Rising Thunder/Talos/Data: Difference between revisions

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   |advBlock=3
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   |description=
   |description= Alright keep-out tool, althought forshadowed by f.m. however it has its uses if using S3.3 since f.l > S3.3 > S3.3/OD is an actual hitconfirm. It can also be used for tick throws in offense, and allows for good resets at the end of combos.
   }}
   }}
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<section end=f.L/>
<section end=f.L/>
===<big>{{clr|5|f.M}}</big>===
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>

Revision as of 08:34, 16 February 2022

Normals

cl.L

close s.L
Talos cl.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35 Mid (Whiffs crouching) 50 Spc/OD/KA 6 2 7 15 6 4 -

Cancelable into Light attacks. Mediocre normal, since its slower then all other cl.l normals and doesn't convert into f.l without S3.3 or OD, despite its good advantage on hit


cl.M

close s.M
Talos cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Mid 100 Spc/OD/KA 9 3 15 27 air flip -2 -

cl.H

close s.H
Talos cl.H.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
close s.H 95 Mid 150 Any 11 4 22 37 -3 -7 -

This is your main DP punish when it doesn't push you too far on block. Unlike boot, this doesn't scale the rest of the combo, and leads to some of Talos' biggest damage. It is also cancelable into any ground attack except itself, which allows for utility such as cancelling into S1.1 for tick throws, 'reverse-beat' into f.l to stay, and boot to catch backdashes/jumps.

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
close s.H (alt) 85 Mid 100 Any 11 4 24 39 -5 -9 -

Same properties as the first version, but slightly different frame data. This is what you get if you cancel cl.h into itself.


f.L

far s.L
Talos f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35 Mid 50 Spc/OD/KA 7 2 8 17 5 3 -

Alright keep-out tool, althought forshadowed by f.m. however it has its uses if using S3.3 since f.l > S3.3 > S3.3/OD is an actual hitconfirm. It can also be used for tick throws in offense, and allows for good resets at the end of combos.


f.M

far s.M
Talos f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 8 3 13 24 3 0 -

Talos' best poke for grond control. Only 1 frame slower then f.l and excellent recovery and range for its speed, it makes for a great tool to challenge ground approaches to encourage jumps. It'ss biggest issue, tho, is that it provides no reward what so ever, not even using KA


f.H

far s.H
Talos f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
110 Mid 200 OD/KA 12 5 21 38 -3 -7 -

cr.L

cr.L
Talos cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35 Mid 50 Spc/OD/KA 7 2 8 17 5 3 -

cancelable into Light attacks

cr.M

cr.M
Talos cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Low 100 Spc/OD/KA 9 3 16 28 0 -3 -

cr.H

cr.H
Talos cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 KnAdv 10 4 22 36 sweep -7 -

dj.L

diagonal j.L
Talos dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 High 50 Special 6 15 - - - - -

dj.M

diagonal j.M
Talos dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 7 10 - - - - -

dj.H

diagonal j.H
Talos dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 High 200 None 8 7 - - - - -

nj.L

neutral j.L
Talos nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 High 50 Special 6 15 - - - - -

nj.M

neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 7 10 - - - - -

nj.H

neutral j.H
Talos nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 High 200 None 8 7 - - - - -

B+M

B+M
Talos B+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Mid 100 Spc/OD/KA 10 4 22 36 -7 -10 -

pulls opponents inward

F+H

F+H
Talos F+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
115 Mid 150 KnAdv 15 4 27 46 wall bounce -12 -

armored during frames 1-15; applies 50% damage/dizzy/meter reduction as combo starter

j.D+M

j.D+M
Talos j.D+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 7 12 - - - - -

125% gravity during first 20 frames

j.D+H

j.D+H
Talos j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 High 200 None 8 7 - - - - -

crossup air attack

Throws

Forward Throw

Forward Throw
Talos Forward Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55+55 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw

Back Throw
Talos Back Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
135 Unblk 150 None 5 3 27 35 - - -

Air Throw

Air Throw
Talos Air Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60+60 Unblk 125+0 None 5 3 - - - - -

Specials

S1.1

Meteor Breaker Charge
Talos S1.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Meteor Breaker Charge - - - Other 3 - - 90 - - -

chargeable until frame 90; transitions into Quick Meteor Breaker after frames 3-24 and Charged Meteor Breaker after frame 25; dash-cancelable after frame 5; armored after 25 frames; auto-faces opponent

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Meteor Breaker 100+75 Unblk 100+0 KnAdv 4 3 53 60 grd bounce - -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Meteor Breaker 150!+75 Unblk 150!+0 KnAdv 4 3 53 60 grd bounce - -

armor disabled after 7 frames

S1.2

Meteor Slam
Talos S1.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
150 Unblk 100 None 6 2 57 65 knockdown - -

armored during frames 3-8

S2.1

Titan Smash Charge
Talos S2.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Titan Smash Charge - - - Other 3 - - 90 - - -

chargeable until frame 90; transitions into Quick Titan Smash after frames 3-24 and Charged Titan Smash after frame 25; armored after 25 frames; dash-cancelable after frame 5; auto-faces opponent

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Titan Smash 150! Unblk 150! KnAdv 4 5 36 45 tumble - -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Titan Smash 225! Unblk 200! KnAdv 4 5 36 45 wall bounce - -

armor disabled after 9 frames

S2.2

Titan Wreck
Talos S2.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
135! Unblk 150! None 6 3 41 50 backslide - -

armored during frames 3-8; autofaces opponent during frames 1-6

S3.1

Magnetic Buster
Talos S3.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Magnetic Buster 85 Mid (Whiffs airborne) 100 Spc/OD/KA 15 5 14 34 6 2 -

pulls opponents inward; cancelable into S1 and S2

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Clothesline (S3v1/v3) 100 Mid 100 KnAdv 12 4 32 48 sweep -15 -

S3.2

Magnetic Snare
Talos S3.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Magnetic Snare 100! Mid (Whiffs standing and crouching) 125! Spc/OD/KA 15 5 12 32 air flip - -

pulls opponents inward; cancelable into S1 and S2

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Snare Clothesline (S3v2) 125! Mid 100! KnAdv 18 4 32 54 sweep -15 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Snare Colossal Crush (OD) 325! Unblk 0 None 5+12+0 3 60 80 grd bounce - -

can grab opponents in ground and air hit stun (but not block stun)

jS3.1

Aerial Magnetic Attract
Talos jS3.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Mid 100 None 12 5 - - - - -

pulls opponents inward; can attack/block after 2 landing frames, and walk after 4 frames

S3.3

Spartan Rush
Talos S3.3.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 12 8 14 34 1 -3 -

jS3.3

Aerial Spartan Rush
Talos jS3.3.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 12 8 - - - - -

can attack/block after 8 landing frames, and walk after 10 frames

OD

Colossal Crush
Talos OD.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
325! Unblk 0 None 5+0+0 2 60 67 grd bounce - -

can grab opponents while they are in ground hit stun (but not air hit stun or block stun)


Other

Forward Dash

Forward Dash
Talos Forward Dash.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 22 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 20f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Back Dash
Talos Back Dash.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -