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== Notation == | == Notation == | ||
=== Joystick Notation === | === Joystick Notation === | ||
==== Numpad Notation ==== | |||
Numpad notation denotes directional inputs in fighting games by using numbers that correspond to directions according to their position on a keyboard numpad. | |||
* | Prefixes: | ||
* | *j. denotes that the input is done during a jump | ||
* | *t. denotes that the input is done while tilting the stick in the specified direction | ||
*s. denotes that the input is done while smashing the stick in the specified direction | |||
==== A Attacks ==== | |||
=== | The name of A attacks is written u, f, b, d, or n to denote up, forwards, back, down, or neutral respectively, then the move type: tilt, smash, or "air" to denote aerial (except in the case of jabs which are simply referred to as a jab). <br/> | ||
e.g. fTilt, dAir, uSmash refer to forward tilt, down aerial, up smash respectively. <br/> | |||
Note that some permutations of direction and move type do not exist; there is no such thing as a nSmash or a nTilt. | |||
==== B Attacks ==== | |||
B attacks are referred to as upB, sideB, downB, or neutralB corresponding to the direction held on the analog stick. | |||
=== | |||
{{Smash Melee}} | {{Smash Melee}} | ||
[[Category: Super Smash Bros. Melee]] | [[Category: Super Smash Bros. Melee]] |
Revision as of 05:30, 25 July 2022
Notation
Joystick Notation
Numpad Notation
Numpad notation denotes directional inputs in fighting games by using numbers that correspond to directions according to their position on a keyboard numpad.
Prefixes:
- j. denotes that the input is done during a jump
- t. denotes that the input is done while tilting the stick in the specified direction
- s. denotes that the input is done while smashing the stick in the specified direction
A Attacks
The name of A attacks is written u, f, b, d, or n to denote up, forwards, back, down, or neutral respectively, then the move type: tilt, smash, or "air" to denote aerial (except in the case of jabs which are simply referred to as a jab).
e.g. fTilt, dAir, uSmash refer to forward tilt, down aerial, up smash respectively.
Note that some permutations of direction and move type do not exist; there is no such thing as a nSmash or a nTilt.
B Attacks
B attacks are referred to as upB, sideB, downB, or neutralB corresponding to the direction held on the analog stick.