< Marvel vs Capcom 2 | Storm
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| St. {{hk}} > sjc. {{lp}} > sj. {{lk}} > sj. {{mp}} > sj. {{mk}} > sj {{hp}} / {{hk}} || ? || ? || All || Very Easy || Magic series air combo. Ending with j. {{hk}} gives you a meaty tri-jump while j. {{hp}} gives you a trickier float crossup with manual timing. | | St. {{hk}} > sjc. {{lp}} > sj. {{lk}} > sj. {{mp}} > sj. {{mk}} > sj {{hp}} / {{hk}} || ? || ? || All || Very Easy || Magic series air combo. Ending with j. {{hk}} gives you a meaty tri-jump while j. {{hp}} gives you a trickier float crossup with manual timing. | ||
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| st. {{lp}} > A1 > st. {{lk}} > st. {{mp}} > {{qcb}} + {{ | | st. {{lp}} > A1 > st. {{lk}} > st. {{mp}} > {{qcb}} + {{lp}} {{hp}} || ? || ? || All || Very Easy || Hail Storm confirm off a grounded poke. Works with most strike assists in the game | ||
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| St. {{hk}} > sjc. {{lp}} > sj. {{lk}} > sj. {{mp}} > sj. {{mk}} xx {{lk}} + {{hp}} (x2) XX {{ | | St. {{hk}} > sjc. {{lp}} > sj. {{lk}} > sj. {{mp}} > sj. {{mk}} xx {{lk}} + {{hp}} (x2) XX {{hcf}} + {{lp}} {{hp}} || ? || ? || All || Easy || Air combo into Lighting Storm super. Fairly easy, does tons of damage and can lead to a dead character with the right DHC. You might have to aim the lighting attack(s) in a certain direction to keep opponent from falling out (NOTE: You can only do two lighting attacks and still cancel into super). |
Revision as of 21:16, 2 January 2022
Bread and Butter Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
St. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Magic series air combo. Ending with j. ![]() ![]() |
st. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Hail Storm confirm off a grounded poke. Works with most strike assists in the game |
St. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Easy | Air combo into Lighting Storm super. Fairly easy, does tons of damage and can lead to a dead character with the right DHC. You might have to aim the lighting attack(s) in a certain direction to keep opponent from falling out (NOTE: You can only do two lighting attacks and still cancel into super). |