  • One of the fastest jumps in the game with j. RH having a ton of priority
  • One of the easiest infinites to setup
  • Normals are generally pretty awful for footsies
  • Smallest guard bar in the game due to having his dodge
  • Gets blown up hard by smaller characters with strong lows that ignore his dodge
  • Several smaller characters can easily walk under most of his best defensive tools
  • A glass cannon who's a very feast or famine character