Super Dragon Ball Z/Cyborg Frieza: Difference between revisions

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=Legend=
[[File:sdbz portrait cfrieza.png|right|350px]]


L = light
= Introduction =
''A funny quip about the character if desired''


H = heavy
A brief introduction to the character, going over general gameplan, strengths and weaknesses


J = jump
{{StrengthsAndWeaknesses
| intro =  
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}


G = guard
= Skill Tree =
under construction


xx = cancel
DX Mine = 214, 214 + L/H. Sets a Vertical row of 5 mines, if the Opponent lands on them they explode. Can Super Cancel Crack Bomb into it for safe bomb setups, is also used for combos as it juggles them back into the air on hit.


<nowiki>:</nowiki> = just frame
Super Cancel Inherited from T.Gohan is essential


f = forward
Extra Stamina Bar is very important


b = back
= Movelist =
{{MoveData
|image=
|caption=LLHH
|name=Combination A
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away.
}}
}}
----
{{MoveData
|image=
|caption=LHH
|name=Combination B1
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it.
}}
}}
----
{{MoveData
|image=
|caption=LHL
|name=Combination B2
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Ends with a sweep, knocks opponent away. Doesn't seem very useful?
}}
}}
----


u = up
== Special Moves ==
{{MoveData
|image=
|caption=236/214/623/421J
|name=Sonic Warp
|data=
{{AttackData-SDBZ
|version=236J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will teleport you directly behind the opponent
}}
{{AttackData-SDBZ
|header=no
|version=214J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will teleport you directly in front of the opponent
}}
{{AttackData-SDBZ
|header=no
|version=623J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will put you airborne in front of the opponent
}}
{{AttackData-SDBZ
|header=no
|version=421J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will teleport you slightly forward
}}
}}
----
{{MoveData
|image=
|caption=236X
|name=Frieza Cutter
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Works the same as Regular Freeza's
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=H version travels faster
}}
}}
----
{{MoveData
|image=
|caption=214X
|name=Crack Bomb
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Different length and speed between L and H versions.
}}
}}
----
{{MoveData
|image=
|caption=46L
|name=Flex Laser
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.
}}
}}
----


d = down
== Super Moves ==
{{MoveData
|image=
|caption=236236X
|name=Death Ball
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description= Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.
}}
}}
----


=Normals=
= Strategy =
Cyborg Frieza has a lot weaker projectile game than Frieza due to Flex Laser being weaker and not having Telekinesis Rocks. That doesn't mean that Cyborg Frieza is any weaker of a character though, which access to a new move Crack Bomb, Cyborg Frieza can be a very threatening character on offense.


L - Light Starter, Freeza does a low kick motion. Unsafe on block
Majority of your gameplan is setting Crack Bomb onto the Opponent and pressuring them or baiting them by detonating Crack Bomb. Once Crack Bomb is set if you manage to land a solid starter in j.H or 66L you can make huge combos by extended the juggle with detonation. Ending combos with Crack Bomb is negative enough on hit that you are forced to guard right after or else the opponent will always hit you after and you'll lose your Set bomb. To work around this you can cancel Crack Bomb into DX Mine in combo with the Inherited T.Gohan super cancel skill.


L, L - Freeza does a 2nd kick. Also unsafe but special cancellable
Teleport is still used to punish any long recovery zoning tools, mixups and used in specific combos.


L, L, H - Freeza adds a third kick, main combo for special cancelling
== Combos ==
Basic Setup for Crack Bomb


L, L, H, H - Ends with a tail whip that does solid damage and knocks the opponent away
L, L, H, Crack Bomb xx DX Mine (Requires Super Cancel Skill inherited from T.Gohan)
 
L, H, H - Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it.  
 
L, H, L - Ends with a sweep, knocks opponent away. Doesn't seem very useful?


=Specials=
Basic launcher into crack bomb (Costs 3 Action Bars)


Crack Bomb = 214 + L/H. Different length and speed between L and H versions. Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.
Freeza Cutter = 236 + L/H. Works the same as Regular Freeza's, L travels slower than H.
Flex Lazer = 4,6 + L/H. A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.
Teleport = 214 + F, 236 + F, 421 + F, 623 + F. Same as Regular Freeza's. 214+F will put you directly in front of the opponent, 236+F will put you directly behind the opponent, 421 + F will move you slightly forward, 623+F will put you airborne in front of the opponent.
=Supers=
DX Mine = 214, 214 + L/H. Sets a Vertical row of 5 mines, if the Opponent lands on them they explode. Can Super Cancel Crack Bomb into it for safe bomb setups, is also used for combos as it juggles them back into the air on hit.
Death Ball = 236, 236+ L/H. Same as Regular Freeza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.
=Combos=
Basic Setup for Crack Bomb
L, L, H, Crack Bomb xx DX Mine (Requires Super Cancel Skill inherited from T.Gohan)
Basic launcher into crack bomb (Costs 3 Action Bars)
j.H, 66L, L Homing Dash, hold forward, Unfly, j.H, land, 66H, walk forward L, 214H
j.H, 66L, L Homing Dash, hold forward, Unfly, j.H, land, 66H, walk forward L, 214H
   
