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| [[File:sdbz portrait 18.png|right|300px]]
| | {{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Android 18|short=A18}} |
| | | <div style="padding: 0px 5px; margin-top:-15px;"> |
| = Introduction = | | == Introduction == |
| ''A funny quip about the character if desired''
| | Android 18 is a character who kills Goku |
| | | {{Content Box|content= |
| A brief introduction to the character, going over general gameplan, strengths and weaknesses
| |
| | |
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = | | | intro = |
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| * TBD | | * TBD |
| * TBD | | * TBD |
| | }} |
| | }} |
| | </div> |
| | |content2= |
| | {{Content Box|content= |
| | <center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait 18.png|x600px]]</div></center> |
| | }} |
| | <div style="display:flex;flex-direction: column; margin: 5px;"> |
| | {{TOClimit|4}} |
| | </div> |
| }} | | }} |
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| |
|
| = Skill Tree =
| | == Base Move List == |
| [[File:sdbz tree 18.png|right|300px|Android 18's Skill Tree]]
| | === Normal Moves === |
| | |
| == Available Skills ==
| |
| === Battle Skills ===
| |
| {| class="wikitable"
| |
| |-
| |
| ! Skill Icon
| |
| ! Skill Name
| |
| ! Input
| |
| ! Description
| |
| |-
| |
| | [[File:sdbz bs surround attack.png]]
| |
| | '''Surround Attack'''
| |
| | 28J~X<br>82J~X
| |
| | Dashes in a semi-circular motion around the opponent. Has two optional follow-up attacks.<br>Direction of dash depends on input.
| |
| |-
| |
| | [[File:sdbz bs infinity break.png]]
| |
| | '''Infinity Break'''
| |
| | 46X
| |
| | Slow unblockable strike.
| |
| |-
| |
| | [[File:sdbz bs rising sun.png]]
| |
| | '''Rising Sun'''
| |
| | 214214X
| |
| | Somersault kick super that launches for a juggle combo.
| |
| |-
| |
| |}
| |
| | |
| === Passive Skills === | |
| {| class="wikitable"
| |
| |-
| |
| ! Skill Icon
| |
| ! Skill Name
| |
| ! Description
| |
| |-
| |
| | [[File:sdbz ps atk up.png]]
| |
| | '''ATK Up'''
| |
| | Causes most attacks to deal more damage.
| |
| |-
| |
| | [[File:sdbz ps ultimate gauge upgrade (rnd).png]]
| |
| | '''Ultimate Gauge Up (RND)'''
| |
| | Allows Android 18 to start the match with one bar of super meter available.
| |
| |-
| |
| | [[File:sdbz ps ground speed up.png]]
| |
| | '''Ground Speed Up'''
| |
| | Increases Android 18's grounded movement speed. Does not affect dashes.
| |
| |-
| |
| | [[File:sdbz ps weight increase.png]]
| |
| | '''Weight Increase'''
| |
| | Increases Android 18's weight class to Heavyweight.
| |
| |-
| |
| | [[File:sdbz ps impact up.png]]
| |
| | '''Impact Up'''
| |
| | Increases the launch height on Android 18's launching attacks.
| |
| |-
| |
| |}
| |
| | |
| === System Skills ===
| |
| {| class="wikitable"
| |
| |-
| |
| ! Skill Icon
| |
| ! Skill Name
| |
| ! Description
| |
| |-
| |
| | [[File:sdbz ss armor strike.png]]
| |
| | '''Armor Strike'''
| |
| | Grants Android 18's dashing attacks one hit of super armor.
| |
| |-
| |
| | [[File:sdbz ss shield sprint.png]]
| |
| | '''Shield Sprint'''
| |
| | Allows Android 18's Homing Attacks to absorb one projectile hit.
| |
| |-
| |
| | [[File:sdbz ss assault style.png]]
| |
| | '''Assault Style'''
| |
| | When life is below 35%, Android 18 gains 20% ATK, but loses 10% DEF.
| |
| |-
| |
| |}
| |
| | |
| === Skill Path Recommendations ===
| |
| | |
| [[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike'''
| |
| | |
| * [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is recommended over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
| |
| * Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard.
| |
| * 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed. [[File:sdbz ps impact up.png|25px]] '''Impact Up''' and [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' are both equally viable, as the former improves Android 18's juggle combos from [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', while the latter improves her ability to position herself effectively.
| |
| * System Skill choice is where your preference really comes into play. 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''' equally, as both grant some extra utility to her offensive approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.
| |
| | |
| === Skill Inheritance Recommendations ===
| |
| '''Battle Skill:''' It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.<br>You can hardly go wrong with [[File:sdbz bs flex laser.png|25px]] '''Flex Laser''' (inherited from[[File:sdbz frieza mini.png|25px]]'''Frieza'''), or [[File:sdbz bs g slicer.png|25px]] '''G. Slicer''' (inherited from[[File:sdbz vegeta mini.png|25px]]'''Vegeta''').
| |
| | |
| '''System Skill:''' Skill Inheritance gives 18 the option to take both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', so whichever of those you took in your skill tree, inherit the other one. If you took [[File:sdbz ss assault style.png|25px]] '''Assault Style''', pick one based on preference.
| |
| | |
| = Movelist = | |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| }} | | }} |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=This basic punching combo will spin the enemy around to where their back is facing Android 18. | | |description= |
| }} | | }} |
| }} | | }} |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| }} | | }} |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=Attacks, then does her grab. | | |description= |
| }} | | }} |
| }} | | }} |
| ---- | | ---- |
|
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| == Special Moves == | | === Special Moves === |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| {{AttackData-SDBZ | | {{AttackData-SDBZ |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| }} | | }} |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| {{AttackData-SDBZ | | {{AttackData-SDBZ |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| }} | | }} |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=She charges at the enemy, attacks them, then flips them down into the ground. | | |description= |
| }} | | }} |
| {{AttackData-SDBZ | | {{AttackData-SDBZ |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=move description | | |description= |
| }} | | }} |
| }} | | }} |
| ---- | | ---- |
|
| |
|
| == Super Moves == | | === Super Moves === |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
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| |recovery=- | | |recovery=- |
| |frameAdv=- | | |frameAdv=- |
| |description=This is basically a rapid fire version of the Blaster attack. | | |description= |
| }} | | }} |
| }} | | }} |
| ---- | | ---- |
|
| |
| = Strategy =
| |
| In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
| |
|
| |
| == Combos ==
| |
| Combo listing.
| |
|
| |
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| {{Navbox-SDBZ}} | | {{Navbox-SDBZ}} |
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| [[Category:Super Dragonball Z]] | | [[Category: Super Dragonball Z]] |