Super Dragon Ball Z/Android 18: Difference between revisions

From SuperCombo Wiki
(→‎Skill Tree: minor edits and corrections)
(revamping character page)
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[[File:sdbz portrait 18.png|right|300px]]
{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Android 18|short=A18}}
 
<div style="padding: 0px 5px; margin-top:-15px;">
= Introduction =
== Introduction ==
''A funny quip about the character if desired''
Android 18 is a character who kills Goku
 
{{Content Box|content=
A brief introduction to the character, going over general gameplan, strengths and weaknesses
 
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro =  
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* TBD
* TBD
* TBD
* TBD
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}}
</div>
|content2=
{{Content Box|content=
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait 18.png|x600px]]</div></center>
}}
<div style="display:flex;flex-direction: column; margin: 5px;">
{{TOClimit|4}}
</div>
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}}


= Skill Tree =
== Base Move List ==
[[File:sdbz tree 18.png|right|300px|Android 18's Skill Tree]]
=== Normal Moves ===
 
== Available Skills ==
=== Battle Skills ===
{| class="wikitable"
|-
! Skill Icon
! Skill Name
! Input
! Description
|-
| [[File:sdbz bs surround attack.png]]
| '''Surround Attack'''
| 28J~X<br>82J~X
| Dashes in a semi-circular motion around the opponent. Has two optional follow-up attacks.<br>Direction of dash depends on input.
|-
| [[File:sdbz bs infinity break.png]]
| '''Infinity Break'''
| 46X
| Slow unblockable strike.
|-
| [[File:sdbz bs rising sun.png]]
| '''Rising Sun'''
| 214214X
| Somersault kick super that launches for a juggle combo.
|-
|}
 
=== Passive Skills ===
{| class="wikitable"
|-
! Skill Icon
! Skill Name
! Description
|-
| [[File:sdbz ps atk up.png]]
| '''ATK Up'''
| Causes most attacks to deal more damage.
|-
| [[File:sdbz ps ultimate gauge upgrade (rnd).png]]
| '''Ultimate Gauge Up (RND)'''
| Allows Android 18 to start the match with one bar of super meter available.
|-
| [[File:sdbz ps ground speed up.png]]
| '''Ground Speed Up'''
| Increases Android 18's grounded movement speed. Does not affect dashes.
|-
| [[File:sdbz ps weight increase.png]]
| '''Weight Increase'''
| Increases Android 18's weight class to Heavyweight.
|-
| [[File:sdbz ps impact up.png]]
| '''Impact Up'''
| Increases the launch height on Android 18's launching attacks.
|-
|}
 
=== System Skills ===
{| class="wikitable"
|-
! Skill Icon
! Skill Name
! Description
|-
| [[File:sdbz ss armor strike.png]]
| '''Armor Strike'''
| Grants Android 18's dashing attacks one hit of super armor.
|-
| [[File:sdbz ss shield sprint.png]]
| '''Shield Sprint'''
| Allows Android 18's Homing Attacks to absorb one projectile hit.
|-
| [[File:sdbz ss assault style.png]]
| '''Assault Style'''
| When life is below 35%, Android 18 gains 20% ATK, but loses 10% DEF.
|-
|}
 
=== Skill Path Recommendations ===
 
[[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike'''
 
* [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is recommended over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
* Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard.
* 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed. [[File:sdbz ps impact up.png|25px]] '''Impact Up''' and [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' are both equally viable, as the former improves Android 18's juggle combos from [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', while the latter improves her ability to position herself effectively.
* System Skill choice is where your preference really comes into play. 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''' equally, as both grant some extra utility to her offensive approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.
 
=== Skill Inheritance Recommendations ===
'''Battle Skill:''' It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.<br>You can hardly go wrong with [[File:sdbz bs flex laser.png|25px]] '''Flex Laser''' (inherited from[[File:sdbz frieza mini.png|25px]]'''Frieza'''), or [[File:sdbz bs g slicer.png|25px]] '''G. Slicer''' (inherited from[[File:sdbz vegeta mini.png|25px]]'''Vegeta''').
 
'''System Skill:''' Skill Inheritance gives 18 the option to take both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', so whichever of those you took in your skill tree, inherit the other one. If you took [[File:sdbz ss assault style.png|25px]] '''Assault Style''', pick one based on preference.
 
= Movelist =
{{MoveData
{{MoveData
|image=
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  |description=move description
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  |recovery=-
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  |description=This basic punching combo will spin the enemy around to where their back is facing Android 18.
  |description=
  }}
  }}
}}
}}
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  |description=Attacks, then does her grab.
  |description=
  }}
  }}
}}
}}
----
----


== Special Moves ==
=== Special Moves ===
{{MoveData
{{MoveData
|image=
|image=
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  |description=move description
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  {{AttackData-SDBZ
  {{AttackData-SDBZ
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  |recovery=-
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  |description=move description
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  {{AttackData-SDBZ
  {{AttackData-SDBZ
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  |recovery=-
  |recovery=-
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  |frameAdv=-
  |description=She charges at the enemy, attacks them, then flips them down into the ground.
  |description=
  }}
  }}
  {{AttackData-SDBZ
  {{AttackData-SDBZ
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  |recovery=-
  |recovery=-
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  |description=move description
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}}
----
----


== Super Moves ==
=== Super Moves ===
{{MoveData
{{MoveData
|image=
|image=
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  |recovery=-
  |recovery=-
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  |frameAdv=-
  |description=This is basically a rapid fire version of the Blaster attack.
  |description=
  }}
  }}
}}
}}
----
----
= Strategy =
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
== Combos ==
Combo listing.


{{Navbox-SDBZ}}
{{Navbox-SDBZ}}


[[Category:Super Dragonball Z]]
[[Category: Super Dragonball Z]]

Revision as of 08:09, 5 May 2022

Introduction

Android 18 is a character who kills Goku

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait 18.png

Base Move List

Normal Moves

Violence Hold
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Combination A1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Combination A2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Combination B1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Combination B2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Special Moves

Blaster
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -
H - - - - -

Savage Combo
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -
H - - - - -

Infinity Hold
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -
H - - - - -

Super Moves

Ultimate Blaster
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Game Navigation

General
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