   
Basic Crack Bomb Juggle into Crack Bomb Set (Costs almost 4 Actions Bars)
Basic Crack Bomb Juggle into Crack Bomb Set (Costs almost 4 Actions Bars)
Crack Bomb Already Set, j.H, 66L, L Homing Dash, hold forward, unfly j.H, land, jump forward, j.H, j214L j66H, j214L  
Crack Bomb Already Set, j.H, 66L, L Homing Dash, hold forward, unfly j.H, land, jump forward, j.H, j214L j66H, j214L  


Crack Bomb Teleport Combo
Crack Bomb Teleport Combo
 
Crack Bomb Already Set, j.H, 66L, 236 + F, delay unfly, j.H, land, jump forward, j.H, qcb + L (Detonate), j.66H, 214 + L immediately
Crack Bomb Already Set, j.H, 66L, 236 + F, delay unfly, j.H, land, jump forward, j.H, qcb + L (Detonate), j.66H, 214 + L immediately


Combo Video
Combo Video
 
[https://www.youtube.com/watch?v=I2PODKVGHyg Practical M.Frieza Combos]
[https://www.youtube.com/watch?v=I2PODKVGHyg Practical M.Frieza Combos]


=Gameplan=
{{Navbox-SDBZ}}
 
Mecha Freeza has a lot weaker projectile game than Regular Freeza due to Flex Laser being weaker and not having Telekinesis Rocks. That doesn't mean that Mecha Frieza is any weaker of a character though, which access to a new move Crack Bomb, Mecha Freeza can be a very threatening character on offense.
 
Majority of your gameplan is setting Crack Bomb onto the Opponent and pressuring them or baiting them by detonating Crack Bomb. Once Crack Bomb is set if you manage to land a solid starter in j.H or 66L you can make huge combos by extended the juggle with detonation. Ending combos with Crack Bomb is negative enough on hit that you are forced to guard right after or else the opponent will always hit you after and you'll lose your Set bomb. To work around this you can cancel Crack Bomb into DX Mine in combo with the Inherited T.Gohan super cancel skill.
 
Teleport is still used to punish any long recovery zoning tools, mixups and used in specific combos.
 
=Custom Setups=
 
DX Mine is essential
 
Super Cancel Inherited from T.Gohan is essential
 
Extra Stamina Bar is very important


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Revision as of 06:01, 1 May 2022

Sdbz portrait cfrieza.png

Introduction

A funny quip about the character if desired

A brief introduction to the character, going over general gameplan, strengths and weaknesses

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD



Skill Tree

under construction

DX Mine = 214, 214 + L/H. Sets a Vertical row of 5 mines, if the Opponent lands on them they explode. Can Super Cancel Crack Bomb into it for safe bomb setups, is also used for combos as it juggles them back into the air on hit.

Super Cancel Inherited from T.Gohan is essential

Extra Stamina Bar is very important

Movelist

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away.


Combination B1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it.


Combination B2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Ends with a sweep, knocks opponent away. Doesn't seem very useful?


Special Moves

Sonic Warp
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
236J - - - - -

will teleport you directly behind the opponent

214J - - - - -

will teleport you directly in front of the opponent

623J - - - - -

will put you airborne in front of the opponent

421J - - - - -

will teleport you slightly forward


Frieza Cutter
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Works the same as Regular Freeza's

H - - - - -

H version travels faster


Crack Bomb
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.

H - - - - -

Different length and speed between L and H versions.


Flex Laser
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.


Super Moves

Death Ball
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.


Strategy

Cyborg Frieza has a lot weaker projectile game than Frieza due to Flex Laser being weaker and not having Telekinesis Rocks. That doesn't mean that Cyborg Frieza is any weaker of a character though, which access to a new move Crack Bomb, Cyborg Frieza can be a very threatening character on offense.

Majority of your gameplan is setting Crack Bomb onto the Opponent and pressuring them or baiting them by detonating Crack Bomb. Once Crack Bomb is set if you manage to land a solid starter in j.H or 66L you can make huge combos by extended the juggle with detonation. Ending combos with Crack Bomb is negative enough on hit that you are forced to guard right after or else the opponent will always hit you after and you'll lose your Set bomb. To work around this you can cancel Crack Bomb into DX Mine in combo with the Inherited T.Gohan super cancel skill.

Teleport is still used to punish any long recovery zoning tools, mixups and used in specific combos.

Combos

Basic Setup for Crack Bomb

L, L, H, Crack Bomb xx DX Mine (Requires Super Cancel Skill inherited from T.Gohan)

Basic launcher into crack bomb (Costs 3 Action Bars)

j.H, 66L, L Homing Dash, hold forward, Unfly, j.H, land, 66H, walk forward L, 214H

Basic Crack Bomb Juggle into Crack Bomb Set (Costs almost 4 Actions Bars)

Crack Bomb Already Set, j.H, 66L, L Homing Dash, hold forward, unfly j.H, land, jump forward, j.H, j214L j66H, j214L

Crack Bomb Teleport Combo

Crack Bomb Already Set, j.H, 66L, 236 + F, delay unfly, j.H, land, jump forward, j.H, qcb + L (Detonate), j.66H, 214 + L immediately

Combo Video

Practical M.Frieza Combos

Game Navigation

General
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HUD
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FAQ
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Ultimate Gohan
Videl
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Cyborg Frieza
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Android 18
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Android 16
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